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Khaled A. Email & Phone Number

Artist | Engineer
Location: Montreal, Quebec, Canada 9 work roles 2 schools
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Role
Artist | Engineer
Location
Montreal, Quebec, Canada

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Khaled A. is listed as Artist | Engineer based in Montreal, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Khaled A..

Khaled A. previously worked as FX Lead at On Animation Studio Montreal and FX Artist at On Animation Studio Montreal. Khaled A. holds Masters, Computer Science With Specialization In 3D Computer Graphics And Animation from Concordia University.

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About Khaled A.

Experienced FX lead and CG technical artist with over 8 years of experience. Over 10 years as a software engineer in real-time simulation and animation. Strong leadership and production skills in animated feature films, starting from visual development to final rendering. MSc in Computer Graphics, recently ventured into Machine Learning and Unreal EngineLeadership & Supervisory Skills-----------------------------------Foster a secure, engaging work environment-Collaborate across CG departments and with external FX vendors to ensure seamless visuals delivery -Collaborate with IT, Pipeline and Engineering teams to identify and resolve technical issues, such as farm, asset, and rendering problems-Collaborate with Production on sequence bidding, scheduling, and resource allocationCreative Skills----------------Review storyboards & concept art with creative leads/sups to develop FX Look and Feel-Help Artists (i) build FX setups, and (ii) render shots to match Art direction-Specializes in Liquid, Rigid Body, and Volumetric Simulations.-Ensure Effects visual consistency & quality across the movieTechnical Skills------------------Strong 3D Mathematics-C++ 3D asset creation tools with massive CGI render optimization -Experienced in Physical Based Rendering rendering troubleshooting and shading-Design Houdini simulation setups.-Develop Houdini pipelines with Python.-Massive Assets generation and optimization

9 roles · 21 years

Khaled A. work experience

A career timeline built from the work history available for this profile.

Fx Lead

Montreal, Canada Area

In charge of the FX department technically and aesthetically. Worked with VFX Sup, Production, and FX Vendors to ensure the delivery of the highest FX quality within the allotted schedule.During Pre-Production, my duties included:-----------------------------------------------A) Bid Sequences, evaluate human resource allocation, and formulate delivery plansB) Developed 3D Tools and Setups for complex VisualsC) Developed, in Python, an initial Houdini FX Pipeline D) Developed, in C++/Linux, multiple plugins for the render engine: 1) Optimized scattering tool (eg sand, vegetation, etc) 2) Procedural rain and snow 3) Simulated dust motes 4) Procedural grassDuring Production, my duties included: ------------------------------------------A) Interview and hire internal FX Artists B) Facilitate and support external FX vendors and freelance ArtistsC) Work with Production team to develop FX schedulesD) Brief artists and review shots before representing to VFX SupE) Help in development and rendering complex visualsF) Identify and resolve technical problems (Simulation, Pipeline, etc)G) Manage the FX Pipeline, request new features, and report issues along with their priorities

Oct 2019 - Aug 2023

Fx Artist

Montreal, Canada Area

I worked on "Playmobil The Movie", and I did almost all water simulations (FLIP and procedural) in the movie, dust motes, falling snow simulation, impact dust simulation, procedural fog, simple RBD destruction and debris.

Mar 2017 - Oct 2019

Freelance Cg Artist

Freelance

Cairo Governorate, Egypt

A transition stage from software engineering to creative art! I taught myself various creative apps, from camera tracking to rendering and compositing.

Jan 2012 - Jan 2017

Simulation Software Engineer

CMLabs pioneers in real-time physical simulators and high-performance physics engine. At CMLabs, I worked on different projects with varying technological spectrum to deliver simulation solutions to end-customers. Key achievements :* Designed and implemented an interactive scriptable multi-player training simulation system. Key technologies and concepts used include Hierarchical State Machines, Data Dictionaries, and Distributed Computing. The training system provided an easy script support to allow end-user write their training content* Researched a Robotic Arm Manipulator device with 6 DOF and implemented a custom serial port interface between Vortex Physics engine and the Robotic Arm device * Designed and implemented a high-level abstraction layer for Vortex Physics Engine to encapsulate the engine's complexity and produced a simple API for rapid application development* Participated in the design and implementation of Command Line Interface application for an Air Traffic Control simulator* Wrote an integration layer between Vortex Physics Engine and Matlab Simulink

Sep 2009 - Jul 2011

3D Graphics Research And Development Engineer

Darwin Dimensions

Designed and implemented real-time 3D avatars generation and manipulation technologies. Key mathematical tools used include: singular value decomposition (SVD), computational geometry and mesh skinning. Principle achievements: * 3D avatar cloning by the analysis of databases of generic avatars, with the objective of finding the combination that produced the closest match. Approximately 20,000 equations in an over-constrained system were solved in real-time to create a clone that would have an indistinguishable resemblance to its target, as well as a unique facial animation* 3D Hair refitting using multiple skinning algorithms. This project adopted a “one size fits all” concept by understanding the fitting parameters of a hair wig. This was then used to instantaneously refit the wig on any avatar * Optimized OpenGL rendering speed by converting the avatars’ geometries into quad-strips

Jan 2009 - May 2009

Real-Time 3D Animation Software Engineer

Xtranormal Technology Inc.

Participated in the design and implementation of the core real-time animation and lighting framework used at Xtranormal. The framework aimed at converting text into movie, principally targeting the pre-visualization and movie industries. Key technologies used include: advanced 3D math libraries, C++/QT, motion synthesis engines, UML, Agile methods, Autodesk Maya, and a cross-platform build system. Principle achievements:* Designed and implemented a concurrent hierarchal state machine used as the main reactive system for character animation, as well as exposed scripting functionalities in the state machine* Participated in the design and implementation of a real-time cross-platform animation framework * Implemented high-level behaviors - such as “drink”, “pour”, etc. - using low level animation synthesis engines (procedural and physical)* Created real-time lighting prototypes used in virtual cinematography using Maya and MEL scripts

2007 - 2008 ~1 yr

Simulation And Hmi Support Specialist

Helped various military, aerospace and automotive clients – including Ford, Siemens, Boeing, and the United States and Canadian Armies – to design, implement and troubleshoot their simulation applications using VAPSXT, STAGE and C/C++ on Windows and Unix platforms. Key knowledge expertise includes Human-Machine Interface (HMI), and real-time simulation.Principle achievements:* Repaired clients’ C++ code to fix bugs, improve performance, and propose workarounds for defects* Communicated directly with clients to discuss their technical requirements and propose different solutions to their satisfaction* Communicated and prioritized clients’ requirements with project and technical managers to identify key issues, plan next software releases, and coordinate the delivery of patches to clients

2006 - 2007 ~1 yr

Financial Application Analyst

Gdss

GDSS is an American-Indian telecommunications company that modernized the telecommunication infrastructure in Egypt. Their business included two mobile operators, a telephone network operator, and a Voice-Over-IP network. Key technologies used include MySQL DB and Crystal reports.Principle achievements:* Held meetings with different telecommunication companies to discuss their billing procedures, and later converted these procedures into official documents* Wrote conciliation reports and cross-referenced them against other companies' reports using MySQL and Crystal reports* Investigated any discrepancies in the reconciliation reports and corrected them accordingly * Investigated loopholes in the telephone billing system and coordinated with the IT department in order to implement measurements that would protect the network* Held extensive meetings with the Egyptian telecommunication authorities, resulting in streaming the business process between these authorities and GDSS

Feb 2003 - Sep 2003

Banking Application Developer

Ebc

* Represented the IT department at the COMDEX Exhibition in Las Vegas. * Designed and implemented the following software components: ● ISO 8583 real-time interface between VISA, MasterCard and Base24/Tandem using Java and TCP/IP Protocol● Debit transaction synchronization system between EBC and banks without ATM machines ● Access control for web-based credit history search engine - a joint project with Citibank - using Gemplus smart cards, Public Key Infrastructure, and C++ * Researched and developed: ● Feasibility study of the use of debit cards in web applications● Applications of micro certificates in wireless devices; delivered a demo to management ● E-Purse and fingerprints authentication usability; produced a demo using Gemplus smart cards ● Use of thin clients and centralized computing, discussed the pros and cons; delivered a demo using IBM NetVista thin clients and Windows Terminal Server

Aug 1999 - Jul 2001
2 education records

Khaled A. education

Masters, Computer Science With Specialization In 3D Computer Graphics And Animation

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What is Khaled A.'s role at their current company?

Khaled A. is listed as Artist | Engineer.

Where is Khaled A. based?

Khaled A. is based in Montreal, Quebec, Canada.

What companies has Khaled A. worked for?

Khaled A. has worked for On Animation Studio Montreal, Freelance, Cmlabs Simulations Inc., Darwin Dimensions, and Xtranormal Technology Inc..

How can I contact Khaled A.?

You can use AeroLeads to view verified contact signals for Khaled A., including work email, phone, and LinkedIn data when available.

What schools did Khaled A. attend?

Khaled A. holds Masters, Computer Science With Specialization In 3D Computer Graphics And Animation from Concordia University.

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