Please note: Game AI is a very different field from machine learning, and Kevin has little to no experience with the latter.Kevin Dill is a veteran of the game and military simulation industries with over 20 years’ experience, and has worked on AI for everything from games (including several major hits, such as Red Dead Redemption, Iron Man, and Zoo Tycoon 2), to military training, to interactive drama. After a 10 year stint in an R&D group at Lockheed Martin Rotary and Mission Systems, where he was a member of the Senior Technical Staff and the Chief Architect of the Game AI Architecture, he returned to the games industry 3 years ago to work at Kythera AI, a company that provides AI solutions for numerous clients across the industry. His latest assignment there has been as Lead AI Engineer for a team that is working on a new toolset for generative cinema and ambient AI.Kevin is a well-known expert in the field who has made contributions on numerous topics, such as modular AI, utility-based AI, spatial reasoning, character AI, and strategic and tactical AI. He was the technical editor for Introduction to Game AI and Behavioral Mathematics for Game AI, and a section editor for AI Game Programming Wisdom 4 and the Game AI Pro series. He is a prolific author and speaker, and has taught at several major universities (including Harvard).Specialties: * Game AI engineering and design - AI architecture - Believable characters - Strategy & tactics - Spatial reasoning* Technical leadership* Innovation, creativity, technical problem-solving* Late-stage R&D
Listed skills include Game Development, Artificial Intelligence, Game Programming, Video Games, and 16 others.