Kelly Bender Email & Phone Number
@mages.edu.sg
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Kelly Bender is listed as Narrative Designer at HISTAR INTERACTIVE PTE.LTD., a with 5 employees, based in Tianjin, China. AeroLeads shows a work email signal at mages.edu.sg and a matched LinkedIn profile for Kelly Bender.
Kelly Bender previously worked as Narrative Designer at Virtuos and Narrative Designer - Age of Mythology: Retold (Immortal Pillars DLC) at Virtuos. Kelly Bender holds Bachelor Of Arts - Ba, Creative Writing from University Of Ilorin.
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About Kelly Bender
I have worked in the entertainment industry for over 16 years as a Creative Writer, Narrative Designer, Game Designer, and Game Writer. I’ve worked on 30+ published video games (AAA, AA, mobile & VR) and published 40+ comic books and stories.In my 8-year narrative design career, I have worked on such brands as Assassin's Creed, The Walking Dead, Adventure Time, Disney, Cartoon Network, Nickelodeon, Dungeon Hunter, Lara Croft, and many more. I have also designed original brands for the studios I have worked at and my own personal stories. I have worked on-site for studios in Singapore, Vietnam, and China and remotely for studios in France, Germany, America, Iceland, Canada, China, Vietnam, Malaysia, Thailand, the Philippines, Slovenia, Croatia, Italy, and Poland.
Listed skills include Storytelling, Creative Writing, Publishing, Film, and 62 others.
Kelly Bender's current company
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Kelly Bender work experience
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Narrative Designer
Current
Narrative Designer - Age Of Mythology: Retold (Immortal Pillars Dlc)
Worked on the Chinese DLC - Immortal PIllars for Age of Mythology: RetoldI worked directly with level designers, artists, and clients to ensure the highest quality of content for the players. - Edited Dialogue Text - Wrote Dialogue Text - Storyboarded Cutscenes - Wrote Cutscene Dialogues- Wrote In-Game Barks- Storyboarded the Game Trailer - Wrote Game Trailer Text
Writer, Comic Creator, & Narrative Designer
Current
Space Adventure Cobra: The Awakening - Narrative Desginer
Worked on the officially licensed Space Adventure Cobra video game.- Designed the story based on the TV series- Storyboarded the Cutscenes- Wrote in-game dialogues- Wrote the cutscene dialogues- Wrote the combat and level barks- Helped design the levels, the enemies, and the obstacles.
Narrative Design Lecturer
I teach a Narrative Design course part-time (6 hours a month).
Lead Narrative Designer
Lead Narrative Designer - Talking Ginger’S Playground
Designed the Various LevelsHelped Design Various Gameplay mechanics Helped Design Various Interactions Designed The Various Gameplay Maps
Lead Narrative Designer - My Talking Hank Islands
- Designed the opening sequence- Connected the gameplay to the story- Designed a new collection system - Suggested game design logic and systems to make the "world" feel more alive. - Worked with the marketing and media teams for release videos and trailers.- Helped design future maps and worked on the monetisation system
Lead Narrative Designer - Mythic Legends
Lead Narrative Designer - My Talking Angela 2
I wrote and designed future events and gameplay mechanics for updates. Assessed and reviewed the opening sequence gameplay flow to improve days 0-7 player retentions rates
Unannounced War Game - Narrative Design Supervisor
- Assessed and reviewed the gameplay and narrative sequences of a Chinese game, to prepare it for release in the Western market. - Modified Characters’s Names to reflect the Western Audience - Reviewed and flagged any culturally insensitive art, text, and images. - Designed New Opening Sequence - Designed New Tutorial - Wrote New Dialogues - Designed New Characters & Enemies - Built a Western Audience Themed World Lore
Unnanounced Western Game - Narrative Design Supervisor
Did market research, internal documents, world building. - Character Designs - Building Designs - Animal System Designs - Mini Game Designs - Hero System Designs - Opening Sequence - Tutorial Design - Event Design
Unannounced Fantasy Game - Narrative Design Supervisor
- Assessed and reviewed a Chinese Fantasy game, to be reskinned for the Western Market. - Reviewed the art and flagged all inappropriate or culturally insensitive images, character designs, or backgrounds. - Reviewed and provided alternatives for Character names and designs, which were clones of copyrighted IP characters. - Rewrote the opening sequence text.- Rewrote the tutorial text & Chapters dialogues.
Assessed / Reviewed Various Chinese & Korean Games
Reviewed, analyzed, and assessed various Chinese & Korean games for potential reskinning for the Western markets. - Analyzed story issues & solutions - Determined potential Tutorial issues & solutions- Studied gameplay mechanics & provided detailed analysis, feedback, and comments.
Narrative Design Supervisor
As a Narrative Designer Supervisor, I work closely with foreign and Chinese colleagues to bring the best game experiences out of China and into the foreign market.- I manage a team of six narrative designers of all levels, backgrounds, and cultures. I assign, review, edit, and approve all narrative tasks assigned to the team. - I collaboratively work across multiple teams (art, design, UA, UI, marketing, etc…) to ensure that the narrative vision for the game is cohesively expressed to the audience. - I coordinate with the various game producers, and creative leads and delegate narrative tasks within the narrative team to ensure the utmost quality. - I create the world lore based on the producer's vision, the creative team’s ideas/concepts, and the agreed-upon overall vision of the game. - Plan the narrative structure of the game, the player's path, and the overall experience by cooperating closely with the development team to see through the integration of narrative designs. Writing the main storyline, opening sequence, game trailer, dialogues, epic and side quests, - I design characters, icons, avatar frames, weapons, creatures, enemies, and various art assets using detailed descriptions and examples, providing visual references for all details.- Provide development teams with a tangible cultural understanding of sensitivity risks and preferences of Western game audiences.- Support development and marketing teams by building reference and educational documents to give special insight into Western and gaming cultures.- I incubate and grow future game concepts by spotting trends, testing competitors' games, and immersing myself in various other mediums, and popular phenomena.
Bloodlines: Heroes Of Itha - Narrative Design Supervisor
I oversee the narrative direction, world lore, character designs, clan designs, event designs, as well as all text and dialogue.
Dungeon Hunter 6 - Narrative Design Supervisor
Was tasked with designing the new world lore to match the previous brands, and update it to reflect the passing of time from released games. - Designed the New World Lore so it’s IP approvable. - Wrote and Storyboarded a New Opening Sequence. - Designed a New Tutorial - Wrote A New Overall Story that matches the New Approved World Lore. - Wrote a compelling trailer that sells the game and caters to the fan base of the IP. - Ensured that previous designed art assets, and gameplay was GameLoft approved based on the new world lore.
War And Magic - Narrative Design Supervisor
Designed new quest lines, events, characters, weapons, town hall skins, enemies, etc…
Ruth'S Journey - Lead Narrative Designer
Rewrote the overall story of the game, as well as the character arcs, dialogues, opening sequence, and animated cutscenes, as well as helped with game design, level design, and game mechanics.
Survivor: Castaway Island - Narrative Designer
Worked on the officially licensed Survivor Castaway Island game. - Designed NPC opponents based on seven distinct personality traits. - Designed Themes and Events for the various seasons. - Wrote Linear dialogues between the player and various NPCs - Wrote Choice dialogues between the player and various NPCs. - Wrote branching dialogues between the player and various NPCs.- Wrote dialogue barks for the game's Narrator. - Helped design coding logic for the dialogues.
Lead Narrative Designer
As a Lead Narrative Designer, I champion the narrative vision of each game within the development process, and I was in charge of a team of four writers who craft the game’s story, design characters, design levels, missions, enemies, weapons, artifacts, build story arcs, and contribute to building the player’s journey.- Create descriptions and backstories for characters, locations, objects, events, and the overall world. - In collaboration with the Level Design team, define the flow of events in a mission, in complete detail; define the emotions targeted in each situation; elaborate on all elements that enhance the quality of the experience, including dialogues, the timing of events, props, etc.- Support the Game Design team in defining systems and structures to support the game experience throughout the entire game, not just during story-driven moments;- Describe narrative situations, and create documents defining their content and their role in the course of the game.- Mentoring other writers and designers.
Nano Heroes - Lead Narrative Designer
Mobile Shooting Game - World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Character Designs - Weapons / Attacks / Defenses - Enemy Designs - Level Designs
Unannounced Mars Game - Lead Narrative Designer
- World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Weapons / Attacks / Defenses - Buildings / Vehicles Designs - Level Designs - Enemy Designs- Character Designs
Clash Of Kings - Lead Narrative Designer
Updated the FTUE (First Time Users Experience) and narrative for a new generation of players. - created an overall enemy/threat for the player. - wrote new dialogue and story-beats, and tutorial text. - created weekly, monthly, and season events based on the new storyline and enemies. - wrote and storyboarded a new trailer and opening sequence.
The Walking Dead: Survivors - Lead Narrative Designer
- Worked with the brand holders (Skybound Entertainment) to ensure cohesiveness, brand rules, and the brand lore stayed true. - Wrote & storyboarded trailers. - Worked closely with the brand to find “loopholes” in the lore to allow this game to be the first one to introduce electricity into a Walking Dead game. - I was one of the key factors to bring Lara Croft (IP character) into the Walking Dead world, another first for the brand. - wrote and storyboarded the IP crossover announcement trailer, working with Skybound Entertainment & the Crystal Dynamics (Lara Croft) IP holder. - Wrote, Edited, Approved, the main storyline, dialogues, events, and quests. - wrote and designed key documents for a vehicle system, monthly events, future storyline narratives, and new character designs. - created, pitched, designed, and wrote the server vs server events, as well as creating original characters such as “Caroline Harper”, “The Wolf”, and “Tobias Black"
Assessed & Reviewed Various Chinese & Korean Games
Reviewed, analyzed, and assessed various Chinese & Korean games for potential reskinning for the Western markets. - Analyzed story issues & solutions - Determined potential Tutorial issues & solutions- Studied gameplay mechanics & provided detailed analysis, feedback, and comments.
Merge Warfare - Lead Narrative Designer
Designed a variety of new mini-games: - shooting - narrative driven - card - driving - search - puzzle - tap - mystery - swipe
Shoot Mania - Lead Narrative Designer
Mobile Shooting Game- World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Character Designs - Weapons / Attacks / Defenses / Enemy Designs - Level Designs
Clash Of Queens - Lead Narrative Designer
- New Story Creation - New Trailer writing & Storyboarding - Wrote a new FTUE - New Opening Sequence scripting - New Dialogue, Story, and Tutorial writing - New Character Designs - New Weapons / Attacks / Defenses / Enemy Designs - New Storyline - New Enemy/Threat concepts & designs. - New Events designs
Unreleased Slg Game - Lead Narrative Designer
- World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Character Designs - Weapons / Attacks / Defenses / Enemy Designs - Level Designs
Civitas - Lead Narrative Designer
Civitas PC/Mobile Game - Character lore - Character backstories - Character barks - Character bios (in-game & website extended)- trailer text - ad text - website copy
Masterclass Lecturer
Adventure Time Heroes - Lead Game & Narrative Designer & Associate Producer
My roles are (but not limited to):- Creating detail-driven design documents that are used by the whole team.- Create fun, fresh, and exciting new gameplay features.- Manage all creative aspects of the game from pitches to approvals to launch.- Managing teams of designers, programmers, artists, to ensure that the overall vision is inline.- Creating a game’s worldview, plot, narrative, and overall game design.- Studying the data and ensuring that updates are vital, fix problems, and enhance the user experience.- Conducting extensive research into themes, characters, brands, and collected relevant materials based on the clients’ demands.- Design the gameplay, quests, systems, FTUE, and the overall player experience.- Ensuring constant communication between all parties and departments.- Analyze game data such as KPI’s, retention rates, app interactions, and event rates.
Lead Game & Narrative Designer & Associate Producer
My Tasks/Roles were (but not limited to):- Creating detail-driven design documents that are used by the whole team.- Create fun, fresh, and exciting new gameplay features.- Conceptualize and Storyboard the games' opening sequence and trailers. - Manage all creative aspects of the game from pitches to approvals to launch.- Managing teams of designers, programmers, artists, to ensure that the overall vision is inline.- Creating a game’s worldview, plot, narrative, and overall game design.- Studying the data and ensuring that updates are vital, fix problems, and enhance the user experience.- Conducting extensive research into themes, characters, brands, and collected relevant materials based on the clients’ demands.- Design the gameplay, quests, systems, FTUE, and the overall player experience.- Ensuring constant communication between all parties and departments.- Analyze game data such as KPI’s, retention rates, app interactions, and event rates.Video Games: Adventure Time Heroes, Oddbods Turbo Run, Nickelodeon Pixel Town, Disney Epic Quest, and Project: Odin a canceled RPG Game.
Nickelodeon Pixel Town - Lead Narrative Designer
- I created the game’s worldview, main plot, and subplots while connecting them to the brand IPs. - I did extensive research into the brand IPs, characters, and collected relevant materials to ensure a unique player experience while staying true to the brand. - I wrote, storyboarded, and directed the game's opening sequence. - I wrote all in-game text, dialogue, and quests.
Project Odin Unreleased Rpg - Lead Narrative Designer
Took a google translated Taiwanese game, and edited it down from 400,000 lines of text to just over 200,000 lines of text. Updated the story for a western audience. Created a new overall story with more concise dialogue. Scripted and wrote a new western audience launch trailer.
Disney Epic Quest - Lead Narrative Designer
Crafted overall narrative, wrote quests, wrote the dialogue, cutscenes, trailers, created original characters to interact with branded Disney characters, and ensure brand quality.
Dragon Project - Lead Narrative Designer
- Assessed the opening sequence and tutorial and provided a detailed analysis of possible changes and updates. - Updated the App Store Description and Image Texts.
Oddbods Turbo Run - Lead Narrative Designer
I was Lead Narrative for the mobile game "Oddbods Turbo Run". Where I wrote and designed quests, as well as insuring that brand was on point while writing in-game terms and text.
Owner / Operator
Creator of Intellectual Properties for comic books, video games, movies, and TV series. Freelance Mobile Game DesignerCreator and scriptwriter for film and TV series pitches. Content Adaptation WriterCreative Director of Comic Book series
Assassin’S Creed Odyssey - Game Writer
Wrote, edited, researched, and designed multiple epic and regional quests for Assassin's Creed Odyssey. - I worked on the Crete section of the game. - I created the character Ardos (and did the primary research, backstory, initial storyline layouts, and dialogues for the Minotaur quest line). - I worked remotely from Singapore with the Chengdu, China team and created, wrote, and helped design all the Euboea quests and storylines.
Co-Creator & Writer
Co-Creator & Writer of "SNARL" a 35 page one-shot story coming through Comixology by ALTERNA COMICS DIGITAL imprint. 4th Quarter 2014.
Creator & Writer
Creator & Writer "Convoy of Corpses" a stand alone Afghanistan War Comic Book, about the "worlds most dangerous highway". Ongoing series Writer of "C.L.A.W.S." (An in house character for "ROCKETBLAST Comics")
Writer
Created and Wrote anthology stories.
Writer & Comic Creator Of "Rule Number 001" & "Swords Of Honor"
I wrote two stories which are being featured in "Emerald Star Comic" anthology "EMSC Presents" First Story: "Rule Number 001" http://myimaginationshome.blogspot.ca/2013/04/rule-number-001-anthology-story.htmlSecond Story: "Swords of Honor" http://myimaginationshome.blogspot.ca/2013/05/swords-of-honor-complete-anthology-story.html
Childcare Worker
Freelance Writer
Wrote independent original comic book stories, children's book stories, and movie scripts.
Kelly Bender education
Bachelor Of Arts - Ba, Creative Writing
Early Childhood, Childcare
Frequently asked questions about Kelly Bender
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What company does Kelly Bender work for?
Kelly Bender works for HISTAR INTERACTIVE PTE.LTD..
What is Kelly Bender's role at HISTAR INTERACTIVE PTE.LTD.?
Kelly Bender is listed as Narrative Designer at HISTAR INTERACTIVE PTE.LTD..
What is Kelly Bender's email address?
AeroLeads has found 1 work email signal at @mages.edu.sg for Kelly Bender at HISTAR INTERACTIVE PTE.LTD..
Where is Kelly Bender based?
Kelly Bender is based in Tianjin, China while working with HISTAR INTERACTIVE PTE.LTD..
What companies has Kelly Bender worked for?
Kelly Bender has worked for Histar Interactive Pte.Ltd., Virtuos, Freelance Writer, Magic Pockets, and Aiv - Accademia Italiana Videogiochi.
How can I contact Kelly Bender?
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What schools did Kelly Bender attend?
Kelly Bender holds Bachelor Of Arts - Ba, Creative Writing from University Of Ilorin.
What skills is Kelly Bender known for?
Kelly Bender is listed with skills including Storytelling, Creative Writing, Publishing, Film, Comic Books, Freelance Writing, Books, and Short Stories.
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