Alan Copeland work email
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Alan Copeland personal email
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• 20+ years of experience creating immersive gaming experiences as a creative solutions leader, Designer, Artist, and User Experience Specialist on a long list of AAA titles• Proven track record for building a team and working closely with each member of that team to help them realize their full potential• Extensive experience managing, directing, and mentorship a diverse team of User Experience Designers, Engineers, Artists and Design professionals• Proactive and imaginative problem solver with an intellectual interest in current and emerging technologies• A fierce advocate for players as well as the members of the team• A practiced eye for best in class, effective design, and a passion for creating elegantly simple user experiences from otherwise complex workflows• Ability to provide leadership, direction, and mentorship for a team of UX Designers; Artists and Engineers along with a holistic creative solutions across diverse product releases, platforms, and devices• Able to deliver and communicate a UX vision, along with a plans for evolving, iterative updates, that actualize the larger vision over time• Expert user in cutting edge design, wireframing and rapid prototyping tools, including Figma, Adobe Photoshop, Illustrator, XD, After Effects, Microsoft Office, Miro and more• Ability to iterate on/modify existing designs as well as creating and executing designs from scratch• Experience working with Agile/Scrum methodology • A skilled collaborator who works across discipline to efficiently implement user experiences that are approachable, inclusive, and easily accessible to all players
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Ui And Ux DirectorInsomniac GamesLeander, Tx, Us -
Director Of User ExperienceInsomniac Games Mar 2024 - PresentBurbank, Ca, Us -
Ui/Ux ManagerInsomniac Games Nov 2022 - Apr 2024Burbank, Ca, Us -
Ux Design DirectorBioware Jun 2021 - Nov 2022Edmonton, Alberta, Ca -
Lead Ux/Ui Designer At Electronic Arts (Ea)Bioware Jan 2020 - Nov 2022Edmonton, Alberta, Ca -
Sr. Ui/UxBioware May 2019 - Nov 2022Edmonton, Alberta, Ca -
Sr. Artist / Ui SpecialistVicarious Visions Aug 2014 - May 2019Skylanders Superchargers | LOOT DROP SYSTEM Set the creative direction for all UI LiveOps experiences and purchase flow.Skylanders Superchargers Worked with a team to create mock-ups, set user flow, rapid prototypes, create 3D logo introduction, various VFX and UI design and implementation.
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Sr. Vfx ArtistVicarious Visions May 2017 - Apr 2019DESTINY 2 DLC Packs: WARMIND, BLACK ARMORY, UNDISCLOSED DLC Specialized in creating high definition visual effects, advanced animated shaders, combatant and communicating raid boss mechanics. CRASH BANDICOOT: N.SANE TRILOGY Led the UI team in developing an updated look while staying faithful to a classic IP. Developed cutting edge VFX tool solutions for allowing localized text to be rendered in a 3D environment and allow 3D items to move seamlessly into a 2D UI space.
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Lead Designer/Content ProducerElectronic Arts (Ea) Sep 2007 - Aug 2014Redwood City, Ca, UsEA MAXIS / 2007 – PRESENT LEAD DESIGNER / CONTENT PRODUCERResponsibilities include: • Set and communicated the creative direction for all Sims 3 DLC.• Collect player feedback to inform tactical design decisions. • Clearly defined the design parameters and helped manage the development process.• Conducted player research via blogs, interviews and forums. Shipped titles include: Sims 3: University (PC) Design/UX Design Building on the success of the previous release we added the ability to purchase new DLC sets and worlds via the main menu. Sims 3: Supernatural (PC) Design/UX DesignInnovated a new user flow of in-game purchases, more than tripling in-game sales and attachment rate.Sims 3 Pets (Nintendo 3DS ) Design/UX Design Redesigned UI and menu flow from the previous Sims DS game. Nintendo Life noted this change as a primary reason for the substantial increase in its review score compared to its predecessor. Risk Factions (Free to Play Facebook) UX Design Set initial creative direction, defined user stories, rapid prototyping (including coding) of first playable, wrote monetization and user flow design.Nerf N-Strike 2 (Nintendo Wii) Writer/UI/Designer Story/script writer, character design, UI design.Nerf N-Strike (Nintendo Wii) UI Design/Artist Texture art, UI design, UI art and implementation. -
Designer/Ux SpecialistElectronic Arts (Ea) 2008 - 2012Redwood City, Ca, Us -
Associate Creative DirectorCreative Producers Group, Inc 1999 - Oct 2007St Louis, Missouri, UsResponsibilities include: • Worked directly with clients to assess their unique job requirements. • Worked with the team to exceed these expectations. • This included mock-ups, site mapping and multimedia presentations.Clients: H&R Block, MasterCard, Sprint PCS, BMW, General Motors, Jiffy Lube, Lennox, Panera Bread, Asthma E Club and many other Fortune 500 companies.
Alan Copeland Skills
Alan Copeland Education Details
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Wright State UniversityGeneral -
Dayton Christian High School
Frequently Asked Questions about Alan Copeland
What company does Alan Copeland work for?
Alan Copeland works for Insomniac Games
What is Alan Copeland's role at the current company?
Alan Copeland's current role is UI and UX Director.
What is Alan Copeland's email address?
Alan Copeland's email address is a.****@****hoo.com
What schools did Alan Copeland attend?
Alan Copeland attended Wright State University, Dayton Christian High School.
What are some of Alan Copeland's interests?
Alan Copeland has interest in Children, Human Rights, Civil Rights And Social Action, Environment, Rapid Prototyping Of New Game Ideas, Photography, Hiking, Competitive Dog Training, Drawing, Animal Welfare.
What skills is Alan Copeland known for?
Alan Copeland has skills like Game Development, Game Design, User Interface, Video Games, Xbox 360, Social Games, Gameplay, Ps3, Wii, Flash, Casual Games, Maya.
Who are Alan Copeland's colleagues?
Alan Copeland's colleagues are Alexis (She/her) Ruegger, Ben Pantelis, Troy Ramirez, Vince Perri, Candie Jones, Marcus Phillip, Salina Williams.
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