Kalvin Morrow work email
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Kalvin Morrow personal email
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19 Years in the Gaming Industry | 15 Titles Shipped | 11 Games in Live Ops | $12M in Signed Contracts | VC Pitch WinnerExperienced and results-driven executive with a proven track record of success in the gaming industry. Over the past two decades, I have led multiple game studios, driving business growth, overseeing product strategy, and fostering strong client and partner relationships. With a keen eye for innovation and a deep understanding of market trends, I have successfully shipped and supported numerous titles, generating over $350 million in gross revenue. My expertise spans across various platforms and business models including mobile, PC, console, free to play and emerging technologies such as Web3 and crypto NFTs.
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CooZynim Inc. Oct 2024 - Present -
Ceo / FounderGreenhouse Games Inc Aug 2015 - PresentChilliwack, British Columbia, CaSuccessfully raised $1.25 million and secured first place in the Fraser Valley VC Pitch competition.Spearheaded the development and monetization strategies for F2P mobile games, with a focus on internal titles CannaFarm and Vino Valley (in development).Managed cash flow, government programs, and investor relations while leading a team of creatives and developers. -
Chief Executive OfficerPocket Pinata Interactive Jul 2022 - Jun 2024Port Coquitlam, British Columbia, CaLeading a game studio of 35+ (At the peak) professionals, overseeing all aspects of operations including business strategy, product development, and client relations.Managing a 5-person C-level executive team and fostering strong client, partner, relations.Implementing business and product strategies while leveraging government programs such as BDC, EDC, CMF, IDMTC, SR&ED and IRAP.Continuing to lead business development and creative -
Co-Cco / Business DevelopmentPocket Pinata Interactive Jul 2020 - Jun 2024Port Coquitlam, British Columbia, CaLed and staffed with veteran game developers with 120+ combined years of game industry experience, we take developing games seriously and do it in a casual and friendly environment founded on the values of transparency, integrity and personal growth. Notable mobile titles the studio worked on include Draw a Stickman Epic 3, Adventure Time Card Wars, WWE Champions, and Pacific Rim: Breach Wars. -
Co-Chief Executive OfficerPocket Pinata Interactive Aug 2021 - Jul 2022Port Coquitlam, British Columbia, CaRamping up on the CEO role I share this role for the first year while continuing to lead business development and creative. -
Creative Contractor / Product OwnerPocket Pinata Interactive Oct 2018 - Jul 2020Port Coquitlam, British Columbia, CaResponsible for game design, economy, monetization, analytics, and live operations for various mobile and PC games, including Forged In Fire Mastersmith, Draw a Stickman Epic 3, Aetherlight MMO, Kinzoo Drawing App, and multiple unannounced projects. -
Creative ConsultantLudare Games Group Feb 2021 - Jul 2021Vancouver, British Columbia, CaProvided valuable feedback and expertise on game design and F2P monetization strategies for mobile titles.Collaborated with teams on projects including Men in Black: Global Invasion -
Founder / Creative DirectorFlying Squirrel Games Malta Ltd. Sep 2014 - Dec 2019Attard, Malta, MtFounded and led a game studio focused on creating Airside Andy MMO, a free-to-play mobile game for kids.Successfully pitched and signed the contract and project, overseeing all aspects of business development and client/partner relations.Co-founded and grew the game studio from scratch to 15 staff members, managing cash flow, paymentsLed game design & product ownership, monetization strategies, and COPPA compliance effortswww.AirsideAndy.com -
Lead Game DesignerBackflip Studios May 2013 - Sep 2014Boulder, Colorado, UsLed game design efforts on the top-grossing mobile game DragonVale, focusing on enhancing player retention and monetization.Directed all areas of game design, including new feature designs, economy balancing, and monetization strategies.Implemented analytics and data mining techniques to optimize player experience and revenue generation.Achieved a 25% increase in FTUE conversion and a 45% increase in ARPDAU.Conducted in-person A/B test sessions to refine game mechanics and features. -
Game DirectorTrc Family Entertainment Limited Nov 2011 - May 2013Product owner / Game design lead for 70+ employees working on a kids virtual world, cross play on both the Unity web player and mobile platforms featuring both free-to-play and membership options.Conceptualized and designed the initial MMO concept based on existing story and lore, managing a team of 9 game designers and overseeing multiple product teams.COPPA compliant on both the MMO and parent experience products.Developed the initial monetization strategy aligned with company values and objectives, ensuring a balance between player engagement and revenue generation.
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Sr.Game DesignerDisney Online Studios, Canada Oct 2009 - Nov 2011Providence, Ri, UsJune 2011 - Nov 2011Club Penguin game design teamSept 2009 - June 2011Leading the game design effort working on new IP. -
Co Founder / Game DesignerInspirado Games Jun 2009 - Nov 2011Launch a new start-up with the goal of making the world a better place through gaming. The team was later acquired by PopCap.
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Creative ProducerBardel Entertainment Apr 2009 - Sep 2009Vancouver, British Columbia, CaIn charge of leading the vision and team for an online world. -
Lead Game DesignerBardel Entertainment Feb 2009 - Sep 2009Vancouver, British Columbia, CaPut in charge of taking an internal IP game concept/prototype and establishing and launching the game. -
Game DesignerHumanature Studios / Nexon Publishing North America 2007 - Jan 2009CaLearning the Free to play model from the experts -
Level DesignerNext Level Games Jul 2006 - Jul 2007Vancouver, Bc, CaSpiderman Friend or Foe:Xbox 360, Wii, PS2 -
Jr. Game DesignerNext Level Games Feb 2006 - Jun 2006Vancouver, Bc, CaSpiderman Friend or Foe:Xbox 360, Wii, PS2 -
Game Designer / Lead ProgrammerFlying Squirrel Games Sep 2005 - Mar 2006
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StudentVancouver Film School Feb 2005 - Feb 2006Vancouver, Bc, CaI was a student In the Game design Program at VFS. -
Jr. Civil DesignerOmega And Associated Engineering Jun 2004 - Dec 2004
Kalvin Morrow Skills
Kalvin Morrow Education Details
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Vancouver Film School -
University Of The Fraser ValleyCivil & Architecture Design -
Chilliwack Senior SecondaryHigh School Diploma
Frequently Asked Questions about Kalvin Morrow
What company does Kalvin Morrow work for?
Kalvin Morrow works for Zynim Inc.
What is Kalvin Morrow's role at the current company?
Kalvin Morrow's current role is CEO / CCO xDisney, xHasbro, xNexon..
What is Kalvin Morrow's email address?
Kalvin Morrow's email address is fe****@****ail.com
What schools did Kalvin Morrow attend?
Kalvin Morrow attended Vancouver Film School, University Of The Fraser Valley, Chilliwack Senior Secondary.
What are some of Kalvin Morrow's interests?
Kalvin Morrow has interest in Cooking, Playing Games, Golfing, Making Flash Games, Playing Guitar.
What skills is Kalvin Morrow known for?
Kalvin Morrow has skills like Game Design, Game Development, Gameplay, Video Games, Level Design, Game Mechanics, Social Games, Xbox 360, Flash, Mmo, Computer Games, Actionscript.
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