Kevan Mills

Kevan Mills Email and Phone Number

Digital Artist/Animator/Small Business Owner @ MetaFlora
Kevan Mills's Location
Valley Center, California, United States, United States
Kevan Mills's Contact Details

Kevan Mills work email

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About Kevan Mills

With over sixteen years in the Video Game and Animation Industry, I have worked as an Environment Artist at Sony Computer Entertainment America, a 2D Animator/Production Artist for Starfall Education Foundation, a 3D Artist for Terra Imaging, and an Illustrator for The Lunar and Planetary Institute, The Space and Science Institute, and various published children's books.https://kevanmills.artstation.com/Specialties: Extensive experience in Maya 3D software, Adobe Creative Suite, Unity 3d, Mudbox, Corel Painter, traditional media: watercolor, acrylic, and oil paints.

Kevan Mills's Current Company Details
MetaFlora

Metaflora

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Digital Artist/Animator/Small Business Owner
Kevan Mills Work Experience Details
  • Metaflora
    3D Animator
    Metaflora Oct 2024 - Present
    San Diego County, California, United States
    Creating fully detailed 3D environment, architectural models and flyover animation for their upcoming headquarters opening.
  • Neverending Summer Llc
    Co-Founder Neon Sunrise
    Neverending Summer Llc Oct 2022 - Present
    San Diego, California, United States
    As a co-owner for our Amazon store I have a wide range of responsibilities.Market Analysis: Conduct thorough market research to understand trends, customer preferences, and gaps in the market. Analyze competitor products and identify opportunities for differentiation.Concept Development: Brainstorm and develop product ideas that align with our brand’s mission and target audience. Focus on innovation and solving specific customer problems.Prototyping and Testing: Create prototypes of your product and test them for functionality, durability, and user experience. Gather feedback from potential customers to refine the design.Supplier and Material Selection: Choose high-quality materials and reliable suppliers. Ensure that the production process meets our quality standards and ethical guidelines.Branding and Packaging: Design packaging that reflects our brand identity and attracts customers. Consider eco-friendly materials and clear, informative labeling.User Experience Design: Focus on creating products that are easy to use and provide a great user experience. Pay attention to ergonomics, usability, and aesthetic appeal.Cost Analysis and Pricing: Calculate production costs and set a competitive pricing strategy that ensures profitability while offering value to customers.Regulatory Compliance: Ensure your products comply with all relevant regulations and standards, including safety, health, and environmental guidelines.Launch and Marketing: Develop a comprehensive marketing plan to promote our products. Use social media, email marketing, and other digital channels to reach our target audience.Continuous Improvement: Monitor customer feedback and product performance. Use this data to make continuous improvements and updates to our product line.
  • Gala
    Web3 Animator
    Gala Jul 2022 - Aug 2022
    San Diego County, California, United States
    Created NFT art and animations for the Gala community members.
  • Space Science Institute
    Illustrator - Nasa @ My Library Project
    Space Science Institute Aug 2020 - Sep 2020
    Illustrated multiple instructional images for NASA @ My Library: A National Earth and Space Science Initiative that Connects NASA, Public Libraries and their Communities.
  • Starfall Education Foundation
    Digital Artist & Animator, Children’S Interactive
    Starfall Education Foundation Aug 2013 - Jul 2020
    Greater San Diego Area
    The Digital Artist & Animator responsibilities revolve around web and app and print projects pertaining to Starfall content. The role includes concept and production responsibilities, performing project passes ranging from animation, art, XML, sound, and layout development. In-House QA role performs QA passes on Starfall content and compiles detailed bug reports for issues to be resolved in an organized manner.
  • Space Science Institute
    Illustrator - Nasa @ My Library Project
    Space Science Institute Jul 2019 - Oct 2019
    Illustrated multiple instructional images for NASA @ My Library: A National Earth and Space Science Initiative that Connects NASA, Public Libraries and their Communities.
  • Sekuro
    Comic Book Illustrator/Writer
    Sekuro May 2010 - Jul 2019
    Greater San Diego Area
    Creator of the comic book Sekuro on sale now at comixology.com
  • Terra Imaging
    3D Environment Artist
    Terra Imaging Jun 2012 - Jan 2014
    Greater San Diego Area
    Sculpted, textured, animated cameras and lit terrain for Terra Imaging’s 3D Golf Course app using Maya, XFrog, Adobe After Effects and Unity 3d. Able to work off site for this ongoing project.
  • Red Sprite Education
    Logo Design
    Red Sprite Education May 2013 - Jun 2013
    Off Site
    Logo Design for new science education company. Designed primary and secondary logos as well as social media avatars letterheads and business cards.
  • The Lunar And Planetary Instistute
    Children Education Illustrator
    The Lunar And Planetary Instistute Feb 2012 - Apr 2013
    Remote
    This artwork is an integral part of the Lunar and Planetary Institute's (LPI) / Universities Space Research Association's (USRA) Explore! module created as part of the LPI NASA ROSES Astrobiology E/PO effort. The individual pages are for use by children as they undertake hands-on Explore! activities to reinforce learning objectives.The children can collect and assemble the pages into a journal to take home and share with their families. The project will support the development of hands-on activities, resources, and trainings that constitute this effort. All materials will be available for free use by librarians and other educators in their learning environments. The materials will be included on the Lunar and Planetary Institute's Web sites, free for download by all visitors in the summer of 2012.
  • Nana'S Backyard Alphabet: The Nana And Me Series
    Children'S Book Illustrator
    Nana'S Backyard Alphabet: The Nana And Me Series Jul 2011 - Jun 2012
    Greater San Diego Area
    Illustrated Nana's Backyard Alphabet: The Nana and Me Series.The Nana and Me Series is based on the author’s five grandchildren and experiences they have shared together. As parents and grandparents we all can relate to those special moments when a child says or does something that is priceless. Nature provides the perfect backdrop for creating enthusiasm and learning. Each book in the series will provide a poetic, colorful look at children and their curiosity to explore the outdoors. Each book will also introduce a new character based on each of her grandchildren, while providing learning basics, in this case the alphabet. The anticipation of the first day of Kindergarten can be a bit overwhelming for children and parents. It is my hope that this book may provide an opportunity for parents to share the story and talk about Kindergarten in a positive way. The story not only provides a playful way to introduce the alphabet but also helps calm anxiety that the child may have about the first day of school.
  • Playstation
    3D Environment Artist
    Playstation Mar 2011 - Nov 2011
    San Diego, California, United States
    Created high detailed 3D environment assets for ModNation Racers, a PSP game.
  • The Backyard Explorer: The Nana And Me Series.
    Children'S Book Illustrator
    The Backyard Explorer: The Nana And Me Series. May 2009 - Jul 2010
    Greater San Diego Area
    Illustrated The Backyard Explorer: The Nana and Me Series.The book takes a whimsical look at children and the time they spend with their grandparents. In today's busy world grandparents play an active role in childcare. In a poetic and colorful look at nature we find that children are eager and curious to learn about our earth and its many wonders. The overall message of the book is that we find simple joy in discovering the blessings in our own backyard.Full color, 8.5x8.5 digital illustrations drawn in Adobe Illustrator.
  • Hugo Finds A Home: The Hugo Series
    Children'S Book Illustrator
    Hugo Finds A Home: The Hugo Series Mar 2009 - Feb 2010
    Greater San Diego Area
    Illustrated Hugo Finds a Home: The Hugo Series.From a pet’s perspective, the book shows the view of life from Hugo’s eyes. A cute and cuddly Bichon Frise, Hugo is the last of his brothers and sisters to find a family to love. ‘Hugo Finds a Home’, is the first installment of the heart-warming series that teaches children the wonderful times and the not-so-good times of life.Full color, 7x9 inch digital illustrations drawn in Adobe Illustrator.
  • Sony Computer Entertainment America
    Environment Artist
    Sony Computer Entertainment America Apr 2005 - Dec 2008
    Created high detailed, full scale NBA Arena environments for the first party NBA: The Life franchised games. Implemented new next-gen moving crowd into arenas. Crowd had hundreds of various animations including cheering, walking, booing, conversing. Worked closely with NBA for final approval of NBA arenas and team props designs every game cycle.Also, bowling alley levels were modeled based on commercial settings of stylized Tijuana neighborhoods in Mexico for High Velocity Bowling for PSN downloadable contentsLed concept design team and level creation for NBDL Arenas. Worked closely with NBA for final approvalPUBLISHED GAMES · NBA ’09 The Inside (PS3)· High Velocity Bowling (PSN)· NBA ’08 The Life Volume 3 (PS3) · NBA ’07 The Life Volume 2 (PS2 & PS3)· NBA ’06 The Life (PS2)· NBA ’06 (PSP)
  • Sony Computer Entertainment America
    Environment Artist Intern
    Sony Computer Entertainment America Nov 2004 - Apr 2005
    Created exterior hotel and city for NBA All-Star Story Mode cut scene.Created interior hotel room for NBA Draft Story Mode cut scenes.Designed and animated courtside ad boards.Modeled high detailed background and basket props.

Kevan Mills Skills

Photoshop Illustrator Animation Comic Book Illustration After Effects Maya Texturing Video Games Texture Painting Ps3 Html5 Css Javascript Game Development Uv Mapping 3d Modeling Unity3d Mudbox Concept Design Watercolor Acrylic Zbrush Oil Paint Game Design Psp Perforce Adobe Photoshop Corel Painter Traditional Media Scrum Alienbrain Psvita Environment Art Children's Books Book Illustration Adobe Creative Suite

Kevan Mills Education Details

  • Platt College San Diego
    Platt College San Diego
    Specialized Media And Video Game Design
  • The Art Institute Of Boston (At Lesley University)
    The Art Institute Of Boston (At Lesley University)
    Animation, Interactive Technology, Video Graphics, Special Effects And Illustration

Frequently Asked Questions about Kevan Mills

What company does Kevan Mills work for?

Kevan Mills works for Metaflora

What is Kevan Mills's role at the current company?

Kevan Mills's current role is Digital Artist/Animator/Small Business Owner.

What is Kevan Mills's email address?

Kevan Mills's email address is kj****@****ion.com

What is Kevan Mills's direct phone number?

Kevan Mills's direct phone number is +195133*****

What schools did Kevan Mills attend?

Kevan Mills attended Platt College San Diego, The Art Institute Of Boston (At Lesley University).

What are some of Kevan Mills's interests?

Kevan Mills has interest in 3d Creation, Illustration, Inks, Figure Drawing, Painting, Chicago Sports.

What skills is Kevan Mills known for?

Kevan Mills has skills like Photoshop, Illustrator, Animation, Comic Book Illustration, After Effects, Maya, Texturing, Video Games, Texture Painting, Ps3, Html5, Css.

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