As a seasoned Senior Product Designer with over a decade of experience, I bring a wealth of knowledge gained during my impactful tenure at Microsoft. Over the 3.5 years, I played a pivotal role in developing cutting-edge VR/AR experiences for Mesh and IVAS, specializing in designing mission planning tools for the US Army's Heads-Up Display (HUD).My journey encompasses a solid foundation in AAA games and a genuine passion for emerging technologies. Collaborating with cross-functional teams, I consistently delivered user-centric designs that exceeded expectations, showcasing expertise in Visual Design and UX Design. Additionally, my leadership extended to driving feature planning and advocating for design system solutions to streamline development.My commitment to effective communication and collaboration across disciplines created an innovative environment that fueled success. Let's connect and explore how my extensive design experience can contribute to your projects.
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Senior Xr Design ConsultantAxonKirkland, Wa, Us -
Product Designer - Mixed Reality Devices And Experiences TeamMicrosoft Jan 2020 - Sep 2023Developed innovative AR/VR experiences for IVAS and Mesh, focusing on designing mission planning tools for the Heads-Up Display (HUD) – currently in development for the US Army.• Stepped up as HUD's sole designer during a lean period, driving product development forward. Shifted to training/task delegation as the team grew.• Advocated for and implemented a Design System for HUD, minimizing bugs and streamlining development through reusable components.• Played a vital role in Microsoft's metaverse initiative (Microsoft Mesh), shaping early visual identity and current product iteration.• Developed workflows and documented UI asset generation processes for Mesh (Avatars & Marketplace), providing valuable reference documents to the team.• Designed end-to-end UX/UI experiences, employing research, visual designs, and Figma prototypes, regularly adapting to stakeholder feedback.• Acquired Unity proficiency to address resource constraints, expediting development through the creation of visually consistent UI components. -
Senior Visual Designer & Junior Design ManagerBungie Sep 2019 - Jan 2020Bellevue, Washington, United States• Led UI feature development across cross-functional teams, ensuring efficient planning and execution within fast-paced development cycles. • Established and maintained organizational consistency by crafting comprehensive Style Guides and detailed step-by-step process documentation.• Maximized revenue with data-driven solutions, notably through the Season Pass, yielding $3.4M profit since September 2019.• Directly managed and supervised junior staff, overseeing performance evaluations, feedback sessions, and professional development. -
Visual DesignerBungie Sep 2017 - Sep 2019• Promoted from Associate to Mid-Level Visual Designer, showcasing dedication to excellence and growth.• Received internal UX mentorship as part of the team's initiative to elevate the maturity of the Design Org.• Coordinated and engaged in playtesting sessions to gather valuable feedback on evolving multiplayer features within Destiny. -
Associate Visual DesignerBungie Sep 2015 - Nov 2017• Joined the UI team to contribute to the development of new user experiences in Destiny 1 and 2.• Created a wide variety of 3D and graphic assets for various areas of Destiny 1 and 2. Over 800 icons shipped in multiple releases. -
Designer And Technical ArtistBungie Nov 2013 - Nov 2015Bellevue, Washington, United States• Collaborated with the 3D Art team to produce style guides and detailed model sheets for our external partners at Activision.• Designed promotional and merchandising material for Destiny, varying from art books, strategy guides, and toy box designs.• Executed 3D scene composition, lighting, and rendering within the marketing team, providing impactful renders for highly-visible displays, including the game box art. -
Ui Artist InternGlu Mobile Apr 2012 - Jul 2012Kirkland Washington• Painted high-quality, rendered 2D character portraits for the mobile game “Enchant U”. • Applied 2D paint-overs to refine graphic icons and character splash screens.• Modeled and textured a full 3D static environment scene.• Utilized Unity 3D for seamless in-game asset implementation. -
Game TesterNintendo Apr 2009 - Sep 2009Redmond• Specialized in testing games on the Wii platform, focusing on platform-specific optimizations to guarantee smooth gameplay and optimal performance tailored to the unique capabilities of the console.• Generated meticulous bug reports, including clear steps to reproduce and severity assessments, facilitating efficient debugging and resolution processes for the development team.• Worked collaboratively with cross-functional teams, including developers and designers, to communicate testing results effectively and ensure the timely resolution of identified issues.• Maintained a strict adherence to Nintendo's quality standards, ensuring that games not only met but surpassed the expectations of players on the Wii platform.
Frequently Asked Questions about Kim L.
What company does Kim L. work for?
Kim L. works for Axon
What is Kim L.'s role at the current company?
Kim L.'s current role is Senior XR Design Consultant.
Who are Kim L.'s colleagues?
Kim L.'s colleagues are Ajay Vishwakarma, Oleg Nemtyshkin, Joseph Loin, Katherine Robinson, Brandon Schmidt, William Frazier, Mary Bombardier, Pmp.
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Kim Johnson
Kitchen Designer/Interior Designer/Decorator/Color Consultant At Kim Johnson Interior DesignsMclean, Va2gmail.com, gmail.com -
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