Kevin He Email and Phone Number
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DeepMotion aims to build the largest AI-generated 3D animation platform, democratizing the creation and use of digital human motion by making our technology accessible and user-friendly for diverse groups of creators, innovators, and industries.As a former game developer and physics engine programmer at various studios including Blizzard, Roblox, and Disney, I have always been intrigued by the beauty and science embodied in fluent and expressive human body motions. I was fortunate to meet with a team that shares the same passion in 3D digital animations that entertain and connect millions of people. My love lies in using the first principle of physics to unleash the creative power of human minds, without the hurdle of technology.An image is worth a thousand words, and one animation is worth a thousand images. So far, we’ve seen GenAI shine in word creation via large language models (LLM) and image generation via diffusion models. It is time for the GenAI industry to tackle the most advanced form of digital expression, 3D humanoid animation, now!
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Founder And CeoDeepmotion Jan 2015 - PresentSan Mateo, California, Us• Led the development and launch of the AI-generated animation platform for digital human motion at DeepMotion.• Utilized physics principles and large human data to unleash creative power in 3D animations.• Spearheaded the advancement of GenAI technology in 3D humanoid animation for virtual beings. -
Game Cto, Disney Midcore StudioThe Walt Disney Company Nov 2013 - Jan 2015Burbank, Ca, UsShipped mobile RTS game, Star Wars Commander, on August 21, 2014 worldwide. -
Technical Director, Physics And Distributed SimulationRoblox Corporation Feb 2012 - Nov 2013San Mateo, California, Us• ROBLOX is a leading user-generated physically simulated 3D gaming platform with millions of monthly active players and ranked #1 among kids entertainment sites by comScore in the U.S.• Technical director on physics, distributed simulation and core game technologies• Software architect of a massively distributed 3D physics engine that scales to millions of players and supports both high speed collision and high fidelity mechanical joints -
Sr. Engine DeveloperWorld Of Warcraft And Core Technology, Blizzard Entertainment Oct 2008 - Jan 2012Irvine, Ca, UsResponsibilities:• Play-on-demand 3D game streaming for WoW• World synchronization and distributed object management• Proximity/Visibility map algorithms and dynamic zone partitioning• Virtual camera for cinematic and flight/taxi path predictive loading• Movement and validation• Shadow Army massive player simulation• In-game movie and music streaming• Streaming strike team for Diablo3 and Starcraft2• Cross-platform Blizzard Core libraryGame Credits:• World of Warcraft, Mists Of Pandaria (2012)• World of Warcraft, Cataclysm (2010)• StarCraft II, Wings of Liberty (2010) -
Engineering ManagerVideo And Content Networking Bu, Cisco Systems Dec 2005 - Oct 2008Software architect and engineer manager of the video streaming engine and Linux platform:• Lead the core streaming team to design and develop high performance kernel streaming engine for internet streamer, scaling to tens of thousands video streams per unit, that fuels the next-gen video distribution system for Internet and Mobile• Manage the mobile streaming team to experiment and develop an innovative MPEG4/3GPP based video streaming solution for mobile operators• Drive the BU's effort to integrate Internet and Mobile Streamer with TV Streamer and share a common vault for resilient content ingestion, storage and distribution• Lead a group of Linux and BSD hackers to build a versatile and high performance Linux based platform for large scale content delivery network
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Sr. Software EngineerWireless Networking Bu, Cisco Systems (Formerly Airespace Inc.) Dec 2003 - Dec 2005San Jose, Ca, Us• Engineer Lead of the Foxhound project, an inter-BU (WNBU+DSBU) project that delivers a managed, integrated and stackable wireless, wire-line switch. It combines the multilayer switching and routing capability of catalyst 3750 switch with the wireless switching and radio resource management functions of the Airespace 4402 controller. Designed and implemented the Foxhound software at wireless controller side. Coordinated software, hardware, and test teams in both BUs during all phases of the project. • Engineer lead of the WLAN mobility• Linux kernel developer for platform and drivers• Maintainer of various modules of WLAN switch including kernel, LVL7 network stack, Mobility, Firewall, Web Authentication and NPU micro code. Fixed many critical bugs for customers including NYSE, EMC, Oracle, Ball Memorial hospital, ..., etc.• Designed WLAN Link Test feature for CCX• Investigation in Sebring, ASIC for next generation wireless switch -
Member Of Technical StaffSolustek Corp Sep 2002 - Sep 2003• Developed embedded Linux board support package for MIPs based switch management board and successfully brought up the system including board and ASIC together with hardware team• Designed and implemented switch device driver for high-speed switching ASIC• Built a simulation environment for pre tape-out early stage s/w development using UML (user-mode Linux), TCL based virtual topology wirer and ASIC simulation model. So a spanning tree of multiple switches can be simulated on a single PC.• Designed and implemented stackable switch device driver that provides distributed switching across a cluster of switches• Enhanced Linux network stack with DMA socket for data path, command socket for control path and event socket for statistics and physical layer event distribution• Trained s/w engineer team in Taiwan for embedded Linux development• Software Build and Release
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Software EngineerCisco Jun 2000 - Sep 2002San Jose, Ca, Us• Designed and implemented L3-L7 Feature Interaction Engine to coordinate L3-L7 features including ACL, NAT, WCCP, SLB, PBR, Tunnel for Earl7 ASIC on Catalyst6500 multi-layer switch • Designed and implemented ACL based multicast features• Designed and implemented L3-L7 feature manager for Gemini cache based distributed forwarding engine which is a low cost replacement of EARL based full fledged forwarding engine.• Under extreme customer pressure quickly designed and implemented the 1st ODM (order dependent merging) TCAM optimization algorithm for Catalyst-6500 yielding 100 times better performance than legacy BDD TCAM merging. This work was delivered in one week time frame and successfully won a big account (AOL) for Cisco away from Juniper. Currently this ODM implementation is widely used in many TCAM based Cisco switches beyond Cat6k. • Participated in investigation of Cat6k OS alternatives including Linux and ION (IOS over QNX Neutrino)
Kevin He Skills
Kevin He Education Details
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Purdue UniversityComputer Science -
Tsinghua UniversityComputer Science -
Tsinghua University High School
Frequently Asked Questions about Kevin He
What company does Kevin He work for?
Kevin He works for Deepmotion
What is Kevin He's role at the current company?
Kevin He's current role is Founder and CEO @ DeepMotion | AI-generated animation platform.
What is Kevin He's email address?
Kevin He's email address is ke****@****ail.com
What is Kevin He's direct phone number?
Kevin He's direct phone number is +140880*****
What schools did Kevin He attend?
Kevin He attended Purdue University, Tsinghua University, Tsinghua University High School.
What are some of Kevin He's interests?
Kevin He has interest in Farmville.
What skills is Kevin He known for?
Kevin He has skills like Game Development, Game Physics, Streaming Media, Distributed Systems, Linux, C/c++, Algorithms, Scalability, High Performance Server, Kernel Programming, Engineering Management, Mmog.
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