Kc Warren

Kc Warren Email and Phone Number

Senior 3D Environment Artist @ Stemuli
Lethbridge, AB, CA
Kc Warren's Location
Lethbridge, Alberta, Canada, Canada
About Kc Warren

Experienced in defining and documenting art direction & asset workflows as lead 3D artist in multiple roles.10+ years of experience in the 3D Art field, with 4+ years of experience focused on game development.Graduated with High Honours from the Game Art & Animation Program at Seneca College.

Kc Warren's Current Company Details
Stemuli

Stemuli

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Senior 3D Environment Artist
Lethbridge, AB, CA
Kc Warren Work Experience Details
  • Stemuli
    Senior 3D Environment Artist
    Stemuli
    Lethbridge, Ab, Ca
  • Stemuli
    Senior 3D Environment Artist
    Stemuli Sep 2024 - Present
    United States
  • Surgent Studios
    3D Environment Artist
    Surgent Studios Apr 2023 - Jul 2024
    London, England, United Kingdom
    ▪ Set dressed various environments for the game, including two major boss stages and several points of interest from initial blockout to final detailing.▪ Revised and updated existing 3D models, while also creating new models based on provided concept art to ensure artistic coherence and alignment with narrative direction.▪ Collaborated with QA and level design teams to refine multi-level biomes, ensuring seamless visual integration amidst changes in level streaming.▪ Played a pivotal role during the finalization phase of the game, conducting visual bug testing, adjusting player collision for level design, and proactively identifying overlooked issues for the production team, contributing to numerous late-stage fixes.
  • Shifty Eye Studios
    Lead 3D Artist
    Shifty Eye Studios May 2021 - Mar 2023
    Calgary, Alberta, Canada
    ▪ Implemented baked and realtime lighting systems within the Unity game engine for a presently unnannounced project. Managed material shader networks to integrate effects like vertex painting and foliage, significantly enhancing visual quality.▪ Directed the art department in producing game assets for cohesive, visually compelling environments. Utilized reference images, hands-on guidance, and supplementary art direction documents as needed to ensure believability and aesthetic cohesion.▪ Collaborated closely with the level design team to synchronize gameplay and artistic elements seamlessly in level planning and execution.▪ Conducted weekly meetings with the animation department to update the project manager and level design lead on art team progress, ensuring alignment across departments on the game’s visual development.▪ Facilitated effective communication across departments through tri-weekly lead meetings and sprint planning sessions, fostering a collaborative approach to project management and issue resolution.
  • Studio Y Creations
    3D Modelling Team Lead
    Studio Y Creations Jan 2015 - Apr 2021
    Calgary, Canada Area
    ▪ Transformed concept art into high-resolution digital sculpts for Studio Y’s asset creation pipeline.▪ Established and led the 3D modeling department, defining its pivotal role within the company.▪ Managed team members, providing training to ensure assets met stylistic and technical standards.▪ Contributed low-poly assets with baked normal maps and hand-painted texture maps for ‘Vivarra,’ an augmented reality subsidiary of Studio Y.▪ Led the development of a virtual reality environment using Unreal Engine to showcase company services at the 2016 AAPD Tradeshow in San Antonio, TX.
  • 3Dinternet
    3D Artist
    3Dinternet Jan 2014 - Dec 2014
    Calgary, Canada Area
    ▪ Modeled, textured, and animated storyboarded scenarios for integration into learning management systems.▪ Collaborated with programmers and artists to streamline the 3D workflow, enhance visual quality, and support coding efforts.▪ Engaged directly with clients to gather feedback and enhance projects to meet their specific needs, incorporating additional features as required.▪ Developed proficiency with the Unity Engine, overseeing project management, asset and scene setup, and shader development.
  • Clipwire Games
    Lead 3D Artist
    Clipwire Games Mar 2013 - Aug 2013
    Toronto
    ▪ Designed, modeled, textured, rigged, and animated characters and multi-level buildings for the online game ‘Critter Conquest,’ published in 2014.▪ Utilized 3D Studio Max, ZBrush, and Mental Ray for rendering and lighting, ensuring optimal presentation of characters and assets in both game environments and promotional materials. ▪ Developed weekly production schedules for fellow 3D artists based on their strengths, providing training and support as needed.▪ Implemented a render farm using 3D Studio Max Backburner and automated rotational and layer-based rendering via MAXScript, significantly enhancing in-studio rendering efficiency.
  • Seneca College Of Applied Arts And Technology
    Instructor
    Seneca College Of Applied Arts And Technology Jan 2013 - Apr 2013
    ▪ Instructed a ‘portfolio and 3D support’ class for students in Seneca College’s Animation diploma and Game Art & Animation graduate programs.▪ Mentored students on industry standards and guided them through every aspect of the 3D modeling pipeline for projects and assignments.
  • ‘Wastes’ Game Mod Project
    World Builder / 3D Modeler
    ‘Wastes’ Game Mod Project Jun 2012 - Sep 2012
    Toronto, Canada Area
    ▪ Modeled, textured and rigged two major sectional assets (ceiling, workbench).▪ Implemented models into a custom level in UDK, managed lighting and shader networks toaccurately represent the art direction of the project, and produced a cinematicsequence via UDK Matinee editor.▪ Worked closely with the Producer, Art Director, and 3D Modellers in a team of 5 from planningand conceptualization to modelling and implementation.
  • Association Of Part-Time Undergraduate Students (Apus) At U Of T
    Graphic Designer, Web Developer, Information Commons
    Association Of Part-Time Undergraduate Students (Apus) At U Of T Oct 2008 - Dec 2011
    Toronto, Ontario
    ▪ Entrusted with the formulation and production of ‘The Voice’ – the APUS seasonal newsletter – with regards to implementation of design to maximize visibility, actively working with staff during the organizational process, as well as communicating efficiently with printers during finalization.▪ Designed advertisements and posters for academic and social events spanning post-secondary campuses throughout the Greater Toronto Area. Promoted events such as Free Education Week produced a turnout of hundreds of students and community members alike.▪ Developed extensive knowledge of online and offline databases. Able to create and manage DB2 and MySQL databases with great proficiency.▪ Spearheaded the creation of the official APUS website, focusing on offering an efficient, accessible framework for students of all levels of ability, and enabling content to be edited online securely by staff with no prior HTML knowledge. User feedback was extremely positive following the launch of the website. Site user-friendliness and search efficiency were rated highly by students and staff.▪ Tasked with speaking to the student body spanning the St. George, Mississauga, and Scarborough campuses of the University of Toronto, providing information on resources, upcoming events, and responding to queries.▪ Additional responsibilities include filing and data-entry, liaising between students and management, event promotion and setup, web scripting, as well as technical assistance with computers and printing equipment.▪ Described by employer as a highly efficient individual whose talents have contributed significantly to the growth of the organization.
  • Victoria University Students’ Administrative Council
    Vusac Lead Graphic Designer
    Victoria University Students’ Administrative Council Sep 2006 - Apr 2008
    Toronto, Ontario
    ▪ Implemented an advertisement campaign for a multi-university party in the heart of Toronto’s entertainment district, resulting in an increase of student attendance by over 50% relative to the previous 5 years.▪ Launched design advertisements for The Liberty Grand Entertainment Complex - Toronto’s number one luxurious banquet hall.▪ Requested to implement a brand new marketing design for a Toronto-wide event at CiRCA, Toronto’s biggest and most successful entertainment complex, due to past success withpromotions.▪ Promotional work tripled the usual club turnout from 1000 to 3000 for a major University collaboration, with an increase in turnout being 10 times the attendance of the same event in the past 2 years.▪ Profile was featured on the Victoria College Students’ Administrative Council website, for design accomplishments and successfully elevating the long-term strategic needs of VUSAC.

Kc Warren Skills

Vicon Iq Substance Painter Powerpoint Illustrator Html 5 Unreal Engine Photoshop Unreal Engine 3 3d Scanning 3d Printing Google Apps Adobe Photoshop Google Docs Autodesk Maya High Poly Modeling Autodesk 3ds Max Sqlite Microsoft Excel Illustration 3d Modeling Uv Mapping Low Poly Modeling Javascript Actionscript Texturing 3d Studio Max Css Unity Unity3d Solidworks Xnormal Geomagic Zbrush Maya

Kc Warren Education Details

Frequently Asked Questions about Kc Warren

What company does Kc Warren work for?

Kc Warren works for Stemuli

What is Kc Warren's role at the current company?

Kc Warren's current role is Senior 3D Environment Artist.

What schools did Kc Warren attend?

Kc Warren attended Seneca College Of Applied Arts And Technology, Université De Sherbrooke, University Of Toronto, William Lyon Mackenzie Collegiate Institute.

What skills is Kc Warren known for?

Kc Warren has skills like Vicon Iq, Substance Painter, Powerpoint, Illustrator, Html 5, Unreal Engine, Photoshop, Unreal Engine 3, 3d Scanning, 3d Printing, Google Apps, Adobe Photoshop.

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