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Kaori Koizumi Email & Phone Number

Senior UI Artist at Wonderstorm
Location: United States 21 work roles 1 school
3 phones found area 310 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

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Role
Senior UI Artist at Wonderstorm
Location
United States

Who is Kaori Koizumi? Overview

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Quick answer

Kaori Koizumi is listed as Senior UI Artist at Wonderstorm based in United States. AeroLeads shows phone signal with area code 310 and a matched LinkedIn profile for Kaori Koizumi.

Kaori Koizumi previously worked as Sr. UI Artist at Wonderstorm and Senior UI Artist at Big Fish Games. Kaori Koizumi holds Bachelor Of Arts (Ba), Illustration Dept. Entertainment Arts Track from Artcenter College Of Design.

Profile bio

About Kaori Koizumi

A dedicated and self motivated UI and 2D artist focused on game production. Has extensive skills and experience in concept art, UI, icon, and prop design.-10+ years solid experience with UI and 2D art -Implement finalized assets into Unity prefab, with awareness of anchoring to cater various device aspect ratios.-In- depth understanding of mobile game production-Meet project deadlines using Scrum method such as JIRA/AGILE ,Confluence and favro-Collaborate closely with team leads from Design, Art, Engineering and producers.Photoshop, Illustrator, Figma, UnityContact Info:kaoritakagiart@gmail.com

Listed skills include Digital Painting, Social Media, Art, Illustrator, and 22 others.

21 roles

Kaori Koizumi work experience

A career timeline built from the work history available for this profile.

Sr. Ui Artist

El Segundo, California, Us

- Collaborate closely with the lead UX, game designers, product owner and art director to brainstorm and develop UI menu elements that capture the essence of The Dragon Prince world. - Single-handedly designed and delivered UI mockups and managed asset libraries using Figma.- Designing feature-specific menus based on provided UX wireframes.- Developing graphic UI elements utilized throughout the game.

Oct 2022 - Aug 2024

Senior Ui Artist

Seattle, Washington, Us

Worked on UI for an unannounced mobile game project. -Designed UI screen throughout the game. -Worked with Technical Artist and implemented assets in Unity prefab with an awareness of different aspect ratio.- Guided Jr UI artist-Close communication with UX lead, UI/UX Director, Art Directors and producers on visual feedback and implementation updates.

Jul 2021 - Oct 2022

Ui Artist

Culver City, California, Us

-Created UX and UI for the new feature such as sync pvp, ISO-8 and Costumes feature. Provided works from exploration to the final mock under the Designer and the client’s supervision.-Optimized assets and implemented in Unity with close communication between engineers

Oct 2016 - Jul 2021

2D Artist / Ui

Century City, Ca, Us

-Creating Marvel character's unique ability, gear, and resource icons for Marvel Strike Force.-Creating Key art for in-game features-Communicate thoroughly with outsourcing company by giving feedback and suggestions to maintain the quality of work- Integrate art assets in Unity and verify they are correctly appearing

Apr 2017 - Mar 2020

2D Artist

Aftershock La (Acquired By Foxnext Games In 2017)
Jan 2017 - Apr 2017

2D Artist

Vancouver, British Columbia, Ca

.Communicated closely with supervisor to create icons that described playable character's unique ability in an unannounced project.

Oct 2016 - Dec 2016

2D Artist

San Francisco, Ca, Us

Worked on Katy Perry Pop backgrounds and character costume designs. Communicated closely with designers and the lead artist to create unique backgrounds and content with strict guidelines in mind.. Implemented a complete background to Unity and set up a scene to parallax..Mentored and supported the Jr artist in the team by providing tips and feedbacks.

Mar 2015 - Feb 2016

2D Illustrator

Independent Client

Painted illustration pieces for animated commercial. Designed Backgrounds, props, characters, and rigging treatments for each animated elements.

Sep 2014 - Sep 2014

Freelance Artist

Us

Painted storyboards for Dreamworks' unannounced IP.Designed logo and props on Oddbot's unannounced IP.

Aug 2014 - Sep 2014

Freelance Game Character Designer

Los Angeles, California, Us

Designed "This Means War!" pre-existing characters into chibi style. The process included rough sketch, refined sketches with revision, and final render.

Jun 2014 - Jun 2014

Illustrator

Us

Worked on visual development, character design, and graphic design for Nabi Tablets’ exclusive software: Blue Morpho, Wings, Mini Series, and unannounced IP.

Nov 2013 - May 2014

Junior Game Concept Artist

Shenzhen, Guangdong, Cn

Working closely with art director and producer to create important art assets for multiple iOS games. Designing UI pages and assets such as buttons, icons, logos, props background as well as marketing material such as banner designs.

Jul 2013 - Nov 2013

Mentorship Program

Eca

Participated in a 8 week program with Disney’s visual development artists. Worked on visual development for an independent mobile game concept.

Jul 2013 - Aug 2013

Freelance Children'S Book Illustrator

Freelance Illustration Client

Worked closely with a client to design a 30 page pitch book for Children's book based on their script. Designed characters, sketched layouts for each pages, colored final character, and painted one of the pages in a book.

Apr 2013 - Aug 2013

Student

Art Center College Of Design

BFA in Illustration/Entertainment Arts track

Sep 2008 - Apr 2013

Design Intern

Tofu Girls

Working closely with the director in the company to design game backgrounds, props, and characters

May 2012 - Aug 2012

Freelance Game Artist

Goodhustle Studios

Sketched and designed sea animals, background, and icons for children’s educational iphone game application

Jun 2012 - Jul 2012

Freelance Illustrator

Rancho Cucamonga, California, Us

Continuation of internship and sketches for their new upcoming brand

Oct 2011 - Oct 2011

Design Intern

Rancho Cucamonga, California, Us

Developing package design and idea pitch for the upcoming consumer product.

May 2011 - Aug 2011

Freelance Character Designer

Goodhustle Studio

Designing a character for an iphone game application.

Jan 2011 - Feb 2011

Freelance Designer

American Salon

-Worked closely with a client and developed a logo using Illustrator-Designed brochures, business cards, and website using Illustrator and Dreamweaver

Nov 2008 - Jan 2009
1 education record

Kaori Koizumi education

  • Artcenter College Of Design
    Artcenter College Of Design
    Illustration Dept. Entertainment Arts Track
FAQ

Frequently asked questions about Kaori Koizumi

Quick answers generated from the profile data available on this page.

What is Kaori Koizumi's role at their current company?

Kaori Koizumi is listed as Senior UI Artist at Wonderstorm.

What is Kaori Koizumi's phone number?

AeroLeads has found 3 phone signal(s) with area code 310 for Kaori Koizumi.

Where is Kaori Koizumi based?

Kaori Koizumi is based in United States.

What companies has Kaori Koizumi worked for?

Kaori Koizumi has worked for Wonderstorm, Big Fish Games, Scopely, Foxnext ((Acquired By Scopely In 2020), and Aftershock La (Acquired By Foxnext Games In 2017).

How can I contact Kaori Koizumi?

You can use AeroLeads to view verified contact signals for Kaori Koizumi, including work email, phone, and LinkedIn data when available.

What schools did Kaori Koizumi attend?

Kaori Koizumi holds Bachelor Of Arts (Ba), Illustration Dept. Entertainment Arts Track from Artcenter College Of Design.

What skills is Kaori Koizumi known for?

Kaori Koizumi is listed with skills including Digital Painting, Social Media, Art, Illustrator, Painter, Sketching, Dreamweaver, and Graphic Design.

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