Kevin Perry work email
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Kevin Perry personal email
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I spent a lot of time making a lot of games. Now I spend my time making things that make games: processes, teams, studios and companies.Ex-Ubisoft, EA, Microsoft, as well as startups.Specialties: People management, process management, being the most reasonable guy in the room
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General ManagerStardock Oct 2024 - PresentPlymouth, Mi, UsWorking closely with the creative and technical teams at Stardock to drive forward the development of both current titles and future projects, including Galactic Civilizations IV, Sins of a Solar Empire II, as well as new titles built on its new CiderAI game engine. -
CooWonder Works Studio Sep 2021 - Jun 2023Arlington, Texas, UsLeading the end-to-end operations of an early stage Metaverse startup, focusing on Roblox and similar platforms.• Recruited 50+ people in <6 months across all gaming disciplines plus operations• Day-to-day management of game production, admin, HR, IT and operations• Led people, product and process• Delivered 20+ interactive experiences garnering more than 350+MM views -
Ww Mixed Reality Delivery LeadMicrosoft Jul 2015 - Sep 2019Built an incubation business within Microsoft to drive enterprise, commercial and industry adoption of HoloLens and Mixed Reality. • Built from scratch and managed 3 international AR/MR/XR studios of 60+ people• Managed business development, creative, customer success, engineering, and video• Led business, creative, and development strategy, plus coordination within Microsoft• Responsible for US$14M yearly P&LMixed Reality is no longer a theoretical technology-- it is a key element in digital transformation. I have done real delivery and implementation work with dozens of global customers, including automotive, aerospace, manufacturing, oil and gas, mining, construction, retail, and public sector.
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Studio ManagerMicrosoft Dec 2011 - Jul 2015Studio head for owned IP renewal and development studio, including Age of Empires, Microsoft Flight, FASA and others.• Business owner for 8-10 multiple simultaneous international products• Managed 35+ studio people, including creative, engineering and community• Responsible for project budgets from US$600k to US$30M• Delivered US$100M+ in revenuePlatforms: Online PC, tablet, smartphone, Xbox One
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Executive Director Of ProductionAlelo, Inc. Oct 2008 - Dec 2011Led and directed all production and operations for highly diverse growth stage Serious Games startup, developing language and culture training products primarily for US military and intelligence customers. • Business owner for 10-20 multiple simultaneous international products• Managed 50+ studio and operations people across all aspects of the business• Responsible for project budgets from US$250k to US$5M
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Director Of Game DesignThq/Heavy Iron Jan 2005 - Oct 2008Agoura Hills, Ca, UsDepartment manager for mid-sized console studio specializing in high-revenue family licenses. Recruited, hired, managed and led a department of 17 designers and audio personnel. Tripled the size of both design and audio departments as studio increased from 40 to 120+ personnel. Led studio management issues including communications solutions, recruiting, and creative direction processes, including collaboration with other THQ studios.Platforms: Xbox 360, PS3, Wii, DS, Xbox, PS2, GameCube -
Lead DesignerEala Jan 2003 - Jan 2005Redwood City, Ca, UsManaged the design and creative development of EA’s #1 original IP. Recruited, managed and led a department of 10-13 designers within a team of 175 people. Responsible for day-to-day management of the design team and integration with all portions of EA’s large-scale development structures.Platforms: Xbox, PS2, GameCube -
DirectorPandemic Studios Feb 2002 - Jan 2003Los Angeles, Ca, UsManaged the development and design of a new military 3rd person shooter franchise as a third party developer for Midway Games. Recruited and led a team of 35 developers of all disciplines. Responsible for initial concept, feature design and development.Platforms: Xbox, PS2, GameCube -
Director Of Game DesignRed Storm Entertainment Sep 1997 - Jan 2002Cary, North Carolina, UsManaged the design and development of all titles at the studio. Recruited, managed and led a department of 6 designers in a studio of 60 people. Responsible for initial concepts, feature design and development of 3-4 internal projects simultaneously. Directed use of Clancy license, including writing storylines and approving features in other Ubisoft studio titles.Platforms: PC, Xbox, PlayStation, Nintendo64, GameBoy Color, Dreamcast
Kevin Perry Skills
Kevin Perry Education Details
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Northwestern UniversityLinguistics
Frequently Asked Questions about Kevin Perry
What company does Kevin Perry work for?
Kevin Perry works for Stardock
What is Kevin Perry's role at the current company?
Kevin Perry's current role is General Manager.
What is Kevin Perry's email address?
Kevin Perry's email address is kp****@****ail.com
What schools did Kevin Perry attend?
Kevin Perry attended Northwestern University.
What skills is Kevin Perry known for?
Kevin Perry has skills like Management, Process Management, Video Games, Game Development, Game Design, Xbox 360, Computer Games, Gameplay, Online Gaming, Monetization, Start Ups, Social Games.
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