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Kevin Dill Email & Phone Number

World Class Expert on Game AI
Location: Truckee, California, United States 18 work roles 4 schools
1 work email found @husky.neu.edu LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

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Role
World Class Expert on Game AI
Location
Truckee, California, United States

Who is Kevin Dill? Overview

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Kevin Dill is listed as World Class Expert on Game AI based in Truckee, California, United States. AeroLeads shows a work email signal at husky.neu.edu and a matched LinkedIn profile for Kevin Dill.

Kevin Dill previously worked as Senior AI Engineer at Obsidian Entertainment and Part Time Faculty at Northeastern University. Kevin Dill holds Ms, Computer Science from Northwestern University.

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Profile bio

About Kevin Dill

Please note: Game AI is a very different field from machine learning, and Kevin has little to no experience with the latter.Kevin Dill is a veteran of the game and military simulation industries with over 20 years’ experience, and has worked on AI for everything from games (including several major hits, such as Red Dead Redemption, Iron Man, and Zoo Tycoon 2), to military training, to interactive drama. After a 10 year stint in an R&D group at Lockheed Martin Rotary and Mission Systems, where he was a member of the Senior Technical Staff and the Chief Architect of the Game AI Architecture, he returned to the games industry 3 years ago to work at Kythera AI, a company that provides AI solutions for numerous clients across the industry. His latest assignment there has been as Lead AI Engineer for a team that is working on a new toolset for generative cinema and ambient AI.Kevin is a well-known expert in the field who has made contributions on numerous topics, such as modular AI, utility-based AI, spatial reasoning, character AI, and strategic and tactical AI. He was the technical editor for Introduction to Game AI and Behavioral Mathematics for Game AI, and a section editor for AI Game Programming Wisdom 4 and the Game AI Pro series. He is a prolific author and speaker, and has taught at several major universities (including Harvard).Specialties: * Game AI engineering and design - AI architecture - Believable characters - Strategy & tactics - Spatial reasoning* Technical leadership* Innovation, creativity, technical problem-solving* Late-stage R&D

Listed skills include Game Development, Artificial Intelligence, Game Programming, Video Games, and 16 others.

18 roles

Kevin Dill work experience

A career timeline built from the work history available for this profile.

Senior Ai Engineer

Irvine, CA, US

I joined Obsidian late in the project. As a Senior AI Engineer, I was responsible for building AI systems and behaviors in support of our AI designers, helping the AI designers to get the most out of existing systems, and documenting those systems for those who come after me. Given the stage of the project, this was generally done in the context of.

May 2023 - Apr 2024

Part Time Faculty

Boston, MA, US

I'm back at Northeastern University, teaching their undergrad and graduate-level Game AI classes. This is a fantastic program and a fantastic community - I couldn't be happier to be a part of it!My particular focus in this position has been bringing the Game AI class that I taught previously up to date with modern practical developments in the industry.

Dec 2019 - Jun 2023

Lead Ai Engineer

Edinburgh, Scotland, GB

Led a mixed team of engineers and designers, building a new set of tools for games that include more dynamic, believable characters, generative narrative, and generative cinematography.Also led the tools team, which worked on Kythera's Behavior Tree tool.

Aug 2022 - Apr 2023

Senior Solutions Engineer

Edinburgh, Scotland, GB

As a senior solutions engineer at Kythera AI (https://www.kythera.ai/) I worked on everything from AI design, to system architecture, to development on our toolset, to consulting and bespoke development for individual customers, to creating training content, to helping with sales.

Mar 2020 - Jul 2022

Section Editor

Boca Raton, FL, US

Responsible for finding authors, selecting content, setting deadlines and ensuring that they are met, editing content for both technical accuracy and readability, and helping authors to bring out the most important/innovative aspects of their work. Books I worked on:- Game AI Pro- Game AI Pro 2- Game AI Pro 3- Game AI Pro 4 (Online Edition)

Apr 2012 - Apr 2022

Senior Technical Staff

Lockheed Martin Advanced Simulation Center

Bring my expertise in games and game AI to immersive military training, particularly virtual and constructive characters for virtual, mixed, and augmented reality simulations. I worked at the Advanced Simlution Center, which is a group focused on late-stage R&D related to training & simulations.One of the great things about Lockheed was the wide variety of.

Nov 2009 - Mar 2020

Adjunct Professor

Boston, MA, US

Helped Northeastern to develop their world-class program on game design. The faculty were vibrant, intelligent, and grounded. The students were extremely bright and capable. It was a true joy to be a part of this community!My role as an Adjunct Professor was both to teach two of the game programming classes, and to serve as an industry adviser, working.

Sep 2012 - Dec 2013

Section/Technical Editor

US

Books I've worked on: - AI Game Programming Wisdom 4 - Behavior Mathematics by Dave Mark - Intro to Game AI by Neil Kirby

Mar 2007 - May 2010

Lecturer

Boston University

Design and teach classes on game programming and AI for games. These were hybrid classes - most of the content was created in advance and provided online, but we also had four in-person classes per semester. This created interesting challenges in lesson planning, making sure that all the content that students needed was available to them online.

Jun 2008 - Dec 2009

Senior Ai Programmer

Rockstar New England

Creating the next generation of ambient AI for Rockstar's open world games. The primary focus of my work was the ambient AI for Red Dead Redemption - that is, characters going about their daily lives, acting in a way that made them feel like real people, grounded in and aware of the world around them. I believe that Red Dead stands out for this even today.

Apr 2008 - Oct 2009

Extension School Instructor

Cambridge, Massachusetts, US

Design and teach classes on game programming and AI for games.

Jan 2008 - Dec 2008

Senior Ai Engineer

US

As part of a team of three people, developed the boss AI for the Iron Man game. Iron Man was based on the movie title, and had extremely tight deadlines. As such, we had to create all of the AI, including underlying architecture, for 8 bosses in 3 months. The architecture that we built was based on the next generation animal AI work that I had done at Blue.

Sep 2007 - Apr 2008

Industry Consultant

Boston, MA, US

* Developed several courses for a degree in game development.* Consulted on the overall design and content of the program.

Jan 2008 - Mar 2008

Instructor

North Andover, MA, US

Developed and taught a class on Game Programming in C++

Sep 2007 - Dec 2007

Senior Ai Engineer

US

Extensive AI and optimization work in an existing framework while developing two expansion packs for Zoo Tycoon 2. After the last Zoo Tycoon 2 expansion shipped, worked on the next generation animal AI team, developing a new AI architecture and designer toolset that was eventually used in World of Zoo. This was the first modular AI!

Feb 2005 - Aug 2007

Ai Programmer

Sugar Land, Texas, US

Developed all of the AI for two simultaneously released RTS games: Kohan 2: Kings of War and Axis & Allies

Apr 2003 - Dec 2004

Software Engineer

US

Built the Military AI for the turn-based portion of Master of Orion III, as well as doing significant design work on the space combat. My first article as a professional developer (which was published in AI Game Programming Wisdom 2) described a novel solution to spatial reasoning that I developed for strategic decision-making in Master Of Orion III.

Jan 2001 - Dec 2002

Sergeant

Arlington, Virginia, US

* Served as a SAW gunner in a light infantry platoon, and in battalion and division headquarters* Graduated on the Commandant's list from the Primary Leadership Development Course

Mar 1993 - Jul 1997
4 education records

Kevin Dill education

Ms, Computer Science

Northwestern University

Computer Science

University Of Pittsburgh

Ba, Computer Science

Carleton College

Computer Science

University Of Pittsburgh
FAQ

Frequently asked questions about Kevin Dill

Quick answers generated from the profile data available on this page.

What is Kevin Dill's role at their current company?

Kevin Dill is listed as World Class Expert on Game AI.

What is Kevin Dill's email address?

AeroLeads has found 1 work email signal at @husky.neu.edu for Kevin Dill.

Where is Kevin Dill based?

Kevin Dill is based in Truckee, California, United States.

What companies has Kevin Dill worked for?

Kevin Dill has worked for Obsidian Entertainment, Northeastern University, Kythera Ai, Ak Peters / Crc Press, and Lockheed Martin Advanced Simulation Center.

How can I contact Kevin Dill?

You can use AeroLeads to view verified contact signals for Kevin Dill, including work email, phone, and LinkedIn data when available.

What schools did Kevin Dill attend?

Kevin Dill holds Ms, Computer Science from Northwestern University.

What skills is Kevin Dill known for?

Kevin Dill is listed with skills including Game Development, Artificial Intelligence, Game Programming, Video Games, Game Design, C++, Game Ai, and Gameplay.

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