Kevin Kennedy Email & Phone Number
Who is Kevin Kennedy? Overview
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Kevin Kennedy is listed as Software Design Engineer at Medivis at Medivis, based in Kirkland, Washington, United States. AeroLeads shows a matched LinkedIn profile for Kevin Kennedy.
Kevin Kennedy previously worked as Software Engineering Manager at Medivis and Software Engineer at Medivis. Kevin Kennedy holds Master, Computer Science from University Of Washington.
Email format at Medivis
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About Kevin Kennedy
Highly collaborative and driven software engineering leader who has led all phases of Software Design, product road maps, and engineering operations. Has been responsible for building high quality products in AR/VR, mobile devices, table-top computers, game consoles, and PCs. Highly adept at working with customers and delivering reliable, secure, and repeatable software products. A strong commitment to leading and developing highly successful technical teams.
Kevin Kennedy's current company
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Kevin Kennedy work experience
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Software Engineer
Principal Lead Software Design Engineer
- Mixed Reality - HoloLens
- Manager for long lasting team – recruited most of the team over time, healthy promotion velocity for the team overall, coached all team members through the ups and downs of a dynamic product. Most of my directs.
- Do what it takes to unblock customers building Mixed Reality experiences. This is everything from answering quick questions, bringing teams on-site to add MR tech to their apps, all the way to adding functionality to.
- Led and participated in the development of partner scenarios on unannounced Mixed Reality technologies. Before we worked with partners using any new tech, my team built out their end-to-end scenarios. We would always.
- Envisioning and development lead for proof-of-concepts with HoloLens partners. Delivered POCs include Lowe’s kitchen remolding, PACCAR truck design review, Ford car design review, Stanford MRI visualization for surgery.
- Led and built the hardware for project “Grill.” A secure door entry system using Windows Hello instead of a fingerprint reader. It worked for years beyond the study period and resulted in a production version being.
Sr. Lead Software Design Engineer
- Kinect For Windows
- Led the development of incubations on unannounced AR hardware.
- Led development of meeting scenario incubations using Kinect and Surface Hub hardware. Built a multi-user drag-and-drop to support Scrum board scenario.
- Led and participated in the development of an interaction system for Kinect V2. This was a WPF based UI framework and physical interaction adaptor to allow easy development of Kinect based Kiosks. This system was later.
- Integrated the Microsoft Research Face Tracking tech into the Kinect SDK
- Owned multiple samples and components for the Kinect for Windows SDK
Sr. Software Design Engineer
- Xbox Live Studios / Xbox Platform
- Lead developer for Facebook publishing – Led the development of Facebook publishing features for the Xbox 360 platform. We were the first team in our large group to hit code complete and zero-bug milestones. I.
- Lead developer for Foxtel Xbox client – Coordinated the efforts of a small dev team to deliver the Foxtel client for the Xbox in the fall of 2010. Improved an initially rocky relationship with partner teams at Foxtel.
- Developer on Video Kinect – Integrated early Kinect hardware with the existing Xbox video chat application to show that Kinect could even be used for video chat. Wrote XAM components for communication with ABCH.
- Developer on Facebook client for the Xbox - Owned photo functionality and communication layer with Facebook services. Worked with partners at Facebook on service issues. Led effort to make components of the application.
- Other projects- Helped complete the Hulu Xbox client. Restarted development on the Netflix client while a new team was being formed. Brought a Lua infrastructure to Splash platform for Xbox.
Sr. Lead Software Design Engineer
- Surface Table Team
- Development Lead for Surface Solutions team - Managed teams in Redmond, China, and Japan. Released multiple applications for strategic partners and delivered components that shipped with the Surface SP1 SDK..
- Development Lead for the Photos application - Shipped the V1 Photos Application on time in the fall of 2008. Drove for high-quality over features. We had no QFE work and Photos set the standard for Surface.
- Lead developer on a team formed to produce an updated suite of demonstration applications. When the public first saw the Surface table it was running these applications. I personally implemented the Photos and Music.
- Designed and implemented the initial layer that transferred input from the surface input system into WPF user interface elements. The shipping SDK for the Surface kept most of the attributes of my early implementation.
- Led the effort to evaluate and then adopt WPF as the standard platform for Surface applications. This was a “bet-my-reputation” move. It turned out very well for the team.
Software Design Engineer
Developer on various products: Windows Mobile, Outlook, Windows 95
Kevin Kennedy education
Master, Computer Science
Bachelor, Computer Science
Frequently asked questions about Kevin Kennedy
Quick answers generated from the profile data available on this page.
What company does Kevin Kennedy work for?
Kevin Kennedy works for Medivis.
What is Kevin Kennedy's role at Medivis?
Kevin Kennedy is listed as Software Design Engineer at Medivis at Medivis.
Where is Kevin Kennedy based?
Kevin Kennedy is based in Kirkland, Washington, United States while working with Medivis.
What companies has Kevin Kennedy worked for?
Kevin Kennedy has worked for Medivis and Microsoft.
How can I contact Kevin Kennedy?
You can use AeroLeads to view verified contact signals for Kevin Kennedy at Medivis, including work email, phone, and LinkedIn data when available.
What schools did Kevin Kennedy attend?
Kevin Kennedy holds Master, Computer Science from University Of Washington.
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