Kaleb Nekumanesh Email and Phone Number
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Since 2013, I have been studying and working as an environment artist / designer at several high-profile companies such as Microsoft, Amazon Games, Ascendant Studios, and Oculus VR. In that time, I have shipped three AAA games and have shipped several smaller independent projects. I have also led teams between 3-15 people in various roles and helped develop and maintain a creative vision. In addition to my work, I also volunteer my time as an advisor, mentor, and teacher for students looking to break into the industry and improve their craft. To do this, I have worked with the Academy of Interactive Arts and Sciences, California State University, DigiPen Institute of Technology, and the Center for Advanced Research and Technology. I believe that a strong attention to detail, ability to see and help develop the bigger picture, and the knowledge to collaborate effectively with different teams are paramount in the success of a project. My experience working as an artist, designer, leader, mentor, and quality assurance tester has prepared me to be an excellent communicator and problem solver for any game dev team.
Supergenius Studio
View- Website:
- supergenius-studio.com
- Employees:
- 45
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Supergenius StudioKirkland, Wa, Us -
Environment Art LeadSupergenius Studio May 2024 - PresentOregon City, Oregon, Us** Led 5 Direct Reports working on an Unnanounced AAA Game for PC, Mobile, and Console using UE5 ** -
[Independent Team] Creative / Art LeadProject Sentinel Jul 2022 - Present** Led 10 Direct Reports using UE4 and UE5 **- Direct a team of developers to ensure the team had the resources, tasks, and information in order to be successful in their roles.- Investigate and implement solutions to production and management problems, including ways to ensure an equitable environment for everyone involved.- Build and maintain a sustainable pipeline for current and future ICs working on the project. Developed extensive documentation for this pipeline for onboarding purposes.- Work with other departments to develop the look of the game and act as the vision holder for the art side of the end product, including writing an extensive Art Bible.- Provided direction and feedback to outsourced developers.- Built initial art passes for the entirety of the Sentinel demo, then worked with all other designers and artists to continue to build and polish the gameplay spaces. - Worked with designers, artists, and engineers to ensure that the creative vision for Project Sentinel was upheld. -
Environment Art ConsultantRobot Entertainment Jan 2024 - May 2024Plano, Tx, Us** Worked on ORCS MUST DIE! DEATHTRAP for PC using UE5 **- Built several level and vistas from blockout to final, sometimes based on provided concept art.- Built modular architecture assets to help in the development of this title and future titles/updates. - Consulted, built, and documented best practice guideline documentation for the use of Lumen and Nanite in a shipped title. - Consulted, built, and documented a pipeline for generating terrain using World Machine and a custom built auto material system for vistas. -
Senior Environment Level ArtistAscendant Studios Feb 2022 - Sep 2023San Rafael, Ca, Us** Shipped IMMORTALS OF AVEUM on PC and Consoles using UE5 **** Led 5 Direct Reports **- Worked with the game director, leads, level designers, and other team members to build the Lucium level for Immortals of Aveum from the large structures and terrain, to the small set dressing details.- Worked with technical artists to build the biome found in Lucium. - Find solutions for unique problems with migrating to the new UE5 engine and built a pipeline for efficient level building inside of a limited time frame.- Manage and schedule contract and junior environment artists all working on a level while providing feedback and guidance where needed.- Worked with the directors and other team members to build and maintain a schedule while adhering to tight deadlines. -
Unreal Engine 5 Guest Artist Lecturer (Csu Summer Arts)California State University, Fresno Feb 2023 - Jul 2023Fresno, Ca, Us** Taught a class of 15 students using UE5 **- Work with other lecturers and lead to develop a lesson plan and teaching materials to introduce college-level students to Unreal Engine in a two-week course for college credit.- Give lectures, assignments, and mentored students learning about Unreal Engine, composition, lighting, organic and structural world-building, material creation, performance and optimization, virtual cameras, and visual effects. -
Environment Artist - Terrain ArtistAmazon Jun 2021 - Feb 2022Seattle, Wa, Us -
Environment Artist - World BuilderAmazon Feb 2021 - Jun 2021Seattle, Wa, Us -
Environment ArtistAmazon Oct 2020 - Feb 2021Seattle, Wa, Us** Shipped NEW WORLD on PC using Amazon's Proprietary Azoth Engine **- Utilized Maya and Lumberyard to fix art-related bugs.- Worked on several POIs ranging from creating a new space, set dressing and improving an existing space, or working on the terrain around an existing space.- Modeled vegetation and cliff mesh proxies in Maya and SpeedTree for look dev.- Sculpted terrain/cliffs and set-dressed throughout the game world.- Worked with leads and other artists to design the connective tissue between POIs.- Mentored new level artists and outsource partners -
Campaign World Level Designer343 Industries May 2019 - Jul 2020Redmond, Wa, Us** Shipped HALO INFINITE on PC and Consoles using 343's Proprietary Slipspace Engine **- Designed spaces intended to feature gameplay, narrative moments, and exploration for the campaign of Halo Infinite- Design and sculpt terrain and gameplay assets to fit the gameplay, story, and artistic needs of the space- Worked on various levels from concept to polish- Wrote design documentation for the purpose of pitching to leads and directors- Worked with art, narrative, and design leads to ensure the levels are hitting the goals of all the teams involved- Playtested and iterated on levels and combat encounters- Built combat encounters around several POIs in the Halo Infinite Campaign -
Game Artist And Designer Consultant For HireIndependent Contractor Aug 2016 - Jul 2020** Used UE4 and Unity **- Worked with smaller or independent teams to consult, advise, and/or create environment art or level design content for their game. - If needed, building and maintaining a team of direct reports to achieve the goals of the client.- If requested, provided art direction and feedback for their internal teams.
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Vr Video Editor And Virtual World ArtistReeltime Vr Dec 2018 - May 2019** Used UE4 ** • Filmed and edited several VR shows for publication on online streaming sites • Developed 3D virtual environments in Unreal Engine for use in green screen compositing • Created virtual production and camera system in Unreal Engine for live projects • Designed 3rd person co-op narrative puzzle game in Unreal Engine • Created graphic advertisements for use in web and print
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Coreos Test Team LeadOculus Vr Aug 2018 - Dec 2018Menlo Park, Ca, Us** Shipped OCULUS FAMILY OF DEVICES **** Led 3 Direct Reports **- Led a small team of analysts to test the operating system of a VR Product - Trained new testers to learn the VR product- Coordinated testing efforts with both internal and external teams of the client - Wrote internal technical documentation for the use of onboarding and reference -
Vr Test AnalystOculus Vr Jun 2018 - Aug 2018Menlo Park, Ca, Us- Work on VR Platforms to analyze and test both software and hardware - Analyzed issues with OTA and firmware updates - Utilized log and telemetry information to identify, locate, and report the source of technical and design issues -
Test AssociateMicrosoft Game Studios Aug 2017 - Oct 2017** Shipped XBOX SERIES X **- Execute daily test cases- File concise and detailed bug reports in Visual Studio- Investigations of hardware related bugs- Work with a small team to complete test cases and avoid duplicate bug reports- Preformed adhoc to find issues with Xbox One X hardware
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Game Design Teacher AssistantCenter For Advanced Research And Technology Oct 2014 - Sep 2015** Taught a class of 15 students using Unity and Construct 2 **Assistant to the teacher and students in the Interactive Game Design Lab for Game Design and Project Management (AKA: CART Interactive Studios)
Kaleb Nekumanesh Skills
Kaleb Nekumanesh Education Details
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Digipen Institute Of TechnologyBa Of Game Design -
Center For Advanced Research And TechnologyInteractive Game Design -
Center For Advanced Research And TechnologyDigital Video And Broadcasting -
Clovis North High SchoolDigital Video - Graphic Design
Frequently Asked Questions about Kaleb Nekumanesh
What company does Kaleb Nekumanesh work for?
Kaleb Nekumanesh works for Supergenius Studio
What is Kaleb Nekumanesh's role at the current company?
Kaleb Nekumanesh's current role is Senior/Lead Environment Artist & Game Art/Design Mentor.
What is Kaleb Nekumanesh's email address?
Kaleb Nekumanesh's email address is ka****@****zon.com
What is Kaleb Nekumanesh's direct phone number?
Kaleb Nekumanesh's direct phone number is +155991*****
What schools did Kaleb Nekumanesh attend?
Kaleb Nekumanesh attended Digipen Institute Of Technology, Center For Advanced Research And Technology, Center For Advanced Research And Technology, Clovis North High School.
What skills is Kaleb Nekumanesh known for?
Kaleb Nekumanesh has skills like Graphic Design, Game Design, Video Production, Digital Media, Creative Direction, Microsoft Office, Game Development, Video Editing, Editing, Cinematography, Motion Graphics, Unity3d.
Who are Kaleb Nekumanesh's colleagues?
Kaleb Nekumanesh's colleagues are Emily Izquierdo, Jeffery Benton, Mark Williams, Nick Rotolo, Katherine Sosnovsky, Robyn Pelayo, Andrew Williams.
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