Kevin Primm Email & Phone Number
@ringling.edu
4 phones found area 817 and 682
LinkedIn matched
Who is Kevin Primm? Overview
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Kevin Primm is listed as Entertainment Designer at Universal Creative, a with 863 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at ringling.edu, phone signal with area code 817, 682, and a matched LinkedIn profile for Kevin Primm.
Kevin Primm previously worked as Production Designer at Universal Creative and Senior Show Set Designer at Universal Creative. Kevin Primm holds Master In Entertainment Technology from Carnegie Mellon University.
Email format at Universal Creative
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AeroLeads found 1 current-domain work email signal for Kevin Primm. Compare company email patterns before reaching out.
About Kevin Primm
I’m a creative guy developing engaging experiences by bridging the gap between art and science. My strong skills that spread across the entire spectrum of design lets me be the integral piece at your company which allows a seamless project from concept to reality. At Texas A&M I gained a strong knowledge of computer animation with the ability to go between art and technology. The program in visualization develops both right and left brain simultaneously. At the Entertainment Technology Center, I was able to work in interdisciplinary teams of artists and technologists to create something I could never do on my own. I love working with teams and other people that are just as excited about a common goal as myself.It was through the ETC that I gained significant experience and became excited in working in the location based entertainment industry.
Listed skills include After Effects, Photoshop, Creative Direction, Unity3D, and 32 others.
Kevin Primm's current company
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Kevin Primm work experience
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Senior Show Set Designer
Adjunct Faculty
CurrentWorking in the newly founded Entertainment Design major I teach the sophomore level Immersive Media course which helps students learn about the full breadth of the Themed Entertainment Design industry.
Senior Creative Technical Designer
Under the direction of the team lead and engineering, I developed 3D designs and technical drawings for new show set elements and structures. I incorporated all necessary material callouts, specifications, fabrication methodology, and other details necessary for fabrication. I created design documentation packages of project designs using 3D models as well as progressed design development through shop drawings for fabrication, including models, layouts, and sketches. I interfaced directly with our clients to maintain the creative intent of IP specific models throughout the fabrication process.
Senior Attraction Designer
Working with creative directors and executive producers, I led the development of a major E-Ticket attraction for Universal Parks & Resorts. I created materials for blue sky creative intent as well as production level assets for fabrication. I managed a team of up to 10 people to complete full ride pre-viz simulations and animations. I maintained relationships with vendors and cross disciplinary departments to meet schedule and budget concerns across the entire attraction. I also piloted the first overall Universal Creative Attraction Designer pipeline, standards, and procedures. This included wiki creation, asset collection, file organization, and increased departmental communication.
Attraction Designer
Working with show producers and creative directors I developed work for several major E-Ticket Universal attractions from blue sky through schematic design. I produced 3D animations, models, VR simulations, key art, storyboards, and presentation decks to present ideas and develop the creative intent of new attractions for Universal Parks & Resorts world wide. I collaborated with multiple disciplines across the company including, architecture, engineering, show set, operations, interactive, and senior leadership. My responsibilities included track layout, timing, scene development, as well as section, elevation, and plan drawings.
3D Design Lead
I led the entire 3D Modeling Team managing a staff that ranged from 4-12 people. I consulted with project management and business development during early phases to determine the best use of the 3D Team on upcoming projects and assignments. I led the team to successfully complete over 200 models of animatronic and static figures for delivery to the scenic vendor. I continued to streamline the pipeline through asset organization, standards, and new hire training. I worked independently making sure the artistic vision of all of our 3D models and renders were maintained.
Designer
I worked independently and alongside Art Directors to execute designs that fulfill an artistic vision while simultaneously working within the bounds of the show set and technical departments. I directed 3D design efforts for major attractions, resorts, and museums. I followed the design from concept to production participating in ongoing communication with ride manufactures and fabricators. I also managed the pipeline of the 3D modeling team. This included asset library organization, developing standards, aiding any team members with problems, and training new staff.
Jr. Show Designer
I worked directly under Art Directors acting as a bridge between the art/concept teams and the show set/technical teams. I led entire modeling efforts for major attractions designing the attractions in 3D utilizing the model for high resolution renders and exported information for the drafting team. I was in charge of creating ride through simulations in Unity3D. I used my 3D modeling, animation, and pre-visualization techniques to create immersive ride throughs that help determine sight-lines and the design of the attraction.
Show Set Design Intern
Working directly with Art Directors I utilized CG art and 3D modeling to convey concepts and develop drawn elevations, plans, and sections for completed design packages. I modeled/designed play structures for major resorts, sets and scenery for major theme park attractions, and casework and exhibits for museum displays. I created templates and compiled design packages in InDesign for presentations as well as to hand over to clients.
Art/Creative Director
Working on art/creative direction for several STEM games currently under production to be released later this year. Focusing on art style, story development, and character design providing information and feedback to the development team located in India.
Visual Storytelling Ta
As a TA for the Visual Storytelling class I was in charge of managing several teams of students. This included checking out equipment as well as teaching and helping them with their videos. I aided them in After Effects, Final Cut, and cinematography. I also participated in all class critiques of their work.
Production Intern
I aided in game design for work on a Disney project. Provide CG assets for a broadcast media piece as well as diagrams and designs for the production. Worked on concept through production on Amon Tobin's ISAM 2.0 project. This included, CG assets, sculpture fabrication, and documentation. I also assisted in new business and project pitch development.
Graphic Design Intern
As a graphic design intern I was in charge of editing project photos in photoshop, coming up with creative concepts for advertising campaigns, mocking up logos and ads for those campaigns and helping the lead graphic designer in any way necessary.
Colleagues at Universal Creative
Other employees you can reach at nbcunicareers.com. View company contacts for 863 employees →
Shane Hawkins
Colleague at Universal CreativeThe Villages, Florida, United States
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Taylor Turberville
Colleague at Universal CreativeOrlando, Florida, United States
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Twee Owens
Colleague at Universal CreativeOrlando, Florida, United States
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Phillip Weatherford
Colleague at Universal CreativeOrlando, Florida, United States
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Tina Zeno
Colleague at Universal CreativeSatellite Beach, Florida, United States
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Bryn Court
Colleague at Universal CreativeOrlando, Florida, United States
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Edie Fidler
Colleague at Universal CreativeOrlando, Florida, United States
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Allan Warhaftig
Colleague at Universal CreativeOrlando, Florida, United States
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Chris Chobot
Colleague at Universal CreativeGreater Orlando, United States
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Andrew Yates
Colleague at Universal CreativeColumbus, Ohio, United States
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Kevin Primm education
Master In Entertainment Technology
Bachelor Of Science, Visualization Science
Visualization Science
Frequently asked questions about Kevin Primm
Quick answers generated from the profile data available on this page.
What company does Kevin Primm work for?
Kevin Primm works for Universal Creative.
What is Kevin Primm's role at Universal Creative?
Kevin Primm is listed as Entertainment Designer at Universal Creative.
What is Kevin Primm's email address?
AeroLeads has found 1 work email signal at @ringling.edu for Kevin Primm at Universal Creative.
What is Kevin Primm's phone number?
AeroLeads has found 4 phone signal(s) with area code 817, 682 for Kevin Primm at Universal Creative.
Where is Kevin Primm based?
Kevin Primm is based in Orlando, Florida, United States while working with Universal Creative.
What companies has Kevin Primm worked for?
Kevin Primm has worked for Universal Creative, Ringling College Of Art And Design, Scenario, Thinkwell Group, and Playpower Labs.
Who are Kevin Primm's colleagues at Universal Creative?
Kevin Primm's colleagues at Universal Creative include Shane Hawkins, Taylor Turberville, Twee Owens, Phillip Weatherford, and Tina Zeno.
How can I contact Kevin Primm?
You can use AeroLeads to view verified contact signals for Kevin Primm at Universal Creative, including work email, phone, and LinkedIn data when available.
What schools did Kevin Primm attend?
Kevin Primm holds Master In Entertainment Technology from Carnegie Mellon University.
What skills is Kevin Primm known for?
Kevin Primm is listed with skills including After Effects, Photoshop, Creative Direction, Unity3D, Character Animation, Game Design, Graphic Design, and Illustrator.
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