Cinematic Technical Animator
Current-Handled the implementation of over 30 high-impact in-game cinematics, andnearly 200 moments, contributing to immersive AAA gameplay experiences.-Collaborated with cross-functional teams to design and implement real-time cinematics and gameplay animations in Unreal Engine 5 (UE5), following studio best practices.-Worked hand in hand with Sr Tech Artist’s in design specifications for tools and pipeline-Designed and optimized animation workflows, significantly improving the efficiency and fluidity of cinematic scenes and real-time gameplay transitions.-Authored design documents and feature specifications for technical animation tools, enhancing project clarity.-Troubleshot and resolved technical issues for in-game cinematics, supporting high-quality animation outputs.-Identified and implemented animation pipeline improvements, enhancing efficiency and addressing challenges.-Created hand-edited videos detailing various in-house technologies and tools