Kat Reilly Email & Phone Number
@seesaw.me
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Who is Kat Reilly? Overview
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Kat Reilly is listed as Head of Design at Playlab AI, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at seesaw.me and a matched LinkedIn profile for Kat Reilly.
Kat Reilly previously worked as Design Advisor at Kinsome and Principal Product Designer at Seesaw Learning. Kat Reilly holds Master Of Fine Arts (Mfa), Design & Technology from Parsons The New School For Design.
Email format at Playlab AI
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AeroLeads found 1 current-domain work email signal for Kat Reilly. Compare company email patterns before reaching out.
About Kat Reilly
I'm a product design leader & award-winning visual artist with 13+ years experience crafting innovative, engaging experiences for kids, families, and educators. My colorful artwork, made entirely of upcycled paper, has been displayed in galleries across the U.S.Here's a fun conversation starter: ask me how I found my way into product design. (Hint: it all begins with the Muppets!)
Listed skills include User Experience, Interaction Design, Information Architecture, Final Cut Pro, and 21 others.
Kat Reilly's current company
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Kat Reilly work experience
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Head Of Design
Current
Design Advisor
Current
Principal Product Designer
As virtual connections between educators and students were becoming more crucial, Seesaw lacked a robust communication platform that matched the increasing needs of its users. With the additional need to implement a new, more efficient tech stack, there was also an opportunity to entirely rethink communication for Seesaw’s 10M+ monthly users.With my prior experience in kid-centric communication, I was brought in to design a brand new messaging system that met crucial user pain points while also navigating the trials of experimenting with a new tech stack. Over 2 years, I led a user-centric design process for the initiative, iterating through continual user feedback. I also paired with my engineering team to bring Seesaw's cross-platform design system onto the new tech stack. Since Messages launched in 2022, districts now choose Seesaw for its seamless suite of communication tools. Increased usage shows messaging's continued importance to Seesaw’s growth and its mission to support its 10M+ monthly.Working on Messages challenged me to transform limitations into human-centered opportunities. With passion and purpose, I learned that engaging with our users at every step of the design process can lead to more impactful–and more human–solutions.
Product Designer
At Meta, I led design for the company’s first communication app for kids, an incredible opportunity to help younger users connect in a fun and safe way.As the team’s expert in UX for kids, my mission was collaborating with child development specialists to build an engaging onboarding flow and activities that encouraged social-emotional learning and good digital citizenship.I tested concepts continually with real kids using prototypes that utilized motion and game mechanics. Working with artists, I designed a platform for delightful multiplayer games teaching communication skills.The app is now used by over 7 million kids in 195 countries. This strengthened my ability to leverage testing and prototyping to connect authentically with young users through educational experiences.
Lead Product Designer, Disney Interactive Labs
In 2014, Disney lacked a streaming platform while Netflix dominated. My small “labs” team was tasked with a proof of concept for Disney's very first streaming service.With minimal intial specs, my first mission was to understand & communicate stakeholder and consumer expectations.Over the first 6 months, I held requirements-gathering workshops & created service blueprints that synthesized stakeholder expectations with consumer insights. During an ambitious “build it” phase, I spearheaded our UI & motion design system and architected the app’s robust login & signup systems. DisneyLife launched successfully in the UK, Ireland, and the Philippines. It served as the precursor to Disney+, now the world’s most successful dedicated streaming platform with over 146 million subscribers.This once-in-a-lifetime experience strengthened my ability to synthesize user insights & stakeholder requirements into a unified vision and also deliver a product that exceeded customer expectations.
Ux Designer, Disney.Com
Crafted information architectures, wireframes, and prototypes to ensure cohesive experience for the reimagining of Disney.com. Favorite projects include redesigns of DisneyJunior.com and DisneyPrincess.com.
Product Manager
Intern, Content & Game Development Lab
Led narrative design for unpublished, story-driven mobile game. Collaborated with artists to visualize game environments and characters. Partnered with Unity engineer to design gameplay prototypes.
Cinematographer And Editor
Videographer and editor for transmedia book and documentary focused on elite fashion designers and Parsons alumni including Donna Karen, Isaac Mizrahi, and Prabal Gurung. Camera operator for location shoots and interviews. Non-linear editor for full-length and short documentaries to be featured in the book and at events.
Intern, Online Content Development
Developed and pitched concepts for original online video content. Crafted storyboard and screenplays to present to producers and media makers at Disney.com.
Original Content Editor & Producer
Pitched and produced original online video content for Disney.com. Collaborated with Disney producers and creative directors to refine projects.
Producer & Camera Operator
Produced and directed broadcasts of Fairfield University sport events. Coordinated all interviews used in pre-game and half-time segments. Operated courtside camera for broadcasts.
Documentary Filmmaker
Cinematographer for documentary focused on the role of service and social justice in Jesuit education. Filmed and participated in service projects throughout the Philippines. Recorded students' participation in World Youth Day 2008.
Media Instructor
Taught courses in television production aimed at teenagers. Mentored students during planning, filming, and editing individual segments for their original show concepts.
Kat Reilly education
Master Of Fine Arts (Mfa), Design & Technology
Dual Bachelor Of Arts (B.A.), Film, Studio Art
Fine Arts, Art History, Cinema Studies, Studio Art, Art History, Film
Frequently asked questions about Kat Reilly
Quick answers generated from the profile data available on this page.
What company does Kat Reilly work for?
Kat Reilly works for Playlab AI.
What is Kat Reilly's role at Playlab AI?
Kat Reilly is listed as Head of Design at Playlab AI.
What is Kat Reilly's email address?
AeroLeads has found 1 work email signal at @seesaw.me for Kat Reilly at Playlab AI.
Where is Kat Reilly based?
Kat Reilly is based in San Francisco Bay Area, United States while working with Playlab AI.
What companies has Kat Reilly worked for?
Kat Reilly has worked for Playlab Ai, Kinsome, Seesaw Learning, Meta, and The Walt Disney Company.
How can I contact Kat Reilly?
You can use AeroLeads to view verified contact signals for Kat Reilly at Playlab AI, including work email, phone, and LinkedIn data when available.
What schools did Kat Reilly attend?
Kat Reilly holds Master Of Fine Arts (Mfa), Design & Technology from Parsons The New School For Design.
What skills is Kat Reilly known for?
Kat Reilly is listed with skills including User Experience, Interaction Design, Information Architecture, Final Cut Pro, New Media, Editing, Video, and Game Design.
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