Keith Heiner
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Keith Heiner Email & Phone Number

Backend Software Engineer at CS Disco, Inc
Location: Austin, Texas, United States 11 work roles 2 schools
1 work email found @prodigy.com 2 phones found area 480 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email b****@prodigy.com
Direct phone (480) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Backend Software Engineer
Location
Austin, Texas, United States

Who is Keith Heiner? Overview

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Quick answer

Keith Heiner is listed as Backend Software Engineer at CS Disco, Inc, based in Austin, Texas, United States. AeroLeads shows a work email signal at prodigy.com, phone signal with area code 480, and a matched LinkedIn profile for Keith Heiner.

Keith Heiner previously worked as Pipeline Software Engineer at Lds Motion Picture Studio and Lead Software Engineer - BodyScanner Team at Clothing Tech Llc.. Keith Heiner holds Master Of Science - Ms, Computer Science, 4.0 from University Of Utah.

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*@prodigy.com
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Profile bio

About Keith Heiner

Software Engineer with XR Experience and a penchant for learning new languages/frameworks.BS in Computer EngineeringMS in Computer Science

Listed skills include Microsoft Office, C++, Programming, Matlab, and 19 others.

Current workplace

Keith Heiner's current company

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CS Disco, Inc
Cs Disco, Inc
Backend Software Engineer
AeroLeads page
11 roles

Keith Heiner work experience

A career timeline built from the work history available for this profile.

Backend Software Engineer

Current

Austin, Texas Metropolitan Area

May 2024 - Present

Pipeline Software Engineer

Salt Lake City, Utah, United States

- Developed creative and technical solutions for 10+ workflows within 3+ digital content creation applications including Maya, Houdini, and Substance Painter, quickly solving artist needs in a fast-paced production environment.- As communication bridge between cross-functional leads of 3+ internal teams consisting of 40+ artists, identified requirements, established solutions scope, estimated work, and scheduled deliverables.- Mentored a team of over 5 Python engineers, sharing… Show more - Developed creative and technical solutions for 10+ workflows within 3+ digital content creation applications including Maya, Houdini, and Substance Painter, quickly solving artist needs in a fast-paced production environment.- As communication bridge between cross-functional leads of 3+ internal teams consisting of 40+ artists, identified requirements, established solutions scope, estimated work, and scheduled deliverables.- Mentored a team of over 5 Python engineers, sharing expertise and overseeing the entire software development lifecycle from design through deployment, and maintenance.- Designed, architected, implemented and maintained a 3D asset pipeline (front-end and back-end) in Python to reduce technical debt and allow flexible adaptation to studio needs.- Established and improved continuous integration and deployment of 10+ repositories through Gitlab CI/CD, utilizing YAML scripts, Docker, and Rez and exposing key metrics for maintainability including Unit testing coverage, code format, code complexity, and architectural standards.- Established Unit Testing standards and implemented Continuous integration to expose key metrics toward maintainability include, code complexity, code formatting, testing coverage, and following architecture standards.- Automated jobs, environment setup, and application installation through Python and Deadline on Linux and Windows systems.- Maintained and simplified studio-wide Universal Scene Description (USD) composition stack for 100s of assets across active productions utilizing USD API and DCC applications' native integrations. Show less

Jul 2022 - Nov 2023

Lead Software Engineer - Bodyscanner Team

Austin, Texas, United States

- Led a remote team of 3 other engineers in creating a .NET based 3D body reconstruction system for apparel, following industry-standard software engineering principles and Agile development methodologies.- Integrated RGBD image data from 9+ Azure Kinects and other devices using computer vision and image processing to create rigged, textured body models for ingestion into real-time Unity application.- Independently implemented cutting-edge research findings from 3+ papers, demonstrating… Show more - Led a remote team of 3 other engineers in creating a .NET based 3D body reconstruction system for apparel, following industry-standard software engineering principles and Agile development methodologies.- Integrated RGBD image data from 9+ Azure Kinects and other devices using computer vision and image processing to create rigged, textured body models for ingestion into real-time Unity application.- Independently implemented cutting-edge research findings from 3+ papers, demonstrating strong analytical, debugging, and problem-solving skills in an ambiguous environment. Show less

Jun 2020 - Jul 2022

Ar Experience Engineer

Greater Salt Lake City Area

- Co-published 2+ papers including one in IEEE VR, using Unity and Vuforia to develop Augmented Reality Experiences deployed on Microsoft HoloLens and Magic Leap One for over 100 participants.- Deployed research experiences across 5 different AR/VR devices including Magic Leap One, Oculus Rift, and Microsoft Hololens- Migrated presentation of multiple AR experiences from Microsoft Hololens to Magic Leap One- Collaborated with scientists, researchers, and participants to ensure… Show more - Co-published 2+ papers including one in IEEE VR, using Unity and Vuforia to develop Augmented Reality Experiences deployed on Microsoft HoloLens and Magic Leap One for over 100 participants.- Deployed research experiences across 5 different AR/VR devices including Magic Leap One, Oculus Rift, and Microsoft Hololens- Migrated presentation of multiple AR experiences from Microsoft Hololens to Magic Leap One- Collaborated with scientists, researchers, and participants to ensure data-collection goals were met through intuitive automated prompts throughout AR/VR experiences Show less

Jan 2019 - May 2020

Unity Simulation Engineer

Albuquerque, New Mexico Area

- Built composable visualization (and user interface) for geospatial movement with time-varying data.- Optimized geospatial simulation performance in Unity through a custom GPU shader.

May 2019 - Aug 2019

Ta In The School Of Computing

Greater Salt Lake City Area

- Analyze Student Code for good coding practices- Develop Students' understanding of fundamental Object-Oriented Programming concepts through class instruction, and one-on-one interaction.

Sep 2018 - Dec 2018

Virtual Reality Software Engineer

Coeur D Alene, Idaho

Built and deployed Virtual Reality navigation and object manipulation systems across a range of devices (3+) using C++ and OpenVR.

May 2018 - Aug 2018

Computer Support Representative In College Of Fine Arts And Communications

Utilized communication skills in troubleshooting faculty hardware/software issues.Developed teamwork skills while researching and correcting hundreds of uncommon problems.Maintained Computers throughout College of Fine Arts and Communications.

Sep 2015 - May 2018

Research Assistant In College Of Engineering

Design, testing and optimization of lithium niobate waveguides.

Apr 2016 - Jul 2016

Graphics Software Engineer

Coeur D Alene, Idaho

- Enhanced a real-time Physically Based Rendering engine with 3+ additional texturing options by utilizing knowledge of OpenGL and 3D graphics software.- Collaborated with internal content team, development team, and testing team to implement user-friendly yet powerful tools for ingesting High Dynamic Range (HDR) images.

Jul 2017 - Sep 2017

Programming Intern

Learned to build front-end graphical user interfaces in the Java language.Learned and developed under a SCRUM development model.

Jun 2012 - Jul 2012
2 education records

Keith Heiner education

Master Of Science - Ms, Computer Science, 4.0

Activities and Societies: Quantitative Experience Design Laboratory - examining Virtual Reality and Virtual Agent Interactions Course.

Bachelor Of Science - Bs, Computer Engineering, 3.92

Activities and Societies: Women in Computer Science (Newsletter Officer), Eta Kappa Nu, IEEE, Tau Beta Pi, ACM

FAQ

Frequently asked questions about Keith Heiner

Quick answers generated from the profile data available on this page.

What company does Keith Heiner work for?

Keith Heiner works for CS Disco, Inc.

What is Keith Heiner's role at CS Disco, Inc?

Keith Heiner is listed as Backend Software Engineer at CS Disco, Inc.

What is Keith Heiner's email address?

AeroLeads has found 1 work email signal at @prodigy.com for Keith Heiner at CS Disco, Inc.

What is Keith Heiner's phone number?

AeroLeads has found 2 phone signal(s) with area code 480 for Keith Heiner at CS Disco, Inc.

Where is Keith Heiner based?

Keith Heiner is based in Austin, Texas, United States while working with CS Disco, Inc.

What companies has Keith Heiner worked for?

Keith Heiner has worked for Cs Disco, Inc, Lds Motion Picture Studio, Clothing Tech Llc., University Of Utah College Of Social And Behavioral Science, and Sandia National Laboratories.

How can I contact Keith Heiner?

You can use AeroLeads to view verified contact signals for Keith Heiner at CS Disco, Inc, including work email, phone, and LinkedIn data when available.

What schools did Keith Heiner attend?

Keith Heiner holds Master Of Science - Ms, Computer Science, 4.0 from University Of Utah.

What skills is Keith Heiner known for?

Keith Heiner is listed with skills including Microsoft Office, C++, Programming, Matlab, Teamwork, Opengl Shading Language, Product Design, and User Experience Design.

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