Ken Hall
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Ken Hall Email & Phone Number

CEO of 2Dogs Games Ltd., and Creative Director of Destiny's Sword at MicroProse
Location: Toronto, Ontario, Canada 10 work roles 1 school
1 work email found @2dogsgames.com 2 phones found area 813 and 239 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email k****@2dogsgames.com
Direct phone (813) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
CEO of 2Dogs Games Ltd., and Creative Director of Destiny's Sword
Location
Toronto, Ontario, Canada
Company size

Who is Ken Hall? Overview

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Quick answer

Ken Hall is listed as CEO of 2Dogs Games Ltd., and Creative Director of Destiny's Sword at MicroProse, a with 14 employees, based in Toronto, Ontario, Canada. AeroLeads shows a work email signal at 2dogsgames.com, phone signal with area code 813, 239, and a matched LinkedIn profile for Ken Hall.

Ken Hall previously worked as Art Director at Microprose and CEO / Creative Director at 2Dogs Games Ltd. Ken Hall holds Fine Arts (Sculpture), Mechanical Engineering from University Of Waterloo.

Company email context

Email format at MicroProse

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{first}@2dogsgames.com
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AeroLeads found 1 current-domain work email signal for Ken Hall. Compare company email patterns before reaching out.

Profile bio

About Ken Hall

As an award-winning environmental and social artist, Ken focuses on creating artworks which activate public dialogue. Driven by a passion for the natural world, he creates interactive, experiential, installation artworks, which explore our relationships with each other and the world around us.

Listed skills include Art, Art Direction, Sculpture, Video Games, and 10 others.

Current workplace

Ken Hall's current company

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MicroProse
Microprose
CEO of 2Dogs Games Ltd., and Creative Director of Destiny's Sword
new york, new york, united states
Website
Employees
14
AeroLeads page
10 roles

Ken Hall work experience

A career timeline built from the work history available for this profile.

Art Director

Current

Toronto, Ontario, Canada

Art Directing B-17 Flying Fortress : The Mighty 8th - Redux, a refresh of the award-winning historical flight sim first released back in 2000.

Aug 2023 - Present

Ceo / Creative Director

Current

Toronto, Ontario, Canada

2Dogs Games is a veteran development team—we've created numerous award winning titles across all the major platforms.We've come together to make the game we believe in, Destiny’s Sword.In this single-player, next generation graphic adventure, players lead a squad of intergalactic peacekeepers, navigating the physical and mental fallout of war and life under extreme conditions.Destiny’s Sword is about building lasting relationships, which affect everything from the in-game performance of the characters to their mental resilience and recovery.What kind of leader will you be? That's for you to decide!- Design and creation of the Insight Engine, a cutting-edge social interaction simulation/AI that models the psychology and emotional state of every NPC in the game, creating an unprecedented depth of interaction and immersion.- Crafting a vivid, living universe and dynamic story with NYT best-selling author M. D. Cooper.- Endless emergent content produced by our dynamic Life Event system, which uses 'neural nets' that interact with characters’ personalities and emotions, governing their reactions and allowing them to grow and evolve in an incredibly human fashion. - Immersive concept art animation system breathes life into vibrant, hand-painted artworks

Mar 2017 - Present

Principal

Current

Mulmur, On

At the intersection of art and science, Ken Hall's evocative and engaging public installations bring people together – provoking collective thought and discussion, while examining our relationships to each other and the natural world.Teeming with energy and movement, Ken’s pieces explore complex social and ecological issues in an uplifting and inclusive fashion, becoming talismans of awareness and change.His numerous public commissions grace urban centres and rural locations across North America.Ken's award-winning environmental installation Legacy – an anatomically correct, hand-carved skeleton of a killer whale whose body carried one of the highest chemically toxic loads ever recorded in a marine mammal, was recently covered by the Smithsonian. Created to help further the discussion of our fractured connection to the natural world, Legacy is currently touring North America and can be experienced at Ontario Science Centre until the end of 2017. Born in Toronto, and educated at the University of Waterloo in Mechanical Engineering and Fine Arts, Ken’s work is characterized by his ability to exploit a wide range of media, allowing him to seek out the fundamental form of expression for each piece; ranging from public sculpture to interactive digital artwork.

Jan 2008 - Present

Art Director

Toronto, Ontario, Canada

UNIOVERSE (PC) - Art DirectorExpansive Game Universe- Art Direction of UNIOVERSE, including establishing Art Vision, designing USP character and weapon customization system to produce 100,000s of unique NFT hero avatars- Hiring, structuring and managing 4 outsource teams - 2 character production team (Swame & Keos Masons), 1 video production team (Rune), 1 animation team (Original Force)- Hiring and managing an industry-leading concept art team- Production of various promotional materials (trailer video, character release videos, motion graphics elements)

Feb 2022 - Dec 2023

Art Director

Dundee, United Kingdom

APB (PC) - Art Director Massively Multi-Player Online Action Game - Art Direction of MMO project including establishing Art Vision, designing USP character customisation system, technology integration including animation blending system and RWTech pipelines- Hiring, structuring and managing team of over 40 artists (including scheduling, man-management and budgeting)- Developing and managing a 20-artist Outsource team with Nikitova LLC, as well as outsourcing various promotional productions to companies such as Realtime UK and Digital Kitchen.- Hiring and directing off-site Korean concept artists (3)- Scripting and Direction of all motion capture- Production of various promotional videos (scripting, capture and editing)- Design, Commissioning and consultation of numerous technologies and toolsRWTech – core company environment generation technology- Technical Art Direction & collaborative design of tools development for run-time dynamic urban environment generation- Presentation of technology to numerous investors, ultimately resulting in $35m US investment by NEA.

Sep 2003 - Dec 2007

Art Director

Dangerous Games

TeamSAS (XBox) - Art Director, Company DirectorArcade FPS- Company Director- Project Lead (25 people)/ Art Lead (10 people): created and maintained coherent visual game design (including USP Living Jungle environment), Designed and scripted animation system, Managed inter-discipline interactions and project scheduling- Responsible for recruitment and staff reviews- Art Direction including character design, special effects and visuals of Team SAS- Concepting of new visual technologies including ‘breathing’ tree and plant technology, projected & animated texture system, destructible environment technology and facial morphing system- Scripting and Direction of all motion capture, using celebrated SAS soldier and author Andy McNab as actor- Scripted, captured and produced Team SAS E3 video, including production of all post-production and rendered effects

Jan 2003 - Jun 2003

Lead Artist

Rage (Bristol)

TeamSAS (XBox) - Lead ArtistArcade FPSRage (Bristol) became Dangerous Games - see Dangerous Games listing , above

Jan 2000 - Jan 2003

Lead Artist

Wayward Design

B-17 Flying Fortress : The Mighty 8th (PC) - Lead ArtistAward Winning Flight Sim- Lead Art Team (10 people), Created and maintained coherent visual game design (including USP immersive virtual cockpits and interiors), Designed and scripted animation system and dynamic aircraft damage system- Responsible for all art recruitment and staff reviews- Scripted and directed ground-breaking motion capture shoot, designed and built all props including plywood 1:1 scale reproduction of B-17 framework for entire aircraft- Scripted, captured and produced B-17 Teaser video, handled PR and demonstrated B-17 at E3 1999, 2000 and at ECTS 2000 – won IGN best multiplayer game award for E3 2000- Modelling of 1 000 000 polygon reproduction of B-17 from blueprints and research for interior backgrounds- Modelling/texturing of all In game Allied aircraft and all interiors/cockpits (including Axis aircraft)

Sep 1997 - Jan 2000

Lead Artist

Slippery Snake Studios

Rosco McQueen (PS1) - Lead ArtistCartoon/Fun PlatformTeam formed into new Studio by SCEE to complete development of Rosco McQueen

Jan 1997 - Aug 1997

Lead Artist

Arc Developments

Rosco McQueen (PS1) - Lead ArtistCartoon/Fun PlatformJ.R.Hartley's Fly Fishing (PC) - ArtistEducational/Simulation

Jun 1995 - Jan 1997
Team & coworkers

Colleagues at MicroProse

Other employees you can reach at microprose.com. View company contacts for 14 employees →

1 education record

Ken Hall education

FAQ

Frequently asked questions about Ken Hall

Quick answers generated from the profile data available on this page.

What company does Ken Hall work for?

Ken Hall works for MicroProse.

What is Ken Hall's role at MicroProse?

Ken Hall is listed as CEO of 2Dogs Games Ltd., and Creative Director of Destiny's Sword at MicroProse.

What is Ken Hall's email address?

AeroLeads has found 1 work email signal at @2dogsgames.com for Ken Hall at MicroProse.

What is Ken Hall's phone number?

AeroLeads has found 2 phone signal(s) with area code 813, 239 for Ken Hall at MicroProse.

Where is Ken Hall based?

Ken Hall is based in Toronto, Ontario, Canada while working with MicroProse.

What companies has Ken Hall worked for?

Ken Hall has worked for Microprose, 2Dogs Games Ltd, Ken Hall Art Inc., Random Games Company Inc., and Realtime Worlds.

Who are Ken Hall's colleagues at MicroProse?

Ken Hall's colleagues at MicroProse include Sam Peru, Ángel Eduardo García Hernández, Sebastian Rojas, Jane Smith, and Davide Pessach.

How can I contact Ken Hall?

You can use AeroLeads to view verified contact signals for Ken Hall at MicroProse, including work email, phone, and LinkedIn data when available.

What schools did Ken Hall attend?

Ken Hall holds Fine Arts (Sculpture), Mechanical Engineering from University Of Waterloo.

What skills is Ken Hall known for?

Ken Hall is listed with skills including Art, Art Direction, Sculpture, Video Games, Graphic Design, Project Management, Game Development, and Visual Arts.

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