Experienced Quality Assurance Engineer
Stockholm, Sweden
This Development QA role was for "Mad Max", a game based on the movie franchise of the same name, and for the "Just Cause 3" DLC. During my time at Avalanche, I have also briefly tested "theHunter: Primal", and "Rumble City".My responsibilities included syncing with the developers in multiple departments, creating and packaging builds for our publisher, and finding and regressing bugs of all severity levels. I also created and followed test cases, I was flexible in moving onto different tasks when requested, and I helped maintain our bug database.QA experiences gained include gaining latest-gen game console experience (Xbox One and PS4 at the time), organising and prioritising developer requests during "crunch" time, further online/network testing, black box testing, clear and concise/structured bug writing, syncing/merging/resolving/submitting with Perforce, further JIRA bug database experience, Test Track Pro and Hansoft experience.Extra experiences include representing Avalanche internationally in London, recording a demo to show to audiences, chaperoning players playing our game, acting as a temporary Senior while short staffed, attending Producer meetings, inter-team information gathering, and further improvements in communication and cooperation skillsI represented Avalanche again on a "Just Cause 3" DLC media tour, which had me present the DLC plan, demo the "Air" DLC, and answer questions on the DLC to journalists in London, LA, Paris, and Hamburg.Furthermore, I designed, produced, and presented live Twitch streams on behalf of Avalanche, during the "Mad Max" project.