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I am a 3D Character Animation Director who specializes with realistic, stylized motion. I enhance the face and body into the personalities of a character, using the vast amount of knowledge and references at my disposal. On the technological side, I develop tools, constraint systems, and technical setups to bring them to life. I am a Valedictorian and Advanced Achiever of my school, living the dream, and challenging myself to be an asset to your team. I have the guts to be challenged to any animation task with the confidence to make it exist, gathering more EXP with every project.Professionally, I've worked on many notable released titles such as:- Exoprimal (Cinematic Body)- She-Hulk (Cinematic Face & Body)- Mortal Kombat 11 (Gameplay Body)- Injustice 2 (Gameplay Body Animation)- Just Cause 4 (Cinematic Face & Body)- Black Adam (Real-time Camera Operator)- Star Wars Battlefront II (Real-time Camera Operator)- Antman & the Wasp (Real-time Camera Operator)- Avengers: Age of Ultron (Depth Artist)- San Andreas (Depth Artist)- Jurassic World (Depth Artist)- Ant-Man (Depth Artist)Will your project be next?In my personal time, I’m mostly focused on being a good father, but otherwise I will edit audio and video, create and design web content, code complex formulas/expressions in Excel, Google Sheets, and After Effects, sketch character concepts with posing and backstories, or stream content. I enjoy playing video games, watching movies, tv shows, card decks and model building, and absorb other media content to translate into my career and as a creative individual.
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Animation DirectorUnfound Productions, Llc Dec 2023 - PresentMarina Del Rey, California, Us- Review animation and rigs- Create shot list, techniques, and documentation- Organize department’s files and folders- Develop tools and resources - Communicate with the teams via chat, live chats, and shot review videos -
Supervising AnimatorUnfound Productions, Llc Jul 2023 - Dec 2023Marina Del Rey, California, Us -
Senior AnimatorRouge Mocap Apr 2023 - Jun 2023Marina Del Rey, 4130 Del Rey Ave., UsMocap facial animation and maintaining consistency with the team. -
AnimatorHouse Of Moves Nov 2022 - Apr 2023Los Angeles, California, Us -
AnimatorDigital Domain Jan 2022 - Oct 2022Los Angeles, Ca, UsKeyframe on top of motion capture animation in Maya. My duties of enhancing the capture data onto a 3D character may include (but not limited to): adjusting source material to the environment, matching talent's body and face motion data to CG character, constraining and animating props to the character's motion, and cleaning mocap motion curves.Projects:She-HulkOn the mocap stage, my duties as real-time operator are: setting up 3D character, props, cameras, and environments, and monitoring the live feed with the mocap stage. -
Senior AnimatorHouse Of Moves Feb 2019 - Jan 2022Los Angeles, California, UsKeyframe on top of motion capture animation in Motion Builder. My duties of enhancing the capture data onto a 3D character may include (but not limited to): adjusting source material to the environment, constraining and animating props to the character's motion, slow or speed up characters and 3D elements, smoothing arcs in the motion curves, and adjust to more exaggerated, emphasized, dynamic, or iconic posing.On the mocap stage, my duties are to help with the technical setup of the suit, props, cameras both physical and digital, the virtual assets, and assistant in any needs of the stage manager. Specialized as real-time operator: setting up 3D character, props, cameras, and environments, and monitoring the live feed with the mocap stage.Senior duties: train and mentor junior animators to learn project workflow, the Motion Builder program, and manage assignments based on each teammate's skill level. Documentation on the workflow and my techniques were given after the crash course.Projects:Black Adam Mortal Kombat 11: Aftermath2 Unreleased AAA Titles -
Junior AnimatorHouse Of Moves Feb 2016 - Jan 2019Los Angeles, California, Us(See Senior Animator - House of Moves Above)Projects:Mortal Kombat 11Just Cause 4Ant-Man & the WaspBarbie VlogsStar Wars Battlefront IIInjustice 2 -
Depth ArtistStereo D Jan 2015 - Jun 2015Burbank, Ca, UsYou know how you can go to the movie theater and see the movie in 3D? I helped make the movie 3D.Projects:Avengers: Age of UltronSan AndreasJurassic WorldAntMan -
Freelance AnimatorVitruvian Entertainment Group Inc. Jun 2014 - Dec 2014A small, multi-talented animation team from pre-visualization to final production.
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Animation InternFull Sail University Sep 2013 - Dec 2013Winter Park, Fl, Us3-month Animation Internship with Character Animation Instructor and former Disney Animator, Eileen Middleton.
Justin Francis Skills
Justin Francis Education Details
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Full Sail UniversityComputer Animation -
Southeast Missouri State UniversityGeneral
Frequently Asked Questions about Justin Francis
What company does Justin Francis work for?
Justin Francis works for Unfound Productions, Llc
What is Justin Francis's role at the current company?
Justin Francis's current role is Animation Director.
What is Justin Francis's email address?
Justin Francis's email address is fr****@****bal.net
What is Justin Francis's direct phone number?
Justin Francis's direct phone number is +157345*****
What schools did Justin Francis attend?
Justin Francis attended Full Sail University, Southeast Missouri State University.
What are some of Justin Francis's interests?
Justin Francis has interest in Character Design, Motion Capture, Character Animation, Character Concept Art, Computer Animation.
What skills is Justin Francis known for?
Justin Francis has skills like Maya, Character Animation, Texturing, Autodesk Motionbuilder, Photoshop, After Effects, Motion Capture, Nuke, Character Rigging, Character Designs, Digital Illustration, Art.
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