Kent Barber Email & Phone Number
@greyscalegorilla.com
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Who is Kent Barber? Overview
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Kent Barber is listed as Distinguished Engineer at KitBash3D, a company with 47 employees, based in Wellington, Wellington, New Zealand. AeroLeads shows a work email signal at greyscalegorilla.com and a matched LinkedIn profile for Kent Barber.
Kent Barber previously worked as Head Of Development at Greyscalegorilla and Owner / Developer at Gamelogicdesign Ltd. Kent Barber holds Bachelor Of Computer And Mathematical Sciences, Computer Graphics from The University Of Waikato.
Email format at KitBash3D
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AeroLeads found 1 current-domain work email signal for Kent Barber. Compare company email patterns before reaching out.
About Kent Barber
Building user focused products and solutions.
Listed skills include Computer Graphics, 3D Graphics, C++, Software Development, and 44 others.
Kent Barber's current company
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Kent Barber work experience
A career timeline built from the work history available for this profile.
Head Of Development
Current
Owner / Developer
CurrentProviding consulting, UX design and development services for 3D graphics related application and plugin development. Developing full end-to-end products and solutions for clients worldwide including web, mobile, games, 3D apps, AR, VR and plugin development.Developer of 4D Publish, the leading Interactive 3D PDF Exporter for Cinema 4D. In addition there.
Contract Software Developer
Development of the Moves by Maxon iOS App and Plugin for Cinema 4D- Sole developer and fully responsible for the design and development of both the C4D plugin and iOS App- Added new ARKit 3.0 Body Capture workflows to the iOS App and Cinema 4D Plugin- Updated the iOS App and Plugin to support Cinema 4D R21- Rebranded from CV-AR to Moves by Maxon- Created.
Contract - Product Owner
Creating cloud based 3D graphics applications. Utilising technologies such as Angular 7, Bootstrap 4, BabylonJS, ThreeJS, C# DotNet, AWS and CircleCI.
Contract Software Developer
Development of a custom WebApp for a client in the trade services industry to manage customers, stock, jobs, bookings, employees, invoices and report generation.Utilising the following technology stack- Angular 6 & BootStrap 4 WebApp- C#.Net Core 2.1 WebAPI- IdentityServer / OpenID Connect authentication system- AWS (EC2, S3 and DynamoDB).
Contract Software Developer
Updated the CV-AR Facial Motion Capture solution for Cinema 4D.- Updated to iOS 12.1- Record at 30 or 60 FPS- Record all image frames or just the first image only- Directly share captures from your device via email, AirDrop, iCloud Drive etc...- Exporting of Tongue Blend Shape- Exporting iOS 12 Eye Tracking- Add a new documentation system with full.
Contract Software Developer
- Development of the CV-AR facial capture system. - The system consists of an iPhoneX App written in Swift using ARKit and a plugin for Cinema 4D written in C++ for OSX and Windows.- Fully responsible for the full product life cycle, from design, development and testing through to managing and releasing on the Apple App Store.
Contract Software Developer
- Development of a glTF file importer plugin for the Unreal Engine (UE4)- Development of an Asset Browser plugin to connect to the SketchFab Store allowing users to browse, search, download glTF files and directly import them into their scenes in the Unreal Engine.
Contract Software Developer
Development of a cloth simulation system (xpClothFX) for the Cinema 4D plugin X-Particles 4.
Contract Software Developer
- Worked on improvements to CV-VRCam 1.5 and other custom Cinema 4D plugins for clients.- Investigating the current state of VR systems available on the market.
Contract Software Developer
Development of an iPhone and Android App using PhoneGap, HTML, CSS and Javascript.
Software Developer
Solely responsible for the design and development of the sculpting system for Cinema 4D from its initial concept up to version R17.Duties:- Responsible for coming up with the entire concept, UX, workflows and requirements for the sculpting system.- Communication with artists and studios to understand their needs from the product to design the best.
Project Manager
During the growth stage within MAXON I took over the management of all the english speaking developers at MAXON, whilst still developing the Sculpting System. When a new management system was in place I then handed off these duties to focus on the release of the Sculpting System.Duties:- Responsible for coordinating and managing the english speaking.
Senior Programmer
Developed a Digital Asset Management system with full Version Control for managing the companies game assets.- Clients and Server written in.NET Managed C++. - Management of thousands of game assets, all version controlled.- Investigated different source control systems including CVS, Subversion and Perforce.- System to handle automatic code generation for.
Tools Programmer
Develop solutions to streamline the production pipeline and shorten development turnaround. Design and develop solutions to problems involving physics and cloth simulation, asset management and real-time in-game property editing on the PlayStation 3.Achievements: - Developed Physics asset pipeline for integrating Physics into the game engine.- A.
Senior Software Engineer
Senior Software Engineer on Deep Creator (2004 – 2005) Design, develop and document new features using Win32, VC++ 7, MFC and DirectX. Implement features to secure high priority sales deals. Provide internal support to Sales, Quality Assurance, Documentation and Management departments within Right Hemisphere. Manage the builds and releases of the product..
Colleagues at KitBash3D
Other employees you can reach at kitbash3d.com. View company contacts for 47 employees →
Antonio-Bogdan Spătaru
Colleague at Kitbash3DBucharest, Romania, Romania
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CA
Charly Avila
Colleague at Kitbash3DMexico City Metropolitan Area, Mexico
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CP
Callum Piroth
Colleague at Kitbash3DPortland, Oregon, United States, United States
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VS
Vladislav Shlenov
Colleague at Kitbash3DIncheon, South Korea, Korea, Republic Of
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EA
Emily Amick
Colleague at Kitbash3DChicago, Illinois, United States, United States
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LZ
Leopoldo Zugasti
Colleague at Kitbash3DMontreal, Quebec, Canada, Canada
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TT
Tabitha Thomas
Colleague at Kitbash3DMiami-Fort Lauderdale Area, United States
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AA
Anderson Araujo
Colleague at Kitbash3DCuritiba, Paraná, Brazil, Brazil
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SB
Sebastian Bielecki
Colleague at Kitbash3DJaworzno, Śląskie, Poland, Poland
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AS
Ashwin Swami
Colleague at Kitbash3DTamil Nadu, India, India
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Kent Barber education
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The University Of Waikato
Frequently asked questions about Kent Barber
Quick answers generated from the profile data available on this page.
What company does Kent Barber work for?
Kent Barber works for KitBash3D.
What is Kent Barber's role at KitBash3D?
Kent Barber is listed as Distinguished Engineer at KitBash3D.
What is Kent Barber's email address?
AeroLeads has found 1 work email signal at @greyscalegorilla.com for Kent Barber at KitBash3D.
Where is Kent Barber based?
Kent Barber is based in Wellington, Wellington, New Zealand while working with KitBash3D.
What companies has Kent Barber worked for?
Kent Barber has worked for Kitbash3D, Greyscalegorilla, Gamelogicdesign Ltd, Maxon, and Lightspeed Graphics.
Who are Kent Barber's colleagues at KitBash3D?
Kent Barber's colleagues at KitBash3D include Antonio-Bogdan Spătaru, Charly Avila, Callum Piroth, Vladislav Shlenov, and Emily Amick.
How can I contact Kent Barber?
You can use AeroLeads to view verified contact signals for Kent Barber at KitBash3D, including work email, phone, and LinkedIn data when available.
What schools did Kent Barber attend?
Kent Barber holds Bachelor Of Computer And Mathematical Sciences, Computer Graphics from The University Of Waikato.
What skills is Kent Barber known for?
Kent Barber is listed with skills including Computer Graphics, 3D Graphics, C++, Software Development, Maya, Cinema 4D, Opengl, and Video Games.
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