Kaleb Nekumanesh Email & Phone Number
@amazon.com
5 phones found area 559
LinkedIn matched
Who is Kaleb Nekumanesh? Overview
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Kaleb Nekumanesh is listed as Senior/Lead Environment Artist & Game Art/Design Mentor at SuperGenius Studio, a company with 45 employees, based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at amazon.com, phone signal with area code 559, and a matched LinkedIn profile for Kaleb Nekumanesh.
Kaleb Nekumanesh previously worked as Environment Art Lead at Supergenius Studio and [Independent Team] Creative / Art Lead at Project Sentinel. Kaleb Nekumanesh holds Incomplete - Bachelor’S Degree, Ba Of Game Design from Digipen Institute Of Technology.
Email format at SuperGenius Studio
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AeroLeads found 2 current-domain work email signals for Kaleb Nekumanesh. Compare company email patterns before reaching out.
About Kaleb Nekumanesh
Since 2013, I have been studying and working as an environment artist / designer at several high-profile companies such as Microsoft, Amazon Games, Ascendant Studios, and Oculus VR. In that time, I have shipped three AAA games and have shipped several smaller independent projects. I have also led teams between 3-15 people in various roles and helped develop and maintain a creative vision. In addition to my work, I also volunteer my time as an advisor, mentor, and teacher for students looking to break into the industry and improve their craft. To do this, I have worked with the Academy of Interactive Arts and Sciences, California State University, DigiPen Institute of Technology, and the Center for Advanced Research and Technology. I believe that a strong attention to detail, ability to see and help develop the bigger picture, and the knowledge to collaborate effectively with different teams are paramount in the success of a project. My experience working as an artist, designer, leader, mentor, and quality assurance tester has prepared me to be an excellent communicator and problem solver for any game dev team.
Listed skills include Graphic Design, Game Design, Video Production, Digital Media, and 46 others.
Kaleb Nekumanesh's current company
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Kaleb Nekumanesh work experience
A career timeline built from the work history available for this profile.
Environment Art Lead
Current** Led 5 Direct Reports working on an Unnanounced AAA Game for PC, Mobile, and Console using UE5 **
[Independent Team] Creative / Art Lead
Current** Led 10 Direct Reports using UE4 and UE5 **- Direct a team of developers to ensure the team had the resources, tasks, and information in order to be successful in their roles.- Investigate and implement solutions to production and management problems, including ways to ensure an equitable environment for everyone involved.- Build and maintain a.
Environment Art Consultant
** Worked on ORCS MUST DIE! DEATHTRAP for PC using UE5 **- Built several level and vistas from blockout to final, sometimes based on provided concept art.- Built modular architecture assets to help in the development of this title and future titles/updates. - Consulted, built, and documented best practice guideline documentation for the use of Lumen and.
Senior Environment Level Artist
** Shipped IMMORTALS OF AVEUM on PC and Consoles using UE5 **** Led 5 Direct Reports **- Worked with the game director, leads, level designers, and other team members to build the Lucium level for Immortals of Aveum from the large structures and terrain, to the small set dressing details.- Worked with technical artists to build the biome found in Lucium..
Unreal Engine 5 Guest Artist Lecturer (Csu Summer Arts)
** Taught a class of 15 students using UE5 **- Work with other lecturers and lead to develop a lesson plan and teaching materials to introduce college-level students to Unreal Engine in a two-week course for college credit.- Give lectures, assignments, and mentored students learning about Unreal Engine, composition, lighting, organic and structural.
Environment Artist - Terrain Artist
Environment Artist - World Builder
Environment Artist
** Shipped NEW WORLD on PC using Amazon's Proprietary Azoth Engine **- Utilized Maya and Lumberyard to fix art-related bugs.- Worked on several POIs ranging from creating a new space, set dressing and improving an existing space, or working on the terrain around an existing space.- Modeled vegetation and cliff mesh proxies in Maya and SpeedTree for look.
Campaign World Level Designer
** Shipped HALO INFINITE on PC and Consoles using 343's Proprietary Slipspace Engine **- Designed spaces intended to feature gameplay, narrative moments, and exploration for the campaign of Halo Infinite- Design and sculpt terrain and gameplay assets to fit the gameplay, story, and artistic needs of the space- Worked on various levels from concept to.
Game Artist And Designer Consultant For Hire
** Used UE4 and Unity **- Worked with smaller or independent teams to consult, advise, and/or create environment art or level design content for their game. - If needed, building and maintaining a team of direct reports to achieve the goals of the client.- If requested, provided art direction and feedback for their internal teams.
Vr Video Editor And Virtual World Artist
- Used UE4 **
- Filmed and edited several VR shows for publication on online streaming sites
- Developed 3D virtual environments in Unreal Engine for use in green screen compositing
- Created virtual production and camera system in Unreal Engine for live projects
- Designed 3rd person co-op narrative puzzle game in Unreal Engine
- Created graphic advertisements for use in web and print
Coreos Test Team Lead
** Shipped OCULUS FAMILY OF DEVICES **** Led 3 Direct Reports **- Led a small team of analysts to test the operating system of a VR Product - Trained new testers to learn the VR product- Coordinated testing efforts with both internal and external teams of the client - Wrote internal technical documentation for the use of onboarding and reference
Vr Test Analyst
- Work on VR Platforms to analyze and test both software and hardware - Analyzed issues with OTA and firmware updates - Utilized log and telemetry information to identify, locate, and report the source of technical and design issues
Test Associate
** Shipped XBOX SERIES X **- Execute daily test cases- File concise and detailed bug reports in Visual Studio- Investigations of hardware related bugs- Work with a small team to complete test cases and avoid duplicate bug reports- Preformed adhoc to find issues with Xbox One X hardware
Game Design Teacher Assistant
** Taught a class of 15 students using Unity and Construct 2 **Assistant to the teacher and students in the Interactive Game Design Lab for Game Design and Project Management (AKA: CART Interactive Studios)
Colleagues at SuperGenius Studio
Other employees you can reach at supergenius-studio.com. View company contacts for 45 employees →
Jake White
Colleague at Supergenius StudioPortland, Oregon Metropolitan Area, United States
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CO
Cole Olsen Leagjeld
Colleague at Supergenius StudioBend, Oregon, United States, United States
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VC
Vicente Castillo
Colleague at Supergenius StudioPortland, Oregon, United States, United States
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KS
Katherine Sosnovsky
Colleague at Supergenius StudioAliso Viejo, California, United States, United States
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JR
Justin Rice
Colleague at Supergenius StudioPortland, Oregon, United States, United States
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AW
Andrew Williams
Colleague at Supergenius StudioSeattle, Washington, United States, United States
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IC
Ian Chapman
Colleague at Supergenius StudioPortland, Oregon, United States, United States
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RP
Robyn Pelayo
Colleague at Supergenius StudioLos Angeles Metropolitan Area, United States
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BP
Bryan Provencher
Colleague at Supergenius StudioUnited States, United States
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JD
Jane Dangoia
Colleague at Supergenius StudioPortland, Oregon, United States, United States
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Kaleb Nekumanesh education
Incomplete - Bachelor’S Degree, Ba Of Game Design
Interactive Game Design
Digital Video And Broadcasting
High School, Digital Video - Graphic Design
Frequently asked questions about Kaleb Nekumanesh
Quick answers generated from the profile data available on this page.
What company does Kaleb Nekumanesh work for?
Kaleb Nekumanesh works for SuperGenius Studio.
What is Kaleb Nekumanesh's role at SuperGenius Studio?
Kaleb Nekumanesh is listed as Senior/Lead Environment Artist & Game Art/Design Mentor at SuperGenius Studio.
What is Kaleb Nekumanesh's email address?
AeroLeads has found 2 work email signals at @amazon.com for Kaleb Nekumanesh at SuperGenius Studio.
What is Kaleb Nekumanesh's phone number?
AeroLeads has found 5 phone signal(s) with area code 559 for Kaleb Nekumanesh at SuperGenius Studio.
Where is Kaleb Nekumanesh based?
Kaleb Nekumanesh is based in Greater Seattle Area, United States, United States while working with SuperGenius Studio.
What companies has Kaleb Nekumanesh worked for?
Kaleb Nekumanesh has worked for Supergenius Studio, Project Sentinel, Robot Entertainment, Ascendant Studios, and California State University, Fresno.
Who are Kaleb Nekumanesh's colleagues at SuperGenius Studio?
Kaleb Nekumanesh's colleagues at SuperGenius Studio include Jake White, Cole Olsen Leagjeld, Vicente Castillo, Katherine Sosnovsky, and Justin Rice.
How can I contact Kaleb Nekumanesh?
You can use AeroLeads to view verified contact signals for Kaleb Nekumanesh at SuperGenius Studio, including work email, phone, and LinkedIn data when available.
What schools did Kaleb Nekumanesh attend?
Kaleb Nekumanesh holds Incomplete - Bachelor’S Degree, Ba Of Game Design from Digipen Institute Of Technology.
What skills is Kaleb Nekumanesh known for?
Kaleb Nekumanesh is listed with skills including Graphic Design, Game Design, Video Production, Digital Media, Creative Direction, Microsoft Office, Game Development, and Video Editing.
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