Timothy Wall
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Timothy Wall Email & Phone Number

Lead Technical Artist at Game Mechanic Studios
Location: Pasadena, California, United States 5 work roles 1 school
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Current company
Role
Lead Technical Artist
Location
Pasadena, California, United States
Company size

Who is Timothy Wall? Overview

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Quick answer

Timothy Wall is listed as Lead Technical Artist at Game Mechanic Studios, a company with 22 employees, based in Pasadena, California, United States. AeroLeads shows a matched LinkedIn profile for Timothy Wall.

Timothy Wall previously worked as Lead Artist at Game Mechanic Studios and Senior Environment Artist at Blind Wink Games. Timothy Wall holds Associate Of Science, Computer Animation from Full Sail University.

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Email format at Game Mechanic Studios

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Game Mechanic Studios

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Profile bio

About Timothy Wall

Timothy Wall is a Lead Technical Artist at Game Mechanic Studios. Colleagues describe him as "Tim has been a great peer during my two years at Spark. His skills and speed as an environment artist are complemented by a great attitude and friendly demeanor. Highly recommended."

Current workplace

Timothy Wall's current company

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Game Mechanic Studios
Game Mechanic Studios
Lead Technical Artist
North Hollywood, California 91601, US
Website
Employees
22
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5 roles

Timothy Wall work experience

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Senior Environment Artist

Blind Wink Games

Pasadena, California

- Using Maya to Model and UV Hard Surface Environments and Characters- World building, Level Streaming and Kismet Sequence setup in UDK

Nov 2010 - Jul 2012

Freelance Environment Artist

- Worked on an unreleased third-person melee action game that used Unreal Engine 3.- Set dressed and lit portions of levels, created props using Maya, Photoshop and Zbrush.

Aug 2009 - Jan 2010

Freelance Environment Artist

East Coast Games

- Used Maya to model and UV 23 individual RTS style base structures.- Created high resolution models in Maya and Mudbox for normal map creation.- Textured models using Photoshop.

Nov 2008 - Feb 2009

Environment Artist

- Worked on the retail, Unreal Engine 3 powered Legendary for Xbox 360, PC and PS3.- Implemented props and lit two complete multiplayer levels, polished and optimized two others.- Dressing, set piece creation and first pass lighting, as well as collision passes and optimization for four Singleplayer episodes.- Prop and texture creation using Maya and.

Oct 2006 - Jul 2008
1 education record

Timothy Wall education

FAQ

Frequently asked questions about Timothy Wall

Quick answers generated from the profile data available on this page.

What company does Timothy Wall work for?

Timothy Wall works for Game Mechanic Studios.

What is Timothy Wall's role at Game Mechanic Studios?

Timothy Wall is listed as Lead Technical Artist at Game Mechanic Studios.

Where is Timothy Wall based?

Timothy Wall is based in Pasadena, California, United States while working with Game Mechanic Studios.

What companies has Timothy Wall worked for?

Timothy Wall has worked for Game Mechanic Studios, Blind Wink Games, Swordplay Games, East Coast Games, and Spark Unlimited.

How can I contact Timothy Wall?

You can use AeroLeads to view verified contact signals for Timothy Wall at Game Mechanic Studios, including work email, phone, and LinkedIn data when available.

What schools did Timothy Wall attend?

Timothy Wall holds Associate Of Science, Computer Animation from Full Sail University.

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