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Jeremy Kenisky is a successful serial technology entrepreneur who has led, bootstrapped, re-organized, and sold multiple technology, education and entertainment companies over the past 15 years. He combines a laser focus on strategy while also identifying and nurturing unique opportunities for differentiated growth.Prior to co-founding XALTER, Kenisky was CTO of Innove, a defense contractor building comprehensive training solutions. While there, he spearheaded a ground-breaking project where Air Force pilots conducted pre-flight checks in augmented reality.As Chief Creative Officer at MERGE, the company behind the popular AR MERGE Cube, Kenisky oversaw the ideation, creation, and execution of the product and developed an app ecosystem of over 40 titles. Merge Cube became the most widely distributed AR product of its time, generating 8-digit revenue and resulting in 9 million downloads in the first 9 months.Kenisky’s experience building XR products and distribution channels led to his embrace of VR training and platform development. He founded XR Global and the XRG Platform to deliver industry specific VR experiences and provide management with key business intelligence. XRG’s mission is to deliver exceptional immersive training programs along with insight and best practices to enterprise L&D, IT, HR and C-level executives and their larger organizations. In 2021, XRG was merged with Steelehouse Productions to create XALTER Learning to deliver XR learning solutions to public and private sector customers.Current clients include Marathon Petroleum, The World Bank, USAID and others.______________________________________________________________________________________Jeremy Kenisky | ☎ (210) 875-1841 | ✉ jeremy@xalter.com
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Cofounder, CtoXalterSan Antonio, Tx, Us -
Chief Technology OfficerXalter Apr 2021 - PresentTulsa, Oklahoma, Us -
Founder, CeoXr Global Services Oct 2019 - PresentXR Global delivers successful training programs, business intelligence and operational insights that results in success metrics in ROI, Safety, Environmental Impact and Human Factors. We specialize in virtual reality solutions focused on the key growth sectors of energy, oil and gas, defense, supply chain/ logistics and maritime operations.XRG’s proprietary platform and custom scenarios provide valuable industry-specific and internal company data that surfaces useful insights to make enterprise wide improvements in operations and product development and more. -
Chief Technology OfficerInnové Jul 2019 - Oct 2019San Antonio, Texas, Us -
Vice President, CreativeMerge Sep 2016 - Jul 2019San Antonio, Texas, UsJoined MERGE via acqui-hire with team from Zoo-AR after MERGE closed a significant round of funding. In the first year, drove the company from 6-digit revenue to nearly 20MM with the creation and execution of MERGE Cube, the company’s most successful product to date. Serve as the “face” of the company, giving keynotes and invited talks around the world to discuss AR/VR/MR technology and preach company vision. Responsibilities include:Developing software strategy and applications for all company products both commercial and in R&D. Manage development team day to day, run and operate sprints, and drive creative vision for all software products. Built external development partners and managed a library of 40+ applications for MERGE Cube, along with a $1MM seed development fund. Work closely with Disney, Warner Brothers, and Sony creative and licensing teams to build consumer business. Work with Microsoft, National Geographic, Discovery, and others to grow education business and partnerships.Developed EDU strategy for K-12, including writing all curriculum, creative, and correlation to NGSS and STEM topics. Intimate knowledge of federal, state, and international EDU standards.Manage all “look and feel” for the company’s messaging, visual identity, brand, product displays, advertising, marketing, and more. -
Organizational VolunteerAcm Siggraph May 2006 - Oct 2017New York, UsCurrent Position: SIGGRAPH 2017 Emerging Technologies ChairMy job is to help promote, produce, curate, and jury the Emerging Technologies venue for SIGGRAPH 2017 in Los Angeles, California. Emerging Technologies allows attendies to play with the latest interactive and graphics technologies before they transform the way we live and work. Emerging Technologies presents demonstrations of research from several fields, including displays, input devices, collaborative environments, virtual and augmented reality, and robotics.In the past, I've held a variety of positions with SIGGRAPH, including 2014 SV Chair, 2013 SV Program Manager, and Industry Relations / Outreach for the Student Volunteer Program. I coordinated donations, sponsorship, and panel discussions with companies like Dreamworks, Pixar, Electronic Arts, Computer Graphics World, and Autodesk, among others. I have forged great personal relationships with many of the outreach, marketing, and industry professionals from these companies, which has aided in the organizations efforts to produce the best content and resources possible for our program every year. I've also been responsible for various logistical and staffing tasks for the conference since late 2008-2012 at the SIGGRAPH Asia Conference. -
FounderZoo-Ar Apr 2011 - Oct 2016Launched one of the first widely successful Augmented Reality companies in 2011, when mobile phones were just becoming capable of doing “AR Tracking.” Personally built all core technology and apps in year one. Eventually grew to a 7-man development team and managed creative execution and delivery.Installed Zoo-AR in over 30 zoos, museums, and aquariums around the world, including in China, Japan, Australia, US, Canada, Mexico, UK, and Europe. Built the company from a summer pilot project done in-kind for the San Antonio Zoo into nearly $1.5MM in recurring revenue across all installation sites.Developed a variety of creative funding strategies around shared revenue, rentals, fixed price, and advertising, making otherwise unattainable projects greenlit for installation.
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Director Of 3D & InteractiveGeomedia, Inc. Jan 2010 - Jul 2016San Antonio, Tx, UsOwner & Partner in the firm, responsible for driving yearly revenue from $250K when first joining to ~$3MM over just a few years. Revenue growth came from growing existing client base in television and advertising, as well as adding on additional Interactive Division responsible for using augmented and virtual reality to solve client problems. Chiefly helped the company operate better from a business perspective, including shrinking and optimizing excessive costs, as well as strategically acquiring new customers in different verticals. Responsibilities included: Serving as VFX Supervisor on all commercial shoots to advise crew on post production, SFX, and VFX work.Worked as creative lead on all animation for commercial television projects, music videos, and film.Executive Produced a 3D Stereoscopic IMAX film about the War of 1812. Ran Interactive Division day to day, including managing team, recruiting, managing revenue pipeline, and doing all outbound sales and business development. Won grants from NSF & DoA to develop interactive virtual worlds for various projects. -
Vfx SupervisorGeomedia, Inc. Feb 2006 - Jan 2010San Antonio, Tx, Us -
Visiting ProfessorUniversity Of The Incarnate Word Jul 2009 - Jun 2011San Antonio, Tx, UsStepped in to teach all 3D Animation and Game Design courses during the sabbatical of the head of the program. Performed this job full-time while also working full-time at Geomedia, Inc.Responsibilities included:Teach everything from entry level 3D modeling and animation to full on narrative story telling and short film writing. Responsible for teaching “real-time” classes on game development.Helped refresh all syllabus and course outlines to adapt to changing job marketplace and skills required by employers. Responsible for representing the program to the Dean throughout the time served for the college. -
Technical DirectorAtomic Pictures Sep 2004 - Feb 2006Responsible for TD & VFX work for a number of Fortune 50 clients like Pepsi Co., P&G, Intel, and Valero, among others. Wrote & executed creative for national campaigns both in US & Mexico. Responsibilities included:Developing characters and sets for virtual worlds required in national television campaigns. Creating schematic views and complex rigs for all 3D characters, vehicles, and FX. Animated characters, objects, and props for all spots released during tenure.Helped creatively write and conceive concepts for clients based on napkin sketches and storyboards. This included creating proof-of-concept tests to demonstrate complex FX and results. Did all compositing and post work to finalize and master all spots.
Jeremy Kenisky Skills
Jeremy Kenisky Education Details
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Harvard Business School OnlineCertificate In Negotiation Mastery -
Harvard Business School OnlineCore: Credential Of Readiness -
University Of The Incarnate WordComputer Graphics
Frequently Asked Questions about Jeremy Kenisky
What company does Jeremy Kenisky work for?
Jeremy Kenisky works for Xalter
What is Jeremy Kenisky's role at the current company?
Jeremy Kenisky's current role is CoFounder, CTO.
What is Jeremy Kenisky's email address?
Jeremy Kenisky's email address is je****@****dia.com
What is Jeremy Kenisky's direct phone number?
Jeremy Kenisky's direct phone number is +121087*****
What schools did Jeremy Kenisky attend?
Jeremy Kenisky attended Harvard Business School Online, Harvard Business School Online, University Of The Incarnate Word.
What are some of Jeremy Kenisky's interests?
Jeremy Kenisky has interest in Social Services, Children, Economic Empowerment, Civil Rights And Social Action, Education, Environment, Poverty Alleviation, Science And Technology, Disaster And Humanitarian Relief, Human Rights.
What skills is Jeremy Kenisky known for?
Jeremy Kenisky has skills like Animation, Computer Animation, Maya, Computer Graphics, Visual Effects, Modeling, After Effects, Character Animation, Game Development, Entrepreneurship, Texturing, Advertising.
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