Kalila Workman

Kalila Workman Email and Phone Number

Environment Artist @ Go Face Games
Sarasota, FL, US
Kalila Workman's Location
Sarasota, Florida, United States, United States
Kalila Workman's Contact Details

Kalila Workman work email

Kalila Workman personal email

n/a
About Kalila Workman

I'm an environment and creature artist who wears many hats! For the past 6 years, I've taught high school students the entire game development pipeline. I teach them a dash of game design basics, a sprinkle of programming in C# inside of Unity, a dollop of 2D digital art creation and animation inside of Photoshop, and a zest of 3D art creation and animation inside of Blender and Maya. Then presto! I become their project manager as they combine these ingredients by working together in small groups to bring their own game projects to life starting from concept, all the way to completion and publication. When I am not teaching, I am participating in game jams, freelance work, and strengthening my environment art by learning new skills and staying up to date on industry pipelines and trends.

Kalila Workman's Current Company Details
Go Face Games

Go Face Games

View
Environment Artist
Sarasota, FL, US
Website:
goface.games
Employees:
13
Kalila Workman Work Experience Details
  • Go Face Games
    Environment Artist
    Go Face Games
    Sarasota, Fl, Us
  • Go Face Games
    Art Lead
    Go Face Games Apr 2023 - Present
    Sarasota, Florida, United States
    - Collaborating across disciplines with production, programming, art, narrative, UI/UX, and audio on bringing to life the visuals of the game.- Working in conjunction with production team and art director to create asset lists and delegate art tasks using Excel, Miro, and Notion.- Run meetings while sharing team wide critique and information with the art team.- Concept, polish , and refine environment assets, props, and UI for the game "Signified" using Photoshop, ArtStudio Pro, and Blender.- Integrate and merge assets into the game using GitHub, and GitBash in conjunction with Unity.- Support art team members by sharing resources, giving demonstrations, and answering questions on how to use Unity and Blender software.
  • Suncoast Polytechnical High School
    Animation, Gaming, And Simulation Instructor
    Suncoast Polytechnical High School Apr 2020 - Present
    Sarasota, Florida, United States
    - Regularly design and implement new year long curriculum to keep up with current trends and workflow in the game industry.- Consistently educating myself in different disciplines within the game industry to better my skills and my classroom content including recently - C# in Unity, Substance Painter, GitHub.- Coach students on relationship management, collaboration, critical thinking, and life-long learning.- Project manage 15-20 small teams of students through the game development pipeline, have them package out their final products as well as publish their games online through the itch.io platform.- Teach students to visually conceptualize their ideas from concept to completion using 2D and 3D art pipelines for games and animations.- Train students toward certification in Abobe Photoshop, Illustrator, Unity, and Autodesk Maya software.- Spearheading and implementing our school's newly founded ESports league and work as team manager.
  • Eastridge Workforce Solutions
    Gdc Conference Associate - Seasonal
    Eastridge Workforce Solutions Mar 2015 - Mar 2023
    San Francisco
    Every year I give back to the game development community by working hard to give them the best experience of their lives while at GDC. I help coach and train new volunteers, and act as go to problem solver with multi-tasking, quick decision making, and delegation to ensure various events/booths run smoothly for the attendees, fellow CAs, and exhibitors. I've also had the honor of presenting trophies and assisting nominees at the 2022 Game Developers Choice Awards.
  • West Michigan Center For Arts And Technology
    Video Game Design And 3D Game Art Instructor, And Tech Associate
    West Michigan Center For Arts And Technology Sep 2017 - Mar 2020
    Greater Grand Rapids, Michigan Area
    - Taught students how to program game mechanics, create materials, UI and design levels using Blueprints in Unreal Engine and Unity.- Taught students the basics of 3D and 2D art pipeline using Photoshop, 3Ds Max, Sculptris, Blender, Maya, and importing in engine.- Wrote my own curriculum and adjust accordingly each semester to incorporate changes from leadership, and keep up with industry standards and trends.- Actively participated in recruitment and outreach programs to fill mine and other instructor's classes each semester.- Project managed teams of 10-12 students through the game development process start to finish each semester, using Unreal Engine and HTC Vive.- Co-managed the IT department to proactively create and implement a new system for organizing and maintaining our organization's technology.
  • Geek Squad
    Geek Squad - Consultation Agent - Part Time
    Geek Squad Nov 2015 - Jan 2019
    Store 409 - Grand Rapids, Mi
    - Created and implemented a training program for new Geek Squad agents and submitted the design to the corporate level.- Work with fellow team members in a collaborative setting to create an overall positive and efficient client experience.- Use problem solving, initiative, and patience to tackle new issues that arise and embrace challenge and change.- De-escalate upset clients and help them fix and understand their technology.- Keep lines of communication open between fellow agents, other store associates and leadership.- Assist staff members in handling day to day production issues.- Keep up moral and encourage collaboration and new ideas between team members.
  • Near The Resolution
    Environment Artist
    Near The Resolution Jul 2017 - Sep 2018
    Greater Grand Rapids, Michigan Area
    - Collaborated with other artists and company executives to implement new innovative ideas.- Created cohesive architectural and organic environment concept art using Photoshop. - Helped render still frames, posed and animated characters in Blender and Photoshop to keep the agile game pipeline on schedule.- Participated in weekly meetings and gave/received critique in a positive manner. - Assisted staff members in handling day to day production issues.
  • Forward The Goodness
    Art Lead - Contracted
    Forward The Goodness Dec 2016 - May 2017
    Muskegon, Mi
    I am currently the only contracted artist on the team. I collaborate with creative directors and company leads to create 2D web templates and printable works that satisfy our clients and their needs. So far I:- Work with company leads to decide the overall look and feel of our artwork for clients.- Trained company employees on how to use Slack and implemented remote lines of communication within the company.- Collaborate with programmers to create organic 2D assets for website development and template creation using Photoshop and Illustrator.- Creating and implementing asset creation schedules.
  • Cedar Fair Entertainment Company
    Michigan'S Adventure: Ride Operations Area Supervisor - Seasonal
    Cedar Fair Entertainment Company Jul 2008 - Jul 2016
    Muskegon, Mi
    I started at Michigan's Adventure Amusement Park, in 2006 and was promoted to a Team Leader in 2008. In 2012, I was promoted to a supervisor, and in 2014 I was made into an Area Supervisor. In my time at the park, I gained valuable leadership experience, problem solving skills and the importance of showing your associates how valuable they are to the company.Area Supervisor:- Oversaw a department of eighty-five to one hundred and fifty associates. (five direct reports, fifteen team leads, and and eighty five to one hundred and thirty front line associates)- Managed the department in the absence of my superior.- Trained and coached new leadership and front line associates.- Spearheaded and implemented a new leadership training program.- Interviewed and hired new associates for the department.- Resolved associate conflicts and guest concerns in a positive and professional manner.- Delegated and collaborated with fellow associates to ensure tasks were completed according to schedule.- Updated data bases and tracked employee performance.Zone 1 and Auditing Supervisor:- Oversaw operations of thirty to forty associates on a daily basis. (seven direct reports, and forty to fifty front line associates)- Interviewed and hired new associates for the department.- Trained and coached new associates and leadership.- Resolved associate conflicts and guest concerns in a professional manner.- Delegated and collaborated with others to ensure tasks are completed according to schedule.Team Leader:- Oversaw operations of 10-15 associates on a daily basis. - Resolved associate conflicts and guest concerns in a professional manner.- Delegated and worked with others to ensure tasks are completed according to schedule.
  • Near The Resolution
    Environment Concept Artist - Contracted
    Near The Resolution Oct 2015 - Apr 2016
    Greater Grand Rapids, Michigan Area
    I was a contracted environment concept artist on a game called "Exiguity", a point and click visual novel based game. In my time with the company, I also helped with various other tasks to help with project completion:- Collaborated with other artists and company executives to implement new innovative ideas.- Created cohesive architectural and organic environment concept art using Photoshop. - Helped render still frames, posed and animated characters in Blender and Photoshop to keep the agile game pipeline on schedule.- Participated in weekly meetings and gave/received critique in a positive manner. - Assisted staff members in handling day to day production issues.
  • Emagination Computer Camps
    Technology Counselor - Seasonal
    Emagination Computer Camps Jun 2014 - Aug 2014
    Rosemont, Pennsylvania
    As a technology counselor, I watched over the campers but also taught them about game design. I:- Taught students ages 7-17 how to use game development software such as Photoshop, 3DS Max, and Maya.- Developed and implemented new curriculum for classes.- Collaborated with fellow instructors to share techniques and improve each others teaching methods.- Gave constructive feedback on how to improve 3D and 2D artistic ability to students and instructors.
  • Yeti Cgi
    Artist - Contracted
    Yeti Cgi Jan 2013 - May 2013
    Grand Rapids Mi
    In my time at the university, I have had the privilege of working with the company YETi CGI on a prototype for one of their game ideas. I created 2D concepts in Photoshop, and I created the textures for the 3D models used in the prototype. They were hand painted using ZBrush, 3D Coat, and Photoshop.

Kalila Workman Skills

Photoshop 3d Modeling Game Design Game Development Texturing After Effects Leadership Maya Adobe Creative Suite Illustrator Flash Zbrush 3d Studio Max Animation Video Games Computer Animation Manga Studio Customer Service Project Management Communication Adobe Photoshop

Kalila Workman Education Details

Frequently Asked Questions about Kalila Workman

What company does Kalila Workman work for?

Kalila Workman works for Go Face Games

What is Kalila Workman's role at the current company?

Kalila Workman's current role is Environment Artist.

What is Kalila Workman's email address?

Kalila Workman's email address is ka****@****buy.com

What schools did Kalila Workman attend?

Kalila Workman attended Ferris State University, Muskegon Community College.

What are some of Kalila Workman's interests?

Kalila Workman has interest in Art Of Any Medium, Snowboarding, Helping Others, Comics, Watching Movies, Reading, Playing Video Games, Zip Lining, Roller Coasters, Making Video Games.

What skills is Kalila Workman known for?

Kalila Workman has skills like Photoshop, 3d Modeling, Game Design, Game Development, Texturing, After Effects, Leadership, Maya, Adobe Creative Suite, Illustrator, Flash, Zbrush.

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