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Highly motivated, creative software engineer with a proven record of delivering scalable, high-performance applications and games on time and within budget. A demonstrated talent for designing and building robust, efficient, and maintainable production systems. Strong leadership skills, with substantial experience working remotely in a distributed environment.
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FounderFlowlabPensacola, Fl, Us -
FounderFlowlab Jan 2022 - Present -
Lead Software Engineer, Core TechnologyHigh 5 Games Feb 2014 - May 2021Mahwah, New Jersey, Us• Designed and implemented mobile game platform in C++, Objective C, and Java. Eight mobile games have been deployed to both Android and iOS app stores using this technology • Shipped High 5 Casino and Shake the Sky Video Poker games for Android, iOS, and web browser platforms -
Contract Software EngineerSemiformal Studios Jan 2013 - Jan 2014• Designed and implemented multiplayer game server in Scala for Ensemble Online MMORPG• Optimization of existing game client• Lead development of new game features
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Contract Software EngineerTv Dinner, Llc Jun 2012 - Oct 2012• Optimization and scaling of existing Ruby on Rails services. • Design and development of new web based game client for existing multiplayer infrastructure.
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Lead Software EngineerElectrotank Inc. Jan 2011 - May 2012Wilson, Nc, Us• Lead developer on Ubisoft's Imagine Town MMO (http://imaginetown.ubi.com/)• Lead developer on Rinksters virtual world (http://rinksters.com/) -
Senior Software EngineerThe Electric Sheep Company Feb 2007 - Jan 2011Us• Lead developer on Lifetime Television's Fashion Improv Facebook social game.• Lead developer of the StreamJam Facebook social game and live music experience.• Designed and implemented the Webflock 3D social gaming client platform in Actionscript3. This platform was used to implement the Ridemakerz kid's MMO, Showtime's L Word Virtual Chat application, and others.• Designed and implemented a scalable multiplayer game server in Java and Scala. Developed an optimized binary network protocol in Java and as3. Implemented web based administration interface in JRuby/Rails, running on embedded Jetty. • Optimized and debugged games developed by third party vendors.• Co-architect of the OnRez Second Life viewer with integrated CSI:NY game, implemented in C++ and OpenGL. -
Software Development EngineerAmazon.Com Mar 2005 - Feb 2007Seattle, Wa, Us• Technical project manager for Amazon Unbox Video (now Amazon Instant Video) third party systems integration.• Designed and built a distributed Unbox Video client notification service in Java that handles requests effectively at up to 30,000 transactions per second. • Implemented an interface to publish video metadata to the Amazon catalog using Java and XSLT to reduce the delay of new item creation for reliable ingestion of next day television video content.• Designed and implemented web based tools to support the Amazon Unbox customer service team in Perl and Mason.• Maintained "Search Inside the Book" content ingestion pipeline. -
Director Of TechnologySpin Communications 2001 - 2005
Ken Railey Skills
Ken Railey Education Details
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University Of West FloridaComputer Science
Frequently Asked Questions about Ken Railey
What company does Ken Railey work for?
Ken Railey works for Flowlab
What is Ken Railey's role at the current company?
Ken Railey's current role is Founder.
What is Ken Railey's email address?
Ken Railey's email address is ke****@****ail.com
What is Ken Railey's direct phone number?
Ken Railey's direct phone number is +121235*****
What schools did Ken Railey attend?
Ken Railey attended University Of West Florida.
What skills is Ken Railey known for?
Ken Railey has skills like Java, Ruby On Rails, Game Development, Actionscript, Video Games, Mysql, Scalability, Ruby, Perl, Programming, Software Engineering, Javascript.
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