Justin Lyle Email and Phone Number
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Justin Lyle phone numbers
Passionate and seasoned Senior Designer with over 8 years experience, 2 shipped titles, and a strong foundation in Mission Design, Systems Design, and a proven ability to oversee entire zones from concept to ship. Based in Austin, Texas, I am open to hybrid and remote opportunities that allow me to contribute my expertise to innovative projects.My expertise lies in crafting compelling and engaging missions that captivate players and drive narrative progression. I bring a wealth of experience in designing missions that strike the perfect balance between challenge and enjoyment, ensuring an unforgettable player experience.I am no stranger to the complete game development lifecycle. From the initial conceptualization phase to execution and eventual ship, I am committed to delivering high-quality, polished games. My ability to oversee and manage entire zones ensures a cohesive and fun gaming environment.www.justinmlyle.comjustin.m.lyle@gmail.com
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Senior Quest DesignerShapeshifter Games Jul 2024 - PresentChampaign, Il, Us -
Senior Mission Designer - An Unnannounced Fps Rpg ProjectLost Boys Interactive Feb 2023 - Jan 2024Madison, Wi, Us- Create, Design, and Implement Missions for an unannounced FPS ARPG/lands-like looter shooter- Planning assets required for Quests and Missions- Integrating delivered assets, such as gameplay elements, locations, characters, dialogue into a seamless experience- Plan and Implement pre-production prototypes and project pitches from concept to greenlight- Work across teams and disciplines to bring concepts from paper design to completed content- Mentored, Educated, and Trained other designers on proper tool usage and mission standards -
Level Designer - Mission Scripter - Knights Of The Old Republic: RemakeAspyr Media Jan 2022 - Jan 2023Austin, Texas, UsImplement Bioware-Styled branching narrative RPG quests using proprietary scripting logicin an Unreal 5 Blueprint environment on the Star Wars: Knights of the Old Republic Remakedesign team.● Wrote gameplay scripts to manipulate quest states, level environment, loot, dialogue, doorcontrols etc.● Design and Implement Gameplay Features, User Interface, and Level Design Blockout as apart of the prototype team.● Iterated upon Missions and Designs with stakeholders in a deadline based environment.● Mentor and Trained Jr. Designers. -
Developer 2Blue Fish Group Apr 2019 - Aug 2021
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Junior Technical ConsultantBlue Fish Group Apr 2019 - Apr 2019• Implement custom workflow management software using Alfresco Development Framework.• Provide direct user support and troubleshooting for content management.• Create training documentation for customized Content Services.• Develop and identify strategies and solutions for data ETL pipelines using Matillion and Amazon RedShift.• Monitor nightly data pipeline runs to ensure stability and data integrity.• Develop middleware to consume and translate JSON REST API responses into usable data.
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TutorAustin Coding Academy 2018 - Apr 2019Austin, Tx, Us• Mentor students on computer science topics such as object-oriented design, HTML, CSS, C#, SQL, and .Net. Train students on open-source platforms including Github, Visual Studio, and Atom. Collaborate closely with professors to tailor tutoring sessions -
Freelance DevelopmentFreelance Web Development Oct 2014 - May 2018Us -
Assistant Designer - The Simpsons: Tapped Out, Dungeon Keeper, And Ultima Forever,Electronic Arts (Ea) 2012 - 2016Redwood City, Ca, UsPrototyped gameplay mechanics for multiple mobile games including Ultima Forever, Simpson’s Tapped Out, and Dungeon Keeper.• Coordinated between art and engineering departments to design user interfaces, implement new features, identify bugs, and deploy updates/patches in a live environment.• Created user journeys, storyboards, wireframes, and interactive prototypes through initial research of user needs, business goals, usability testing, and iterative design to invent intuitive and engaging products. Implemented designs using XML scripting and Unity.• Conceptualized and developed quest systems, gameplay text, levels, and boss encounters. Designed, scripted, and implemented 100+ quests with multiple outcomes and branching dialogue options. Led localization process with international teams.• Collaborated with Product Management and Data Analysis teams to forecast performance and deploy balance updates. Utilized JIRA, DevTrack, and Hansoft to track tasks, project progression, and timeline.• Assisted in the creation and tuning of rule sets to ensure more unique user experiences. Produced and maintained design and proprietary software documentation. Implemented monetization strategies. -
Design InternMythic Jun 2012 - Nov 2012Design content for a range of different systems including dialogue, quests, puzzles, and dungeons.
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InternUnited States Government May 2009 - Jan 2010Logistics, cataloged mission-critical equipment. Held SECRET level security clearance(currently inactive)
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InternMilitary Living Publications Apr 2008 - Aug 2008Technical and logistical support as well as quality control and assurance of weekly newsletters.
Justin Lyle Skills
Justin Lyle Education Details
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George Mason UniversityProfessional Writing And Rhetoric -
Radford University
Frequently Asked Questions about Justin Lyle
What company does Justin Lyle work for?
Justin Lyle works for Shapeshifter Games
What is Justin Lyle's role at the current company?
Justin Lyle's current role is Senior Quest Designer At Shapeshifter Games.
What is Justin Lyle's email address?
Justin Lyle's email address is jl****@****pyr.com
What is Justin Lyle's direct phone number?
Justin Lyle's direct phone number is +170379*****
What schools did Justin Lyle attend?
Justin Lyle attended George Mason University, Radford University.
What skills is Justin Lyle known for?
Justin Lyle has skills like Game Design, Game Development, Multiplayer, Game Mechanics, Mobile Game Development, Gameplay, Quest Design, Mmo, Mobile Games, Video Games, Level Design, Mmorpg.
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