Kevin F.
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Kevin F. Email & Phone Number

Senior Firmware Developer at Nanometrics Inc
Location: Greater Ottawa Metropolitan Area, Canada 11 work roles 3 schools
1 work email found @kevinfields.com 2 phones found area 613 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email k****@kevinfields.com
Direct phone (613) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Firmware Developer
Location
Greater Ottawa Metropolitan Area, Canada
Company size

Who is Kevin F.? Overview

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Quick answer

Kevin F. is listed as Senior Firmware Developer at Nanometrics Inc, a with 199 employees, based in Greater Ottawa Metropolitan Area, Canada. AeroLeads shows a work email signal at kevinfields.com, phone signal with area code 613, and a matched LinkedIn profile for Kevin F..

Kevin F. previously worked as Lead Software Developer at Honour Bound Game Studios Inc. and Senior Software Developer at Invert Inc.. Kevin F. holds Game Development from Algonquin College Of Applied Arts And Technology.

Company email context

Email format at Nanometrics Inc

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{first}@kevinfields.com
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AeroLeads found 1 current-domain work email signal for Kevin F.. Compare company email patterns before reaching out.

Profile bio

About Kevin F.

17 years of experience developing quality software across multiple disciplines. Provided training and mentorship to developers and non-technical staff. Created a highly extensible build system that enabled development teams to deliver video streaming applications on over 10 platforms.

Listed skills include C, C++, C#, Java, and 18 others.

Current workplace

Kevin F.'s current company

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Nanometrics Inc
Nanometrics Inc
Senior Firmware Developer
Ottawa, ON, CA
Website
Employees
199
AeroLeads page
11 roles · 23 years

Kevin F. work experience

A career timeline built from the work history available for this profile.

Lead Software Developer

Ottawa, Ontario, Canada

- Leading a team of developers in the creation of a game built with Unity3D.- Providing mentorship and guidance to developers.

Jul 2024 - Oct 2024

Senior Software Developer

Ottawa, Ontario, Canada

Led a team of developers of the company's Climate Action Platform, focused on server development and architecture.- Responsible for the overall architecture and design of the server project.- Implemented and maintained a purchasing/subscription system within the Climate Action Platform using the Stripe APIs.- Maintained Bitbucket pipelines and Docker configurations for server and web applications, including handling deployments to AWS along with local development environments.- Coordinated with the frontend development team to design and develop REST APIs that met business requirements.- Created internal tools and tests to aid in the stability of the server logic.

Jul 2022 - Feb 2024

Software Automation Developer

Ottawa, Ontario, Canada

- Collaborated with Hardware Engineering team to design and develop bespoke Smart Device Programmer modules using Raspberry Pi Compute Modules and NFC technology to program and collect data of smart devices on automated production lines .- Collaborated with external contractors to design, develop and test communication protocols between Programmable Logic Controllers (PLC) and Smart Device Programmer modules on automated production lines.- Designed and developed software using C++ and the Rust programming language for the Smart Device Programmer modules to communicate with PLCs to program and collect data on hundreds of smart devices produced per hour. - Designed and developed a metrics collection service using the Rust programming language, C++ and Docker that runs on a network and collects data from PLCs reporting production line stability for monitoring.- Developed desktop applications using C++ and the Qt framework to simulate and debug communications between the different kinds of production lines and Smart Device Programmer modules.- Developed desktop applications using C++ and the Qt framework which interfaced with embedded devices to aid in debugging and development by the Embedded Development team.

Feb 2019 - Apr 2022

Build And Tools Engineer - Product

Kanata, Ontario, Canada

As the principle build engineer for the product team, I was responsible for architecting and developing the build system that supported 10+ platforms spanning across desktop, mobile, console and server based technology.- Designed and developed the product build system using modern CMake architecture and best practices to support development of video streaming applications across 10+ platforms including gaming consoles, mobile devices, TVs and Set Top boxes.- Modified and maintained a custom build of CMake to support compilation of the product engine on gaming consoles.- Designed the build system make getting onto new platforms faster through the use of modular architecture.- Developed command-line applications using Ruby to provide project generation and build management making development of video streaming applications easier for teams.- Collaborated with the internal React-Native development team to design and create command-line applications, NPM scripts and CMake build files to incorporate React-Native into the product.- Collaborated with developers on the Roku server team to aid in their integration of the new build system.- Provided support to services teams and external clients on the use of the product build system, collecting and incorporating feedback to make the build system more robust.- Provided training sessions and guidance on the use of the build system to internal teams and external clients.- Worked with technical writers to create comprehensive documentation on the use of the build system to be used on the company's documentation portals.

May 2016 - Feb 2019

Technical Lead, Software Development

Ottawa, Canada Area

- Led development teams, shipping multiple products. Worked closely with project owners, cross-disciplinary team leads and external development teams to plan project deliverables and coordinate requirements.- Implemented multiplayer support in a shipped mobile title using C# and existing third-party server technology.- Architected a framework in C# that was used by in-house development teams on multiple shipped products.- Created in-house tools using C# for the creation of interactive books. Providing training in the use of the tools to designers and developers.- Created prototypes for client pitches using C# and the Unity3D game engine.

Aug 2013 - Apr 2016

Software Developer

Montreal, Canada Area

- Worked on porting web version of Woozworld to run on mobile devices using the Unity3D game engine and C#.

Apr 2013 - Aug 2013

Java/Flex Developer

Montreal, Canada Area

- Worked on the internal scripting engine for the Woozworld quest system, adding new features.- Created tools using Java to generate code from quest files to reduce developer overhead and effort in building new quests and systems.

Sep 2012 - Apr 2013

Flash Programmer

Montreal, Canada Area

- Acting lead on the Fashion Week Live game. Worked closely with front-end and server developers.- Coordinated efforts with contractors to architect the servers for scaling and feature development.- Develop and maintain build pipeline for social game project using Maven and Ant to support local and remote game deployment.- Developed content processor tools for Ant to automate build processes for designers to get data into the game.- Creation of game systems, including data management and communication with server.- Developed client and server features.

May 2011 - Aug 2012

Software Engineer

Lunenburg, Nova Scotia

During my time at HB Studios, I worked on many projects that were developed for multiple platforms. My responsibilities ranged far across the board, from UI design and implementation to implementing and maintaining save systems, to researching new technologies for new consoles, audio programming and ensuring projects follow first party requirements.

Jun 2007 - Apr 2011

Software Developer

Raasm Software

- Designed and developed database-driven point of sales application, using C#, for use in a small business.

2004 - 2005 ~1 yr
3 education records

Kevin F. education

Diploma, Electronic Game Design

Nbcc Miramichi

- Responsible for overseeing the design and development of a game engine used in a racing game for a graduating product. - Responsible.

FAQ

Frequently asked questions about Kevin F.

Quick answers generated from the profile data available on this page.

What company does Kevin F. work for?

Kevin F. works for Nanometrics Inc.

What is Kevin F.'s role at Nanometrics Inc?

Kevin F. is listed as Senior Firmware Developer at Nanometrics Inc.

What is Kevin F.'s email address?

AeroLeads has found 1 work email signal at @kevinfields.com for Kevin F. at Nanometrics Inc.

What is Kevin F.'s phone number?

AeroLeads has found 2 phone signal(s) with area code 613 for Kevin F. at Nanometrics Inc.

Where is Kevin F. based?

Kevin F. is based in Greater Ottawa Metropolitan Area, Canada while working with Nanometrics Inc.

What companies has Kevin F. worked for?

Kevin F. has worked for Nanometrics Inc, Honour Bound Game Studios Inc., Invert Inc., Canopy Growth Corporation, and You.I Tv.

How can I contact Kevin F.?

You can use AeroLeads to view verified contact signals for Kevin F. at Nanometrics Inc, including work email, phone, and LinkedIn data when available.

What schools did Kevin F. attend?

Kevin F. holds Game Development from Algonquin College Of Applied Arts And Technology.

What skills is Kevin F. known for?

Kevin F. is listed with skills including C, C++, C#, Java, Actionscript, Lua, Ant, and Nant.

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