Keith Heiner

Keith Heiner Email and Phone Number

Backend Software Engineer - Documenting code and processes for clean, efficient work with internal and external systems @ CS Disco, Inc
Keith Heiner's Location
Austin, Texas, United States, United States
Keith Heiner's Contact Details

Keith Heiner work email

Keith Heiner phone numbers

About Keith Heiner

Software Engineer with XR Experience and a penchant for learning new languages/frameworks.BS in Computer EngineeringMS in Computer Science

Keith Heiner's Current Company Details
CS Disco, Inc

Cs Disco, Inc

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Backend Software Engineer - Documenting code and processes for clean, efficient work with internal and external systems
Keith Heiner Work Experience Details
  • Cs Disco, Inc
    Backend Software Engineer
    Cs Disco, Inc May 2024 - Present
    Austin, Texas Metropolitan Area
  • Lds Motion Picture Studio
    Pipeline Software Engineer
    Lds Motion Picture Studio Jul 2022 - Nov 2023
    Salt Lake City, Utah, United States
    - Developed creative and technical solutions for 10+ workflows within 3+ digital content creation applications including Maya, Houdini, and Substance Painter, quickly solving artist needs in a fast-paced production environment.- As communication bridge between cross-functional leads of 3+ internal teams consisting of 40+ artists, identified requirements, established solutions scope, estimated work, and scheduled deliverables.- Mentored a team of over 5 Python engineers, sharing… Show more - Developed creative and technical solutions for 10+ workflows within 3+ digital content creation applications including Maya, Houdini, and Substance Painter, quickly solving artist needs in a fast-paced production environment.- As communication bridge between cross-functional leads of 3+ internal teams consisting of 40+ artists, identified requirements, established solutions scope, estimated work, and scheduled deliverables.- Mentored a team of over 5 Python engineers, sharing expertise and overseeing the entire software development lifecycle from design through deployment, and maintenance.- Designed, architected, implemented and maintained a 3D asset pipeline (front-end and back-end) in Python to reduce technical debt and allow flexible adaptation to studio needs.- Established and improved continuous integration and deployment of 10+ repositories through Gitlab CI/CD, utilizing YAML scripts, Docker, and Rez and exposing key metrics for maintainability including Unit testing coverage, code format, code complexity, and architectural standards.- Established Unit Testing standards and implemented Continuous integration to expose key metrics toward maintainability include, code complexity, code formatting, testing coverage, and following architecture standards.- Automated jobs, environment setup, and application installation through Python and Deadline on Linux and Windows systems.- Maintained and simplified studio-wide Universal Scene Description (USD) composition stack for 100s of assets across active productions utilizing USD API and DCC applications' native integrations. Show less
  • Clothing Tech Llc.
    Lead Software Engineer - Bodyscanner Team
    Clothing Tech Llc. Jun 2020 - Jul 2022
    Austin, Texas, United States
    - Led a remote team of 3 other engineers in creating a .NET based 3D body reconstruction system for apparel, following industry-standard software engineering principles and Agile development methodologies.- Integrated RGBD image data from 9+ Azure Kinects and other devices using computer vision and image processing to create rigged, textured body models for ingestion into real-time Unity application.- Independently implemented cutting-edge research findings from 3+ papers, demonstrating… Show more - Led a remote team of 3 other engineers in creating a .NET based 3D body reconstruction system for apparel, following industry-standard software engineering principles and Agile development methodologies.- Integrated RGBD image data from 9+ Azure Kinects and other devices using computer vision and image processing to create rigged, textured body models for ingestion into real-time Unity application.- Independently implemented cutting-edge research findings from 3+ papers, demonstrating strong analytical, debugging, and problem-solving skills in an ambiguous environment. Show less
  • University Of Utah College Of Social And Behavioral Science
    Ar Experience Engineer
    University Of Utah College Of Social And Behavioral Science Jan 2019 - May 2020
    Greater Salt Lake City Area
    - Co-published 2+ papers including one in IEEE VR, using Unity and Vuforia to develop Augmented Reality Experiences deployed on Microsoft HoloLens and Magic Leap One for over 100 participants.- Deployed research experiences across 5 different AR/VR devices including Magic Leap One, Oculus Rift, and Microsoft Hololens- Migrated presentation of multiple AR experiences from Microsoft Hololens to Magic Leap One- Collaborated with scientists, researchers, and participants to ensure… Show more - Co-published 2+ papers including one in IEEE VR, using Unity and Vuforia to develop Augmented Reality Experiences deployed on Microsoft HoloLens and Magic Leap One for over 100 participants.- Deployed research experiences across 5 different AR/VR devices including Magic Leap One, Oculus Rift, and Microsoft Hololens- Migrated presentation of multiple AR experiences from Microsoft Hololens to Magic Leap One- Collaborated with scientists, researchers, and participants to ensure data-collection goals were met through intuitive automated prompts throughout AR/VR experiences Show less
  • Sandia National Laboratories
    Unity Simulation Engineer
    Sandia National Laboratories May 2019 - Aug 2019
    Albuquerque, New Mexico Area
    - Built composable visualization (and user interface) for geospatial movement with time-varying data.- Optimized geospatial simulation performance in Unity through a custom GPU shader.
  • University Of Utah
    Ta In The School Of Computing
    University Of Utah Sep 2018 - Dec 2018
    Greater Salt Lake City Area
    - Analyze Student Code for good coding practices- Develop Students' understanding of fundamental Object-Oriented Programming concepts through class instruction, and one-on-one interaction.
  • Chief Architect Software
    Virtual Reality Software Engineer
    Chief Architect Software May 2018 - Aug 2018
    Coeur D Alene, Idaho
    Built and deployed Virtual Reality navigation and object manipulation systems across a range of devices (3+) using C++ and OpenVR.
  • Brigham Young University
    Computer Support Representative In College Of Fine Arts And Communications
    Brigham Young University Sep 2015 - May 2018
    Utilized communication skills in troubleshooting faculty hardware/software issues.Developed teamwork skills while researching and correcting hundreds of uncommon problems.Maintained Computers throughout College of Fine Arts and Communications.
  • Brigham Young University
    Research Assistant In College Of Engineering
    Brigham Young University Apr 2016 - Jul 2016
    Design, testing and optimization of lithium niobate waveguides.
  • Chief Architect Software
    Graphics Software Engineer
    Chief Architect Software Jul 2017 - Sep 2017
    Coeur D Alene, Idaho
    - Enhanced a real-time Physically Based Rendering engine with 3+ additional texturing options by utilizing knowledge of OpenGL and 3D graphics software.- Collaborated with internal content team, development team, and testing team to implement user-friendly yet powerful tools for ingesting High Dynamic Range (HDR) images.
  • Perform Air International Inc.
    Programming Intern
    Perform Air International Inc. Jun 2012 - Jul 2012
    Learned to build front-end graphical user interfaces in the Java language.Learned and developed under a SCRUM development model.

Keith Heiner Skills

Microsoft Office C++ Programming Matlab Teamwork Opengl Shading Language Product Design User Experience Design Microsoft Word Microsoft Excel Powerpoint Windows Outlook Java Git Python Opengl C (Programming Language Unity3d Teaching English 3d Graphics Virtual Reality

Keith Heiner Education Details

Frequently Asked Questions about Keith Heiner

What company does Keith Heiner work for?

Keith Heiner works for Cs Disco, Inc

What is Keith Heiner's role at the current company?

Keith Heiner's current role is Backend Software Engineer - Documenting code and processes for clean, efficient work with internal and external systems.

What is Keith Heiner's email address?

Keith Heiner's email address is fi****@****ail.com

What is Keith Heiner's direct phone number?

Keith Heiner's direct phone number is +148077*****

What schools did Keith Heiner attend?

Keith Heiner attended University Of Utah, Brigham Young University.

What are some of Keith Heiner's interests?

Keith Heiner has interest in Byu Acm, Double Fine Productions, Rental Shop, Vidangel, Religious School, Byu Vocal Point, Tasty, Community, Home Decor, Redbox.

What skills is Keith Heiner known for?

Keith Heiner has skills like Microsoft Office, C++, Programming, Matlab, Teamwork, Opengl Shading Language, Product Design, User Experience Design, Microsoft Word, Microsoft Excel, Powerpoint, Windows.

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