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Justin Hare Email & Phone Number

Senior Engine Programmer at Epic Games at Epic Games
Location: Cary, North Carolina, United States 8 work roles 1 school
1 work email found @epicgames.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 86%

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Current company
Role
Senior Engine Programmer at Epic Games
Location
Cary, North Carolina, United States
Company size

Who is Justin Hare? Overview

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Quick answer

Justin Hare is listed as Senior Engine Programmer at Epic Games at Epic Games, a with 201 employees, based in Cary, North Carolina, United States. AeroLeads shows a work email signal at epicgames.com and a matched LinkedIn profile for Justin Hare.

Justin Hare previously worked as Senior Engine Programmer at Epic Games and Manager, Software Development - Advanced Technology at Universal Creative. Justin Hare holds M.S., B.S., Computer Science, Minor In Journalism from Iowa State University.

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Email format at Epic Games

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{first}.{last}@epicgames.com
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Profile bio

About Justin Hare

Battle-hardened software developer with 20 years of professional experience. Has acted as a jack-of-all-trades while shipping numerous games on many platforms, and has become versed in a wide-range of development areas. Recently took up a role with the Unreal Engine team after broadening horizons via the theme park industry. Has taken on roles as a senior-level contributor, development manager, and team lead.Specialties: Player controls and "feel"Networked gameplayOnline mobile development (full stack)VR, multi-screen systems, stereoscopic technologyMotion-based controlsTeam management and mentoringRapid iterative prototypingCross-platform developmentWriting and technical documentationDuct tape programming

Current workplace

Justin Hare's current company

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Epic Games
Epic Games
Senior Engine Programmer at Epic Games
Cary, NC
Website
Employees
201
AeroLeads page
8 roles

Justin Hare work experience

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Senior Engine Programmer

Current

Cary, Nc, Us

Jan 2021 - Present

Manager, Software Development - Advanced Technology

Orlando, Florida, Us

Feb 2018 - Nov 2020

Senior Software Engineer

Titanfall Assault: online mobile real-time strategy game (PVP) set in the Titanfall universe.

Nov 2015 - Nov 2017

Senior Software Engineer

New York, Ny, Us

FanDuel Turbo: lead client engineer on an in-venue online mobile fantasy sports app played by tens of thousands of fans based on the real game being played right in front of them.

May 2015 - Nov 2015

Senior Software Engineer

San Francisco, California, Us

Tiger Woods Golf Mobile

Nov 2014 - May 2015

Lead Engineer

Orlando, Fl, Us

Shipped projects:Sword Coast Legends (PC/Unity)Tron Evolution: Battle Grids (Wii)Kinect Fun Labs: 5 Micro Lab Challenge (360 Kinect, XBLA)Jillian Michaels' Fitness Adventure (360 Kinect)Star Trek: The Video Game (PC, 360, PS3)Golf Cart Ranger (iOS)Hannah Montana: The Movie (Wii, 360, PS3)Marvel Ultimate Alliance 2 (Wii, PS2)Geist (GameCube)Goldeneye: Rogue Agent (DS)Other projects:Unreleased AAA multiplayer game (base defense, platforming, action, UE3, XB360)Two unannounced Kinect titles (martial arts, fitness)Ported large parts of nSpace engine tech to Wii-U Winter: survival horror prototype for the WiiThird-person espionage shooter for the Wii (unreleased)Contributed to Gunstruction (Unity) and Heroes of Ruin (3DS)Billiards (Wii tech demo)Conceived and wrote several game concepts that were submitted to publishers

Jan 2005 - Nov 2014

Software Engineer

Us

Software engineer for high-tech startup specializing in stereoscopic panoramic video:* Designed and implemented stereoscopic video playback apps for CAVE systems, large multi-screen projections, HMDs, and desktop PCs* Awarded patent #7,656,403 for playback system* Developed first-person shooter prototype, blending stereoscopic video and real-time CG characters* Helped create custom video processing tools* Recent contract work: porting playback systems to Oculus VR and NEO3DO lenticular display tablet

May 2003 - Dec 2004

Research Assistant

Ames, Iowa, Us

Worked as a graduate research assistant under Dr. Carolina Cruz-Neira:* Designed and implemented the vjAvatar character animation library as part of thesis* Worked on the VR Juggler development team* Developed major portions of the Multimission Aircraft (MC2A) project and Joint Battlespace Visualization project* Contributed to the open-source Cal3D project and acted as project admin

May 2001 - Jan 2004
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 201 employees →

1 education record

Justin Hare education

  • Iowa State University
    Iowa State University
    Minor In Journalism
FAQ

Frequently asked questions about Justin Hare

Quick answers generated from the profile data available on this page.

What company does Justin Hare work for?

Justin Hare works for Epic Games.

What is Justin Hare's role at Epic Games?

Justin Hare is listed as Senior Engine Programmer at Epic Games at Epic Games.

What is Justin Hare's email address?

AeroLeads has found 1 work email signal at @epicgames.com for Justin Hare at Epic Games.

Where is Justin Hare based?

Justin Hare is based in Cary, North Carolina, United States while working with Epic Games.

What companies has Justin Hare worked for?

Justin Hare has worked for Epic Games, Universal Creative, Particle City, Fanduel Inc., and Zynga.

Who are Justin Hare's colleagues at Epic Games?

Justin Hare's colleagues at Epic Games include Sebastien Lavoie, Manuel Lang, Jose P.B, Jun Jun, and Marko Markovic.

How can I contact Justin Hare?

You can use AeroLeads to view verified contact signals for Justin Hare at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Justin Hare attend?

Justin Hare holds M.S., B.S., Computer Science, Minor In Journalism from Iowa State University.

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