7 years of industry experience with a mix of development, publishing, and platform, specializing in production, release management, and storefronts across AAA and indie titles. Leading industry discussions on better working conditions for game developers and creating better and safer working environments for trans people, women, and BIPOC. Unfortunately a nu metal fan. Also working on an indie game and co-founded a currently unfunded studio to go with it.No GenAi in games or anything else! We deserve better.
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ProducerAtariSan Francisco, Ca, Us -
Co-Founder, ProducerDemon Jam Games Sep 2023 - PresentNew Braunfels, Tx, UsCEO and Producer of a queer remote studio, currently unfunded. - Co-Founded an indie game studio and oversee all sections of production on our first game, set to release in 2026- Owning all business and executive decisions and actions, including development and funding- Creating studio wide roadmaps and retrospectives -
Producer, Game PlatformsMidwest Games May 2024 - Dec 2024Green Bay, Wisconsin, Us- Lead release management for a publishing team that launched up to 3 games per month on all major PC and console platforms- Validated partner readiness and go to market plan by ensuring all assets were collected, pricing was approved, and all back-end set up was ready for players- Lead store page creation and optimization for Steam, GOG, Xbox, Playstation, and Nintendo- Coordinated with developers, QA, marketing, production, and operations to plan, communicate, and facilitate all builds and release needs across our portfolio- Facilitated game announcements to millions of players globally in key industry events, including the Xbox Games Showcase- Worked with internal studio members and signed developers to support knowledge of development and marketing production -
Producer, ToolsVisual Concepts May 2022 - Aug 2023Novato, California, UsWWE2K22, WWE2K23- Developed multiple year roadmaps for internal tool creation and execution - Redesigned and owned the process for all Dev Kits in studio- Produced the Dev-Ops team as the interim producer- Managed the work for all internal tools, engines, etc. -
Release ManagerHangar 13 Oct 2021 - May 2022Brighton, GbCancelled games- Released internal builds- Crafted release schedules and documentation - Worked directly with engineers and QA to establish quality builds -
Minecraft Release ManagerMicrosoft May 2021 - Oct 2021Redmond, Washington, Us- Released weekly beta releases to millions of players - Conducted weekly internal playtests and working directly with QA to gather feedback on unreleased content - Collaborated with multiple teams to ensure major releases are released smoothly - Released on all major game platforms: including Xbox, PlayStation, Nintendo, Amazon, Android, iOS, and Steam. -
Production CoordinatorUx Is Fine! Mar 2021 - Apr 2021Austin, Texas, Us- Short term contract with the goal of creating a project management and time keeping system - Worked with founders and artists to create and manage hours for projects- Created and managed both an Asana and Jira ecosystem -
Epic Games Store Release ManagerEpic Games Dec 2019 - Dec 2020Cary, Nc, Us- Launched over 200 titles, including 2 free games a week- Spearheaded launches for over 10 titles, including Hitman, Fuser, and Where the Water Tastes Like Wine- Assisted partners through certifications and ratings, including ESRB and Korea, as well as multi-country compatibility - Supported and onboarded both internal and third party partners to the Epic Games Store, from post-contract signing to launch- Validated partner readiness by ensuring all assets were collected, pricing was approved, and all back-end set up was ready for players- Enabled build and asset delivery for partners while managing general data - Facilitated operational execution of content updates for web and launcher -
Quality SpecialistEpic Games Nov 2018 - Dec 2019Cary, Nc, Us- Collaborated with multiple off-shore support vendors to review agent work, ticket trends, and refine our best practices- Co-Created a quality program for 4000+ global agents across 4 separate support vendors- Headed all quality meetings with vendors where we developed our grading systems, highlighted issues, and redesigned policies - Held in-depth quality calibrations focused on time management, service-level agreements, and adherence to studio policy with global alignment across multiple support vendors -
Player Support Line ManagerEpic Games Dec 2017 - Nov 2018Cary, Nc, Us- Directed training, scheduling, and work for 15+ agents- Managed the entirety of player reports for Fortnite in 2017 - early 2018, including developing a tiered ban system for behavior and manually actioning accounts. - Responsible for policy creation and workflow guides- Subject Matter Expert for internal tools and account management -
PhotographerAntler Productions Jan 2015 - Feb 2020● Photographer for special events and cosplayers● Published in Women Vs Cosplay Calendar 2017● Work with musicians taking photos during band tours
Kay Bell Education Details
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Radford UniversityProduction Technology -
Interlochen Center For The ArtsComparative Arts
Frequently Asked Questions about Kay Bell
What company does Kay Bell work for?
Kay Bell works for Atari
What is Kay Bell's role at the current company?
Kay Bell's current role is Producer.
What schools did Kay Bell attend?
Kay Bell attended Radford University, Interlochen Center For The Arts.
Who are Kay Bell's colleagues?
Kay Bell's colleagues are Jayden Bui, Felicia R., Eaton Dapusi, Malika Fares, Alisa Atash, Vansh Bisht, Ampush Vermaa.
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