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I'm a 3D game/software developer with over seven years of experience in the Unity3D engine and a drive to explore new frontiers. I was the first hire at IrisVR, Inc., where I helped create one of the first software platforms to provide one-click conversion from architectural CAD data to virtual reality, enabling designers to view their environments before they're built.I'm a passionate learner, writer and teacher. I wrote "Mastering Oculus Rift Development," a book that seeks to help anyone create their first virtual reality application with the Unity engine, and "OUYA Game Development By Example," a book that teaches the basics of game development for the OUYA console. I also spent a year as the editorial assistant for the Wired.com How-To section, where I contributed articles regularly, and I contributed to Popular Science magazine as a freelancer.
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Software EngineerBigscreen Vr Feb 2019 - PresentLos Angeles, California, UsWorking with a global remote-based team on Bigscreen, a VR application that lets users socialize and watch movies and other screen-based content in a wide range of purpose-oriented 3D environments. -
Software EngineerIrisvr, Inc. Jun 2014 - Jan 2019San Francisco , Ca , UsAs the first hire at the company, I worked with the two co-founders to establish fundamental technology and to build an initial prototype of real-time architectural visualization in virtual reality. The prototype was demonstrated as an MVP during fundraising and eventually evolved into the company's core product offering, which I continued to contribute to over multiple releases with a 30-person team.My work was largely based in the Unity3D engine, using C# and Unity's shader language, ShaderLab. I also contributed to the company's internal tools for processing and optimizing 3D CAD data, written in C++. Being the first member of a team that gradually grew to several dozen people, I was able to gain experience in self-guided decision-making, onboarding and mentorship of newer employees, and large-scale coordination and cooperation. -
How-To Programming InternWired Magazine May 2012 - Sep 2012San Francisco, Ca, UsSummer 2012 internship.Developed a prototype for a Wired How-To iOS app. -
How-To Editorial AssistantWired Magazine May 2011 - May 2012San Francisco, Ca, UsMaintained the front page of the Wired.com How-To Wiki and formatted articles for publishing.Served as the voice of the How-To Wired Twitter account (@howtowired), publishing daily tweets and interacting with follower base. Contributed DIY articles to the How-To Wiki, both sponsored and pitched.
Jack Donovan Skills
Jack Donovan Education Details
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Champlain CollegeGame Programming
Frequently Asked Questions about Jack Donovan
What company does Jack Donovan work for?
Jack Donovan works for Bigscreen Vr
What is Jack Donovan's role at the current company?
Jack Donovan's current role is Software Engineer at Bigscreen VR.
What is Jack Donovan's email address?
Jack Donovan's email address is jy****@****ail.com
What is Jack Donovan's direct phone number?
Jack Donovan's direct phone number is +180252*****
What schools did Jack Donovan attend?
Jack Donovan attended Champlain College.
What are some of Jack Donovan's interests?
Jack Donovan has interest in Children, Civil Rights And Social Action, Politics, Education, Poverty Alleviation, Science And Technology, Human Rights, Arts And Culture.
What skills is Jack Donovan known for?
Jack Donovan has skills like Video Game Production, Objective C, Directx, Git, Actionscript 3, C, Xna, Applications, Game Programming, Ouya, Game Design, Level Design.
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