Kevin Field Email & Phone Number
@digitalfish.com
8 phones found area 323, 734, 319, 502, 517, 989, and 614
LinkedIn matched
Who is Kevin Field? Overview
A concise factual answer block for searchers comparing this professional profile.
Kevin Field is listed as Senior Producer/Program Manager, Creative Technology and Innovation at TEKsystems @ Meta, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at digitalfish.com, phone signal with area code 323, 734, 319, 502, 517, 989, 614, and a matched LinkedIn profile for Kevin Field.
Kevin Field previously worked as Design Program Manager at Teksystems @ Meta and Technology Consultant at Self-Employed. Kevin Field holds Bachelor Of Arts - Ba, Communications/Broadcast Journalism from University Of Washington.
Email format at TEKsystems @ Meta
This section adds company-level context without repeating Kevin Field's masked contact details.
AeroLeads found 1 current-domain work email signal for Kevin Field. Compare company email patterns before reaching out.
About Kevin Field
Contact:kevinfield@gmail.com323.365.8658I'm a forward-thinking and detail-oriented Producer/Program Manager focused on innovation, with a proven track record in digital products and creative content. I'm well-versed in executing a variety of managerial tasks, including content development, client and third-party management, risk mitigation, strategic planning, creative reviews and problem solving, and coordination of global cross-functional teams. I've been nominated for an Emmy and other industry awards, and have an extensive network of gaming, creative, and engineering professionals.Highlights:• I've been building and maintaining relationships on behalf of Meta between strategic brand partners and software developers to help international businesses use AR to promote their products; since joining the team, I’ve introduced brands to AR Ads in the Facebook ecosystem, and helped to line up ad spending commitments up to $100,000 with major brands.• I helped create an innovative multi-user chat experience with Designers, Engineers, and Tech Artists based on the theatrical production ‘Harry Potter and the Cursed Child’ exclusive to Portal, Facebook’s smart display product; the experience was critically well-received, and drove hardware sales while on the market.• I was nominated for a Creative Arts Emmy in ‘Outstanding Original Interactive Program’ as Producer and Writer of ‘Mission:ISS’, the first immersive VR simulation of the International Space Station to market. Since its release, it’s been downloaded and installed on approximately half of the Oculus Rifts sold to date, and ported to Quest and Go headsets.Expertise in: • Team Leadership• EQ• Budgeting • Schedules • Resource Allocation • Conflict Mediation • Writing and EditingTechnical Skills: • JIRA Project Tracking • Asana• AR Software• VR Software and Hardware (Oculus, HTC)• Production Pipeline Management• Adobe Premiere Pro• Macintosh, Windows, and Linux OS • G Suite• iWork• Microsoft Office (Excel, Word, Powerpoint) • Microsoft Project
Listed skills include Feature Films, Production, Film Production, Visual Effects, and 25 others.
Kevin Field's current company
Company context helps verify the profile and gives searchers a useful next step.
Kevin Field work experience
A career timeline built from the work history available for this profile.
Technology Consultant
Advising companies on Augmented Reality features to improve products in development. Participating in technology surveys and giving guidance in the VR and AR markets.
Senior Producer, Ar Commerce - Strategy And Support For Marketing Initiatives
Drove new initiatives within Meta’s AR Commerce Business Development team. Worked closely with Meta internal teams in Design, Product, Engineering, Research, Marketing, and Finance. Maintained relationships with developers and business partners.• Defined innovative marketing strategies with team Product Manager, worked with designers to integrate AR into online advertising, and presented user flows to over 50 brand partners.• Developed AR Try-On effects with Meta engineers and international third-party studios that increased sales conversion rate by a 4% average.• Launched AR Ads on Facebook and Instagram and secured six-figure ad spending deals.• Increased team efficiency by 20% by streamlining asset library and documentation archive.• Refined subsequent marketing pilots by coordinating A/B testing with User Research team.• Led meetings, took detailed notes, and published action items, optimizing team productivity.• Collected data and OKRs across five teams and made weekly status reports for stakeholders.• Mentored junior producers in best practices, improving overall team performance.• Researched the digital landscape and ran competitive analyses to guide M&A explorations.
Producer, Augmented Reality - Producing Ar Content For Smart Display Product
Guided AR effects from conception through final execution for Portal, Facebook’s smart display product. Supported 16 employees across multiple departments, including Design, Tech Art, Engineering, and Legal.• Shipped over 100 AR effects across multiple Portal models (over 1 million units sold internationally).• Helped to create an innovative multi-user chat experience with Art Directors and Engineers, featuring licensed content based on the 'Harry Potter and the Cursed Child' theatrical production.• Collaborated with an external game studio and Spark Engineering to develop multiple original AR games.• Conceived of new AR effects with team Creative Director and Art Managers.• Established and maintained production procedures, schedules, and best practices for team members.• Wrote and negotiated SOWs, POs, and contract amendments for content developers.
Producer, Augmented Reality - Developing Hardware And Software For Ar Consumer Products
Managed development of experimental augmented reality products at Building 8, Facebook’s advanced R&D division.Supported 9 employees across multiple departments, including Design, Software Engineering, and Prototyping.• Selected and onboarded game design contractors to help create future AR entertainment experiences.• Managed relationships with external vendors to pitch and co-develop content and hardware in emerging technologies. • Created RFPs, SOWs, and contract amendments for design studios and hardware vendors.• Produced videos of instructional content and demos for internal use, and supervised on-location shoots and post work.• Sourced hardware components for prototypers and completed all business transactions.• Built and supported tech demos to give to high-level company executives.
Consultant/Executive Producer - Advice And Assistance On Vr, Ar, And 360 Project Development
Advised VR, AR, and 360-video content creators on product development and interactive strategy. Facilitated relationships between business clients and international developers. Spoke at local VR/AR conferences about near- and long-term market trends.
Producer, Tech Art (Contract) - Scheduling And Resource Management Across Multiple Products
Served as Central Teams producer in charge of Tech Art (Matte Painting, Rigging, Generalists, and VFX) across multiple titles. Responsible for 14 artist schedules and task assignments. Monitored artist progress and redistributed work and bug fixes as needed. • Slashed overtime workload and pay by implementing schedule and pipeline improvements. • Enabled teams to deliver increased output at reduced capacity (-40% in VFX, -25% in Rigging). • Helped department leads to define visual elements and scope requested VFX. • Mediated between artists and QA engineers to evaluate and prioritize technical fixes for mobile optimization. • Collaborated with studio executives and department leadership to plan future R&D and product efforts.
Producer (Project) - Content Creation For Interactive Vr Experiences
Produced "Mission:ISS," the first interactive simulation of the International Space Station to market. Determined product features. Developed calendar of content deliverables and product milestones. Wrote original gameplay and voiceover scripts. Developed and approved music score.• Nominated for an Emmy in ‘Outstanding Original Interactive Program’ as Producer/Writer.• Successfully negotiated SOWs, budgets, and payment schedules with VR partners. • Supported graphic and audio creators in collaboration with Oculus Engineering and Audio teams.• Leveraged in-development Oculus Touch hardware to help design unique navigation system that simulates zero-gravity. • Conceived of and edited trailer (over 187,000 views on YouTube) and other promotional video content.• Collaborated with Oculus and space agency (NASA, ESA, SpaceX) Legal departments to arrange clearances and likeness releases.• Contributed product messaging and strategies to Oculus Marketing departments.• Supported partners at VR and space industry conferences, including Oculus Connect, GDC, and ISSR&D.• Led communications with third-party developers and studios to provide additional space-related content.• Evaluated and recommended 360° cameras for use in future projects.• Produced and spoke at company events to promote VR use in education.
Production Manager - Budgeting And Resource Allocation For Vfx Projects
[Star Wars - Episode 7: The Force Awakens, Paranormal Activity 5, Terminator Genisys, Transformers: Age of Extinction, Star Wars 1313, Transformers: Dark of the Moon, and misc. feature bids]Liaised between studio and creative clients, vendors, and ILM production on multiple films. Managed up to 40 artists across three international offices. Guided project workflow and efficiencies. Audited internal costs and negotiated new work.• Bid potential work and produced VFX tests to win new projects for the studio, including PACIFIC RIM.• Negotiated and approved international vendor schedules and multimillion-dollar budgets.• Cast artists for shot work; scheduled completion and delivery dates; managed tasks and monitored progress.• Evaluated EFCs and worked with production accountants to facilitate financial reporting.• Created and managed project data and assets in internal production tracking system.• Mentored VFX coordinators and production assistants.• Liaised between the client stereography department, 3D conversion vendors, and ILM production on multiple films; managed ILM shot progress; audited internal costs and negotiated stereo work with the client.• Facilitated contact with clients and external vendors; managed vendor schedules and budgets.• Provided weekly status reports for executives and clients, including detailed tracking documents.• Supervised transition to new facial animation tools for use in next-generation Lucasarts console game.• Managed R&D and Previsualization teams in support of ground-breaking hardware and production methods for Warner Bros. Studios.• Besides extensive feature work, produced visual effects in national commercials for Oreo and ESPN.
Associate Production Manager - Bidding And Pipeline Support For 3D Films
[Alice in Wonderland, G-Force, Jonas Brothers 3D, and Beowulf]Assisted Senior Producer in project bidding and budgeting. Monitored artist and hardware costs during production. • Implemented and upgraded pipeline for stereoscopic releases of six films over a three-year period. • Took detailed Dailies, Rounds, and Client Review notes to communicate back to artists and production staff. • QC’d and approved asset, trailer, and final shot deliveries to studio editorial staff. • Ran creative demonstrations for film directors, producers, and talent.
Kevin Field education
Bachelor Of Arts - Ba, Communications/Broadcast Journalism
Bachelor Of Arts - Ba, English/Creative Writing
Education record
Frequently asked questions about Kevin Field
Quick answers generated from the profile data available on this page.
What company does Kevin Field work for?
Kevin Field works for TEKsystems @ Meta.
What is Kevin Field's role at TEKsystems @ Meta?
Kevin Field is listed as Senior Producer/Program Manager, Creative Technology and Innovation at TEKsystems @ Meta.
What is Kevin Field's email address?
AeroLeads has found 1 work email signal at @digitalfish.com for Kevin Field at TEKsystems @ Meta.
What is Kevin Field's phone number?
AeroLeads has found 8 phone signal(s) with area code 323, 734, 319, 502, 517, 989, 614 for Kevin Field at TEKsystems @ Meta.
Where is Kevin Field based?
Kevin Field is based in San Francisco Bay Area, United States while working with TEKsystems @ Meta.
What companies has Kevin Field worked for?
Kevin Field has worked for Teksystems @ Meta, Self-Employed, Meta, Facebook, and Telltale Games.
How can I contact Kevin Field?
You can use AeroLeads to view verified contact signals for Kevin Field at TEKsystems @ Meta, including work email, phone, and LinkedIn data when available.
What schools did Kevin Field attend?
Kevin Field holds Bachelor Of Arts - Ba, Communications/Broadcast Journalism from University Of Washington.
What skills is Kevin Field known for?
Kevin Field is listed with skills including Feature Films, Production, Film Production, Visual Effects, Film, Video Game Production, Creative Writing, and Writing.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial