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Justin Hrala Email & Phone Number

Immersive Technology 3D Content Specialist at FlightSafety International
Location: Raleigh, North Carolina, United States 19 work roles 2 schools
1 work email found @funcom.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@funcom.com
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Current company
Role
Immersive Technology 3D Content Specialist
Location
Raleigh, North Carolina, United States
Company size

Who is Justin Hrala? Overview

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Quick answer

Justin Hrala is listed as Immersive Technology 3D Content Specialist at FlightSafety International, a with 5363 employees, based in Raleigh, North Carolina, United States. AeroLeads shows a work email signal at funcom.com and a matched LinkedIn profile for Justin Hrala.

Justin Hrala previously worked as Senior Hard Surface Artist at Funcom and Hard Surface Artist at Funcom. Justin Hrala holds Master’S Degree, Interactive Technology from Smu Guildhall.

Company email context

Email format at FlightSafety International

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*@funcom.com
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AeroLeads found 1 current-domain work email signal for Justin Hrala. Compare company email patterns before reaching out.

Profile bio

About Justin Hrala

Senior 3D artist specializing in modeling, texturing, technical art, lighting, and visualization. Proactive team member adept at creating game assets such materials, environments, and props. Able to work independently and remotely. Exceptional communicator and strong mentor.

Listed skills include Unreal Engine 4, Unreal Engine 3, Substance Designer, Texturing, and 35 others.

Current workplace

Justin Hrala's current company

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FlightSafety International
Flightsafety International
Immersive Technology 3D Content Specialist
Texas, United States
Employees
5363
AeroLeads page
19 roles

Justin Hrala work experience

A career timeline built from the work history available for this profile.

Senior Hard Surface Artist

Current

Raleigh-Durham-Chapel Hill Area

• Creates a variety of weapons, props, and environment assets for Dune: Awakening.• Works within interdisciplinary teams, collaborating to ensure asset integration quality.• Reviews outsourced assets for quality and technical standards.• Writes thorough art pipeline documentation for internal and external teams.

Jan 2023 - Present

Hard Surface Artist

Raleigh-Durham-Chapel Hill Area

Feb 2022 - Jan 2023

Digital Content Creator

Current
Jbh3D

• Creates 2D, 3D, and product print assets to include models, textures, and tutorials through online marketplaces.• Utilizes AI, SEO, keyword optimization, and market research to enhance sales potential.

Aug 2019 - Present

Lead 3D Artist

Huntsville, Alabama, United States

• Developed production pipeline workflows to be used across internal and external teams.• Mentored junior artists for their creative and professional growth.

Aug 2021 - Feb 2022

Hard Surface Artist

Huntsville, Alabama, United States

• Created high fidelity hard-surface 3D models and textures for various military vehicle operation and maintenance training taught through virtual, mixed and augmented reality.

Jun 2020 - Aug 2021

Surfacing Artist

Redmond, Washington, United States

• Provided visual storytelling to Halo: Infinite structures by adding grunge and dirt masks to a variety of meshes and surfaces

Mar 2020 - May 2020

3D Texture Artist

Greater Seattle Area

• Developed and created original 3D textures and graphics for The Grand Tour Game.• Optimized draw calls and memory usage to deliver a solid framerate for weekly releases.• Documented game art creation workflows for outsourced studio teams.

Oct 2017 - Aug 2019

Associate World Artist

Kirkland, Wa

• Kitbashed existing in-game assets for Middle-Earth: Shadow of War and managed database user-interface (UI).• Improved UI texture assets to meet high performance metrics.

Nov 2016 - Mar 2017

3D Previs Artist

Mckinney, Tx

• Created previs props, environments, and designs for an unannounced 3D game project.

Jun 2015 - Mar 2016

Graduate Student

Plano, Tx

Master of Interactive Technology in Digital Game Development. Specialized in Art Creation.

Jan 2013 - Dec 2014

Game Artist

• Created decal sprite sets for an unreleased mobile game Beasts vs Bots.

May 2014 - Aug 2014

Lead Artist (Student Team)

Tempest Games - The Guildhall At Smu

Plano, Tx

- Art Lead for a team of five artists during the production of the Capstone Game Project. - Responsible for developing the overall look of the game, task and asset management, documentation and review.

Oct 2013 - May 2014

Lead Artist (Student Team)

3T Studios - The Guildhall At Smu

Plano, Tx

- Successfully lead a three-person art team during production of Team Game Project II. - Responsible for developing the overall look of the game, task and asset management, documentation and final review.

Jun 2013 - Oct 2013

2D Artist (Student Team)

Team Sad Pickle - The Guildhall At Smu

Plano, Tx

- Worked as the sole artist during production of Team Game Project One, a 2D adventure game created with proprietary software. - Responsibilities included defining the look and feel of the game, creating all concept art and marketing materials, creating all of the multiple static and animated 2D assets.

Feb 2013 - May 2013

Freelance Artist

Self

Leominster, Ma

Digital sculpting, 3d modeling, and illustration.

Aug 2011 - Dec 2012

Human Resources Sergeant

Devens, Ma

- Prepared, processed and tracked various personnel actions, to include awards,evaluations, transfers, gains and losses for a 100 member unit.- Awarded Army Commendation Medal for service (2011).

Aug 2008 - Aug 2011

Administrative Specialist

Pittsburgh, Pa

- Prepared and processed various personnel related documentation to includeawards, casualty and status reports for a 70 member unit.- Awarded Army Achievement Medal for leadership during annual training(June 2007 – July 2007)- Awarded Army Commendation Medal for service during Operation Iraqi Freedom(December 2003 - January 2005)

Jan 2002 - Aug 2008

3D Artist

Pittsburgh, Pa

- Created environment and character assets for the game A Tale in the Desert; part-time.

Feb 2005 - Aug 2005
Team & coworkers

Colleagues at FlightSafety International

Other employees you can reach at flightsafety.com. View company contacts for 5363 employees →

2 education records

Justin Hrala education

Master’S Degree, Interactive Technology

Digital Game Development - Specializing in Art Creation - Cohort 20

FAQ

Frequently asked questions about Justin Hrala

Quick answers generated from the profile data available on this page.

What company does Justin Hrala work for?

Justin Hrala works for FlightSafety International.

What is Justin Hrala's role at FlightSafety International?

Justin Hrala is listed as Immersive Technology 3D Content Specialist at FlightSafety International.

What is Justin Hrala's email address?

AeroLeads has found 1 work email signal at @funcom.com for Justin Hrala at FlightSafety International.

Where is Justin Hrala based?

Justin Hrala is based in Raleigh, North Carolina, United States while working with FlightSafety International.

What companies has Justin Hrala worked for?

Justin Hrala has worked for Flightsafety International, Funcom, Jbh3D, Integration Innovation, Inc., and 343 Industries.

Who are Justin Hrala's colleagues at FlightSafety International?

Justin Hrala's colleagues at FlightSafety International include Betül Güven, Leonardo Aldana, James Von Duyke, Mark Salzano, and Justin Crandell.

How can I contact Justin Hrala?

You can use AeroLeads to view verified contact signals for Justin Hrala at FlightSafety International, including work email, phone, and LinkedIn data when available.

What schools did Justin Hrala attend?

Justin Hrala holds Master’S Degree, Interactive Technology from Smu Guildhall.

What skills is Justin Hrala known for?

Justin Hrala is listed with skills including Unreal Engine 4, Unreal Engine 3, Substance Designer, Texturing, Physically Based Rendering, 3D Studio Max, 3D Modeling, and High Poly Modeling.

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