Karon Weber Email and Phone Number
Karon Weber work email
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Karon Weber personal email
I lead innovation teams and design award-winning products, programs, and strategies. Focusing on nascent technology, I partner with users to learn new domains, create solutions to complex problems, and apply my deep understanding of storytelling to explain the technology and evangelize its potential. I am passionate about inventing, hacking, and building products and have led innovation programs at Microsoft, Pixar, Yahoo!, SGI/Alias Wavefront, and Xerox PARC. Recently, I founded March 4th Labs to help others realize their product vision and improve how people live, learn, work, and play.
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March 4Th Labs, L.L.C.Kirkland, Wa, Us
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FounderMarch 4Th Labs, L.L.C. Jun 2024 - PresentMarch 4th Labs assists entrepreneurs, inventors, and designers in building exceptional products by drawing on our years of experience guiding emerging technology through development. Partnering with future users to learn new domains and collect insights combined with our deep understanding of storytelling, we help others realize their vision of products that significantly impact how people live, learn, work, and play.
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InstructorGage Academy Of Art Apr 2024 - PresentSeattle, Washington, UsCourse: Storytelling for Everyone with Edie Everette and Karon Weber. We introduce the art of the narrative, fundamental story structures, and techniques for engaging audiences. In class exercises support plot, character, and location development, and then we concentrate on applying visual storytelling techniques to support the creation of the first draft. -
MicrosoftMicrosoft Oct 2007 - Apr 2023Redmond, Washington, Us -
Technical Advisor: Microsoft Education ExperiencesMicrosoft Oct 2021 - Mar 2023Redmond, Washington, UsCo-directed a pivotal research project to transform hybrid teaching, fostering innovation by collaborating across divisions and focusing on building a prototype and pilot. Also contributed to developing Microsoft's A.I. learning accelerators strategy. • Product Design: Drove product innovation for future educational and consumer experiences. Built strong relationships across Microsoft product groups, marketing, and business development to align strategic initiatives with the rapidly changing technical landscape.• Product Strategy: Accelerated the hardware and software product roadmap by co-directing "The Classroom of the Future Project." The result was a prototype solution and customer partnership to pilot improving hybrid teaching.• Program Management: Led the execution of an organization-wide Generative A.I. training initiative. The result was enhanced A.I. capabilities across the engineering, design, and PM teams and a successful product hackathon to apply the skills. -
Founder & Partner Director, Education WorkshopMicrosoft Sep 2016 - Sep 2021Redmond, Washington, UsI founded academic programs to democratize STEM education by collaborating with global entities, creating pioneering programs that reached millions of students, and influencing the educational standards development for AI K12 students. • Product Design: Democratized STEM education by founding and scaling the Microsoft Education Workshop. The result created 23 free, standards-aligned lesson plans and affordable STEM activity kits used by over 1 million monthly active educators and students in over 100 countries.• Program Development: Established two K-12 academic programs, Hacking STEM and FarmBeats for Students, collaborating with partners like UNESCO, NASA, B.B.C. Learning, and F.F.A. The result was successfully training thousands of educators worldwide and the adoption of curriculum by schools.• Innovation: Invented and developed Excel Data Streamer, a com add-in that now ships in every version of Excel to support the Education Workshop's programs. The result is a million monthly active users (MAU). • Advisory & Mentorship: Advanced A.I. education by joining the AI4K12 Advisory Board and mentoring students on product development at renowned universities. The result contributed to shaping A.I. guidelines for K12 students and fostering academic collaboration. -
Senior Director Design, Operating Systems GroupMicrosoft Oct 2014 - Feb 2016Redmond, Washington, UsSpearheaded IoT product innovations with an interdisciplinary team, yielding comprehensive product roadmaps and monetization strategies while also transitioning prototypes from incubation to product development. • Product Design: Pioneered IoT product explorations by leading interdisciplinary design, research, and engineering teams. The result was the development of product roadmaps, prototypes, and monetization strategies. • Product Management: Shepherded concepts through the product development gates, with engineering leadership ensuring user experiences aligned with technical architecture, customer, and business needs. The result was a portfolio of product concepts that graduated into shipping products. -
Senior Director Design, XboxMicrosoft Jan 2012 - Oct 2014Redmond, Washington, UsLeading a team of designers and developers, I pioneered next-generation Xbox One experiences, crafted the U.I. and human interface guidelines for developers, and oversaw the redesign of Xbox.com, and product launches. • Product Design: Contributed to the revolutionary experiences of the Xbox One U.I. by leading a design and development team. The result was winning an Emmy for outstanding achievement in technical development. • Brand Management: Enhanced Xbox's external brand by designing Xbox.com and orchestrating launch events. The result was heightened brand presence, customer love, and innovative experiences like the launch of billboards in Times Square. -
Principal Designer, Entertainment & Devices DivisionMicrosoft Oct 2007 - 2012Redmond, Washington, UsI established a product development team to innovate in entertainment, emphasizing content services and user experience, and spearheaded core applications designed for Windows Phone 7. • Product Design: Transformed Windows Phone 7 by designing essential features like the people hub, taking photos, and search experience and the NUI interaction model. The result was the launch of a new line of mobile phones. • Product Management: Established a team to prototype future entertainment services. The result was innovation in music, interactive television, and XBOX Live business. -
Principal Designer, Research And DevelopmentYahoo! 2005 - 2007Sunnyvale, Ca, UsI led a specialized team at Yahoo! to innovate in social media and search, collaborating extensively with the Developer’s Network and spearheading the creation and launch of the global platform Yahoo! Teachers.• Interaction Design: Championed user-centric design by collaborating with educators to create a social media lesson planning website. The result was innovative tools supporting web media collection and collaboration.• Community Building: Cultivated a developer community and hackathon program by partnering with the Yahoo! Developer Network. The result was prototyping examples, API integrations, and global hackathons to foster innovation. -
Lead Designer And Design Manager, Studio ToolsPixar Animation Studios 1998 - 2004Emeryville, California, UsLed the experience design of a proprietary software system used to control cameras, sets, character’s motion, and the look of each frame for 3D animated features. Collaborated with the company’s artistic and technical staff to design tools to realize the director’s creative vision. Developed software delivery strategies that balanced each film’s production requirements against the technical complexity and resources required to make the software. Under my leadership, the team delivered tools for the production of Toy Story 2, Monsters Inc., Finding Nemo, and The Incredibles, two of which won Academy Awards for Best Animated Feature. -
Alias Wavefront Manager, Interaction DesignSgi/Alias Wavefront 1997 - 1998I led a team that designed the user experience for new entertainment production tools. We studied the specialized workflows employed within the film, special effects, and game industries and developed a 3D-live action match mover tool and a digital video playback and capture utility.
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Lead Interaction Designer Silicon Studio: Dreamworks SkgSgi/Alias Wavefront 1995 - 1997I desgined a suite of production tools for a new digital animation facility. Studied traditional feature animation work practices and translated them into new digital workflows. We developed a 2D/3D layout tool, a storyboard application, and the user interface for an asset management system. The projects were delivered to the production team for the film, The Prince of Egypt.
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Member Of The Research StaffXerox Parc 1986 - 1995Palo Alto, California, UsDesigned and developed user interfaces for electronically-mediated environments that enabled real-time and asynchronous communications among collaborating communities. Invented tools that enabled: the authoring, indexing, annotation, retrieval, and editing of multimedia information. Explored work practices, built user models, and evaluated the effectiveness of designs across a suite of emerging communication technologies. -
Assistant Director, State News And Public Affairs UnitWha-Tv. Wisconsin Public Television 1984 - 1986Directed segments and managed the production of the award-winning PBS affiliate production, The Wisconsin Magazine, an hour-long, weekly documentary program. I also worked as the field and studio producer and the assistant director for Big Ten basketball, football, and hockey games.
Karon Weber Skills
Karon Weber Education Details
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University Of Wisconsin-MadisonTelevision And Film
Frequently Asked Questions about Karon Weber
What company does Karon Weber work for?
Karon Weber works for March 4th Labs, L.l.c.
What is Karon Weber's role at the current company?
Karon Weber's current role is User Experience Architect and Product Designer.
What is Karon Weber's email address?
Karon Weber's email address is ka****@****oft.com
What schools did Karon Weber attend?
Karon Weber attended University Of Wisconsin-Madison.
What skills is Karon Weber known for?
Karon Weber has skills like Interaction Design, User Interface Design, User Experience, User Centered Design, User Research, Information Architecture, User Interface, User Experience Design, Mobile Devices, Heuristic Evaluation, Usability Testing, Experience Design.
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