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Kevin He Email & Phone Number

Founder and CEO @ DeepMotion | AI-generated animation platform at DeepMotion
Location: San Mateo, California, United States 8 work roles 3 schools
1 work email found @disney.com 2 phones found area 408 and 949 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email k****@disney.com
Direct phone (408) ***-****
LinkedIn Profile matched
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Current company
Role
Founder and CEO @ DeepMotion | AI-generated animation platform
Location
San Mateo, California, United States

Who is Kevin He? Overview

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Quick answer

Kevin He is listed as Founder and CEO @ DeepMotion | AI-generated animation platform at DeepMotion, based in San Mateo, California, United States. AeroLeads shows a work email signal at disney.com, phone signal with area code 408, 949, and a matched LinkedIn profile for Kevin He.

Kevin He previously worked as Founder and CEO at Deepmotion and Game CTO, Disney MidCore Studio at The Walt Disney Company. Kevin He holds M.S., Computer Science from Purdue University.

Company email context

Email format at DeepMotion

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{first}.{last}@disney.com
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AeroLeads found 1 current-domain work email signal for Kevin He. Compare company email patterns before reaching out.

Profile bio

About Kevin He

DeepMotion aims to build the largest AI-generated 3D animation platform, democratizing the creation and use of digital human motion by making our technology accessible and user-friendly for diverse groups of creators, innovators, and industries.As a former game developer and physics engine programmer at various studios including Blizzard, Roblox, and Disney, I have always been intrigued by the beauty and science embodied in fluent and expressive human body motions. I was fortunate to meet with a team that shares the same passion in 3D digital animations that entertain and connect millions of people. My love lies in using the first principle of physics to unleash the creative power of human minds, without the hurdle of technology.An image is worth a thousand words, and one animation is worth a thousand images. So far, we’ve seen GenAI shine in word creation via large language models (LLM) and image generation via diffusion models. It is time for the GenAI industry to tackle the most advanced form of digital expression, 3D humanoid animation, now!

Listed skills include Game Development, Game Physics, Streaming Media, Distributed Systems, and 10 others.

Current workplace

Kevin He's current company

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DeepMotion
Deepmotion
Founder and CEO @ DeepMotion | AI-generated animation platform
AeroLeads page
8 roles

Kevin He work experience

A career timeline built from the work history available for this profile.

Founder And Ceo

Current

San Mateo, California, Us

• Led the development and launch of the AI-generated animation platform for digital human motion at DeepMotion.• Utilized physics principles and large human data to unleash creative power in 3D animations.• Spearheaded the advancement of GenAI technology in 3D humanoid animation for virtual beings.

Jan 2015 - Present

Game Cto, Disney Midcore Studio

Burbank, Ca, Us

Shipped mobile RTS game, Star Wars Commander, on August 21, 2014 worldwide.

Nov 2013 - Jan 2015

Technical Director, Physics And Distributed Simulation

San Mateo, California, Us

• ROBLOX is a leading user-generated physically simulated 3D gaming platform with millions of monthly active players and ranked #1 among kids entertainment sites by comScore in the U.S.• Technical director on physics, distributed simulation and core game technologies• Software architect of a massively distributed 3D physics engine that scales to millions of players and supports both high speed collision and high fidelity mechanical joints

Feb 2012 - Nov 2013

Sr. Engine Developer

Irvine, Ca, Us

Responsibilities:• Play-on-demand 3D game streaming for WoW• World synchronization and distributed object management• Proximity/Visibility map algorithms and dynamic zone partitioning• Virtual camera for cinematic and flight/taxi path predictive loading• Movement and validation• Shadow Army massive player simulation• In-game movie and music streaming• Streaming strike team for Diablo3 and Starcraft2• Cross-platform Blizzard Core libraryGame Credits:• World of Warcraft, Mists Of Pandaria (2012)• World of Warcraft, Cataclysm (2010)• StarCraft II, Wings of Liberty (2010)

Oct 2008 - Jan 2012

Engineering Manager

Video And Content Networking Bu, Cisco Systems

Software architect and engineer manager of the video streaming engine and Linux platform:• Lead the core streaming team to design and develop high performance kernel streaming engine for internet streamer, scaling to tens of thousands video streams per unit, that fuels the next-gen video distribution system for Internet and Mobile• Manage the mobile streaming team to experiment and develop an innovative MPEG4/3GPP based video streaming solution for mobile operators• Drive the BU's effort to integrate Internet and Mobile Streamer with TV Streamer and share a common vault for resilient content ingestion, storage and distribution• Lead a group of Linux and BSD hackers to build a versatile and high performance Linux based platform for large scale content delivery network

Dec 2005 - Oct 2008

Sr. Software Engineer

San Jose, Ca, Us

• Engineer Lead of the Foxhound project, an inter-BU (WNBU+DSBU) project that delivers a managed, integrated and stackable wireless, wire-line switch. It combines the multilayer switching and routing capability of catalyst 3750 switch with the wireless switching and radio resource management functions of the Airespace 4402 controller. Designed and implemented the Foxhound software at wireless controller side. Coordinated software, hardware, and test teams in both BUs during all phases of the project. • Engineer lead of the WLAN mobility• Linux kernel developer for platform and drivers• Maintainer of various modules of WLAN switch including kernel, LVL7 network stack, Mobility, Firewall, Web Authentication and NPU micro code. Fixed many critical bugs for customers including NYSE, EMC, Oracle, Ball Memorial hospital, ..., etc.• Designed WLAN Link Test feature for CCX• Investigation in Sebring, ASIC for next generation wireless switch

Dec 2003 - Dec 2005

Member Of Technical Staff

Solustek Corp

• Developed embedded Linux board support package for MIPs based switch management board and successfully brought up the system including board and ASIC together with hardware team• Designed and implemented switch device driver for high-speed switching ASIC• Built a simulation environment for pre tape-out early stage s/w development using UML (user-mode Linux), TCL based virtual topology wirer and ASIC simulation model. So a spanning tree of multiple switches can be simulated on a single PC.• Designed and implemented stackable switch device driver that provides distributed switching across a cluster of switches• Enhanced Linux network stack with DMA socket for data path, command socket for control path and event socket for statistics and physical layer event distribution• Trained s/w engineer team in Taiwan for embedded Linux development• Software Build and Release

Sep 2002 - Sep 2003

Software Engineer

San Jose, Ca, Us

• Designed and implemented L3-L7 Feature Interaction Engine to coordinate L3-L7 features including ACL, NAT, WCCP, SLB, PBR, Tunnel for Earl7 ASIC on Catalyst6500 multi-layer switch • Designed and implemented ACL based multicast features• Designed and implemented L3-L7 feature manager for Gemini cache based distributed forwarding engine which is a low cost replacement of EARL based full fledged forwarding engine.• Under extreme customer pressure quickly designed and implemented the 1st ODM (order dependent merging) TCAM optimization algorithm for Catalyst-6500 yielding 100 times better performance than legacy BDD TCAM merging. This work was delivered in one week time frame and successfully won a big account (AOL) for Cisco away from Juniper. Currently this ODM implementation is widely used in many TCAM based Cisco switches beyond Cat6k. • Participated in investigation of Cat6k OS alternatives including Linux and ION (IOS over QNX Neutrino)

Jun 2000 - Sep 2002
3 education records

Kevin He education

M.S., Computer Science

Purdue University

B.S., Computer Science

Tsinghua University

Education record

Tsinghua University High School
FAQ

Frequently asked questions about Kevin He

Quick answers generated from the profile data available on this page.

What company does Kevin He work for?

Kevin He works for DeepMotion.

What is Kevin He's role at DeepMotion?

Kevin He is listed as Founder and CEO @ DeepMotion | AI-generated animation platform at DeepMotion.

What is Kevin He's email address?

AeroLeads has found 1 work email signal at @disney.com for Kevin He at DeepMotion.

What is Kevin He's phone number?

AeroLeads has found 2 phone signal(s) with area code 408, 949 for Kevin He at DeepMotion.

Where is Kevin He based?

Kevin He is based in San Mateo, California, United States while working with DeepMotion.

What companies has Kevin He worked for?

Kevin He has worked for Deepmotion, The Walt Disney Company, Roblox Corporation, World Of Warcraft And Core Technology, Blizzard Entertainment, and Video And Content Networking Bu, Cisco Systems.

How can I contact Kevin He?

You can use AeroLeads to view verified contact signals for Kevin He at DeepMotion, including work email, phone, and LinkedIn data when available.

What schools did Kevin He attend?

Kevin He holds M.S., Computer Science from Purdue University.

What skills is Kevin He known for?

Kevin He is listed with skills including Game Development, Game Physics, Streaming Media, Distributed Systems, Linux, C/C++, Algorithms, and Scalability.

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