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Battle-hardened software developer with 20 years of professional experience. Has acted as a jack-of-all-trades while shipping numerous games on many platforms, and has become versed in a wide-range of development areas. Recently took up a role with the Unreal Engine team after broadening horizons via the theme park industry. Has taken on roles as a senior-level contributor, development manager, and team lead.Specialties: Player controls and "feel"Networked gameplayOnline mobile development (full stack)VR, multi-screen systems, stereoscopic technologyMotion-based controlsTeam management and mentoringRapid iterative prototypingCross-platform developmentWriting and technical documentationDuct tape programming
Epic Games
View- Website:
- epicgames.com
- Employees:
- 201
-
Senior Engine ProgrammerEpic Games Jan 2021 - PresentCary, Nc, Us -
Manager, Software Development - Advanced TechnologyUniversal Creative Feb 2018 - Nov 2020Orlando, Florida, Us -
Senior Software EngineerParticle City Nov 2015 - Nov 2017Titanfall Assault: online mobile real-time strategy game (PVP) set in the Titanfall universe. -
Senior Software EngineerFanduel Inc. May 2015 - Nov 2015New York, Ny, UsFanDuel Turbo: lead client engineer on an in-venue online mobile fantasy sports app played by tens of thousands of fans based on the real game being played right in front of them. -
Senior Software EngineerZynga Nov 2014 - May 2015San Francisco, California, UsTiger Woods Golf Mobile -
Lead EngineerN-Space, Inc. Jan 2005 - Nov 2014Orlando, Fl, UsShipped projects:Sword Coast Legends (PC/Unity)Tron Evolution: Battle Grids (Wii)Kinect Fun Labs: 5 Micro Lab Challenge (360 Kinect, XBLA)Jillian Michaels' Fitness Adventure (360 Kinect)Star Trek: The Video Game (PC, 360, PS3)Golf Cart Ranger (iOS)Hannah Montana: The Movie (Wii, 360, PS3)Marvel Ultimate Alliance 2 (Wii, PS2)Geist (GameCube)Goldeneye: Rogue Agent (DS)Other projects:Unreleased AAA multiplayer game (base defense, platforming, action, UE3, XB360)Two unannounced Kinect titles (martial arts, fitness)Ported large parts of nSpace engine tech to Wii-U Winter: survival horror prototype for the WiiThird-person espionage shooter for the Wii (unreleased)Contributed to Gunstruction (Unity) and Heroes of Ruin (3DS)Billiards (Wii tech demo)Conceived and wrote several game concepts that were submitted to publishers -
Software EngineerMicoy May 2003 - Dec 2004UsSoftware engineer for high-tech startup specializing in stereoscopic panoramic video:* Designed and implemented stereoscopic video playback apps for CAVE systems, large multi-screen projections, HMDs, and desktop PCs* Awarded patent #7,656,403 for playback system* Developed first-person shooter prototype, blending stereoscopic video and real-time CG characters* Helped create custom video processing tools* Recent contract work: porting playback systems to Oculus VR and NEO3DO lenticular display tablet -
Research AssistantVirtual Reality Applications Center May 2001 - Jan 2004Ames, Iowa, UsWorked as a graduate research assistant under Dr. Carolina Cruz-Neira:* Designed and implemented the vjAvatar character animation library as part of thesis* Worked on the VR Juggler development team* Developed major portions of the Multimission Aircraft (MC2A) project and Joint Battlespace Visualization project* Contributed to the open-source Cal3D project and acted as project admin
Justin Hare Education Details
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Iowa State UniversityMinor In Journalism
Frequently Asked Questions about Justin Hare
What company does Justin Hare work for?
Justin Hare works for Epic Games
What is Justin Hare's role at the current company?
Justin Hare's current role is Senior Engine Programmer at Epic Games.
What is Justin Hare's email address?
Justin Hare's email address is jh****@****ail.com
What schools did Justin Hare attend?
Justin Hare attended Iowa State University.
Who are Justin Hare's colleagues?
Justin Hare's colleagues are Samuel Walth, Brian Brecht, Sigurdur Gunnarsson, Joe Riggio, Layth Yassin, William Castagna, 孙丹璐.
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