Kelly Bender

Kelly Bender Email and Phone Number

Narrative Designer @ HISTAR INTERACTIVE PTE.LTD.
Tianjin, CN
Kelly Bender's Location
Tianjin, China, China
Kelly Bender's Contact Details
About Kelly Bender

I have worked in the entertainment industry for over 16 years as a Creative Writer, Narrative Designer, Game Designer, and Game Writer. I’ve worked on 30+ published video games (AAA, AA, mobile & VR) and published 40+ comic books and stories.In my 8-year narrative design career, I have worked on such brands as Assassin's Creed, The Walking Dead, Adventure Time, Disney, Cartoon Network, Nickelodeon, Dungeon Hunter, Lara Croft, and many more. I have also designed original brands for the studios I have worked at and my own personal stories. I have worked on-site for studios in Singapore, Vietnam, and China and remotely for studios in France, Germany, America, Iceland, Canada, China, Vietnam, Malaysia, Thailand, the Philippines, Slovenia, Croatia, Italy, and Poland.

Kelly Bender's Current Company Details
HISTAR INTERACTIVE PTE.LTD.

Histar Interactive Pte.Ltd.

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Narrative Designer
Tianjin, CN
Website:
histars.global
Employees:
5
Kelly Bender Work Experience Details
  • Histar Interactive Pte.Ltd.
    Narrative Designer
    Histar Interactive Pte.Ltd.
    Tianjin, Cn
  • Virtuos
    Narrative Designer
    Virtuos May 2024 - Present
    Shanghai, China
  • Virtuos
    Narrative Designer - Age Of Mythology: Retold (Immortal Pillars Dlc)
    Virtuos May 2024 - Oct 2024
    Shanghai Studio
    Worked on the Chinese DLC - Immortal PIllars for Age of Mythology: RetoldI worked directly with level designers, artists, and clients to ensure the highest quality of content for the players. - Edited Dialogue Text - Wrote Dialogue Text - Storyboarded Cutscenes - Wrote Cutscene Dialogues- Wrote In-Game Barks- Storyboarded the Game Trailer - Wrote Game Trailer Text
  • Freelance Writer
    Writer, Comic Creator, & Narrative Designer
    Freelance Writer Feb 2013 - Present
  • Magic Pockets
    Space Adventure Cobra: The Awakening - Narrative Desginer
    Magic Pockets Feb 2024 - May 2024
    Paris, Île-De-France, France
    Worked on the officially licensed Space Adventure Cobra video game.- Designed the story based on the TV series- Storyboarded the Cutscenes- Wrote in-game dialogues- Wrote the cutscene dialogues- Wrote the combat and level barks- Helped design the levels, the enemies, and the obstacles.
  • Aiv - Accademia Italiana Videogiochi
    Narrative Design Lecturer
    Aiv - Accademia Italiana Videogiochi Nov 2023 - May 2024
    Remote
    I teach a Narrative Design course part-time (6 hours a month).
  • Outfit7
    Lead Narrative Designer
    Outfit7 Aug 2023 - Feb 2024
    Ljubljana, Slovenia
  • Outfit7
    Lead Narrative Designer - Talking Ginger’S Playground
    Outfit7 Nov 2023 - Jan 2024
    Slovenia
    Designed the Various LevelsHelped Design Various Gameplay mechanics Helped Design Various Interactions Designed The Various Gameplay Maps
  • Outfit7
    Lead Narrative Designer - My Talking Hank Islands
    Outfit7 Aug 2023 - Jan 2024
    Ljubljana, Slovenia
    - Designed the opening sequence- Connected the gameplay to the story- Designed a new collection system - Suggested game design logic and systems to make the "world" feel more alive. - Worked with the marketing and media teams for release videos and trailers.- Helped design future maps and worked on the monetisation system
  • Outfit7
    Lead Narrative Designer - Mythic Legends
    Outfit7 Aug 2023 - Jan 2024
    Ljubljana, Slovenia
  • Outfit7
    Lead Narrative Designer - My Talking Angela 2
    Outfit7 Sep 2023 - Dec 2023
    Ljubljana, Slovenia
    I wrote and designed future events and gameplay mechanics for updates. Assessed and reviewed the opening sequence gameplay flow to improve days 0-7 player retentions rates
  • Goat Games
    Unannounced War Game - Narrative Design Supervisor
    Goat Games Mar 2023 - May 2023
    Guangzhou, Guangdong, China
    - Assessed and reviewed the gameplay and narrative sequences of a Chinese game, to prepare it for release in the Western market. - Modified Characters’s Names to reflect the Western Audience - Reviewed and flagged any culturally insensitive art, text, and images. - Designed New Opening Sequence - Designed New Tutorial - Wrote New Dialogues - Designed New Characters & Enemies - Built a Western Audience Themed World Lore
  • Goat Games
    Unnanounced Western Game - Narrative Design Supervisor
    Goat Games Mar 2023 - May 2023
    Guangzhou, Guangdong, China
    Did market research, internal documents, world building. - Character Designs - Building Designs - Animal System Designs - Mini Game Designs - Hero System Designs - Opening Sequence - Tutorial Design - Event Design
  • Goat Games
    Unannounced Fantasy Game - Narrative Design Supervisor
    Goat Games Mar 2023 - May 2023
    Guangzhou, Guangdong, China
    - Assessed and reviewed a Chinese Fantasy game, to be reskinned for the Western Market. - Reviewed the art and flagged all inappropriate or culturally insensitive images, character designs, or backgrounds. - Reviewed and provided alternatives for Character names and designs, which were clones of copyrighted IP characters. - Rewrote the opening sequence text.- Rewrote the tutorial text & Chapters dialogues.
  • Goat Games
    Assessed / Reviewed Various Chinese & Korean Games
    Goat Games Mar 2023 - May 2023
    Guangzhou, Guangdong, China
    Reviewed, analyzed, and assessed various Chinese & Korean games for potential reskinning for the Western markets. - Analyzed story issues & solutions - Determined potential Tutorial issues & solutions- Studied gameplay mechanics & provided detailed analysis, feedback, and comments.
  • Goat Games
    Narrative Design Supervisor
    Goat Games Feb 2023 - May 2023
    Guangzhou, Guangdong, China
    As a Narrative Designer Supervisor, I work closely with foreign and Chinese colleagues to bring the best game experiences out of China and into the foreign market.- I manage a team of six narrative designers of all levels, backgrounds, and cultures. I assign, review, edit, and approve all narrative tasks assigned to the team. - I collaboratively work across multiple teams (art, design, UA, UI, marketing, etc…) to ensure that the narrative vision for the game is cohesively expressed to the audience. - I coordinate with the various game producers, and creative leads and delegate narrative tasks within the narrative team to ensure the utmost quality. - I create the world lore based on the producer's vision, the creative team’s ideas/concepts, and the agreed-upon overall vision of the game. - Plan the narrative structure of the game, the player's path, and the overall experience by cooperating closely with the development team to see through the integration of narrative designs. Writing the main storyline, opening sequence, game trailer, dialogues, epic and side quests, - I design characters, icons, avatar frames, weapons, creatures, enemies, and various art assets using detailed descriptions and examples, providing visual references for all details.- Provide development teams with a tangible cultural understanding of sensitivity risks and preferences of Western game audiences.- Support development and marketing teams by building reference and educational documents to give special insight into Western and gaming cultures.- I incubate and grow future game concepts by spotting trends, testing competitors' games, and immersing myself in various other mediums, and popular phenomena.
  • Goat Games
    Bloodlines: Heroes Of Itha - Narrative Design Supervisor
    Goat Games Feb 2023 - May 2023
    I oversee the narrative direction, world lore, character designs, clan designs, event designs, as well as all text and dialogue.
  • Goat Games
    Dungeon Hunter 6 - Narrative Design Supervisor
    Goat Games Mar 2023 - Apr 2023
    Guangzhou, Guangdong, China
    Was tasked with designing the new world lore to match the previous brands, and update it to reflect the passing of time from released games. - Designed the New World Lore so it’s IP approvable. - Wrote and Storyboarded a New Opening Sequence. - Designed a New Tutorial - Wrote A New Overall Story that matches the New Approved World Lore. - Wrote a compelling trailer that sells the game and caters to the fan base of the IP. - Ensured that previous designed art assets, and gameplay was GameLoft approved based on the new world lore.
  • Goat Games
    War And Magic - Narrative Design Supervisor
    Goat Games Feb 2023 - Mar 2023
    Guangzhou, Guangdong, China
    Designed new quest lines, events, characters, weapons, town hall skins, enemies, etc…
  • Nifty Llama Games
    Ruth'S Journey - Lead Narrative Designer
    Nifty Llama Games Mar 2023 - May 2023
    Germany
    Rewrote the overall story of the game, as well as the character arcs, dialogues, opening sequence, and animated cutscenes, as well as helped with game design, level design, and game mechanics.
  • Magic Pockets
    Survivor: Castaway Island - Narrative Designer
    Magic Pockets Mar 2023 - Apr 2023
    Paris, Île-De-France, France
    Worked on the officially licensed Survivor Castaway Island game. - Designed NPC opponents based on seven distinct personality traits. - Designed Themes and Events for the various seasons. - Wrote Linear dialogues between the player and various NPCs - Wrote Choice dialogues between the player and various NPCs. - Wrote branching dialogues between the player and various NPCs.- Wrote dialogue barks for the game's Narrator. - Helped design coding logic for the dialogues.
  • Elex智明星通
    Lead Narrative Designer
    Elex智明星通 Jan 2021 - Feb 2023
    Beijing, China
    As a Lead Narrative Designer, I champion the narrative vision of each game within the development process, and I was in charge of a team of four writers who craft the game’s story, design characters, design levels, missions, enemies, weapons, artifacts, build story arcs, and contribute to building the player’s journey.- Create descriptions and backstories for characters, locations, objects, events, and the overall world. - In collaboration with the Level Design team, define the flow of events in a mission, in complete detail; define the emotions targeted in each situation; elaborate on all elements that enhance the quality of the experience, including dialogues, the timing of events, props, etc.- Support the Game Design team in defining systems and structures to support the game experience throughout the entire game, not just during story-driven moments;- Describe narrative situations, and create documents defining their content and their role in the course of the game.- Mentoring other writers and designers.
  • Elex智明星通
    Nano Heroes - Lead Narrative Designer
    Elex智明星通 Aug 2022 - Jan 2023
    Beijing, China
    Mobile Shooting Game - World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Character Designs - Weapons / Attacks / Defenses - Enemy Designs - Level Designs
  • Elex智明星通
    Unannounced Mars Game - Lead Narrative Designer
    Elex智明星通 Jul 2022 - Jan 2023
    Beijing, China
    - World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Weapons / Attacks / Defenses - Buildings / Vehicles Designs - Level Designs - Enemy Designs- Character Designs
  • Elex智明星通
    Clash Of Kings - Lead Narrative Designer
    Elex智明星通 Jun 2022 - Jan 2023
    Beijing, China
    Updated the FTUE (First Time Users Experience) and narrative for a new generation of players. - created an overall enemy/threat for the player. - wrote new dialogue and story-beats, and tutorial text. - created weekly, monthly, and season events based on the new storyline and enemies. - wrote and storyboarded a new trailer and opening sequence.
  • Elex智明星通
    The Walking Dead: Survivors - Lead Narrative Designer
    Elex智明星通 Apr 2021 - Jan 2023
    Beijing, China
    - Worked with the brand holders (Skybound Entertainment) to ensure cohesiveness, brand rules, and the brand lore stayed true. - Wrote & storyboarded trailers. - Worked closely with the brand to find “loopholes” in the lore to allow this game to be the first one to introduce electricity into a Walking Dead game. - I was one of the key factors to bring Lara Croft (IP character) into the Walking Dead world, another first for the brand. - wrote and storyboarded the IP crossover announcement trailer, working with Skybound Entertainment & the Crystal Dynamics (Lara Croft) IP holder. - Wrote, Edited, Approved, the main storyline, dialogues, events, and quests. - wrote and designed key documents for a vehicle system, monthly events, future storyline narratives, and new character designs. - created, pitched, designed, and wrote the server vs server events, as well as creating original characters such as “Caroline Harper”, “The Wolf”, and “Tobias Black"
  • Elex智明星通
    Assessed & Reviewed Various Chinese & Korean Games
    Elex智明星通 Mar 2022 - Dec 2022
    Beijing, China
    Reviewed, analyzed, and assessed various Chinese & Korean games for potential reskinning for the Western markets. - Analyzed story issues & solutions - Determined potential Tutorial issues & solutions- Studied gameplay mechanics & provided detailed analysis, feedback, and comments.
  • Elex智明星通
    Merge Warfare - Lead Narrative Designer
    Elex智明星通 Dec 2021 - Aug 2022
    Beijing, China
    Designed a variety of new mini-games: - shooting - narrative driven - card - driving - search - puzzle - tap - mystery - swipe
  • Elex智明星通
    Shoot Mania - Lead Narrative Designer
    Elex智明星通 Oct 2021 - Apr 2022
    Beijing, China
    Mobile Shooting Game- World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Character Designs - Weapons / Attacks / Defenses / Enemy Designs - Level Designs
  • Elex智明星通
    Clash Of Queens - Lead Narrative Designer
    Elex智明星通 Sep 2021 - Jan 2022
    Beijing, China
    - New Story Creation - New Trailer writing & Storyboarding - Wrote a new FTUE - New Opening Sequence scripting - New Dialogue, Story, and Tutorial writing - New Character Designs - New Weapons / Attacks / Defenses / Enemy Designs - New Storyline - New Enemy/Threat concepts & designs. - New Events designs
  • Elex智明星通
    Unreleased Slg Game - Lead Narrative Designer
    Elex智明星通 Apr 2021 - Dec 2021
    Beijing, China
    - World Building - Story Creation - Trailer writing & Storyboarding - FTUE - Opening Sequence scripting - Dialogue, Story, and Tutorial writing - Character Designs - Weapons / Attacks / Defenses / Enemy Designs - Level Designs
  • Directive Games
    Civitas - Lead Narrative Designer
    Directive Games May 2022 - Nov 2022
    Iceland
    Civitas PC/Mobile Game - Character lore - Character backstories - Character barks - Character bios (in-game & website extended)- trailer text - ad text - website copy
  • Mages Institute Of Excellence
    Masterclass Lecturer
    Mages Institute Of Excellence Oct 2019 - Jan 2021
    Singapore
  • Gogame, A Subsidiary Of Sega
    Adventure Time Heroes - Lead Game & Narrative Designer & Associate Producer
    Gogame, A Subsidiary Of Sega Nov 2018 - Dec 2020
    Singapore
    My roles are (but not limited to):- Creating detail-driven design documents that are used by the whole team.- Create fun, fresh, and exciting new gameplay features.- Manage all creative aspects of the game from pitches to approvals to launch.- Managing teams of designers, programmers, artists, to ensure that the overall vision is inline.- Creating a game’s worldview, plot, narrative, and overall game design.- Studying the data and ensuring that updates are vital, fix problems, and enhance the user experience.- Conducting extensive research into themes, characters, brands, and collected relevant materials based on the clients’ demands.- Design the gameplay, quests, systems, FTUE, and the overall player experience.- Ensuring constant communication between all parties and departments.- Analyze game data such as KPI’s, retention rates, app interactions, and event rates.
  • Gogame, A Subsidiary Of Sega
    Lead Game & Narrative Designer & Associate Producer
    Gogame, A Subsidiary Of Sega Aug 2018 - Dec 2020
    Singapore
    My Tasks/Roles were (but not limited to):- Creating detail-driven design documents that are used by the whole team.- Create fun, fresh, and exciting new gameplay features.- Conceptualize and Storyboard the games' opening sequence and trailers. - Manage all creative aspects of the game from pitches to approvals to launch.- Managing teams of designers, programmers, artists, to ensure that the overall vision is inline.- Creating a game’s worldview, plot, narrative, and overall game design.- Studying the data and ensuring that updates are vital, fix problems, and enhance the user experience.- Conducting extensive research into themes, characters, brands, and collected relevant materials based on the clients’ demands.- Design the gameplay, quests, systems, FTUE, and the overall player experience.- Ensuring constant communication between all parties and departments.- Analyze game data such as KPI’s, retention rates, app interactions, and event rates.Video Games: Adventure Time Heroes, Oddbods Turbo Run, Nickelodeon Pixel Town, Disney Epic Quest, and Project: Odin a canceled RPG Game.
  • Gogame, A Subsidiary Of Sega
    Nickelodeon Pixel Town - Lead Narrative Designer
    Gogame, A Subsidiary Of Sega Oct 2018 - Sep 2019
    Singapore
    - I created the game’s worldview, main plot, and subplots while connecting them to the brand IPs. - I did extensive research into the brand IPs, characters, and collected relevant materials to ensure a unique player experience while staying true to the brand. - I wrote, storyboarded, and directed the game's opening sequence. - I wrote all in-game text, dialogue, and quests.
  • Gogame
    Project Odin Unreleased Rpg - Lead Narrative Designer
    Gogame Mar 2019 - Jun 2019
    Singapore, Singapore
    Took a google translated Taiwanese game, and edited it down from 400,000 lines of text to just over 200,000 lines of text. Updated the story for a western audience. Created a new overall story with more concise dialogue. Scripted and wrote a new western audience launch trailer.
  • Gogame, A Subsidiary Of Sega
    Disney Epic Quest - Lead Narrative Designer
    Gogame, A Subsidiary Of Sega Aug 2018 - Mar 2019
    Singapore
    Crafted overall narrative, wrote quests, wrote the dialogue, cutscenes, trailers, created original characters to interact with branded Disney characters, and ensure brand quality.
  • Gogame
    Dragon Project - Lead Narrative Designer
    Gogame Nov 2018 - Jan 2019
    Singapore, Singapore
    - Assessed the opening sequence and tutorial and provided a detailed analysis of possible changes and updates. - Updated the App Store Description and Image Texts.
  • Gogame, A Subsidiary Of Sega
    Oddbods Turbo Run - Lead Narrative Designer
    Gogame, A Subsidiary Of Sega Sep 2018 - Oct 2018
    I was Lead Narrative for the mobile game "Oddbods Turbo Run". Where I wrote and designed quests, as well as insuring that brand was on point while writing in-game terms and text.
  • Mankind To The Third Power Studios
    Owner / Operator
    Mankind To The Third Power Studios Dec 2013 - Dec 2020
    Creator of Intellectual Properties for comic books, video games, movies, and TV series. Freelance Mobile Game DesignerCreator and scriptwriter for film and TV series pitches. Content Adaptation WriterCreative Director of Comic Book series
  • Ubisoft Singapore
    Assassin’S Creed Odyssey - Game Writer
    Ubisoft Singapore Jul 2017 - Jun 2018
    Singapore, Singapore
    Wrote, edited, researched, and designed multiple epic and regional quests for Assassin's Creed Odyssey. - I worked on the Crete section of the game. - I created the character Ardos (and did the primary research, backstory, initial storyline layouts, and dialogues for the Minotaur quest line). - I worked remotely from Singapore with the Chengdu, China team and created, wrote, and helped design all the Euboea quests and storylines.
  • Alterna Comics
    Co-Creator & Writer
    Alterna Comics Aug 2014 - Nov 2015
    Co-Creator & Writer of "SNARL" a 35 page one-shot story coming through Comixology by ALTERNA COMICS DIGITAL imprint. 4th Quarter 2014.
  • Rocketblast Comics
    Creator & Writer
    Rocketblast Comics Jun 2014 - Nov 2014
    Creator & Writer "Convoy of Corpses" a stand alone Afghanistan War Comic Book, about the "worlds most dangerous highway". Ongoing series Writer of "C.L.A.W.S." (An in house character for "ROCKETBLAST Comics")
  • Kurrent Edition
    Writer
    Kurrent Edition Mar 2013 - Nov 2014
    Created and Wrote anthology stories.
  • Emerald Star Comics
    Writer & Comic Creator Of "Rule Number 001" & "Swords Of Honor"
    Emerald Star Comics Jun 2013 - Oct 2014
    I wrote two stories which are being featured in "Emerald Star Comic" anthology "EMSC Presents" First Story: "Rule Number 001" http://myimaginationshome.blogspot.ca/2013/04/rule-number-001-anthology-story.htmlSecond Story: "Swords of Honor" http://myimaginationshome.blogspot.ca/2013/05/swords-of-honor-complete-anthology-story.html
  • Various Schools
    Childcare Worker
    Various Schools Jun 1996 - Sep 2014
    Calgary, Alberta, Canada
  • Self Published
    Freelance Writer
    Self Published Jan 2008 - Jan 2013
    Calgary, Alberta, Canada
    Wrote independent original comic book stories, children's book stories, and movie scripts.

Kelly Bender Skills

Storytelling Creative Writing Publishing Film Comic Books Freelance Writing Books Short Stories Graphic Design Comics Editing Fiction Writing Fiction Copywriting Screenwriting Graphic Novels Television Science Fiction Digital Media Concept Development Story Editing Literary Fiction Seo Ghostwriting Creative Writer Visual Storytelling Writing Film Production Lecturer Oasis Trained And Qualified Scriptwriting Game Design Narrative Design Game Development Html Unity Teamwork Advertising Communication Data Analysis Statistics Video Production Project Management Entertainment Social Media Editorial Creative Direction Blogging Press Releases Magazines Copy Editing Non Fiction New Media Proofreading Content Strategy Social Networking Web Content Comic Art Novels Book Reviews Script Doctoring Social Skills Creative Non Fiction Self Publishing Magazine Articles Video Game Scripting

Kelly Bender Education Details

Frequently Asked Questions about Kelly Bender

What company does Kelly Bender work for?

Kelly Bender works for Histar Interactive Pte.ltd.

What is Kelly Bender's role at the current company?

Kelly Bender's current role is Narrative Designer.

What is Kelly Bender's email address?

Kelly Bender's email address is ke****@****.edu.sg

What schools did Kelly Bender attend?

Kelly Bender attended University Of Ilorin, Bow Valley College.

What are some of Kelly Bender's interests?

Kelly Bender has interest in Softballfamily Travelling, Softball Family Travelling.

What skills is Kelly Bender known for?

Kelly Bender has skills like Storytelling, Creative Writing, Publishing, Film, Comic Books, Freelance Writing, Books, Short Stories, Graphic Design, Comics, Editing, Fiction Writing.

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