Character Artist
Current• Worked closely with the Art Lead, Concept Artists and Producers for the creation of game character art assets.• Created Character Art from concept art and photo references.• Sculpted, modeled high-poly character art models• Created low-poly topology, aligned with animation requirements for the game.• Created UVs and PBR textures.• Integrated Character Art assets into the game engine, material and shader setup.• Created morph targets and skinned character assets.• Contributed to the design of the character art assets.• Troubleshooted and problem solved various issues related to character art.