Kent Quirk work email
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Kent Quirk personal email
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CTO / VP Engineering type with 35 years experience. An inspirational leader with a cool head in a crisis, experienced at building and growing high-functioning and flexible engineering teams. Also a software architect and software engineer with technical experience all over the stack, including scalable backends, user interfaces, programming languages, and hardware drivers. Architected, developed, and delivered big and small systems in a wide range of industries and technologies. Specific areas of technical expertise include:* Educational software, game development, and interactive media, including 3D -- 15 years in client and server-side game development. C++, Unity3D, C#* Scalable backend architecture -- Go, Python, C++* Client-side software development -- JavaScript, HTML5, WebGL* Hardware -- embedded systems, devices, and drivers -- C, C++, various assemblersEntrepreneur on multiple occasions, comfortable in the startup world.Note: My LinkedIn network is real. I don't accept connection requests unless I already know you personally.
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Staff Engineer, Pipeline TeamHoneycomb.Io Mar 2021 - PresentSan Francisco, Ca, UsFocused on feature set and delivery of Honeycomb's Refinery product, which is a tail-sampling proxy used by very large customers at scale. Mostly working in Go. -
Engineering Leader For HireSelf-Employed Jun 2020 - Mar 2021Hands-on engineering leader looking for my next mostly-remote role. Comfortable in startups, I've led and built multiple engineering teams remotely -- while writing lots of code -- over the last decade. I make things happen. Let's talk to see if I can do that for you. See my resume at kentquirk.com.
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Chief Technology OfficerBarthletix (Now Huvii) Jul 2020 - Oct 2020Build, lead and manage a global team of remote / local developers for backend, frontend and content development. Participate in strategy development, fundraising and associated activities. Drive HW and SW R&D to maintain competitive advantage. Sadly, it didn't work out.
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Vp Of EngineeringDenali Publishing Llc Jan 2020 - Jun 2020San Francisco, California, UsTechnology management and leadership in game development, focused on working with the Denali Games Hungary studio in Debrecen, Hungary. -
Consulting Vp Of EngineeringSelf. Oct 2019 - Jan 2020UsI'll be in Hungary through the end of 2019 working as a consulting engineering leader on an upcoming set of mobile games. Can't say much more yet. -
Vp EngineeringOneiro Inc. Dec 2017 - Oct 2019Boston, Massachusetts, UsIn charge of building the team and leading the architecture and implementation to build a new financial product. Using Go and Javascript, we built and deployed a distributed technology and a secure mobile app on iOS and Android. -
Software ArchitectThe Achievement Network Apr 2015 - Dec 2017Boston, Massachusetts, UsHelping to lead software design and implementation of a variety of client-facing and internal software services. Responsible for devops, building and deploying a scalable backend to using Go to implement an API using microservices on AWS; also working with JavaScript (Angular 1) on the frontend. -
Vp EngineeringTidepool.Org Jul 2013 - Apr 2015Palo Alto, Ca, UsResponsible for wrangling the construction of an open source stack of technology for helping with management of Type 1 diabetes. Mostly working in Go (golang) and Javascript with engineers distributed around the globe. -
Consulting CtoKent Quirk Consulting Apr 2013 - Jul 2013I work with small companies who need engineering leadership and organization to help them plan products and projects, balance technical and business decisions, and see their way through to the next stage of business. I help rescue projects that are off the rails by providing clear feedback on design, technical plans, and business direction. I can write code, prototype ideas and applications to make sure that intentions are achievable, and I can define and document processes and technology to get things built in an orderly fashion.
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Director Of EngineeringPlaydom Dec 2012 - Apr 2013Led the engineering team for a large Facebook game project with several managerial and direct reports, for a total team size of 17. Responsible for engineering architecture of the product and its tool chain. Key member of studio management, working with other executives to operate the studio and report to senior executives within Playdom and Disney Interactive. Frequently met with executives across Playdom and Disney Interactive to give them a technical perspective from a studio point of view. Acted as the leading company expert on use and deployment of C# and Unity3D, as well as being involved in many decisions regarding central web-scale technologies.
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Engineering Manager, San FranciscoPlaydom May 2011 - Dec 2012Engineering lead for multiple projects in the SF office. Built a large (17 engineers) development organization, hiring 10 engineers in 6 months with zero turnover in a year. Introduced new technology framework and changed the entire development structure and process.
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Director Of Software EngineeringLinden Lab Sep 2009 - Mar 2011San Francisco, Ca, UsLed a software engineering team to define and build advanced technology client software for our 3D virtual world. In charge of the Snowstorm team, a project designed to open up the software development process and bring open source contributions into the live codebase. -
Manager, Sustaining EngineeringLinden Lab Jul 2007 - Sep 2009San Francisco, Ca, UsSoftware Engineering manager of the Sustaining Engineering group at Linden Lab, working on Second Life out of the office in Cambridge, MA. -
FounderBoston Post Mortem 1997 - 2008Co-founder of Boston's first organized group of game developers. Still called Post Mortem, it later became one of the earliest regional affiliates of the IGDA. Member of the organizing committee for 11 years.
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Cto And Game DesignerCognitoy Mar 1997 - Jun 2007Founder, Chief Technical Officer and game designer for a small computer game development company called CogniToy. We were best known for our game MindRover, which was poorly known but much loved by the people who played it.
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ConsultantBose Corporation 2006 - 2007Framingham, Massachusetts, UsConsulting on embedded systems and high performance graphics for a top-of-the-line car audio player. -
Software ArchitectSolidworks Oct 2003 - Jun 2006I was the technical lead of the group that developed Cosmic Blobs, a 3D art toy for children.
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Principal Software EngineerLotus Development Corp. Jun 1991 - Dec 1994UsLead software engineer on cc:mail for a palmtop computer.User interface designer and developer for a visual programming tool.
Kent Quirk Skills
Kent Quirk Education Details
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Dartmouth CollegePhysics / Eng
Frequently Asked Questions about Kent Quirk
What company does Kent Quirk work for?
Kent Quirk works for Honeycomb.io
What is Kent Quirk's role at the current company?
Kent Quirk's current role is Staff Engineer, Pipeline Team at Honeycomb.io.
What is Kent Quirk's email address?
Kent Quirk's email address is ke****@****toy.com
What schools did Kent Quirk attend?
Kent Quirk attended Dartmouth College.
What skills is Kent Quirk known for?
Kent Quirk has skills like Software Engineering, Software Development, Game Development, Game Design, Python, Video Games, C++, Agile Methodologies, User Interface Design, User Interface, Mobile Applications, Scrum.
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