Jan Boon
AeroLeads people directory · profile

Jan Boon Email & Phone Number

Freelance at Polyverse OÜ
Location: Calabarzon, Philippines 5 work roles 2 schools
1 work email found @kaetemi.be LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@kaetemi.be
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Freelance
Location
Calabarzon, Philippines

Who is Jan Boon? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Jan Boon is listed as Freelance at Polyverse OÜ, based in Calabarzon, Philippines. AeroLeads shows a work email signal at kaetemi.be and a matched LinkedIn profile for Jan Boon.

Jan Boon previously worked as Open Source Developer at Ryzom Core and Freelance at Kaetemi. Jan Boon holds Industrial Design from Hogeschool West-Vlaanderen - Vlaamse Autonome Hogeschool.

Company email context

Email format at Polyverse OÜ

This section adds company-level context without repeating Jan Boon's masked contact details.

{first}.{last}@kaetemi.be
86% confidence

AeroLeads found 1 current-domain work email signal for Jan Boon. Compare company email patterns before reaching out.

Profile bio

About Jan Boon

Jan Boon is a Freelance at Polyverse OÜ. They possess expertise in game development, unity3d, video games, programming, python and 18 more skills.

Listed skills include Game Development, Unity3D, Video Games, Programming, and 19 others.

Current workplace

Jan Boon's current company

Company context helps verify the profile and gives searchers a useful next step.

Polyverse OÜ
Polyverse Oü
Freelance
AeroLeads page
5 roles

Jan Boon work experience

A career timeline built from the work history available for this profile.

Freelance

Current

Bridgetek - EVE Screen Designer 3.x, 4.x (2015- ...):http://brtchip.com/utilities/Drag-and-drop GUI designer for embedded applications, with a node-based visual logic editor, and interactive previews based on on-the-fly compilation of the project's source code.Graphics memory allocation with frame-by-frame reference flagging to automatically free resources.Bridgetek - BT815 Emulator (2013- ...):http://brtchip.com/utilities/Real-time software emulator for an embedded graphics chip (fully multi-threaded).Includes per-pixel rendering of anti-aliased 2D graphics using only fixed point integers on the CPU.Cross-platform tool for editing display lists in the emulated device memory with live preview of the result.

Mar 2017 - Present

Open Source Developer

Ryzom Core

Open Source

http://wiki.ryzom.dev/Open source MMORPG engine.Leading development of the open source side of the project.Performance tuning, security testing, and debugging, of the overall engine.Implementation of new audio backend based on XAudio2 for Windows.Feature maintenance for audio backend based on OpenAL for Linux.Implementation of entire asset build pipeline automation scripts in Python.Testing and further development of the new graphics backend based on OpenGL 3.0.Support application provided assembly pixel programs in the OpenGL 1.5 and Direct3D9 backends.Implementation of Oculus Rift VR support for the graphics engine and game client.Mentor for Google Summer of Code student projects for past 3 years.

Freelance

Kaetemi

Kortrijk

Open Source - Ryzom Core (2007 - 2016):http://www.ryzomcore.org/Open Source - Gameduino Emulator (2011):http://code.google.com/p/gdemu/Cross-platform, real-time emulator for the Gameduino shield.FTDI Chip - FT800 Emulator (2013 - ...):http://www.ftdichip.com/Support/Utilities.htmReal-time software emulator for an embedded graphics chip (very heavily multi-threaded).Includes per-pixel rendering of anti-aliased 2D graphics using only fixed point integers on the CPU.Cross-platform tool for editing display lists in the emulated device memory with live preview of the result.DAE Research - 3D Mesh Booleans (2015):Library for processing boolean operations on solid 3D meshes.Sakari Games (2010):Automated multi-customer deployment and upgrade system of a PHP-based web game application.

Aug 2010 - Mar 2017

Programmer

Dae Studios

Fulltime internship for Digital Arts and Entertainment.- Programmed gameplay, interface, network, etc for a 3d multiplayer board game prototype.- Wrote customizable bloom post processing effect with seperable discrete gaussian filter and motion blur effect, in HLSL.- Worked on a project related to the processing of full body 3d scan point clouds, using various optimization techniques, as well as parallel GPU processing technologies such as OpenCL, and CPU based technologies such as OpenMP and the SSE2 instruction set intrinsics, in C++, with OpenGL for realtime preview.- Created some sound effects from scratch for the DAE Studios logo video, using Audacity.

Feb 2010 - Jun 2010

Intern

Two weekly internship for Informaticabeheer at Sancta Mariainstituut.- Documented the installation of various open source tools on the internal team wiki as initial assignment for my training at BICS. Setup a test installation for Bacula, a distributed open source backup and recovery system, and OCS Inventory, an open source application that allows tracking computer configurations on the network, on various Linux distributions trough remote SSH terminal sessions.- Created a window manager for the NOC at BICS in C# using the .NET framework in combination with native Win32 calls. The application runs fullscreen or windowed with support for automatically switching embeddable tabs, row and column splitters, self-refreshing browser windows, taking control of running application windows, RSS feed ticker, and various other tools. Only a minimum of the available screen space is used by the window manager itself, hiding all internal functionality in context specific right-click menus. The application's state can be saved, so that the configured views can be automatically reloaded in case the machine has to be restarted.- Made an animated warning displayer for the NOC screen, as part of my training at BICS, using Python, SQL, XML, Javascript and SVG. The screen shows an SVG document powered by Javascript, which contains a list of error, warning, and info messages which is grabbed trough an XML file returned by a Python script which grabs the data from an SQL database. When new error messages arrive, or the error level of a message changes, the application uses animations to give clear visual feedback, so that the user immediately has clear visual feedback on what changed in the error list.

Sep 2006 - May 2007
2 education records

Jan Boon education

FAQ

Frequently asked questions about Jan Boon

Quick answers generated from the profile data available on this page.

What company does Jan Boon work for?

Jan Boon works for Polyverse OÜ.

What is Jan Boon's role at Polyverse OÜ?

Jan Boon is listed as Freelance at Polyverse OÜ.

What is Jan Boon's email address?

AeroLeads has found 1 work email signal at @kaetemi.be for Jan Boon at Polyverse OÜ.

Where is Jan Boon based?

Jan Boon is based in Calabarzon, Philippines while working with Polyverse OÜ.

What companies has Jan Boon worked for?

Jan Boon has worked for Polyverse Oü, Ryzom Core, Kaetemi, Dae Studios, and Belgacom International Carrier Services.

How can I contact Jan Boon?

You can use AeroLeads to view verified contact signals for Jan Boon at Polyverse OÜ, including work email, phone, and LinkedIn data when available.

What schools did Jan Boon attend?

Jan Boon holds Industrial Design from Hogeschool West-Vlaanderen - Vlaamse Autonome Hogeschool.

What skills is Jan Boon known for?

Jan Boon is listed with skills including Game Development, Unity3D, Video Games, Programming, Python, C#, Javascript, and C++.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Jan Boon you were looking for.

View similar profiles