Kenneth Chan
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Kenneth Chan Email & Phone Number

Junior Technical Artist @ Ubisoft Singapore at Ubisoft Singapore
Location: Singapore 5 work roles 2 schools
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Current company
Role
Junior Technical Artist @ Ubisoft Singapore
Location
Singapore
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Who is Kenneth Chan? Overview

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Kenneth Chan is listed as Junior Technical Artist @ Ubisoft Singapore at Ubisoft Singapore, a with 414 employees, based in Singapore. AeroLeads shows a matched LinkedIn profile for Kenneth Chan.

Kenneth Chan previously worked as Junior Technical Artist at Ubisoft Singapore and Technical Artist Intern at Ubisoft Singapore. Kenneth Chan holds Bachelor Of Arts - Ba, User Experience/Game Design, 4.76/5.00 from Digipen Institute Of Technology Singapore.

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Ubisoft Singapore

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Profile bio

About Kenneth Chan

A versatile designer who loves Visual Direction, Technical Art/Animation, and Game Design. I aspire to make a positive and influential impact in games through my works and ideas. I am a visually driven designer who is passionate about creating immersive and engaging experiences. With a strong background in game design, art, and programming, I strive to push the boundaries of what is possible in the gaming industry. I have a keen eye for detail and a deep understanding of player experience, which allows me to craft visually stunning games.Being proficient in Digital Art/Animation, I am always finding ways to streamline those pipelines. My strength is in collaborating with people and being confident in communicating ideas and providing direction.Game Development Website: https://keppersnapper.weebly.com/

Current workplace

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Ubisoft Singapore
Ubisoft Singapore
Junior Technical Artist @ Ubisoft Singapore
singapore
Employees
414
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5 roles

Kenneth Chan work experience

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Junior Technical Artist

Current

Singapore

Currently the World Technical Artist in Skull and Bones. Developed in Houdini, a procedural destruction system featured in Season 4’s Vikram boss fight. Streamlined procedural pipelines for world in Houdini using Python and Vex. Created various tools using C# and XAML, utilizing the WPF framework in Ubisoft’s custom engine to improve artist workflows. Conducted performance profiling and implemented optimizations. Designed the memory and performance budget for the announced PvP gamemode, balancing fidelity and stability.

Apr 2024 - Present

Technical Artist Intern

Singapore

-Contributed in Production and Live/Production to Skull and Bones by Ubisoft.-Streamlined and maintained procedural pipelines in Houdini extensively using Python and Vex.-Introduced a custom caching system in the Houdini procedural asset building pipeline to greatly speed up iterative workflow and allow for artists to work on a single asset together concurrently.-Worked with Vellum cloth simulations in Houdini and created procedural animations and post-deform techniques for cloth, to improve visual fidelity.-Created tools in WPF, using XAML and C# with the MVVM model in Ubisoft’s custom engine, to improve artist workflow and automate processes.-Performed various performance profiling tests for game features and integrated optimization measures.-Researched, documented, and conveyed Technical Art concerns for future season content.-Fixed a wide array of visual bugs in the game.

Aug 2023 - Apr 2024

Teaching Assistant

Singapore

Teaching Assistant for UXG1501 module in FALL2021. - Provided guidance and assistance in grading juniors in their Game Design Principles module. Communicated knowledge of the various concepts, techniques, and processes involved in creating games.

Sep 2021 - Dec 2021

Game Tester (Quality Assurance)

Singapore

DigiPen Game Studios (DGS) Student Playtester - Playtest and identify bugs, glitches , and suggest possible improvements for the purpose of Quality Assurance (QA) - Beta tester for 2D platformer Joojee’s Journey developed by Quantum Peaks for the Nintendo Switch Console

Oct 2020 - Nov 2020

Training Officer/ Duty Security Commander

Singapore

Commissioned Officer of Batch 109 Officer Cadet Course 2017,Duty Security Commander (Tuas Naval Base, Singapore) Training Officer in planning and executing conducts such as but not limited to-Individual Physical Proficiency Test -Base Defence Summex -Reservist Trainings-Sea Soldier CoursePlayed an active part in safeguarding the Singapore's Naval Bases

Jul 2018 - May 2019
2 education records

Kenneth Chan education

Bachelor Of Arts - Ba, User Experience/Game Design, 4.76/5.00

Activities and Societies: DragonBoatDigipen Institute of Technology Singapore User Experience and Game Design Valedictorian 2024 Digipen.

High School Diploma, Digital Game Art And Design, Gpa: 3.85/4.00

Directors List Recipient- All 6 semesters 2014-2017 NYP Animagine Scholarship Recipient - 2015/2016, 2016/2017 NYP Scholarship Award.

FAQ

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What company does Kenneth Chan work for?

Kenneth Chan works for Ubisoft Singapore.

What is Kenneth Chan's role at Ubisoft Singapore?

Kenneth Chan is listed as Junior Technical Artist @ Ubisoft Singapore at Ubisoft Singapore.

Where is Kenneth Chan based?

Kenneth Chan is based in Singapore while working with Ubisoft Singapore.

What companies has Kenneth Chan worked for?

Kenneth Chan has worked for Ubisoft Singapore, Digipen Institute Of Technology Singapore, and Singapore Armed Forces (Saf).

How can I contact Kenneth Chan?

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What schools did Kenneth Chan attend?

Kenneth Chan holds Bachelor Of Arts - Ba, User Experience/Game Design, 4.76/5.00 from Digipen Institute Of Technology Singapore.

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