Keenan Patterson Email & Phone Number
@mi.rr.com
4 phones found area 313 and 415
LinkedIn matched
Who is Keenan Patterson? Overview
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Keenan Patterson is listed as Senior Gameplay Programmer at Double Fine Productions at Double Fine Productions, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at mi.rr.com, phone signal with area code 313, 415, and a matched LinkedIn profile for Keenan Patterson.
Keenan Patterson previously worked as Senior Gameplay Programmer at Double Fine Productions and Senior Developer Technology Engineer at Nvidia. Keenan Patterson holds Bachelor'S Of Science In Engineering, Computer Science from University Of Michigan.
Email format at Double Fine Productions
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AeroLeads found 1 current-domain work email signal for Keenan Patterson. Compare company email patterns before reaching out.
About Keenan Patterson
Keenan Patterson is a Senior Gameplay Programmer at Double Fine Productions at Double Fine Productions. He possess expertise in testing, debugging, python, web applications, c++.
Listed skills include Testing, Debugging, Python, Web Applications, and 1 others.
Keenan Patterson's current company
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Keenan Patterson work experience
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Senior Developer Technology Engineer
- Responsible for development of character animation authoring tools for NVIDIA Omniverse- Developed an animation graph user interface for creating complex character animation controlled with scripts- Designed and implemented a user interface for authoring animation retargeting for USD skeletons
Senior Software Development Consultant
- Performed in-depth profiling and analysis of Unity customer projects across multiple platforms- Advised customers on Unity performance best practices and aided in resolving workflow issues- Developed gameplay systems, user interfaces and tools for a Unity game released for web and mobile platforms
Director Of Gameplay Engineering
- Aided in the transition from Telltale’s internal engine to Unity- Developed C# Narrative Sequencing System for Unity based on the Telltale internal narrative tools- Contributed to initial technical design and implementation of Minecraft: Story Mode for Netflix Interactive- Helped establish a process for working with external cinematic artists in Vietnam.
Senior Gameplay Engineer
- Developed and improved upon gameplay systems written in Lua. Including systems for avatar control/animation, in-game user interface, camera management, interactive dialogue, and several others- Led an effort to evolve the internal Lua code base by integrating new core technology, refactoring to improve code architecture, and designing systems and.
Gameplay Engineer Ii
- Responsible for game state management and implementation of player interactions for game scenes, working closely with Designers and Cinematic Artists to develop the player experienceShipped Titles:The Walking DeadLaw and Order: LegaciesJurassic ParkBack to the Future
Software Engineer
- Developed circuit layout automation capabilities for Intel internal computer aided design tools- Responsibilities included implementing automation algorithms and developing user interfaces that enable correct and efficient use of automation features
Rotation Engineer
- Rotation 3: SQE Tools EngineerWorked as a developer for Project Offset, a fantasy action game for Intel’s Larrabee platform.Primary responsibilities included developing unit tests for game engine components and debugging network synchronization of gameplay systems.- Rotation 2: Software EngineerDeveloped a proof of concept application for a user.
College Student Technical Specialist
Designed and developed features for a hardware emulator used to test computer subsystems on an aircraft. Developed improvements to a custom script file editor used in support of aircraft simulation software.
Summer Intern
Developed and maintained unit tests for Operations Planning Software which is used to plan activities for the Mars Exploration Rovers
Undergraduate Technical Intern
Designed and developed of features for Intel Software Network web applications. Oversaw implementation of new web reporting tool on several web applications, improving the ability to anticipate customer needs.
Keenan Patterson education
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University Of Michigan
Frequently asked questions about Keenan Patterson
Quick answers generated from the profile data available on this page.
What company does Keenan Patterson work for?
Keenan Patterson works for Double Fine Productions.
What is Keenan Patterson's role at Double Fine Productions?
Keenan Patterson is listed as Senior Gameplay Programmer at Double Fine Productions at Double Fine Productions.
What is Keenan Patterson's email address?
AeroLeads has found 1 work email signal at @mi.rr.com for Keenan Patterson at Double Fine Productions.
What is Keenan Patterson's phone number?
AeroLeads has found 4 phone signal(s) with area code 313, 415 for Keenan Patterson at Double Fine Productions.
Where is Keenan Patterson based?
Keenan Patterson is based in San Francisco Bay Area, United States, United States while working with Double Fine Productions.
What companies has Keenan Patterson worked for?
Keenan Patterson has worked for Double Fine Productions, Nvidia, Unity Technologies, Telltale Games, and Intel.
How can I contact Keenan Patterson?
You can use AeroLeads to view verified contact signals for Keenan Patterson at Double Fine Productions, including work email, phone, and LinkedIn data when available.
What schools did Keenan Patterson attend?
Keenan Patterson holds Bachelor'S Of Science In Engineering, Computer Science from University Of Michigan.
What skills is Keenan Patterson known for?
Keenan Patterson is listed with skills including Testing, Debugging, Python, Web Applications, and C++.
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