Keith Heiner Email and Phone Number
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Software Engineer with XR Experience and a penchant for learning new languages/frameworks.BS in Computer EngineeringMS in Computer Science
Cs Disco, Inc
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Backend Software EngineerCs Disco, Inc May 2024 - PresentAustin, Texas Metropolitan Area -
Pipeline Software EngineerLds Motion Picture Studio Jul 2022 - Nov 2023Salt Lake City, Utah, United States- Developed creative and technical solutions for 10+ workflows within 3+ digital content creation applications including Maya, Houdini, and Substance Painter, quickly solving artist needs in a fast-paced production environment.- As communication bridge between cross-functional leads of 3+ internal teams consisting of 40+ artists, identified requirements, established solutions scope, estimated work, and scheduled deliverables.- Mentored a team of over 5 Python engineers, sharing… Show more - Developed creative and technical solutions for 10+ workflows within 3+ digital content creation applications including Maya, Houdini, and Substance Painter, quickly solving artist needs in a fast-paced production environment.- As communication bridge between cross-functional leads of 3+ internal teams consisting of 40+ artists, identified requirements, established solutions scope, estimated work, and scheduled deliverables.- Mentored a team of over 5 Python engineers, sharing expertise and overseeing the entire software development lifecycle from design through deployment, and maintenance.- Designed, architected, implemented and maintained a 3D asset pipeline (front-end and back-end) in Python to reduce technical debt and allow flexible adaptation to studio needs.- Established and improved continuous integration and deployment of 10+ repositories through Gitlab CI/CD, utilizing YAML scripts, Docker, and Rez and exposing key metrics for maintainability including Unit testing coverage, code format, code complexity, and architectural standards.- Established Unit Testing standards and implemented Continuous integration to expose key metrics toward maintainability include, code complexity, code formatting, testing coverage, and following architecture standards.- Automated jobs, environment setup, and application installation through Python and Deadline on Linux and Windows systems.- Maintained and simplified studio-wide Universal Scene Description (USD) composition stack for 100s of assets across active productions utilizing USD API and DCC applications' native integrations. Show less -
Lead Software Engineer - Bodyscanner TeamClothing Tech Llc. Jun 2020 - Jul 2022Austin, Texas, United States- Led a remote team of 3 other engineers in creating a .NET based 3D body reconstruction system for apparel, following industry-standard software engineering principles and Agile development methodologies.- Integrated RGBD image data from 9+ Azure Kinects and other devices using computer vision and image processing to create rigged, textured body models for ingestion into real-time Unity application.- Independently implemented cutting-edge research findings from 3+ papers, demonstrating… Show more - Led a remote team of 3 other engineers in creating a .NET based 3D body reconstruction system for apparel, following industry-standard software engineering principles and Agile development methodologies.- Integrated RGBD image data from 9+ Azure Kinects and other devices using computer vision and image processing to create rigged, textured body models for ingestion into real-time Unity application.- Independently implemented cutting-edge research findings from 3+ papers, demonstrating strong analytical, debugging, and problem-solving skills in an ambiguous environment. Show less -
Ar Experience EngineerUniversity Of Utah College Of Social And Behavioral Science Jan 2019 - May 2020Greater Salt Lake City Area- Co-published 2+ papers including one in IEEE VR, using Unity and Vuforia to develop Augmented Reality Experiences deployed on Microsoft HoloLens and Magic Leap One for over 100 participants.- Deployed research experiences across 5 different AR/VR devices including Magic Leap One, Oculus Rift, and Microsoft Hololens- Migrated presentation of multiple AR experiences from Microsoft Hololens to Magic Leap One- Collaborated with scientists, researchers, and participants to ensure… Show more - Co-published 2+ papers including one in IEEE VR, using Unity and Vuforia to develop Augmented Reality Experiences deployed on Microsoft HoloLens and Magic Leap One for over 100 participants.- Deployed research experiences across 5 different AR/VR devices including Magic Leap One, Oculus Rift, and Microsoft Hololens- Migrated presentation of multiple AR experiences from Microsoft Hololens to Magic Leap One- Collaborated with scientists, researchers, and participants to ensure data-collection goals were met through intuitive automated prompts throughout AR/VR experiences Show less -
Unity Simulation EngineerSandia National Laboratories May 2019 - Aug 2019Albuquerque, New Mexico Area- Built composable visualization (and user interface) for geospatial movement with time-varying data.- Optimized geospatial simulation performance in Unity through a custom GPU shader. -
Ta In The School Of ComputingUniversity Of Utah Sep 2018 - Dec 2018Greater Salt Lake City Area- Analyze Student Code for good coding practices- Develop Students' understanding of fundamental Object-Oriented Programming concepts through class instruction, and one-on-one interaction. -
Virtual Reality Software EngineerChief Architect Software May 2018 - Aug 2018Coeur D Alene, IdahoBuilt and deployed Virtual Reality navigation and object manipulation systems across a range of devices (3+) using C++ and OpenVR. -
Computer Support Representative In College Of Fine Arts And CommunicationsBrigham Young University Sep 2015 - May 2018Utilized communication skills in troubleshooting faculty hardware/software issues.Developed teamwork skills while researching and correcting hundreds of uncommon problems.Maintained Computers throughout College of Fine Arts and Communications. -
Research Assistant In College Of EngineeringBrigham Young University Apr 2016 - Jul 2016Design, testing and optimization of lithium niobate waveguides. -
Graphics Software EngineerChief Architect Software Jul 2017 - Sep 2017Coeur D Alene, Idaho- Enhanced a real-time Physically Based Rendering engine with 3+ additional texturing options by utilizing knowledge of OpenGL and 3D graphics software.- Collaborated with internal content team, development team, and testing team to implement user-friendly yet powerful tools for ingesting High Dynamic Range (HDR) images. -
Programming InternPerform Air International Inc. Jun 2012 - Jul 2012Learned to build front-end graphical user interfaces in the Java language.Learned and developed under a SCRUM development model.
Keith Heiner Skills
Keith Heiner Education Details
Frequently Asked Questions about Keith Heiner
What company does Keith Heiner work for?
Keith Heiner works for Cs Disco, Inc
What is Keith Heiner's role at the current company?
Keith Heiner's current role is Backend Software Engineer - Documenting code and processes for clean, efficient work with internal and external systems.
What is Keith Heiner's email address?
Keith Heiner's email address is fi****@****ail.com
What is Keith Heiner's direct phone number?
Keith Heiner's direct phone number is +148077*****
What schools did Keith Heiner attend?
Keith Heiner attended University Of Utah, Brigham Young University.
What are some of Keith Heiner's interests?
Keith Heiner has interest in Byu Acm, Double Fine Productions, Rental Shop, Vidangel, Religious School, Byu Vocal Point, Tasty, Community, Home Decor, Redbox.
What skills is Keith Heiner known for?
Keith Heiner has skills like Microsoft Office, C++, Programming, Matlab, Teamwork, Opengl Shading Language, Product Design, User Experience Design, Microsoft Word, Microsoft Excel, Powerpoint, Windows.
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Keith Heiner
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