Nikita Kalashnikov
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Nikita Kalashnikov Email & Phone Number

Combat Designer at Mad Head Games
Location: Belgrade, Serbia 7 work roles 3 schools
1 work email found @sperasoft.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email n****@sperasoft.com
LinkedIn Profile matched
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Current company
Role
Combat Designer
Location
Belgrade, Serbia
Company size

Who is Nikita Kalashnikov? Overview

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Quick answer

Nikita Kalashnikov is listed as Combat Designer at Mad Head Games, a with 156 employees, based in Belgrade, Serbia. AeroLeads shows a work email signal at sperasoft.com and a matched LinkedIn profile for Nikita Kalashnikov.

Nikita Kalashnikov previously worked as Game Designer at Sperasoft and Game Designer at Kefir. Nikita Kalashnikov holds Game Design from Scream School.

Company email context

Email format at Mad Head Games

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{first}.{last}@sperasoft.com
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AeroLeads found 1 current-domain work email signal for Nikita Kalashnikov. Compare company email patterns before reaching out.

Profile bio

About Nikita Kalashnikov

Game Designer/Combat Designer with over 6 years of game development experience. Worked on projects ranging from tabletop games and social role-playing games to big mobile and AAA video games.- Game Design- Combat Design- System Design- AI behavior design- Live Ops- Narrative Design- Writing

Current workplace

Nikita Kalashnikov's current company

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Mad Head Games
Mad Head Games
Combat Designer
Belgrade, RS
Employees
156
AeroLeads page
7 roles

Nikita Kalashnikov work experience

A career timeline built from the work history available for this profile.

Game Designer

Belgrade, Serbia

Night Wanderer (AAA action-RPG):- Core Systems design- Combat Design- AI behavior designInjustice 2 Mobile- Live Ops- Work on in-game systems, events and balancing- Creation of AI behavior tools and AI behavior, new characters, bosses with unique combat logic - Design and Balancing of the new Characters and Equipment- Communication with all departments, reviewing the progress and gathering feedback from the design until the global release- Reviewing the existing systems and pipelines for the improvement of the team's workflow- Client CommunicationMortal Kombat Mobile- Live Ops- Work on in-game systems, events and balancing- Creation of AI behavior tools and AI behavior, new characters, bosses with unique combat logic- Design and Balancing of the new Characters and Equipment- Communication with all departments, reviewing the progress and gathering feedback from the design until the global release- Reviewing the existing systems and pipelines for the improvement of the team's workflow- Client Communication

Game Designer

Volgograd, Russia

Last Day on Earth (120+m installs)- Managed and oversaw content updates from inception to release- Ensured the cooperation of different departments for effective and smooth workflow- Generalist game designer (AI, level design, narrative design, system design, combat design)Unnannounced multiplayer project:- Game designer and level designer

Feb 2020 - May 2022

Solo Indie Developer

Kit

Russian Federation

Solo indie developer working on spiritual narrative-driven exploration game Memories of Man.- Work on every aspect of the game, except asset creation.- Released a working demo on itch.io

Oct 2018 - Jan 2020

Narrative Designer

Muchacho Games

Moscow, Russian Federation

City On The Line is a narrative-driven puzzle-simulator game set in alternative version of an American city during 1960s, where you get to see the story of a city itself through the eyes of a switchboard operator. It is a spiritual successor to games like Papers, Please, and drives the narrative through dialogue, newspaper articles and player's choice.- Game Designer- Narrative Designer- WriterWe showcased the demo on many local game developers' meetings as well as international conferences like White Nights, where we got great international feedback and publishing offers, both from local publishers and publishers from other countries like China.

Dec 2017 - Oct 2018

Game Designer, Writer

Out Of Body

Moscow, Russian Federation

Out of Body was a group of game designers who specialized in making and organizing scripted live-action role-playing games as well as gamification events. Held small (20 people) games and large events (100+ people) for Universities and companies like Adidas.- Game Designer- Writer

Dec 2016 - Dec 2017

Writing Intern

Moscow, Russian Federation

Dedicated long-read intern with published articles on video games' history.

Aug 2016 - Oct 2016
3 education records

Nikita Kalashnikov education

Game Design

Scream School

Activities and Societies: Prototyping games, Writing and managing Game Design Document, Balance managing in games, Team management.

Surgical Oncologist, Oncology And Cancer Biology

Russian Medical Academy Of Continuous Professional Education

Activities and Societies: Assisting and performing surgeries, Documentation management, Patient management, Research and article writing.

FAQ

Frequently asked questions about Nikita Kalashnikov

Quick answers generated from the profile data available on this page.

What company does Nikita Kalashnikov work for?

Nikita Kalashnikov works for Mad Head Games.

What is Nikita Kalashnikov's role at Mad Head Games?

Nikita Kalashnikov is listed as Combat Designer at Mad Head Games.

What is Nikita Kalashnikov's email address?

AeroLeads has found 1 work email signal at @sperasoft.com for Nikita Kalashnikov at Mad Head Games.

Where is Nikita Kalashnikov based?

Nikita Kalashnikov is based in Belgrade, Serbia while working with Mad Head Games.

What companies has Nikita Kalashnikov worked for?

Nikita Kalashnikov has worked for Mad Head Games, Sperasoft, Kefir, Kit, and Muchacho Games.

How can I contact Nikita Kalashnikov?

You can use AeroLeads to view verified contact signals for Nikita Kalashnikov at Mad Head Games, including work email, phone, and LinkedIn data when available.

What schools did Nikita Kalashnikov attend?

Nikita Kalashnikov holds Game Design from Scream School.

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