Justin Frazee Email & Phone Number
@netherrealm.com
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Who is Justin Frazee? Overview
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Justin Frazee is listed as Senior Hardsurface Artist at BulletFarm, based in United States, United States, United States. AeroLeads shows a work email signal at netherrealm.com and a matched LinkedIn profile for Justin Frazee.
Justin Frazee previously worked as Vehicle Artist at Wargaming and Hardsurface/Weapon Artist at Tripwire Interactive Llc. Justin Frazee holds Bs, Digital Media from East Tennessee State University.
Email format at BulletFarm
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AeroLeads found 1 current-domain work email signal for Justin Frazee. Compare company email patterns before reaching out.
About Justin Frazee
justinfrazee.artstation.com3D Hardsurface/Weapon Artist with professional experience on multiple game titles.
Listed skills include 3D Modeling, Unreal Engine, Maya, 3D Studio Max, and 7 others.
Justin Frazee's current company
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Justin Frazee work experience
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Vehicle Artist
As a hard-surface artist at Wargaming I faithfully recreate tanks and armored vehicles in high detail using Maya and Substance Painter. I have worked on both vehicles that are real and need to be precisely recreated, as well as ones that never got past the conceptual phase where I needed to fill in the blanks of what reference is available using believable.
Hardsurface/Weapon Artist
At Tripwire I concepted, modeled, and textured weapons and hard-surface items for first person shooter: Killing Floor 3. I worked closely with the design, concept, rigging, and animation teams to ensure the weapons and assets conveyed their purpose, looked great, and were made well for easy rigging and animation.
Prop Artist
Contract Prop Artist
- I was a part of the Character Props team working on Injustice 2 and Mortal Kombat 11. I created a large number of items in a wide range of man made to organic, I developed custom character materials key to those.
- Produced large library of organic and man-made props in leading AAA quality.
- Developed custom materials integral to the realization of characters.
- Rigged and skinned all props for animation.
- Oversaw outsourced prop creation and reviewed in-house props.
Environment Artist
- Worked on a canceled, open world, multiplayer, survival, Unreal 4 Engine game. Developed custom Unreal materials which included features such as multi texture sets with vertex painting and height blending; pixel based.
- Produced detailed structures, foliage, and props using Maya, Zbrush, and Substance Painter.
- Creation of custom Unreal materials.
- Extensive Prop layout and composition.
- Assisted with lighting and terrain editing.
3D Artist
- Created game engine environments for clients to be used in sales pitches and architectural visualization. I created a widevariety of hard-surface and organic assets which I assembled into the final scenes using Unity.
- Created detailed and realistic game-ready 3D models.
- Developed new procedures to eliminate bottlenecks for a more efficient workflow pipeline.
- Trained new 3D artists.
3D Artist
- Created virtual store shelves and environments for the purpose of researching consumer habits by using eye tracking andmonitoring shopping habits. Shelves and environments were also used to pitch new ideas of product.
- Developed for emerging technologies to create immersive virtual experiences.
- Oversaw and managed projects.
- Lead team of outsource developers.
3D Freelance Artist
- Worked with clients such as Adidas, T-Mobile, HTC, and Twitter to create 3D models and digital assets of various products suchas Athletic outfits and mobile devices. These were primarily used in product demonstrations.
- Worked with creative supervisor to create models faithful to the design sketches.
- Created precise models of existing devices to accurately portray them digitally
3D Artist
In charge of overseeing creation of 3D models and renderings of phones for online product demonstrations.
Digital Content Developer
Worked with Flash for the creation and development of smartphone emulators and simulators for customer support and service representatives. Created 3D models and renderings of phones for online product demonstrations.
Justin Frazee education
Frequently asked questions about Justin Frazee
Quick answers generated from the profile data available on this page.
What company does Justin Frazee work for?
Justin Frazee works for BulletFarm.
What is Justin Frazee's role at BulletFarm?
Justin Frazee is listed as Senior Hardsurface Artist at BulletFarm.
What is Justin Frazee's email address?
AeroLeads has found 1 work email signal at @netherrealm.com for Justin Frazee at BulletFarm.
Where is Justin Frazee based?
Justin Frazee is based in United States, United States, United States while working with BulletFarm.
What companies has Justin Frazee worked for?
Justin Frazee has worked for Bulletfarm, Wargaming, Tripwire Interactive Llc, Netherrealm Studios (Wb Games), and Phosphor Studios.
How can I contact Justin Frazee?
You can use AeroLeads to view verified contact signals for Justin Frazee at BulletFarm, including work email, phone, and LinkedIn data when available.
What schools did Justin Frazee attend?
Justin Frazee holds Bs, Digital Media from East Tennessee State University.
What skills is Justin Frazee known for?
Justin Frazee is listed with skills including 3D Modeling, Unreal Engine, Maya, 3D Studio Max, Zbrush, Texture Artist, Cryengine, and Unity.
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