Justin Norr Email and Phone Number
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Well-versed in the creation, design and implementation of successful AAA video games. Made key contributions to numerous game companies and projects in a variety of design roles. Have refined the skills needed to create fun, immersive and deep gaming experiences while working for over 25 years designing and developing games. - Creating game concepts, pitches and proposals - Scheduling and delegating design tasks and managing design teams - Writing and maintaining Game Design Documents and creating design specifications for game content -- Overseeing and guiding the implementation of game features to a polished and complete state - Building and scripting game content using many different world-building tools - Mentoring less seasoned designers, teaching them design tools, and helping them develop their design skills and methodologies - Conceiving monetization strategies for F2P games
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Sr. Video Game DesignerGear Games Oct 2019 - PresentDa Nang City, Vietnam -
Principal Game DesignerHeavy Iron Studios Aug 2010 - Jan 2019HI Studios was regularly contracted to develop, co-develop and/or port games for various developers and publishers, each with differing design needs that I helped to fulfill, as follows:- Unannounced AAA character-action game currently being developed by Crystal Dynamics with HI Studios as a co-developer.- The Grand Tour by Amazon Game Studios.- H1Z1: King of the Kill by Daybreak Game Studios.- PlayOcean by Carnival Cruise Lines (mobile/tablet).- Disney Infinity 1, 2 and 3 by Disney Interactive.- South Park: The Stick of Truth (PC/console).- The Family Guy, developed by HI Studios for Activision.Conceived and fleshed out multiple different game concepts, oversaw prototyping, and helped assemble presentations before pitching to publishers. Some were killed before finding funding, while some are still being worked on in hopes of securing full funding. Some examples:- A free-to-play football game for mobile/tablet- A match 3 monster collecting game for mobile/tablet- A drone racing game for PC/consoles- A heist-based add-on/expansion for Cities:Skyline- A character-collecting, mythical sports league for PC/console- A WWI air-combat game for PC & VR- A samurai fighting game for PC/console- 2 different ancient Egyptian themed games (strategy/combat, building)HI Studios would actively respond to Requests for Proposals (RFPs) from potential development partners in an attempt to secure work for the studio. I handled the design concepts and costing for many different RFPs. Notable mentions include Bomberman, Battletoads, Dead Island, Runescape, Avatar, NBA, NHL, boxing, Jaws and American Ninja Warrior concepts. -
Senior Game DesignerHeavy Iron Studios, Inc. Feb 2002 - Feb 2003Greater Los Angeles Area- Scooby-Doo! Night of 100 Frights (PS2): Design overhaul, level design & scripting. - SpongeBob Squarepants: Battle for Bikini Bottom (PS2). Level design & scripting. -
Lead Game DesignerPoint Of View, Inc. Jan 2001 - Aug 2001Irvine, CaWorked with the development team to conceptualize and produce a 3D character-action game for the PS2 (never shipped due to funding issues). Was brought on to the project in the early stages to initially help shore up the game’s design and then to help produce and oversee the implementation of game features.
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Game DesignerIguana Entertainment (Acclaim Studios) Jul 1998 - Apr 2000Austin, Tx- South Park (N64/PC): Level design & scripting. - Turok 3 (N64): Game concept/story, level design and scripting.
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Lead Game DesignerDreamworks Interactive Jun 1996 - Jul 1998Los Angeles, Ca- Medal of Honor (PS1). Created full game concept and oversaw the creation of the prototype resulting in the project being green lit. - Jurassic Park: The Lost World (PS1). Level design and scripting, enemy design (abilities, animations, overseeing implementation and tuning), main character design (abilities/animations).
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Game DesignerBlam! Sep 1995 - May 1996San Francisco, CaWorked as a contractor assisting in the early development of the PlayStation action title Monkey Hero. Helped to conceive and plan game elements such as player moves, enemies and bosses, levels and game flow, while also assisting in the pitch process, helping to woo possible publishers to pick up the title.
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Lead Game DesignerCrystal Dynamics Aug 1993 - Mar 1995Palo Alto, CaLed the game design of the original GEX (3DO), Diehard Gamefan’s 1995 Game of the Year. Responsible for writing and maintaining the GDD, directing the play mechanics of the GEX character and building one quarter of the game’s levels. Created all player, enemy and boss movesets and oversaw all level design and layout as well as the implementation of the player, enemies, bosses and difficulty progression. Managed the team of level designers and AI scripters, guiding and assisting them in creating fun and well-tuned levels and enemies. -
Game Designer / Assistant Qa Manager / Game TesterVirgin Interactive Entertainment Feb 1992 - Aug 1993Irvine, Ca- The Terminator (SegaCD): Designed and built levels using a 2D level layout tool.
Justin Norr Skills
Justin Norr Education Details
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Uhk
Frequently Asked Questions about Justin Norr
What company does Justin Norr work for?
Justin Norr works for Gear Games
What is Justin Norr's role at the current company?
Justin Norr's current role is Video game industry veteran with over 25 years experience designing games..
What is Justin Norr's email address?
Justin Norr's email address is ju****@****ail.com
What schools did Justin Norr attend?
Justin Norr attended Uhk.
What skills is Justin Norr known for?
Justin Norr has skills like Level Design, Gameplay, Game Development, Mobile Games, Game Mechanics, Console, Game Design, Video Games.
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