Karon Weber Email & Phone Number
@microsoft.com
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Who is Karon Weber? Overview
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Karon Weber is listed as User Experience Architect and Product Designer at March 4th Labs, L.L.C., based in Kirkland, Washington, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Karon Weber.
Karon Weber previously worked as Founder at March 4Th Labs, L.L.C. and Instructor at Gage Academy Of Art. Karon Weber holds Bachelor Of Arts - Ba, Communication Arts: Radio, Television And Film from University Of Wisconsin-Madison.
Email format at March 4th Labs, L.L.C.
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About Karon Weber
I lead innovation teams and design award-winning products, programs, and strategies. Focusing on nascent technology, I partner with users to learn new domains, create solutions to complex problems, and apply my deep understanding of storytelling to explain the technology and evangelize its potential. I am passionate about inventing, hacking, and building products and have led innovation programs at Microsoft, Pixar, Yahoo!, SGI/Alias Wavefront, and Xerox PARC. Recently, I founded March 4th Labs to help others realize their product vision and improve how people live, learn, work, and play.
Listed skills include Interaction Design, User Interface Design, User Experience, User Centered Design, and 10 others.
Karon Weber's current company
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Karon Weber work experience
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Founder
CurrentMarch 4th Labs assists entrepreneurs, inventors, and designers in building exceptional products by drawing on our years of experience guiding emerging technology through development. Partnering with future users to learn new domains and collect insights combined with our deep understanding of storytelling, we help others realize their vision of products.
Instructor
CurrentCourse: Storytelling for Everyone with Edie Everette and Karon Weber. We introduce the art of the narrative, fundamental story structures, and techniques for engaging audiences. In class exercises support plot, character, and location development, and then we concentrate on applying visual storytelling techniques to support the creation of the first draft.
Microsoft
Technical Advisor: Microsoft Education Experiences
- Co-directed a pivotal research project to transform hybrid teaching, fostering innovation by collaborating across divisions and focusing on building a prototype and pilot. Also contributed to developing Microsoft's.
- Product Design: Drove product innovation for future educational and consumer experiences. Built strong relationships across Microsoft product groups, marketing, and business development to align strategic initiatives.
- Product Strategy: Accelerated the hardware and software product roadmap by co-directing "The Classroom of the Future Project." The result was a prototype solution and customer partnership to pilot improving hybrid.
- Program Management: Led the execution of an organization-wide Generative A.I. training initiative. The result was enhanced A.I. capabilities across the engineering, design, and PM teams and a successful product.
Founder & Partner Director, Education Workshop
- I founded academic programs to democratize STEM education by collaborating with global entities, creating pioneering programs that reached millions of students, and influencing the educational standards development for.
- Product Design: Democratized STEM education by founding and scaling the Microsoft Education Workshop. The result created 23 free, standards-aligned lesson plans and affordable STEM activity kits used by over 1 million.
- Program Development: Established two K-12 academic programs, Hacking STEM and FarmBeats for Students, collaborating with partners like UNESCO, NASA, B.B.C. Learning, and F.F.A. The result was successfully training.
- Innovation: Invented and developed Excel Data Streamer, a com add-in that now ships in every version of Excel to support the Education Workshop's programs. The result is a million monthly active users (MAU).
- Advisory & Mentorship: Advanced A.I. education by joining the AI4K12 Advisory Board and mentoring students on product development at renowned universities. The result contributed to shaping A.I. guidelines for K12.
Senior Director Design, Operating Systems Group
- Spearheaded IoT product innovations with an interdisciplinary team, yielding comprehensive product roadmaps and monetization strategies while also transitioning prototypes from incubation to product development.
- Product Design: Pioneered IoT product explorations by leading interdisciplinary design, research, and engineering teams. The result was the development of product roadmaps, prototypes, and monetization strategies.
- Product Management: Shepherded concepts through the product development gates, with engineering leadership ensuring user experiences aligned with technical architecture, customer, and business needs. The result was a.
Senior Director Design, Xbox
- Leading a team of designers and developers, I pioneered next-generation Xbox One experiences, crafted the U.I. and human interface guidelines for developers, and oversaw the redesign of Xbox.com, and product launches.
- Product Design: Contributed to the revolutionary experiences of the Xbox One U.I. by leading a design and development team. The result was winning an Emmy for outstanding achievement in technical development.
- Brand Management: Enhanced Xbox's external brand by designing Xbox.com and orchestrating launch events. The result was heightened brand presence, customer love, and innovative experiences like the launch of billboards.
Principal Designer, Entertainment & Devices Division
- I established a product development team to innovate in entertainment, emphasizing content services and user experience, and spearheaded core applications designed for Windows Phone 7.
- Product Design: Transformed Windows Phone 7 by designing essential features like the people hub, taking photos, and search experience and the NUI interaction model. The result was the launch of a new line of mobile.
- Product Management: Established a team to prototype future entertainment services. The result was innovation in music, interactive television, and XBOX Live business.
Principal Designer, Research And Development
- I led a specialized team at Yahoo! to innovate in social media and search, collaborating extensively with the Developer’s Network and spearheading the creation and launch of the global platform Yahoo! Teachers.
- Interaction Design: Championed user-centric design by collaborating with educators to create a social media lesson planning website. The result was innovative tools supporting web media collection and collaboration.
- Community Building: Cultivated a developer community and hackathon program by partnering with the Yahoo! Developer Network. The result was prototyping examples, API integrations, and global hackathons to foster.
Lead Designer And Design Manager, Studio Tools
Led the experience design of a proprietary software system used to control cameras, sets, character’s motion, and the look of each frame for 3D animated features. Collaborated with the company’s artistic and technical staff to design tools to realize the director’s creative vision. Developed software delivery strategies that balanced each film’s production.
Alias Wavefront Manager, Interaction Design
I led a team that designed the user experience for new entertainment production tools. We studied the specialized workflows employed within the film, special effects, and game industries and developed a 3D-live action match mover tool and a digital video playback and capture utility.
Lead Interaction Designer Silicon Studio: Dreamworks Skg
I desgined a suite of production tools for a new digital animation facility. Studied traditional feature animation work practices and translated them into new digital workflows. We developed a 2D/3D layout tool, a storyboard application, and the user interface for an asset management system. The projects were delivered to the production team for the film.
Member Of The Research Staff
Designed and developed user interfaces for electronically-mediated environments that enabled real-time and asynchronous communications among collaborating communities. Invented tools that enabled: the authoring, indexing, annotation, retrieval, and editing of multimedia information. Explored work practices, built user models, and evaluated the.
Assistant Director, State News And Public Affairs Unit
Directed segments and managed the production of the award-winning PBS affiliate production, The Wisconsin Magazine, an hour-long, weekly documentary program. I also worked as the field and studio producer and the assistant director for Big Ten basketball, football, and hockey games.
Karon Weber education
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University Of Wisconsin-Madison
Frequently asked questions about Karon Weber
Quick answers generated from the profile data available on this page.
What company does Karon Weber work for?
Karon Weber works for March 4th Labs, L.L.C..
What is Karon Weber's role at March 4th Labs, L.L.C.?
Karon Weber is listed as User Experience Architect and Product Designer at March 4th Labs, L.L.C..
What is Karon Weber's email address?
AeroLeads has found 2 work email signals at @microsoft.com for Karon Weber at March 4th Labs, L.L.C..
Where is Karon Weber based?
Karon Weber is based in Kirkland, Washington, United States while working with March 4th Labs, L.L.C..
What companies has Karon Weber worked for?
Karon Weber has worked for March 4Th Labs, L.L.C., Gage Academy Of Art, Microsoft, Yahoo!, and Pixar Animation Studios.
How can I contact Karon Weber?
You can use AeroLeads to view verified contact signals for Karon Weber at March 4th Labs, L.L.C., including work email, phone, and LinkedIn data when available.
What schools did Karon Weber attend?
Karon Weber holds Bachelor Of Arts - Ba, Communication Arts: Radio, Television And Film from University Of Wisconsin-Madison.
What skills is Karon Weber known for?
Karon Weber is listed with skills including Interaction Design, User Interface Design, User Experience, User Centered Design, User Research, Information Architecture, User Interface, and User Experience Design.
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