Keith Bullen personal email
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Experienced digital artist and game designer with a diverse and demonstrated history of success in the games industry. I'm skilled in Unity, 3DSMAX, ZBrush, Adobe suite, VR. AR, and crypto currency, Strong design, producing, art and management skills.
Fiddlesticks Interactive / Dark Voodoo Studios
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Digital Art And Game Design ConsultantFiddlesticks Interactive / Dark Voodoo StudiosSan Francisco, Ca, Us
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Digital Art / Game Design ConsultantFiddlesticks Interactive / Dark Voodoo Studios Oct 2013 - PresentI'm currently doing consultant work creating and managing art assets for various clients. I'm also working on developing my C# skills as I develop my own game prototypes.
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Design/Art ConsultantGoogle Jan 2014 - Jul 2019Mountain View, Ca, UsI providing design, art, technical art and prototyping services to support several internal research teams. I created various prototypes that explore virtual reality best practices as it relates to user experience. -
Art Director/Outsourcing ManagerZynga Jul 2009 - Jan 2014San Francisco, California, UsIn the five years I worked at Zynga I wore many hats. I was hired as an art outsourcing manager and technical artist for YoVille. I helped manage the transfer of several live games to other Zynga development houses. I worked as a narrative designer for FrontierVille. I then art directed/outsource managed Hidden Chronicles. I found and choreographed six art houses to produce 60 high quality hidden object scenes in a very short time. After that I worked on design prototyping and art sourcing for FarmVille 2 mobile. -
Design And Art ManagerDark Voodoo Studios May 2005 - Jan 2010UsDark Voodoo is a company I started with friends right after 3DO. We started off as a mobile developer for hire and then became a Nintendo licensed developer working on Pur Pals for the Wii and DS. -
InstructorSan Francisco Art Institute Sep 2004 - Jan 2007San Francisco, Ca, UsInterface Design for GamesGame Design3D AnimationMentor for Video Game Design Club -
Senior Art Director/ Senior Game Designer/ Project Director/The 3Do Company 1997 - 2004UsI came in as art director for a small project called War Sports. I redesigned the game to be Army Men PC. I was promoted to senior art director, lead designer, creative director and finally project director. The teams I led were responsible for many of the companies biggest hits. -
Art LeadElectronic Arts (Ea) Mar 1992 - Mar 1996Redwood City, Ca, UsMy first job in the games industry was as an artist on Road Rash 2. I created all the win/lose anims as well as the motorcycle dashes. On Jungle Strike I created most of the opening movie and many of the in-game sprites and animations. I created art for Urban Strike, Andretti Racing and Soviet Strike. I was the art manager and technical artist for Road Rash Sega CD.
Keith Bullen Skills
Keith Bullen Education Details
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California State University, ChicoMathematics Teacher Education -
Butte CollegeDesign And Applied Arts
Frequently Asked Questions about Keith Bullen
What company does Keith Bullen work for?
Keith Bullen works for Fiddlesticks Interactive / Dark Voodoo Studios
What is Keith Bullen's role at the current company?
Keith Bullen's current role is Digital Art and Game Design Consultant.
What is Keith Bullen's email address?
Keith Bullen's email address is ba****@****hoo.com
What schools did Keith Bullen attend?
Keith Bullen attended California State University, Chico, Butte College.
What skills is Keith Bullen known for?
Keith Bullen has skills like Game Design, Game Development, Video Games, Casual Games, User Interface Design, Mobile Games, Maya, 3d Studio Max, Gameplay, Social Games, Level Design, Wii.
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