Senior Concept Artist
CurrentLeading the hard surface team in the development of "Farlight84"Responsible for in-game hard surface design, ensuring the full implementation process, handling outsourcing coordination, and recruiting team members
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Kaiyuan Lou is listed as Senior Concept Artist at 莉莉丝游戏, a with 239 employees, based in Hongkou District, Shanghai, China. AeroLeads shows a matched LinkedIn profile for Kaiyuan Lou.
Kaiyuan Lou previously worked as Concept Artist at 网易游戏 and Senior Concept Artist at 上海呦尔哈科技有限公司. Kaiyuan Lou holds Bachelor'S Degree, Digital Art And Design from Full Sail University.
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Accumulated 8 years of experience in character concept design, with expertise in realistic styles and sci-fi themes since joining the gaming industry in 2016.Extensive end-to-end project experience from world-leading game companies such as Garena, NetEase, Tencent, Yorha, and Lilith, with significant outsourcing collaboration. Here is my portfoliohttps://www.artstation.com/kaiyuanlou
Listed skills include Character Designs, Photoshop, Illustrator, Indesign, and 3 others.
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中国 上海市
Leading the hard surface team in the development of "Farlight84"Responsible for in-game hard surface design, ensuring the full implementation process, handling outsourcing coordination, and recruiting team members
中国 上海市
Engaged as an Outsourced Illustrator for NetEase, tasked with diverse responsibilities encompassing concept design for characters, weapons, scenes, and various elements. Proficiently contributing to the creative process, I bring expertise to conceptualize and visualize artistic elements for projects under NetEase's purview.
Participated in the development of the SLG project "Command & Conquer™: Legions" as a character concept designer, joining in the mid-stageResponsible for character design, hard surface design, promotional artwork, and outsourcing coordination
Shanghai, China
Worked in TiMi Studio Group, F1 Studio, as a hard surface concept designer for a new Tencent projectJoined during the pre-project phase, responsible for the hard surface design of firearms in the Project Nexus development team
Shanghai, China
Worked in the Ace Business Unit, Seven Studio, as a character designer for a new NetEase projectJoined during the pre-project phase, served as the head of the firearm group for the S6 project team, and coordinated outsourcingResponsible for the full process of firearm module progress tracking and supported multiple other projects
中国 上海市
Oct 2019 - Dec 2019: Developed a spin-off auto chess project of "Free Fire"Oct 2017 - Oct 2019: Developed "Free Fire" (a battle royale mobile game), involved in end-to-end developmentDec 2016 - Oct 2017: Developed "Break Out", a real-time shooting game for Garena
Other employees you can reach at lilith.sh. View company contacts for 239 employees →
Ebarlie Karl Teves
Colleague at 莉莉丝游戏Davao, Davao Region, Philippines
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李
李承轩
Colleague at 莉莉丝游戏Changning District, Shanghai, China
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陈
陈景宇
Colleague at 莉莉丝游戏Xuhui District, Shanghai, China
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YZ
Yancen Zou
Colleague at 莉莉丝游戏Singapore
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何
何尚爵
Colleague at 莉莉丝游戏Foshan, Guangdong, China
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BA
Brandon An
Colleague at 莉莉丝游戏Shenzhen, Guangdong, China
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YS
Yuan Shi
Colleague at 莉莉丝游戏China
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张
张震宇
Colleague at 莉莉丝游戏Minhang District, Shanghai, China
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PL
Penny Liu
Colleague at 莉莉丝游戏Shanghai, China
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高
高兴怎
Colleague at 莉莉丝游戏Jining, Shandong, China
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Quick answers generated from the profile data available on this page.
Kaiyuan Lou works for 莉莉丝游戏.
Kaiyuan Lou is listed as Senior Concept Artist at 莉莉丝游戏.
Kaiyuan Lou is based in Hongkou District, Shanghai, China while working with 莉莉丝游戏.
Kaiyuan Lou has worked for 莉莉丝游戏, 网易游戏, 上海呦尔哈科技有限公司, Tencent, and Netease.
Kaiyuan Lou's colleagues at 莉莉丝游戏 include Ebarlie Karl Teves, 李承轩, 陈景宇, Yancen Zou, and 何尚爵.
You can use AeroLeads to view verified contact signals for Kaiyuan Lou at 莉莉丝游戏, including work email, phone, and LinkedIn data when available.
Kaiyuan Lou holds Bachelor'S Degree, Digital Art And Design from Full Sail University.
Kaiyuan Lou is listed with skills including Character Designs, Photoshop, Illustrator, Indesign, After Effects, Maya, and Zbrush.
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