Kenny Kuang work email
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Kenny Kuang personal email
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[[ Professional Experience ]]- 3D generalist: model, rig, and texture 3D character, props and sets- have a profound understanding film, animation, and game development pipelines and asset management[[ Personal ]]- strong capability in the creation concepts arts that will support and aid in productions especially towards 3D production- have a strong passion to paint illustrations- always love to participate and engage in sketch events within the studio to help others and self improve- show deep interest in game development; focused to create games for gameplay values and content in mindSpecialties: 3DS Max, Maya, ZBrush, Adobe Photoshop, Adobe After Effects, Shotgun (production tool)
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Cg SupervisorSauvage.Tv Dec 2023 - Apr 2024Barcelona, Catalonia, SpainR&D - USD PIPELINE - Prototype and built a working model as an example for a USD pipeline and workflow process - Have the model work across multiple pipeline steps for production (from Layout to Lighting) - Pipeline is integrated with USD sets/locations in mind, also capable of USD Animation caches in mind - Have the pipeline work with Maya/Houdini - Built examples and templates with clarity with user-friendly mindset for production purposesR&D - USD Asset Workflow - Created example assets and exporting as USD meshes with MaterialX for ease of use across multiple DCC, as well as supporting USD animation cache capability - Leveraging the power of USD Layers for arrangements set dressings and location set-up - testing locations/environments/assets and ensuring they can be used across Maya/Houdini/Unreal Engine 5.3.CG Supervising - Check shot by shot if the shot is good based on direction from a Director/Art Director's perspective - Flagging mistakes to be resent for fixes, and give possible solutions for fixes if necessary - Working and assessing bids assumptions with production, flagging potential technical issues, noting down possible artistic or creative methods/techniques that can be used, ensuring that continuity is met shot by shot and across sequences -
Assistant Cg Supervisor, AssetsCompany 3 Animation Jul 2021 - Jun 2023Toronto, Ontario, CanadaProjects: - Marvel's "What If" Season 2CG MANAGEMENT - working directly with directors, supervisors, and leads across the pipeline - understand the root of technical/pipeline issues and problems - propose and develop solutions to either overcome or work around issues - deep dive into 3D files to investigate, troubleshoot, and provide fix methods - work with TDs to build tools, documentation, and demos for teams to use - Problem-solve and provide creative solutions before and when encountering issues - scouting 2D, 3D, and FX ahead of time by providing notes, lookouts, and possible hurdles to tackle - help optimize assets and other methods to better reduce time and increase efficiency in certain aspects of the production - understand production impact on the production schedule based on technical and creative decisions - ensuring project art direction and design languages are met with technical feasibilityR&D - build and test out working concepts and prototypes that can be then implemented into the pipeline - built and presented a demo of the Shotgrid workflow -
Cg SupervisorCompany 3 Animation May 2022 - Mar 2023Toronto, Ontario, CanadaProjects: - FreeFire "Alvaro: Reignition"CG MANAGEMENT - working directly with directors, supervisors, and leads across the pipeline - understand the root of technical/pipeline issues and problems - propose and develop solutions to either overcome or work around issues - deep dive into 3D files to investigate, troubleshoot, and provide fix methods - work with TDs to build tools, documentation, and demos for teams to use - Problem-solve and provide creative solutions before and when encountering issues - scouting 2D, 3D, and FX ahead of time by providing notes, lookouts, and possible hurdles to tackle - help optimize assets and other methods to better reduce time and increase efficiency in certain aspects of the production - ensuring project art direction and design languages are met with technical feasibility -
3D Asset SupervisorEpic Story Media Inc. Feb 2020 - Jul 2021Toronto, Ontario, CanadaProject: - Bubble's HotelASSET MANAGEMENT- work directly with overseas studios, remotely lead and managing production 3D assets- vetting design assets into 3D pipeline with proper instructions and steps- organizing and managing 3D asset elements to fit the pipeline- establishing proper workflow direction and steps for 3D asset department- QC assets from overseas team, reviews with clear and precise directions- breaking down scripts/episodic leica reels into proper tasks and notes for the team to build- R&D various methods dealing with production and asset challenges- work alongside with Executive Producer, Producers, Art Director, and other department supervisors to ensure proper, smooth, and effective asset transitions- develop an effective and efficient asset setup/hierarchy and methodology for future pipeline steps to achieve maximum impact but minimal resource intensity- set up proper locations, sets, and props for the productionsPRODUCTION- establish and maintain good proper relationships with overseas clients - ensure very strong and clear communication between all departments for project direction technical solutions and production efficiency- active in pitching creative solutions to solving technical problems- set up framework ShotGrid pipeline for Studiio and future projects
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3D Asset SupervisorGuru Studio Mar 2019 - Nov 2019Toronto, Canada Area3D GENERALIST - modeled tweaked geos to fit what's needed for rigging/texturing purposes - setup rigging/bodysuit templates - rigged and setup characters from the ground up - R&D auto skirt rig, complex face rigs - R&D NPR solutions for test projectsASSET MANAGEMENT - troubleshooting various asset-specific issues in ASSET department that were affecting other departments down the pipeline (modeling/rigging/surfacing issues) - breaking down scripts/episodic leica reels into proper tasks and notes for the team build - R&D various methods dealing with production and asset challenges - work alongside with Director, Art Director, and other department supervisors to ensure proper, smooth, and effective asset transitions for tests/pilots - set up proper locations, sets, and props for the productionsPRODUCTION - created SHOTGUN pages for artists and leads for daily use - created SHOTGUN pages for different departments across the production use - created SHOTGUN page for specific asset-related issues to help greatly levitate inefficiencies and proper tracking, better communication between departments, and proper note trackingSHOT FINALING: - tweaked animation according to notes - troubleshoot issue preventing shots from rendering - fixed/tweaked assets-related issues for Comp Department needs -
3D Asset Supervisor - Abby Hatcher Season 1Guru Studio Jan 2017 - Mar 2019Toronto, Canada AreaASSET MANAGEMENT - managing 3 teams of talented artists (modeling, rigging, texturing) - troubleshooting various asset-specific issues in ASSET department that were affecting other departments down the pipeline (modeling/rigging/surfacing issues) - breaking down scripts/episodic leica reels into proper tasks and notes for the team build - R&D various methods dealing with production and asset challenges - helped, trained, mentored, and aided artists in accomplishing their work and tasks - work alongside with Director, Art Director, and other department supervisors to ensure proper, smooth, and effective asset transitions for episodes - helped set up XGEN grass for various locations and sets - set up proper locations, sets, and props for the productionsPRODUCTION - created SHOTGUN pages for artists and leads for daily use - created SHOTGRID pages for different departments across the production use - created SHOTGRID page for specific asset-related issues to help greatly levitate inefficiencies and proper tracking, better communication between departments, and proper note tracking -
Senior 3D Modeler / Rigger - Paw Patrol Season 3-5Guru Studio Apr 2016 - Jan 2017Toronto, Canada Area- model and rig based on concept, leica, and given feedback from supervisor/director - help create and develop assets for pre-development of the show - construct clean and efficient topology for animation in mind while modeling - rig assets that range from simple to complicated but ensured that it is done in a user-friendly way - troubleshoot and problem solve different asset issues in a quick and efficient manner - aid and teach other team members in tackling issues or problems -
3D Asset Supervisor - Justin Time Season 3Guru Studio Jan 2016 - Mar 2016Toronto, Canada Area- stand-in asset supervisor for the last quarter of Justin Time Season 3- assist different departments in tackling technical problems and establish solutions as well as different approaches to reach its required goals for the show- supervising modeling, rigging, and surfacing for assets- aid and teach team members in which allows them to learn and grow in required areas of skills and expertise -
Lead Rigger - Justin Time Season 3Guru Studio Nov 2015 - Dec 2015Toronto, Canada Area- model and rig based on concepts provided- troubleshoot rigs and tackle different modeling and rigging methods for model and animation needs- assist and help other members to tackle different issues in modeling or rigging stage- confer with other departments supervisors and directors to ensure needs, project directions and quality standards are met -
3D Modeler / Rigger - Paw Patrol Season 3Guru Studio Mar 2015 - Nov 2015Toronto, Canada Area- model and rig based on concept, leica, and given feedback from supervisor/director - construct clean and efficient topology for animation in mind while modeling - rig assets that range from simple to complicated but ensured that it is done in a user-friendly manner - troubleshoot and problem solve different asset issues in a quick and efficient manner -
3D Modeler / Rigger - Paw Patrol Season 2Guru Studio Aug 2014 - Mar 2015Toronto, Canada Area- model based on concept/design and leica given as a base for animation and rigging in mind- rigged asset to suit animation's need and ease of use- deliver asset in a clean, organized, user friendly, and timely manner- troubleshooting different rigs and solve asset problems in a quick and efficient way -
3D Generalist - DinopawsGuru Studio Aug 2013 - May 2014- prep pre-visual set and locations for the show- modeling and rigging based on design and leica given- made sure assets were clean and validated before pushing to the floor- problem solving in how to tackle asset’s rig for animator use -
3D Generalist - Justin Time Season 2Guru Studio May 2012 - Dec 2012Toronto, Canada Area- model and texture based on concept given- rigged for the show and episode's need- deliver asset clean, user friendly, and in a timely manner -
3D GeneralistGuru Studio Mar 2012 - May 2012Toronto, Canada AreaCOMMERCIAL - 3D Generalist- rigging, texturing, and some small animation tweak to meet client's demands- setup VRay shaders and renders to meet and exceed client expectationsTV SHOW - 3D Generalist on "Justin Time Season 2"- modeled, textured, and rigged according to the show's need- built sets according to storyboards and camera -
Freelance 3D GeneralistGuru Studio Jan 2012 - Feb 2012COMMERCIAL- rigging, texturing, and some small animation tweak to meet client's demands- setup VRay shaders and renders to meet and exceed client expectationsTV SHOW "Justin Time Season 2"- modeled, textured, and rigged according to the show's need -
Set Assembly / Tech Check - Mia And MeMarch Entertainment Apr 2011 - Dec 2011SET ASSEMBLY ARTIST- assist and implement modifications to existing assets by updating assets with new art direction- liaison with lighting supervisor, asset department lead, layout supervisor and production manager in regards to all issues with shots and sets for upcoming episodes- position assets in a pleasing composition in relation to existing camerasTECH CHECK ARTIST- responsible for double checking episodes for noticeable problems and noting down all other fixes that were to be made such as animation, set, texture, hair, cloth- took initiative to lead the tasks in terms note taking as well as informing new team members about the tasks- organized spreadsheet for the notes and shots from other team members into a easy to read and understandable document- keeping track of renderings in the render farm as well as to understand and troubleshoot the problem if possible- coordinated with project managers and producers about tasks and progress with the show's episodes and its progress -
3D Generalist - MudpitGuru Studio Aug 2010 - Mar 2011- Modeling props, characters, sets- Texturing- Rigging- Everything! ;D -
Internship - Chop Sock ChooksCore Digital Pictures May 2007 - Dec 2007Toronto, Canada AreaWorked as an Asset Manager during the internship assisting the PMs. Have also created assets for the projects and involved with creating an asset publishing tool.
Kenny Kuang Skills
Kenny Kuang Education Details
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Game Arts And Animation -
Animation -
Animation -
Art Fundementals -
Thornlea Secondary SchoolHigh School Diploma
Frequently Asked Questions about Kenny Kuang
What is Kenny Kuang's role at the current company?
Kenny Kuang's current role is CG supervisor | Asset supervisor | Lead 3D Generalist.
What is Kenny Kuang's email address?
Kenny Kuang's email address is ke****@****ail.com
What schools did Kenny Kuang attend?
Kenny Kuang attended Seneca Polytechnic, Sheridan College, Sheridan College, Sheridan College, Thornlea Secondary School.
What skills is Kenny Kuang known for?
Kenny Kuang has skills like 3d Studio Max, Zbrush, Maya, Photoshop, After Effects, Unreal Editor, Modeling, Texturing, Rigging, Uv Mapping, Conceptual Art, Character Modeling.
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Kenny Kuang, CAMS
Greater Toronto Area, Canada -
Kenneth Kuang
Markham, On1on.aibn.com -
Kenneth K.
Canada
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