Andrew Kaluzniacki

Andrew Kaluzniacki Email and Phone Number

Principal Software Engineer Scalable Systems @ Systems & Technology Research
Andrew Kaluzniacki's Location
Lincoln, Massachusetts, United States, United States
Andrew Kaluzniacki's Contact Details
About Andrew Kaluzniacki

STR (stresearch.com) is hiring and a great place to work. Analytics, Research, Software development - people are using our work every day - message me. I love to solve problems using software. I have been writing commercial software for many years, leading the development of many major applications, making significant contributions to the creation of more than fifty products, and playing a role in countless others. These products have sold millions of copies. They have won accolades and awards being recognized as exceptional in design and execution. I bring my formal Caltech physics training to provide a rigorous basis to my development work and associated research. A history of collaboration with artists, designers, musicians, and numerous creative professionals has taught me an appreciation for uncompromising design that allows for effective communication with exacting and in the end very satisfied clients.My current interests: Big Data on AWS or with Apache Spark, Drones, Open Source Information collectionSpecialties: Webservices, Games, Simulations, Prototypes, Software tools, Architecture Review

Andrew Kaluzniacki's Current Company Details
Systems & Technology Research

Systems & Technology Research

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Principal Software Engineer Scalable Systems
Andrew Kaluzniacki Work Experience Details
  • Systems & Technology Research
    Principal Software Engineer Scalable Systems
    Systems & Technology Research Jul 2012 - Present
    Woburn, Ma, Us
    Mr. Andrew Kaluzniacki has been with STR for 10 years and has been developing software for over 30 years. He has led software teams on several of STR’s larger projects, including SMISC, REDLINE, ALCHEMY, and soon HAYSTAC. He pioneered STR’s deployment of reliable systems on AWS: the SMISC system ran for nearly a year, and the Twitter collector for five years, with no downtime for either. Other systems that Andrew architected, built, and deployed have processed terabytes of data each day reliably over many years. Andrew led the STR effort to become ITAR/DFARS compliant on AWS, defining and implementing the security compliance architecture. He is familiar with many languages, including Python, Java, and C/C++, as well as the effective tools and development practices of the past 40+ years.His current focus on ALCHEMY is architecting, developing, and introspecting a reliable distributed system that can be maintained and extended by developers who have not been on the project since its inception. Andrew believes that the cognitive focus of a project should be on STR’s novel solutions, rather than on tools and infrastructure that can be adopted from wider software industry practice.The HAYSTAC project anticipates data sizes into the petabytes. Andrew's focus is to enable STR scientists and our academic partners to develop algorithms and a system that can reliably work with data at that scale. Mentoring non-software engineers in modern development practice, while letting them keep focus on their areas of expertise, is his goal.As STR has grown, Andrew has worked to mentor software engineers and to develop practices across the company that will lead to the deployment of efficient, reliable solutions using current development practices, while allowing team members to concentrate on their areas of expertise--and of course to learn good software practice when that is appropriate.
  • Bae Systems
    Principal Software Engineer
    Bae Systems Nov 2004 - Jul 2012
    London, Gb
    Software Lead for Future Combat Systems Fire and Effects -15 member team. Our team continues to win work at the rate of over $10 million a year.
  • Bae Systems
    Principal Software Engineer
    Bae Systems 2004 - Jul 2012
    London, Gb
    Systems architecture, software architecture, software team leadership, software implementation, client facing team member.
  • Bae Systems
    Software Manager
    Bae Systems Mar 2009 - 2012
    London, Gb
    I lead the Technology Transition Section where we are concerned with moving internal projects into the real world.Software Lead for DARPA META Phase I project. META aims to reduce time to manufacture by a factor of 5x. My team works on integrating current tools into a novel cloud deployment enabling extended modeling and simulation of cyber-physical systems. The more detailed the simulation the more likely issues will be worked out in-silico, rather than in titanium.Recently: Worked an internal project to produce a security enhanced version of XEN as part of the TS-AIT cloud initiative. Recently: http://en.wikipedia.org/wiki/Deep_Green. SWEL for the user facing UI, Commander Associate. I am also the lead for infrastructure, Deep Green comprises a client / server architecture with over 30 interacting instances, including realtime collaborative clients and services running on a 24 core IBM 3850 with 128 Gig RAM running Linux RHEL 5.
  • Personal Projects
    Iphone Development
    Personal Projects 2008 - 2009
    My latest iPhone game is Repton: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305630199&mt=8
  • Razorfish
    Senior Technologist
    Razorfish 1999 - 2001
    New York, Ny, Us
    I designed and built web applications for a number of clients including Documentum, Eurotel, Eveo, and others. This was the typical 3 tier work using JSP, weblogic, ATG, iPlanet, Oracle, MySQL.
  • Thinkfish
    Software Engineer
    Thinkfish 1995 - 1999
    My work for Thinkfish covered two main products, Flying Saucer and LiveArt. Flying Saucer was a full 3D flight sim game, I lead a team of eight developers and four scripters. I designed the C++ Object Model and implemented a significant portion of the simulation and rendering engines. LiveArt was a beautiful Artistic Rendering Engine. I did third party API design and ActiveX UI work on the product.
  • Pf Magic
    Software Engineer
    Pf Magic 1992 - 1995
    Software design and implementation on the road to awesome games.
  • Infocom
    Software Engineer
    Infocom Jun 1984 - Jun 1985
    Singapore, Sg
    Game Engine Developer - specializing in the 8 bit processors. Maintained the ZIP Interpreter on 6502 and 6809 based machined. Implemented first version of the EZIP on the Apple IIc. Implemented Apple and Atari versions of GZIP.
  • Sirius Software
    Game Author
    Sirius Software 1982 - 1982
    I wrote the Apple II game Repton with Dan Thompson and published it through Sirius Software. http://en.wikipedia.org/wiki/Repton_(1983_video_game)

Andrew Kaluzniacki Skills

System Architecture Software Development Software Engineering C++ Software Design Java Web Services Web Applications Linux Architecture Programming Engineering Management Simulations Mobile Devices Architectures Spring Eclipse C Iphone Security Object Oriented Design Physics Python Maven Junit Development Tools Software Licensing Amazon Web Services

Andrew Kaluzniacki Education Details

  • Caltech
    Caltech
    Physics

Frequently Asked Questions about Andrew Kaluzniacki

What company does Andrew Kaluzniacki work for?

Andrew Kaluzniacki works for Systems & Technology Research

What is Andrew Kaluzniacki's role at the current company?

Andrew Kaluzniacki's current role is Principal Software Engineer Scalable Systems.

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What schools did Andrew Kaluzniacki attend?

Andrew Kaluzniacki attended Caltech.

What are some of Andrew Kaluzniacki's interests?

Andrew Kaluzniacki has interest in Soaring, Olympic Lifting.

What skills is Andrew Kaluzniacki known for?

Andrew Kaluzniacki has skills like System Architecture, Software Development, Software Engineering, C++, Software Design, Java, Web Services, Web Applications, Linux, Architecture, Programming, Engineering Management.

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