Kelly Bender
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Kelly Bender Email & Phone Number

Narrative Designer at HISTAR INTERACTIVE PTE.LTD.
Location: Tianjin, China 48 work roles 2 schools
1 work email found @mages.edu.sg LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Current company
Role
Narrative Designer
Location
Tianjin, China
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Who is Kelly Bender? Overview

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Quick answer

Kelly Bender is listed as Narrative Designer at HISTAR INTERACTIVE PTE.LTD., a with 5 employees, based in Tianjin, China. AeroLeads shows a work email signal at mages.edu.sg and a matched LinkedIn profile for Kelly Bender.

Kelly Bender previously worked as Narrative Designer at Virtuos and Narrative Designer - Age of Mythology: Retold (Immortal Pillars DLC) at Virtuos. Kelly Bender holds Bachelor Of Arts - Ba, Creative Writing from University Of Ilorin.

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{first}@mages.edu.sg
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Profile bio

About Kelly Bender

I have worked in the entertainment industry for over 16 years as a Creative Writer, Narrative Designer, Game Designer, and Game Writer. I’ve worked on 30+ published video games (AAA, AA, mobile & VR) and published 40+ comic books and stories.In my 8-year narrative design career, I have worked on such brands as Assassin's Creed, The Walking Dead, Adventure Time, Disney, Cartoon Network, Nickelodeon, Dungeon Hunter, Lara Croft, and many more. I have also designed original brands for the studios I have worked at and my own personal stories. I have worked on-site for studios in Singapore, Vietnam, and China and remotely for studios in France, Germany, America, Iceland, Canada, China, Vietnam, Malaysia, Thailand, the Philippines, Slovenia, Croatia, Italy, and Poland.

Listed skills include Storytelling, Creative Writing, Publishing, Film, and 62 others.

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HISTAR INTERACTIVE PTE.LTD.
Histar Interactive Pte.Ltd.
Narrative Designer
Tianjin, CN
Website
Employees
5
AeroLeads page
48 roles

Kelly Bender work experience

A career timeline built from the work history available for this profile.

Narrative Designer

Current

Shanghai, China

May 2024 - Present

Narrative Designer - Age Of Mythology: Retold (Immortal Pillars Dlc)

Shanghai Studio

Worked on the Chinese DLC - Immortal PIllars for Age of Mythology: RetoldI worked directly with level designers, artists, and clients to ensure the highest quality of content for the players. - Edited Dialogue Text - Wrote Dialogue Text - Storyboarded Cutscenes - Wrote Cutscene Dialogues- Wrote In-Game Barks- Storyboarded the Game Trailer - Wrote Game Trailer Text

May 2024 - Oct 2024

Writer, Comic Creator, & Narrative Designer

Current
Freelance Writer
Feb 2013 - Present

Space Adventure Cobra: The Awakening - Narrative Desginer

Paris, Île-De-France, France

Worked on the officially licensed Space Adventure Cobra video game.- Designed the story based on the TV series- Storyboarded the Cutscenes- Wrote in-game dialogues- Wrote the cutscene dialogues- Wrote the combat and level barks- Helped design the levels, the enemies, and the obstacles.

Feb 2024 - May 2024

Lead Narrative Designer

Ljubljana, Slovenia

Aug 2023 - Feb 2024

Lead Narrative Designer - Talking Ginger’S Playground

Slovenia

Designed the Various LevelsHelped Design Various Gameplay mechanics Helped Design Various Interactions Designed The Various Gameplay Maps

Nov 2023 - Jan 2024

Lead Narrative Designer - My Talking Hank Islands

Ljubljana, Slovenia

- Designed the opening sequence- Connected the gameplay to the story- Designed a new collection system - Suggested game design logic and systems to make the "world" feel more alive. - Worked with the marketing and media teams for release videos and trailers.- Helped design future maps and worked on the monetisation system

Aug 2023 - Jan 2024

Lead Narrative Designer - Mythic Legends

Ljubljana, Slovenia

Aug 2023 - Jan 2024

Lead Narrative Designer - My Talking Angela 2

Ljubljana, Slovenia

I wrote and designed future events and gameplay mechanics for updates. Assessed and reviewed the opening sequence gameplay flow to improve days 0-7 player retentions rates

Sep 2023 - Dec 2023

Unannounced War Game - Narrative Design Supervisor

Guangzhou, Guangdong, China

- Assessed and reviewed the gameplay and narrative sequences of a Chinese game, to prepare it for release in the Western market. - Modified Characters’s Names to reflect the Western Audience - Reviewed and flagged any culturally insensitive art, text, and images. - Designed New Opening Sequence - Designed New Tutorial - Wrote New Dialogues - Designed New Characters & Enemies - Built a Western Audience Themed World Lore

Mar 2023 - May 2023

Unnanounced Western Game - Narrative Design Supervisor

Guangzhou, Guangdong, China

Did market research, internal documents, world building. - Character Designs - Building Designs - Animal System Designs - Mini Game Designs - Hero System Designs - Opening Sequence - Tutorial Design - Event Design

Mar 2023 - May 2023

Unannounced Fantasy Game - Narrative Design Supervisor

Guangzhou, Guangdong, China

- Assessed and reviewed a Chinese Fantasy game, to be reskinned for the Western Market. - Reviewed the art and flagged all inappropriate or culturally insensitive images, character designs, or backgrounds. - Reviewed and provided alternatives for Character names and designs, which were clones of copyrighted IP characters. - Rewrote the opening sequence text.- Rewrote the tutorial text & Chapters dialogues.

Mar 2023 - May 2023

Assessed / Reviewed Various Chinese & Korean Games

Guangzhou, Guangdong, China

Reviewed, analyzed, and assessed various Chinese & Korean games for potential reskinning for the Western markets. - Analyzed story issues & solutions - Determined potential Tutorial issues & solutions- Studied gameplay mechanics & provided detailed analysis, feedback, and comments.

Mar 2023 - May 2023

Narrative Design Supervisor

Guangzhou, Guangdong, China

As a Narrative Designer Supervisor, I work closely with foreign and Chinese colleagues to bring the best game experiences out of China and into the foreign market.- I manage a team of six narrative designers of all levels, backgrounds, and cultures. I assign, review, edit, and approve all narrative tasks assigned to the team. - I collaboratively work across multiple teams (art, design, UA, UI, marketing, etc…) to ensure that the narrative vision for the game is cohesively expressed to the audience. - I coordinate with the various game producers, and creative leads and delegate narrative tasks within the narrative team to ensure the utmost quality. - I create the world lore based on the producer's vision, the creative team’s ideas/concepts, and the agreed-upon overall vision of the game. - Plan the narrative structure of the game, the player's path, and the overall experience by cooperating closely with the development team to see through the integration of narrative designs. Writing the main storyline, opening sequence, game trailer, dialogues, epic and side quests, - I design characters, icons, avatar frames, weapons, creatures, enemies, and various art assets using detailed descriptions and examples, providing visual references for all details.- Provide development teams with a tangible cultural understanding of sensitivity risks and preferences of Western game audiences.- Support development and marketing teams by building reference and educational documents to give special insight into Western and gaming cultures.- I incubate and grow future game concepts by spotting trends, testing competitors' games, and immersing myself in various other mediums, and popular phenomena.

Feb 2023 - May 2023

Bloodlines: Heroes Of Itha - Narrative Design Supervisor

I oversee the narrative direction, world lore, character designs, clan designs, event designs, as well as all text and dialogue.

Feb 2023 - May 2023

Dungeon Hunter 6 - Narrative Design Supervisor

Guangzhou, Guangdong, China

Was tasked with designing the new world lore to match the previous brands, and update it to reflect the passing of time from released games. - Designed the New World Lore so it’s IP approvable. - Wrote and Storyboarded a New Opening Sequence. - Designed a New Tutorial - Wrote A New Overall Story that matches the New Approved World Lore. - Wrote a compelling trailer that sells the game and caters to the fan base of the IP. - Ensured that previous designed art assets, and gameplay was GameLoft approved based on the new world lore.

Mar 2023 - Apr 2023

War And Magic - Narrative Design Supervisor

Guangzhou, Guangdong, China

Designed new quest lines, events, characters, weapons, town hall skins, enemies, etc…

Feb 2023 - Mar 2023

Ruth'S Journey - Lead Narrative Designer

Nifty Llama Games

Germany

Rewrote the overall story of the game, as well as the character arcs, dialogues, opening sequence, and animated cutscenes, as well as helped with game design, level design, and game mechanics.

Mar 2023 - May 2023

Survivor: Castaway Island - Narrative Designer

Paris, Île-De-France, France

Worked on the officially licensed Survivor Castaway Island game. - Designed NPC opponents based on seven distinct personality traits. - Designed Themes and Events for the various seasons. - Wrote Linear dialogues between the player and various NPCs - Wrote Choice dialogues between the player and various NPCs. - Wrote branching dialogues between the player and various NPCs.- Wrote dialogue barks for the game's Narrator. - Helped design coding logic for the dialogues.

Mar 2023 - Apr 2023

Lead Narrative Designer

Beijing, China

As a Lead Narrative Designer, I champion the narrative vision of each game within the development process, and I was in charge of a team of four writers who craft the game’s story, design characters, design levels, missions, enemies, weapons, artifacts, build story arcs, and contribute to building the player’s journey.- Create descriptions and backstories for characters, locations, objects, events, and the overall world. - In collaboration with the Level Design team, define the flow of events in a mission, in complete detail; define the emotions targeted in each situation; elaborate on all elements that enhance the quality of the experience, including dialogues, the timing of events, props, etc.- Support the Game Design team in defining systems and structures to support the game experience throughout the entire game, not just during story-driven moments;- Describe narrative situations, and create documents defining their content and their role in the course of the game.- Mentoring other writers and designers.

Jan 2021 - Feb 2023

Nano Heroes - Lead Narrative Designer

Beijing, China

Mobile Shooting Game - World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Character Designs - Weapons / Attacks / Defenses - Enemy Designs - Level Designs

Aug 2022 - Jan 2023

Unannounced Mars Game - Lead Narrative Designer

Beijing, China

- World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Weapons / Attacks / Defenses - Buildings / Vehicles Designs - Level Designs - Enemy Designs- Character Designs

Jul 2022 - Jan 2023

Clash Of Kings - Lead Narrative Designer

Beijing, China

Updated the FTUE (First Time Users Experience) and narrative for a new generation of players. - created an overall enemy/threat for the player. - wrote new dialogue and story-beats, and tutorial text. - created weekly, monthly, and season events based on the new storyline and enemies. - wrote and storyboarded a new trailer and opening sequence.

Jun 2022 - Jan 2023

The Walking Dead: Survivors - Lead Narrative Designer

Beijing, China

- Worked with the brand holders (Skybound Entertainment) to ensure cohesiveness, brand rules, and the brand lore stayed true. - Wrote & storyboarded trailers. - Worked closely with the brand to find “loopholes” in the lore to allow this game to be the first one to introduce electricity into a Walking Dead game. - I was one of the key factors to bring Lara Croft (IP character) into the Walking Dead world, another first for the brand. - wrote and storyboarded the IP crossover announcement trailer, working with Skybound Entertainment & the Crystal Dynamics (Lara Croft) IP holder. - Wrote, Edited, Approved, the main storyline, dialogues, events, and quests. - wrote and designed key documents for a vehicle system, monthly events, future storyline narratives, and new character designs. - created, pitched, designed, and wrote the server vs server events, as well as creating original characters such as “Caroline Harper”, “The Wolf”, and “Tobias Black"

Apr 2021 - Jan 2023

Assessed & Reviewed Various Chinese & Korean Games

Beijing, China

Reviewed, analyzed, and assessed various Chinese & Korean games for potential reskinning for the Western markets. - Analyzed story issues & solutions - Determined potential Tutorial issues & solutions- Studied gameplay mechanics & provided detailed analysis, feedback, and comments.

Mar 2022 - Dec 2022

Merge Warfare - Lead Narrative Designer

Beijing, China

Designed a variety of new mini-games: - shooting - narrative driven - card - driving - search - puzzle - tap - mystery - swipe

Dec 2021 - Aug 2022

Shoot Mania - Lead Narrative Designer

Beijing, China

Mobile Shooting Game- World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Character Designs - Weapons / Attacks / Defenses / Enemy Designs - Level Designs

Oct 2021 - Apr 2022

Clash Of Queens - Lead Narrative Designer

Beijing, China

- New Story Creation - New Trailer writing & Storyboarding - Wrote a new FTUE - New Opening Sequence scripting - New Dialogue, Story, and Tutorial writing - New Character Designs - New Weapons / Attacks / Defenses / Enemy Designs - New Storyline - New Enemy/Threat concepts & designs. - New Events designs

Sep 2021 - Jan 2022

Unreleased Slg Game - Lead Narrative Designer

Beijing, China

- World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Character Designs - Weapons / Attacks / Defenses / Enemy Designs - Level Designs

Apr 2021 - Dec 2021

Civitas - Lead Narrative Designer

Iceland

Civitas PC/Mobile Game - Character lore - Character backstories - Character barks - Character bios (in-game & website extended)- trailer text - ad text - website copy

May 2022 - Nov 2022

Adventure Time Heroes - Lead Game & Narrative Designer & Associate Producer

Singapore

My roles are (but not limited to):- Creating detail-driven design documents that are used by the whole team.- Create fun, fresh, and exciting new gameplay features.- Manage all creative aspects of the game from pitches to approvals to launch.- Managing teams of designers, programmers, artists, to ensure that the overall vision is inline.- Creating a game’s worldview, plot, narrative, and overall game design.- Studying the data and ensuring that updates are vital, fix problems, and enhance the user experience.- Conducting extensive research into themes, characters, brands, and collected relevant materials based on the clients’ demands.- Design the gameplay, quests, systems, FTUE, and the overall player experience.- Ensuring constant communication between all parties and departments.- Analyze game data such as KPI’s, retention rates, app interactions, and event rates.

Nov 2018 - Dec 2020

Lead Game & Narrative Designer & Associate Producer

Singapore

My Tasks/Roles were (but not limited to):- Creating detail-driven design documents that are used by the whole team.- Create fun, fresh, and exciting new gameplay features.- Conceptualize and Storyboard the games' opening sequence and trailers. - Manage all creative aspects of the game from pitches to approvals to launch.- Managing teams of designers, programmers, artists, to ensure that the overall vision is inline.- Creating a game’s worldview, plot, narrative, and overall game design.- Studying the data and ensuring that updates are vital, fix problems, and enhance the user experience.- Conducting extensive research into themes, characters, brands, and collected relevant materials based on the clients’ demands.- Design the gameplay, quests, systems, FTUE, and the overall player experience.- Ensuring constant communication between all parties and departments.- Analyze game data such as KPI’s, retention rates, app interactions, and event rates.Video Games: Adventure Time Heroes, Oddbods Turbo Run, Nickelodeon Pixel Town, Disney Epic Quest, and Project: Odin a canceled RPG Game.

Aug 2018 - Dec 2020

Nickelodeon Pixel Town - Lead Narrative Designer

Singapore

- I created the game’s worldview, main plot, and subplots while connecting them to the brand IPs. - I did extensive research into the brand IPs, characters, and collected relevant materials to ensure a unique player experience while staying true to the brand. - I wrote, storyboarded, and directed the game's opening sequence. - I wrote all in-game text, dialogue, and quests.

Oct 2018 - Sep 2019

Project Odin Unreleased Rpg - Lead Narrative Designer

Singapore, Singapore

Took a google translated Taiwanese game, and edited it down from 400,000 lines of text to just over 200,000 lines of text. Updated the story for a western audience. Created a new overall story with more concise dialogue. Scripted and wrote a new western audience launch trailer.

Mar 2019 - Jun 2019

Disney Epic Quest - Lead Narrative Designer

Singapore

Crafted overall narrative, wrote quests, wrote the dialogue, cutscenes, trailers, created original characters to interact with branded Disney characters, and ensure brand quality.

Aug 2018 - Mar 2019

Dragon Project - Lead Narrative Designer

Singapore, Singapore

- Assessed the opening sequence and tutorial and provided a detailed analysis of possible changes and updates. - Updated the App Store Description and Image Texts.

Nov 2018 - Jan 2019

Oddbods Turbo Run - Lead Narrative Designer

I was Lead Narrative for the mobile game "Oddbods Turbo Run". Where I wrote and designed quests, as well as insuring that brand was on point while writing in-game terms and text.

Sep 2018 - Oct 2018

Owner / Operator

Mankind To The Third Power Studios

Creator of Intellectual Properties for comic books, video games, movies, and TV series. Freelance Mobile Game DesignerCreator and scriptwriter for film and TV series pitches. Content Adaptation WriterCreative Director of Comic Book series

Dec 2013 - Dec 2020

Assassin’S Creed Odyssey - Game Writer

Singapore, Singapore

Wrote, edited, researched, and designed multiple epic and regional quests for Assassin's Creed Odyssey. - I worked on the Crete section of the game. - I created the character Ardos (and did the primary research, backstory, initial storyline layouts, and dialogues for the Minotaur quest line). - I worked remotely from Singapore with the Chengdu, China team and created, wrote, and helped design all the Euboea quests and storylines.

Jul 2017 - Jun 2018

Co-Creator & Writer

Alterna Comics

Co-Creator & Writer of "SNARL" a 35 page one-shot story coming through Comixology by ALTERNA COMICS DIGITAL imprint. 4th Quarter 2014.

Aug 2014 - Nov 2015

Creator & Writer

Rocketblast Comics

Creator & Writer "Convoy of Corpses" a stand alone Afghanistan War Comic Book, about the "worlds most dangerous highway". Ongoing series Writer of "C.L.A.W.S." (An in house character for "ROCKETBLAST Comics")

Jun 2014 - Nov 2014

Writer

Kurrent Edition

Created and Wrote anthology stories.

Mar 2013 - Nov 2014

Writer & Comic Creator Of "Rule Number 001" & "Swords Of Honor"

Emerald Star Comics

I wrote two stories which are being featured in "Emerald Star Comic" anthology "EMSC Presents" First Story: "Rule Number 001" http://myimaginationshome.blogspot.ca/2013/04/rule-number-001-anthology-story.htmlSecond Story: "Swords of Honor" http://myimaginationshome.blogspot.ca/2013/05/swords-of-honor-complete-anthology-story.html

Jun 2013 - Oct 2014

Childcare Worker

Various Schools

Calgary, Alberta, Canada

Jun 1996 - Sep 2014

Freelance Writer

Calgary, Alberta, Canada

Wrote independent original comic book stories, children's book stories, and movie scripts.

Jan 2008 - Jan 2013
2 education records

Kelly Bender education

Early Childhood, Childcare

Bow Valley College

Studied childcare. Specialized in Bullying, dealing with problem behaviors and working with 5-12 year olds.

FAQ

Frequently asked questions about Kelly Bender

Quick answers generated from the profile data available on this page.

What company does Kelly Bender work for?

Kelly Bender works for HISTAR INTERACTIVE PTE.LTD..

What is Kelly Bender's role at HISTAR INTERACTIVE PTE.LTD.?

Kelly Bender is listed as Narrative Designer at HISTAR INTERACTIVE PTE.LTD..

What is Kelly Bender's email address?

AeroLeads has found 1 work email signal at @mages.edu.sg for Kelly Bender at HISTAR INTERACTIVE PTE.LTD..

Where is Kelly Bender based?

Kelly Bender is based in Tianjin, China while working with HISTAR INTERACTIVE PTE.LTD..

What companies has Kelly Bender worked for?

Kelly Bender has worked for Histar Interactive Pte.Ltd., Virtuos, Freelance Writer, Magic Pockets, and Aiv - Accademia Italiana Videogiochi.

How can I contact Kelly Bender?

You can use AeroLeads to view verified contact signals for Kelly Bender at HISTAR INTERACTIVE PTE.LTD., including work email, phone, and LinkedIn data when available.

What schools did Kelly Bender attend?

Kelly Bender holds Bachelor Of Arts - Ba, Creative Writing from University Of Ilorin.

What skills is Kelly Bender known for?

Kelly Bender is listed with skills including Storytelling, Creative Writing, Publishing, Film, Comic Books, Freelance Writing, Books, and Short Stories.

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