Art Director
CurrentArt Directing B-17 Flying Fortress : The Mighty 8th - Redux, a refresh of the award-winning historical flight sim first released back in 2000.
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@2dogsgames.com
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Ken Hall is listed as CEO of 2Dogs Games Ltd., and Creative Director of Destiny's Sword at MicroProse, a with 14 employees, based in Toronto, Ontario, Canada. AeroLeads shows a work email signal at 2dogsgames.com, phone signal with area code 813, 239, and a matched LinkedIn profile for Ken Hall.
Ken Hall previously worked as Art Director at Microprose and CEO / Creative Director at 2Dogs Games Ltd. Ken Hall holds Fine Arts (Sculpture), Mechanical Engineering from University Of Waterloo.
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AeroLeads found 1 current-domain work email signal for Ken Hall. Compare company email patterns before reaching out.
As an award-winning environmental and social artist, Ken focuses on creating artworks which activate public dialogue. Driven by a passion for the natural world, he creates interactive, experiential, installation artworks, which explore our relationships with each other and the world around us.
Listed skills include Art, Art Direction, Sculpture, Video Games, and 10 others.
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Toronto, Ontario, Canada
Art Directing B-17 Flying Fortress : The Mighty 8th - Redux, a refresh of the award-winning historical flight sim first released back in 2000.
Toronto, Ontario, Canada
2Dogs Games is a veteran development team—we've created numerous award winning titles across all the major platforms.We've come together to make the game we believe in, Destiny’s Sword.In this single-player, next generation graphic adventure, players lead a squad of intergalactic peacekeepers, navigating the physical and mental fallout of war and life under extreme conditions.Destiny’s Sword is about building lasting relationships, which affect everything from the in-game performance of the characters to their mental resilience and recovery.What kind of leader will you be? That's for you to decide!- Design and creation of the Insight Engine, a cutting-edge social interaction simulation/AI that models the psychology and emotional state of every NPC in the game, creating an unprecedented depth of interaction and immersion.- Crafting a vivid, living universe and dynamic story with NYT best-selling author M. D. Cooper.- Endless emergent content produced by our dynamic Life Event system, which uses 'neural nets' that interact with characters’ personalities and emotions, governing their reactions and allowing them to grow and evolve in an incredibly human fashion. - Immersive concept art animation system breathes life into vibrant, hand-painted artworks
Mulmur, On
At the intersection of art and science, Ken Hall's evocative and engaging public installations bring people together – provoking collective thought and discussion, while examining our relationships to each other and the natural world.Teeming with energy and movement, Ken’s pieces explore complex social and ecological issues in an uplifting and inclusive fashion, becoming talismans of awareness and change.His numerous public commissions grace urban centres and rural locations across North America.Ken's award-winning environmental installation Legacy – an anatomically correct, hand-carved skeleton of a killer whale whose body carried one of the highest chemically toxic loads ever recorded in a marine mammal, was recently covered by the Smithsonian. Created to help further the discussion of our fractured connection to the natural world, Legacy is currently touring North America and can be experienced at Ontario Science Centre until the end of 2017. Born in Toronto, and educated at the University of Waterloo in Mechanical Engineering and Fine Arts, Ken’s work is characterized by his ability to exploit a wide range of media, allowing him to seek out the fundamental form of expression for each piece; ranging from public sculpture to interactive digital artwork.
Toronto, Ontario, Canada
UNIOVERSE (PC) - Art DirectorExpansive Game Universe- Art Direction of UNIOVERSE, including establishing Art Vision, designing USP character and weapon customization system to produce 100,000s of unique NFT hero avatars- Hiring, structuring and managing 4 outsource teams - 2 character production team (Swame & Keos Masons), 1 video production team (Rune), 1 animation team (Original Force)- Hiring and managing an industry-leading concept art team- Production of various promotional materials (trailer video, character release videos, motion graphics elements)
Dundee, United Kingdom
APB (PC) - Art Director Massively Multi-Player Online Action Game - Art Direction of MMO project including establishing Art Vision, designing USP character customisation system, technology integration including animation blending system and RWTech pipelines- Hiring, structuring and managing team of over 40 artists (including scheduling, man-management and budgeting)- Developing and managing a 20-artist Outsource team with Nikitova LLC, as well as outsourcing various promotional productions to companies such as Realtime UK and Digital Kitchen.- Hiring and directing off-site Korean concept artists (3)- Scripting and Direction of all motion capture- Production of various promotional videos (scripting, capture and editing)- Design, Commissioning and consultation of numerous technologies and toolsRWTech – core company environment generation technology- Technical Art Direction & collaborative design of tools development for run-time dynamic urban environment generation- Presentation of technology to numerous investors, ultimately resulting in $35m US investment by NEA.
TeamSAS (XBox) - Art Director, Company DirectorArcade FPS- Company Director- Project Lead (25 people)/ Art Lead (10 people): created and maintained coherent visual game design (including USP Living Jungle environment), Designed and scripted animation system, Managed inter-discipline interactions and project scheduling- Responsible for recruitment and staff reviews- Art Direction including character design, special effects and visuals of Team SAS- Concepting of new visual technologies including ‘breathing’ tree and plant technology, projected & animated texture system, destructible environment technology and facial morphing system- Scripting and Direction of all motion capture, using celebrated SAS soldier and author Andy McNab as actor- Scripted, captured and produced Team SAS E3 video, including production of all post-production and rendered effects
TeamSAS (XBox) - Lead ArtistArcade FPSRage (Bristol) became Dangerous Games - see Dangerous Games listing , above
B-17 Flying Fortress : The Mighty 8th (PC) - Lead ArtistAward Winning Flight Sim- Lead Art Team (10 people), Created and maintained coherent visual game design (including USP immersive virtual cockpits and interiors), Designed and scripted animation system and dynamic aircraft damage system- Responsible for all art recruitment and staff reviews- Scripted and directed ground-breaking motion capture shoot, designed and built all props including plywood 1:1 scale reproduction of B-17 framework for entire aircraft- Scripted, captured and produced B-17 Teaser video, handled PR and demonstrated B-17 at E3 1999, 2000 and at ECTS 2000 – won IGN best multiplayer game award for E3 2000- Modelling of 1 000 000 polygon reproduction of B-17 from blueprints and research for interior backgrounds- Modelling/texturing of all In game Allied aircraft and all interiors/cockpits (including Axis aircraft)
Rosco McQueen (PS1) - Lead ArtistCartoon/Fun PlatformTeam formed into new Studio by SCEE to complete development of Rosco McQueen
Rosco McQueen (PS1) - Lead ArtistCartoon/Fun PlatformJ.R.Hartley's Fly Fishing (PC) - ArtistEducational/Simulation
Other employees you can reach at microprose.com. View company contacts for 14 employees →
Sam Peru
Colleague at MicroproseMelbourne, Victoria, Australia
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Ángel Eduardo García Hernández
Colleague at MicroproseGreater Santa Cruz De Tenerife Metropolitan Area, Spain
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Sebastian Rojas
Colleague at MicroproseGreater Charlottesville Area, United States
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Jane Smith
Colleague at MicroproseCanada
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Davide Pessach
Colleague at MicroproseIsrael
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Sérgio Costa
Colleague at MicroproseLisboa, Lisbon, Portugal
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Jacob Simpson
Colleague at MicroproseMountain View, California, United States
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Jake Mootzart
Colleague at MicroproseExeter, England, United Kingdom
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Amit Melamed
Colleague at MicroproseTel Aviv District, Israel
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Alexander Rykov
Colleague at MicroproseOdesa, Odessa, Ukraine
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Quick answers generated from the profile data available on this page.
Ken Hall works for MicroProse.
Ken Hall is listed as CEO of 2Dogs Games Ltd., and Creative Director of Destiny's Sword at MicroProse.
AeroLeads has found 1 work email signal at @2dogsgames.com for Ken Hall at MicroProse.
AeroLeads has found 2 phone signal(s) with area code 813, 239 for Ken Hall at MicroProse.
Ken Hall is based in Toronto, Ontario, Canada while working with MicroProse.
Ken Hall has worked for Microprose, 2Dogs Games Ltd, Ken Hall Art Inc., Random Games Company Inc., and Realtime Worlds.
Ken Hall's colleagues at MicroProse include Sam Peru, Ángel Eduardo García Hernández, Sebastian Rojas, Jane Smith, and Davide Pessach.
You can use AeroLeads to view verified contact signals for Ken Hall at MicroProse, including work email, phone, and LinkedIn data when available.
Ken Hall holds Fine Arts (Sculpture), Mechanical Engineering from University Of Waterloo.
Ken Hall is listed with skills including Art, Art Direction, Sculpture, Video Games, Graphic Design, Project Management, Game Development, and Visual Arts.
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