Senior Product Manager
Redwood City, Ca, Us
Led GTM for the Need for Speed, Def Jam, SSX businesses, generating more than $500M, $200M, $150M in revenue respectively. Worked side-by-side with studio, marcom, and sales to grow these businesses to new heights. GTM included audience and product insights, competitive comparisons, feature prioritization, pricing, naming, positioning, communications, community and influencers, creative platform, endemic and celebrity partnerships, branded content, sponsorships, events, in-store merchandising, product/services bundles, advertising, and co-marketing with console manufacturers.Need for Speed Most Wanted (NFSMW) is the highest-rated and best-selling product in the series, selling more than 16 million copies and winning several "Best Racing/Drive Game Awards". NFSMW was an Xbox 360 day-one launch title featuring 30+ licensed cars, open-world racing, police chases, car customization, multiplayer races, and a live-action/virtual production story.Def Jam Fight for NY (Def Jam NY) is the best-selling Def Jam product in the series and won several "Best Fighting Game Awards". Def Jam NY is a cult classic, loved for its unique concept that combined hip hop culture and figures with fight game mechanics to bring to life a truly original and engaging experience. Def Jam NY featured the likeness, voice, and music from 25 hip hop artists (Snoop Dogg, Method Man, Redman, Ludacris, Busta Rhymes).SSX 3 is the highest rated SSX product in the series. It generated $150M in revenue in and won dozens of awards, including “Best Sports Game of 2003” and “Game of the Year”, due to its pick-up-and-play controls, innovative game design, open-world, and charming characters.