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Keenan Patterson Email & Phone Number

Senior Gameplay Programmer at Double Fine Productions
Location: San Francisco Bay Area, United States 11 work roles 1 school
1 work email found @mi.rr.com 4 phones found area 313 and 415 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email d****@mi.rr.com
Direct phone (313) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Gameplay Programmer
Location
San Francisco Bay Area, United States

Who is Keenan Patterson? Overview

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Quick answer

Keenan Patterson is listed as Senior Gameplay Programmer at Double Fine Productions, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at mi.rr.com, phone signal with area code 313, 415, and a matched LinkedIn profile for Keenan Patterson.

Keenan Patterson previously worked as Senior Developer Technology Engineer at Nvidia and Senior Software Development Consultant at Unity Technologies. Keenan Patterson holds Bachelor'S Of Science In Engineering, Computer Science from University Of Michigan.

Company email context

Email format at Double Fine Productions

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*@mi.rr.com
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AeroLeads found 1 current-domain work email signal for Keenan Patterson. Compare company email patterns before reaching out.

Profile bio

About Keenan Patterson

Keenan Patterson is a Senior Gameplay Programmer at Double Fine Productions. He possess expertise in testing, debugging, python, web applications, c++.

Listed skills include Testing, Debugging, Python, Web Applications, and 1 others.

Current workplace

Keenan Patterson's current company

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Double Fine Productions
Double Fine Productions
Senior Gameplay Programmer
AeroLeads page
11 roles

Keenan Patterson work experience

A career timeline built from the work history available for this profile.

Senior Developer Technology Engineer

Santa Clara, Ca, Us

- Responsible for development of character animation authoring tools for NVIDIA Omniverse- Developed an animation graph user interface for creating complex character animation controlled with scripts- Designed and implemented a user interface for authoring animation retargeting for USD skeletons

Nov 2020 - May 2022

Senior Software Development Consultant

San Francisco, Us

- Performed in-depth profiling and analysis of Unity customer projects across multiple platforms- Advised customers on Unity performance best practices and aided in resolving workflow issues- Developed gameplay systems, user interfaces and tools for a Unity game released for web and mobile platforms

Nov 2018 - Nov 2020

Director Of Gameplay Engineering

Malibu & Corte Madera, Ca, Us

- Aided in the transition from Telltale’s internal engine to Unity- Developed C# Narrative Sequencing System for Unity based on the Telltale internal narrative tools- Contributed to initial technical design and implementation of Minecraft: Story Mode for Netflix Interactive- Helped establish a process for working with external cinematic artists in Vietnam- Led efforts to improve Lua code systems and allow gameplay R&D. Directed new core technologies into production- Provided documentation and training for the Gameplay Engineering and Design departments- Collaborated with the Production department to improve scheduling of Gameplay Engineers on projectsShipped Titles:The Walking Dead: The Final SeasonBatman: The Enemy WithinMinecraft: Story Mode Season 2Guardians of the GalaxyThe Walking Dead: A New FrontierBatman: The Telltale Series

Jan 2016 - Sep 2018

Senior Gameplay Engineer

Malibu & Corte Madera, Ca, Us

- Developed and improved upon gameplay systems written in Lua. Including systems for avatar control/animation, in-game user interface, camera management, interactive dialogue, and several others- Led an effort to evolve the internal Lua code base by integrating new core technology, refactoring to improve code architecture, and designing systems and automation scripts that enable rapid content creationShipped Titles:- Minecraft: Story Mode- Game Of Thrones- The Wolf Among Us

Nov 2012 - Dec 2015

Gameplay Engineer Ii

Malibu & Corte Madera, Ca, Us

- Responsible for game state management and implementation of player interactions for game scenes, working closely with Designers and Cinematic Artists to develop the player experienceShipped Titles:The Walking DeadLaw and Order: LegaciesJurassic ParkBack to the Future

Nov 2010 - Nov 2012

Software Engineer

Santa Clara, California, Us

- Developed circuit layout automation capabilities for Intel internal computer aided design tools- Responsibilities included implementing automation algorithms and developing user interfaces that enable correct and efficient use of automation features

Jul 2009 - Oct 2010

Rotation Engineer

Santa Clara, California, Us

- Rotation 3: SQE Tools EngineerWorked as a developer for Project Offset, a fantasy action game for Intel’s Larrabee platform.Primary responsibilities included developing unit tests for game engine components and debugging network synchronization of gameplay systems.- Rotation 2: Software EngineerDeveloped a proof of concept application for a user interface which utilizes 3D stereoscopic display technology, hand gesture recognition, and speech recognition- Rotation 1: Software EngineerDeveloped extensions to GPUBench a benchmarking tool which is now used to analyze performance of Intel Integrated Graphics chipsets.Implemented a face extrusion method for a technical demo which demonstrates an algorithm to dynamically fracture a 3D mesh in real time.

Jul 2008 - Jul 2009

College Student Technical Specialist

Bethesda, Md, Us

Designed and developed features for a hardware emulator used to test computer subsystems on an aircraft. Developed improvements to a custom script file editor used in support of aircraft simulation software.

May 2007 - Aug 2007

Summer Intern

Pasadena, Ca, Us

Developed and maintained unit tests for Operations Planning Software which is used to plan activities for the Mars Exploration Rovers

May 2006 - Aug 2006

Undergraduate Technical Intern

Santa Clara, California, Us

Designed and developed of features for Intel Software Network web applications. Oversaw implementation of new web reporting tool on several web applications, improving the ability to anticipate customer needs.

Jan 2005 - Aug 2005
1 education record

Keenan Patterson education

  • University Of Michigan
    University Of Michigan
    Computer Science
FAQ

Frequently asked questions about Keenan Patterson

Quick answers generated from the profile data available on this page.

What company does Keenan Patterson work for?

Keenan Patterson works for Double Fine Productions.

What is Keenan Patterson's role at Double Fine Productions?

Keenan Patterson is listed as Senior Gameplay Programmer at Double Fine Productions.

What is Keenan Patterson's email address?

AeroLeads has found 1 work email signal at @mi.rr.com for Keenan Patterson at Double Fine Productions.

What is Keenan Patterson's phone number?

AeroLeads has found 4 phone signal(s) with area code 313, 415 for Keenan Patterson at Double Fine Productions.

Where is Keenan Patterson based?

Keenan Patterson is based in San Francisco Bay Area, United States while working with Double Fine Productions.

What companies has Keenan Patterson worked for?

Keenan Patterson has worked for Double Fine Productions, Nvidia, Unity Technologies, Telltale Games, and Intel.

How can I contact Keenan Patterson?

You can use AeroLeads to view verified contact signals for Keenan Patterson at Double Fine Productions, including work email, phone, and LinkedIn data when available.

What schools did Keenan Patterson attend?

Keenan Patterson holds Bachelor'S Of Science In Engineering, Computer Science from University Of Michigan.

What skills is Keenan Patterson known for?

Keenan Patterson is listed with skills including Testing, Debugging, Python, Web Applications, and C++.

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