Kent Barber
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Kent Barber Email & Phone Number

Distinguished Engineer at KitBash3D
Location: Wellington, Wellington, New Zealand 17 work roles 1 school
1 work email found @greyscalegorilla.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email k****@greyscalegorilla.com
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Current company
Role
Distinguished Engineer
Location
Wellington, Wellington, New Zealand
Company size

Who is Kent Barber? Overview

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Quick answer

Kent Barber is listed as Distinguished Engineer at KitBash3D, a company with 47 employees, based in Wellington, Wellington, New Zealand. AeroLeads shows a work email signal at greyscalegorilla.com and a matched LinkedIn profile for Kent Barber.

Kent Barber previously worked as Head Of Development at Greyscalegorilla and Owner / Developer at Gamelogicdesign Ltd. Kent Barber holds Bachelor Of Computer And Mathematical Sciences, Computer Graphics from The University Of Waikato.

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Email format at KitBash3D

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{first}@greyscalegorilla.com
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AeroLeads found 1 current-domain work email signal for Kent Barber. Compare company email patterns before reaching out.

Profile bio

About Kent Barber

Building user focused products and solutions.

Listed skills include Computer Graphics, 3D Graphics, C++, Software Development, and 44 others.

Current workplace

Kent Barber's current company

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KitBash3D
Kitbash3D
Distinguished Engineer
Wellington, NZ
Website
Employees
47
AeroLeads page
17 roles

Kent Barber work experience

A career timeline built from the work history available for this profile.

Distinguished Engineer

Wellington, NZ

Head Of Development

Current

Chicago, Illinois, US

Nov 2019 - Present

Owner / Developer

Current

Wellington, NZ

Providing consulting, UX design and development services for 3D graphics related application and plugin development. Developing full end-to-end products and solutions for clients worldwide including web, mobile, games, 3D apps, AR, VR and plugin development.Developer of 4D Publish, the leading Interactive 3D PDF Exporter for Cinema 4D. In addition there.

Sep 2010 - Present

Contract Software Developer

Bad Homburg, DE

Development of the Moves by Maxon iOS App and Plugin for Cinema 4D- Sole developer and fully responsible for the design and development of both the C4D plugin and iOS App- Added new ARKit 3.0 Body Capture workflows to the iOS App and Cinema 4D Plugin- Updated the iOS App and Plugin to support Cinema 4D R21- Rebranded from CV-AR to Moves by Maxon- Created.

Aug 2019 - Dec 2019

Contract - Product Owner

Auckland, NZ

Creating cloud based 3D graphics applications. Utilising technologies such as Angular 7, Bootstrap 4, BabylonJS, ThreeJS, C# DotNet, AWS and CircleCI.

Feb 2019 - Jun 2019

Contract Software Developer

Client

Development of a custom WebApp for a client in the trade services industry to manage customers, stock, jobs, bookings, employees, invoices and report generation.Utilising the following technology stack- Angular 6 & BootStrap 4 WebApp- C#.Net Core 2.1 WebAPI- IdentityServer / OpenID Connect authentication system- AWS (EC2, S3 and DynamoDB).

Dec 2018 - Jan 2019

Contract Software Developer

Bad Homburg, DE

Updated the CV-AR Facial Motion Capture solution for Cinema 4D.- Updated to iOS 12.1- Record at 30 or 60 FPS- Record all image frames or just the first image only- Directly share captures from your device via email, AirDrop, iCloud Drive etc...- Exporting of Tongue Blend Shape- Exporting iOS 12 Eye Tracking- Add a new documentation system with full.

Oct 2018 - Dec 2018

Contract Software Developer

Bad Homburg, DE

- Development of the CV-AR facial capture system. - The system consists of an iPhoneX App written in Swift using ARKit and a plugin for Cinema 4D written in C++ for OSX and Windows.- Fully responsible for the full product life cycle, from design, development and testing through to managing and releasing on the Apple App Store.

Jan 2018 - May 2018

Contract Software Developer

New York, US

- Development of a glTF file importer plugin for the Unreal Engine (UE4)- Development of an Asset Browser plugin to connect to the SketchFab Store allowing users to browse, search, download glTF files and directly import them into their scenes in the Unreal Engine.

Nov 2017 - Apr 2018

Contract Software Developer

Holmfirth, West Yorkshire, GB

Development of a cloth simulation system (xpClothFX) for the Cinema 4D plugin X-Particles 4.

Jan 2016 - Nov 2017

Contract Software Developer

Bad Homburg, DE

- Worked on improvements to CV-VRCam 1.5 and other custom Cinema 4D plugins for clients.- Investigating the current state of VR systems available on the market.

Mar 2016 - Jun 2016

Contract Software Developer

Software Solutions Lab

Development of an iPhone and Android App using PhoneGap, HTML, CSS and Javascript.

Jan 2016 - Mar 2016

Software Developer

Bad Homburg, DE

Solely responsible for the design and development of the sculpting system for Cinema 4D from its initial concept up to version R17.Duties:- Responsible for coming up with the entire concept, UX, workflows and requirements for the sculpting system.- Communication with artists and studios to understand their needs from the product to design the best.

Feb 2009 - Jul 2015

Project Manager

Bad Homburg, DE

During the growth stage within MAXON I took over the management of all the english speaking developers at MAXON, whilst still developing the Sculpting System. When a new management system was in place I then handed off these duties to focus on the release of the Sculpting System.Duties:- Responsible for coordinating and managing the english speaking.

Jun 2010 - Jan 2012

Senior Programmer

Frankfurt, Hessen, DE

Developed a Digital Asset Management system with full Version Control for managing the companies game assets.- Clients and Server written in.NET Managed C++. - Management of thousands of game assets, all version controlled.- Investigated different source control systems including CVS, Subversion and Perforce.- System to handle automatic code generation for.

Dec 2007 - Jan 2009

Tools Programmer

San Mateo, California, US

Develop solutions to streamline the production pipeline and shorten development turnaround. Design and develop solutions to problems involving physics and cloth simulation, asset management and real-time in-game property editing on the PlayStation 3.Achievements: - Developed Physics asset pipeline for integrating Physics into the game engine.- A.

Jul 2006 - Jul 2007

Senior Software Engineer

Right Hemisphere

Senior Software Engineer on Deep Creator (2004 – 2005) Design, develop and document new features using Win32, VC++ 7, MFC and DirectX. Implement features to secure high priority sales deals. Provide internal support to Sales, Quality Assurance, Documentation and Management departments within Right Hemisphere. Manage the builds and releases of the product..

May 2000 - Dec 2005
Team & coworkers

Colleagues at KitBash3D

Other employees you can reach at kitbash3d.com. View company contacts for 47 employees →

1 education record

Kent Barber education

  • The University Of Waikato
    The University Of Waikato
    Computer Graphics
FAQ

Frequently asked questions about Kent Barber

Quick answers generated from the profile data available on this page.

What company does Kent Barber work for?

Kent Barber works for KitBash3D.

What is Kent Barber's role at KitBash3D?

Kent Barber is listed as Distinguished Engineer at KitBash3D.

What is Kent Barber's email address?

AeroLeads has found 1 work email signal at @greyscalegorilla.com for Kent Barber at KitBash3D.

Where is Kent Barber based?

Kent Barber is based in Wellington, Wellington, New Zealand while working with KitBash3D.

What companies has Kent Barber worked for?

Kent Barber has worked for Kitbash3D, Greyscalegorilla, Gamelogicdesign Ltd, Maxon, and Lightspeed Graphics.

Who are Kent Barber's colleagues at KitBash3D?

Kent Barber's colleagues at KitBash3D include Antonio-Bogdan Spătaru, Charly Avila, Callum Piroth, Vladislav Shlenov, and Emily Amick.

How can I contact Kent Barber?

You can use AeroLeads to view verified contact signals for Kent Barber at KitBash3D, including work email, phone, and LinkedIn data when available.

What schools did Kent Barber attend?

Kent Barber holds Bachelor Of Computer And Mathematical Sciences, Computer Graphics from The University Of Waikato.

What skills is Kent Barber known for?

Kent Barber is listed with skills including Computer Graphics, 3D Graphics, C++, Software Development, Maya, Cinema 4D, Opengl, and Video Games.

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