Kenneth Chan

Kenneth Chan Email and Phone Number

Junior Technical Artist @ Ubisoft Singapore @ Ubisoft Singapore
singapore
Kenneth Chan's Location
Singapore, Singapore
About Kenneth Chan

A versatile designer who loves Visual Direction, Technical Art/Animation, and Game Design. I aspire to make a positive and influential impact in games through my works and ideas. I am a visually driven designer who is passionate about creating immersive and engaging experiences. With a strong background in game design, art, and programming, I strive to push the boundaries of what is possible in the gaming industry. I have a keen eye for detail and a deep understanding of player experience, which allows me to craft visually stunning games.Being proficient in Digital Art/Animation, I am always finding ways to streamline those pipelines. My strength is in collaborating with people and being confident in communicating ideas and providing direction.Game Development Website: https://keppersnapper.weebly.com/

Kenneth Chan's Current Company Details
Ubisoft Singapore

Ubisoft Singapore

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Junior Technical Artist @ Ubisoft Singapore
singapore
Employees:
414
Kenneth Chan Work Experience Details
  • Ubisoft Singapore
    Junior Technical Artist
    Ubisoft Singapore Apr 2024 - Present
    Singapore
    Currently the World Technical Artist in Skull and Bones. Developed in Houdini, a procedural destruction system featured in Season 4’s Vikram boss fight. Streamlined procedural pipelines for world in Houdini using Python and Vex. Created various tools using C# and XAML, utilizing the WPF framework in Ubisoft’s custom engine to improve artist workflows. Conducted performance profiling and implemented optimizations. Designed the memory and performance budget for the announced PvP gamemode, balancing fidelity and stability.
  • Ubisoft Singapore
    Technical Artist Intern
    Ubisoft Singapore Aug 2023 - Apr 2024
    Singapore
    -Contributed in Production and Live/Production to Skull and Bones by Ubisoft.-Streamlined and maintained procedural pipelines in Houdini extensively using Python and Vex.-Introduced a custom caching system in the Houdini procedural asset building pipeline to greatly speed up iterative workflow and allow for artists to work on a single asset together concurrently.-Worked with Vellum cloth simulations in Houdini and created procedural animations and post-deform techniques for cloth, to improve visual fidelity.-Created tools in WPF, using XAML and C# with the MVVM model in Ubisoft’s custom engine, to improve artist workflow and automate processes.-Performed various performance profiling tests for game features and integrated optimization measures.-Researched, documented, and conveyed Technical Art concerns for future season content.-Fixed a wide array of visual bugs in the game.
  • Digipen Institute Of Technology Singapore
    Teaching Assistant
    Digipen Institute Of Technology Singapore Sep 2021 - Dec 2021
    Singapore
    Teaching Assistant for UXG1501 module in FALL2021. - Provided guidance and assistance in grading juniors in their Game Design Principles module. Communicated knowledge of the various concepts, techniques, and processes involved in creating games.
  • Digipen Institute Of Technology Singapore
    Game Tester (Quality Assurance)
    Digipen Institute Of Technology Singapore Oct 2020 - Nov 2020
    Singapore
    DigiPen Game Studios (DGS) Student Playtester - Playtest and identify bugs, glitches , and suggest possible improvements for the purpose of Quality Assurance (QA) - Beta tester for 2D platformer Joojee’s Journey developed by Quantum Peaks for the Nintendo Switch Console
  • Singapore Armed Forces (Saf)
    Training Officer/ Duty Security Commander
    Singapore Armed Forces (Saf) Jul 2018 - May 2019
    Singapore
    Commissioned Officer of Batch 109 Officer Cadet Course 2017,Duty Security Commander (Tuas Naval Base, Singapore) Training Officer in planning and executing conducts such as but not limited to-Individual Physical Proficiency Test -Base Defence Summex -Reservist Trainings-Sea Soldier CoursePlayed an active part in safeguarding the Singapore's Naval Bases

Kenneth Chan Education Details

Frequently Asked Questions about Kenneth Chan

What company does Kenneth Chan work for?

Kenneth Chan works for Ubisoft Singapore

What is Kenneth Chan's role at the current company?

Kenneth Chan's current role is Junior Technical Artist @ Ubisoft Singapore.

What schools did Kenneth Chan attend?

Kenneth Chan attended Digipen Institute Of Technology Singapore, Nanyang Polytechnic.

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