Katia Ariadna Orozco Morales
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Katia Ariadna Orozco Morales Email & Phone Number

3D Environment Artist at Amber
Location: Guadalajara, Jalisco, Mexico 16 work roles 2 schools
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Current company
Role
3D Environment Artist
Location
Guadalajara, Jalisco, Mexico
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Katia Ariadna Orozco Morales is listed as 3D Environment Artist at Amber, a with 1113 employees, based in Guadalajara, Jalisco, Mexico. AeroLeads shows a matched LinkedIn profile for Katia Ariadna Orozco Morales.

Katia Ariadna Orozco Morales previously worked as University Teacher at Uniat and Freelance 3D Artist at Escena Cuatro. Katia Ariadna Orozco Morales holds Bachelor Of Arts, (Animation And Digital Art), Visualization And Entretaiment Technologies, 94.2 from Instituto Tecnológico Y De Estudios Superiores De Monterrey.

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Amber

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Profile bio

About Katia Ariadna Orozco Morales

I am a 3D artist with technical skills, focus principally in the creation of 3d models (assets, environments and characters hi and low poly), Implementation in Unity and Unreal, Set dres for videogames, short films, animated movies, publicity, arch Viz, AR, and VR apps.- Low-Poly Modeling (Maya)- High-Poly Modeling (Maya, Zbrush)- UV Mapping- Baking textures- Texturing (Photoshop, Substance)- Unity Implementation- Environment Set Dressing- Shaders Creation (nodal)- Basic scripting Mel and C#be.net/katiaorozcosketchfab.com/katiaorozco

Listed skills include Maya, Photoshop, Zbrush, 3D Modeling, and 21 others.

Current workplace

Katia Ariadna Orozco Morales's current company

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Amber
Amber
3D Environment Artist
Guadalajara, Jal., MX
Employees
1113
AeroLeads page
16 roles

Katia Ariadna Orozco Morales work experience

A career timeline built from the work history available for this profile.

3D Environment Artist

Guadalajara, Jal., Mx

University Teacher

Current

Guadalajara, Jalisco, México

teaching Texturing Techniques with Substance Designer and Painter

Sep 2024 - Present

Freelance 3D Artist

Current

Guadalajara, Jalisco, México

Jan 2019 - Present

Co-Founder And 3D Artist

Current
Fuimos Nosotros Interactive

Guadalajara, Jalisco, México

- I am in charge of all the art department.- My responsibilities are mostly create 3D models with optimized uvs and textures, implement them in the Engine, create the apps UI, set dress environments, animations, rigging, ArchViz modeling, material setup.I have been part for more than 25 projects, between videogames, animated movies, advergames, marketing campaigns, 2 Nissan Champions League events, AR and VR apps, ArchViz applications, etc.

Jul 2018 - Present

Technical 3D Artist

Guadalajara, Jalisco, Mexico

- Create 3D models, optimized uvs, and textures as the projects needs.- Implement assets ( models, textures, materials, animations ) in Unity.- Set dress the videogames environments.- Create animations inside of Unity.- Create UI wireframes in Unity.- Teach other artists how to integrate Unity with their work.

Jul 2021 - Oct 2022

3D Artist Associate

México

Helped to create the 3D Artists Intermediate level Unity Certification for the upcoming certifications.

Jul 2021 - Oct 2021

3D Artist

México

Create 3D Characters, Assets, Environments, as optimized models, uvs and textures.In Unity implement assets, create prefabs, add materials, create materials, ad colliders and set dress full Environments for the BitUp Game.https://www.facebook.com/BitUpGame/Created 3D Environment Assets, weapons and collectables for Drake Hollow game (Steam and Xbox)https://store.steampowered.com/app/739650/Drake_Hollow/Modeling and texturing 3D low poly models for VR appsCreate more than 150 3D Low Poly assets for Google's Poly 3D library https://www.behance.net/gallery/61188617/Poly-for-Google

Jul 2017 - Oct 2021

Freelance Artist

Tga

Argentina

I worked as an Artist, modeling, texturing and implementing assets. Also animate, create images, set dress, etc. for mobile games like Polo Game, 47 Street Game, Miner Life, Telefónica game, Lady Fierros.

Nov 2017 - Jun 2019

Freelance 3D Artist

Guadalajara Y Alrededores, México

Model, Creation of textures, Rigging, Correction and optimization of 3D models for IOS app Photowhack

Mar 2016 - Jun 2019

Course Instructor

Puerto Vallarta, Chapala, Tepic, Colima

I teach courses for creating video games for Kaxan Campus: "3D Modeling for Videogames" in Autodesk Maya."Creating 3D Environments" in Unity."Videogame Project Managment"."Video Game Balance".I teach these courses in different universities in Mexico.MIND Zapopan, Nov - Dic 2016UT Xalisco ( Universidad Tecnológica de Xalisco) in Tepic, Nayarit, June - July 2016.CUC (Centro Universitario de la Costa) in Puerto Vallarta, Jalisco, March - April 2016 and Jun 2014.UCOL (Universidad de Colima) in Colima, Colima, Jan 2016.UNG (Universidad Nueva Galicia) in Tepic, Nayarit, Nov 2015.ITS (Instituto Tecnológico Superior de Chapala) in Chapala, Jalisco, Nov 2014.

Jun 2014 - Dec 2016

Technical Artist / 3D Generalist

Guadalajara, México

Modeling of inorganic and organic assets.Uvs and texturizing assets.Lighting implementation in Maya / Arnold Render configuration for animated pruductionsArnold Shader´s creation Layout work, basic rig, basic cloth, and basic particles for animated productions.In the teaser of "La Hora Mágica" my responsabilities were modeling and texturizing some of the assets.I dressed the stage for the animation and I built the scene's environments.I was one of those responsible for the render settings, also for implementing the characters with their corresponding animations for each teaser's scene.

Aug 2012 - Apr 2015

3D Artist

Guadalajara Y Alrededores, México

Modeling and texturizing 3D assets for videogames.3D level implementation in Unreal Engine3D implementation and research in Unity Engine3D Environment modeling an uv making for "Thingdom" (movie in production)3D non-human character correction and modeling for "Thingdom" movie

Jun 2012 - Apr 2015

Facial And Body Mocap In Real Time Research

Guadalajara, México

I was responsible for making the research of facial MOCAP in real time in 3D Unity Engine with Dynamixyz hardware and software. I was working with facial Mocap and body Mocap (Xsens) to made it worked together.I had to assemble the Unity scenes and implement the researche conducted for the creation of 3D animated capsuls in real time.

Jun 2013 - Oct 2013

3D Modeler

Guadalajara Y Alrededores, México

Modeling and texturing assets for videogames

Oct 2014 - Nov 2014

3D Artist

Guadalajara Y Alrededores, México

Modeling, Texturing and optimization of some videogame's assets

Jul 2010 - Dec 2010
Team & coworkers

Colleagues at Amber

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2 education records

Katia Ariadna Orozco Morales education

Esl, English As A Second Language

Ilsc Toronto

2 months of ESL int Toronto, Canada

FAQ

Frequently asked questions about Katia Ariadna Orozco Morales

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What company does Katia Ariadna Orozco Morales work for?

Katia Ariadna Orozco Morales works for Amber.

What is Katia Ariadna Orozco Morales's role at Amber?

Katia Ariadna Orozco Morales is listed as 3D Environment Artist at Amber.

Where is Katia Ariadna Orozco Morales based?

Katia Ariadna Orozco Morales is based in Guadalajara, Jalisco, Mexico while working with Amber.

What companies has Katia Ariadna Orozco Morales worked for?

Katia Ariadna Orozco Morales has worked for Amber, Uniat, Escena Cuatro, Fuimos Nosotros Interactive, and Create For Life Studio.

Who are Katia Ariadna Orozco Morales's colleagues at Amber?

Katia Ariadna Orozco Morales's colleagues at Amber include Justin Vlad Tarcău, Patricia Pârvu, Carlos López, Ej Aldecoa, and Robu Iustin.

How can I contact Katia Ariadna Orozco Morales?

You can use AeroLeads to view verified contact signals for Katia Ariadna Orozco Morales at Amber, including work email, phone, and LinkedIn data when available.

What schools did Katia Ariadna Orozco Morales attend?

Katia Ariadna Orozco Morales holds Bachelor Of Arts, (Animation And Digital Art), Visualization And Entretaiment Technologies, 94.2 from Instituto Tecnológico Y De Estudios Superiores De Monterrey.

What skills is Katia Ariadna Orozco Morales known for?

Katia Ariadna Orozco Morales is listed with skills including Maya, Photoshop, Zbrush, 3D Modeling, Texturing, After Effects, Flash, and Teamwork.

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