Keith Russell work email
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Keith Russell personal email
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Keith Russell is a Software Engineer, Futurist, Inventor, GenAI, Geek at PangaLabs. He possess expertise in software engineering, software development, game development, agile methodologies, linux and 45 more skills. Colleagues describe him as "I have worked at two separate jobs under Keith, and although it has been many years since, I still remember him as the best lead I've ever had. He is incredibly competant and almost unbelievably capable as a developer, and somehow even more capable as a lead when working to ensure a team moves a project forward efficiently and effectively.", "Keith has been a great colleague to work with at IGT. Although at times the corporate ship was difficult to move, Keith found ways to get things done and keep projects moving. He was really great at taking ideas and then coming up with Engineering solutions that met defined business goals. What I really enjoyed the most about Keith is that he was open and willing to work across multiple departments to deliver on a big initiative. This may sound like a "no brainer" but at the time, there was not a lot of this happening. Keith is truly an asset to any team that wants to make things happen, and I would love to work with him again if I could.", and "Besides being a gracious person on both a working and personal level, in the several years I've had the pleasure of knowing and working with Keith I've found him to be an intelligent, visionary, creative, and accomplished engineering (and beyond) leader and implementer --- working for and executing on solid solutions and results of Engineering and Operations goals. I recommend Keith for such a position that he may seek and the same for a company to recruit Keith."
Pangalabs
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FounderPangalabs Mar 2018 - Present
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Director Of Technology01 Insights Dec 2016 - Jun 2023• Provides a full range of services to include requirements, system design/development, user experience, compliance, project management, software/hardware platform evaluations, business strategy, and M/A activities.• Worked with game manufacturing clients to modernize existing infrastructures to include identification and evaluation of game operating systems, game engines and cloud infrastructures. Prepared budgets, researched, identified options, managed process for selection of best of breed solutions, established schedules, and managed implementation. • Managed offshore game development activities in order to deliver next generational mobile and desktop games for R/D activities. Interfaced with multiple client groups across US, gathered requirements, participated in game design, conducted reviews, and managed schedule to deliver on-time and under budget. • Worked with casino partners to design and implement solutions to enhance and gain more insights into the success of existing free play programs.• Provided design/gamification services to clients incentivizing users via cryptocurrency payments for a variety of functions to include data collection/verification and user content creation.
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Director Of EngineeringCompetition Interactive Aug 2015 - Nov 2016Las Vegas, Nevada, Us• Early stage gaming startup focused on delivering competitive skill based gaming solutions to the regulated gaming market• Identified needs, defined requirements, and negotiated partnerships for development and delivery of client/server applications constructed in accordance with jurisdictional regulatory requirements• Developed architecture, built out AWS cloud infrastructure, and established baseline patterns for future development• Worked closely with mathematicians to develop and incorporate proprietary math models necessary to support unique skill based gaming concepts• Guided in-house animators/game designers in the melding of regulated gaming concepts with those utilized in more traditional console style games. • Developed project plans, budgets, system architectures, and managed all aspects of internal and international software and hardware development teams• Technology stack included Java, C#, Python, PostgreSQL, ActiveMQ, Starling, and Unity -
Chief Technology OfficerReal Deal Interactive Feb 2015 - Aug 2015 -
Vice President Of Product Development And Technology; Managing DirectorReward View, Llc May 2013 - Aug 2015• Early stage start-up focused on delivering a B2C/B2B solution centered on the aggregation of casino loyalty program data.• Delivered a first ever solution to provide a 360 degree view of a casino player’s spend habits across all properties and brands• Established a dynamic engineering culture focused on rapid execution and delivery. Terminated a failed offshore engineering relationship and delivered a completely new, robust, scalable, and secure web solution in under 4 months.• Identified outsourced partnership and combined with internal engineering developed and fielded interfaces to extract data from 20+ casino loyalty programs.• Established and enforced policies for all aspects of the organization to include code management, systems deployment, and consumer data protection.• Technology stack includes Python, PostgreSQL, and Linux deployed in an EC2 Cloud configuration.
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Chief Technology OfficerIvey Poker, Llc Jan 2014 - Sep 2014• Gaming start-up focused on delivering online solutions for both a B2C Multiplayer Social Poker Game and a leading Poker Training site.• Recruited and staffed a multifunctional engineering team to handle new game development• Transitioned outsourced game development from offshore firm to an internal engineering group• Identified and negotiated business development opportunities where primary focus was to drive awareness and increase consumer acquisition. • Modernized internal infrastructure; optimized server management by migrating all systems to a combination of VMWare ESx and Amazon EC2 • Established project scheduling and management guidelines; identified and instituted online project management solutions throughout the organization
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Engineering DirectorLeap Forward Gaming Apr 2012 - May 2013• Served as a senior consultant for gaming solution providers, casino operators, and online social gaming firms.• Worked with C-Level individuals to refine product strategies and development timelines. Created supporting documentation to include social strategies, sales proposals, and RFP responses.• Worked closely with major casino operator to define strategy for integrating gamification techniques into “a day in the life of a resort visitor” in order to increase overall revenue and customer satisfaction. Identified and assisted in selection of key strategic partners for distribution of game content across all digital content delivery channels.• Designed and implemented distributed bonusing system for bank and floor wide scenarios. Solution engineered to be base game agnostic and capable of complete robust sound and video capabilities using proprietary PiP technology.• Interfaced with gaming regulatory testing agencies to expedite product approvals.
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Director, Fusion Game StudioIgt Jan 2010 - Apr 2012London, Gb• Directed the activities of a distributed team in the development of games and systems targeted for international and domestic customers. Partnered with International Sales Staff to develop solutions targeted specifically to their unique markets in Asia, South America, Europe, and South Africa.• Devised strategy, managed game portfolio, and budget for a distributed game studio with a staff of 45+ in Las Vegas, Reno, San Francisco, Colorado Springs, and Beijing. Identified international development partners and spearheaded efforts to outsource development to game development partners in India.• Established a team of cross-functional professionals consisting of software engineers, sound engineers, 2D/3D artists, mathematicians, and game designers with sole purpose of delivering next generational server based game applications.• Created a social strategy for the inclusion of a layered social component for all IGT games hosted on a proprietary multi-property network. Led the design and development of a scalable server based multiplayer system built to service the needs of all IGT Game Studios (land-based and online, domestic and international). -
Director Research And Development, Igt LabsIgt Dec 2005 - Jan 2010London, Gb• Led a multidiscipline team tasked with the research and implementation of leading edge technologies as they applied to the evolving gaming markets.• Interfaced with strategic internal and external development partners for the development of hardware and software prototype solutions. Partnered with International IGT development teams to insure unique regional needs were accounted for when formulating strategies.• Conducted technical due diligence on all merger and acquisitions. Activities included site surveys to assess maturity of systems, interviews to determine maturity of development ecosystems, etc.• Delivered working prototypes for: - Mobile Gaming Platform utilizing tablet based platform incorporating Real-Time Location Services (RTLS) for precise trackingand targeted marketing. - Tactile Feedback introducing Haptics technology into traditional slot platforms. Provided sensation of physical button feedback as well as extra sensory stimulation via the ability to “feel” reel stops and bonus events on video platforms. - Communal Gaming delivering on features such as real time social interaction, multiplayer game activities, multiplatform client support, pluggable game engines,3rd Party game development SDK, and more. -
Engineering Manager, Igt SystemsIgt Dec 2002 - Dec 2005London, Gb• Developed and delivered new gaming concepts combining traditional casino gaming platform and system based-bonuses.• Led a team of software and hardware engineers in the design and implementation of game and bonus delivery systems that provided the operator with the ability to offer persistent game play across sessions.• Implemented proprietary mechanism to intercept and decode card in/out events providing access to player authentication data.• Designed XML-RPC framework utilized to create custom interfaces into external host patron management system databases.• Responsible for all aspects of database design, creation, imports/exports, and system interfaces with external data sources.• System was designed to meet stringent regulatory security and privacy guidelines.• Participated in all aspects of game development to include concept origination, software/hardware engineering, software test/QA, regulatory compliance, and manufacturing.• Interfaced with gaming regulatory testing agencies to expedite product approvals. -
Engineering ManagerInnovative Gaming Jul 2001 - Dec 2002• Served as engineering manager responsible for the development of proprietary high speed, single and multi-player gaming products.• Managed a distributed team with engineering staff in Nevada, California, Colorado, Arizona, Wisconsin, and Belgium. All art and math development accomplished in conjunction with game designers in Australia.• Established infrastructure guidelines and policies to include platform security, development, test, and release control.• Established migration path and lead effort to move gaming platform from obsolete toolsets (JDK and operating system) to latest releases.• Designed and implemented software solutions in Java and C/C++ on a Linux platform. Responsible for creation and maintenance of custom Linux kernel for secure gaming platform.• Established and managed configuration management and defect tracking systems.
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Software Engineer/ConsultantMerle Associates, Llc Nov 2000 - Jul 2001• Served as a architect/developer for the dealer extranet for major international imaging corporation utilizing J2EE architecture, Oracle RDBMS, and LDPA for custom user authentication processes.• Trained and certified on Comergent Distributed E-Business Suite. Installed and configured NT and Solaris software to include iPlanet, BEA, and OpenMarket servers.
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Java Architect/ConsultantThinkspark Apr 2000 - Nov 2000Us• Served as a senior Java architect for an international consulting firm. Responsible for all phases of development lifecycle to include requirements analysis, scheduling, design, development, and onsite delivery to customers.• Delivered applications using client/server technologies such as JSP/Servlets and JFC Applets, distributed communications technologies such as CORBA, and extensive utilization of Oracle database and application server technology platforms. -
Senior Software Engineering ConsultantRockridge Systems, Ltd. Oct 1999 - Apr 2000• Served as a senior software engineer for a regional consulting firm specializing in E-commerce, web technologies, and legacy data interfaces.• Delivered solutions using Java based technologies combined with multiple database solutions such as Oracle, SQL Server, Pick, etc.
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Technical Lead Engineer/System ArchitectBase Information Systems, Usaf 1985 - 1999Randolph Afb, Tx, Us• Delivered on multiple projects to include real time war game simulations, aircraft load manifesting, and real time data collection.• Technologies included Java, C, C++, and Ada on a variety of delivery platforms such as SGI Irix, Sun Solaris, Linux, and Windows.
Keith Russell Skills
Keith Russell Education Details
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Troy University In MontgomeryComputer Science -
Community College Of The Air ForceComputer Information Systems -
Community College Of The Air ForceWeather Technology
Frequently Asked Questions about Keith Russell
What company does Keith Russell work for?
Keith Russell works for Pangalabs
What is Keith Russell's role at the current company?
Keith Russell's current role is Software Engineer, Futurist, Inventor, GenAI, Geek.
What is Keith Russell's email address?
Keith Russell's email address is gk****@****ail.com
What schools did Keith Russell attend?
Keith Russell attended Troy University In Montgomery, Community College Of The Air Force, Community College Of The Air Force.
What are some of Keith Russell's interests?
Keith Russell has interest in Network Programming, Linux, Creativity, J2se, Java Programming, J2ee, J2me, Casino, Innovation, Sun.
What skills is Keith Russell known for?
Keith Russell has skills like Software Engineering, Software Development, Game Development, Agile Methodologies, Linux, Mobile Devices, Online Gaming, Distributed Systems, Mobile Applications, Soa, C++, Gambling.
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