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Kevin Yanes Email & Phone Number

Runner Gameplay Lead at Bungie
Location: Greater Seattle Area, United States, United States 14 work roles 1 school
1 work email found @bungie.net 2 phones found area 425 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email k****@bungie.net
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Runner Gameplay Lead
Location
Greater Seattle Area, United States, United States

Who is Kevin Yanes? Overview

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Quick answer

Kevin Yanes is listed as Runner Gameplay Lead at Bungie, based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at bungie.net, phone signal with area code 425, and a matched LinkedIn profile for Kevin Yanes.

Kevin Yanes previously worked as Senior Design Lead at Bungie and Combat Systems Design Lead at Bungie. Kevin Yanes holds Bachelor Of Science, Game Development from Full Sail University.

Company email context

Email format at Bungie

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{first_initial}{last}@bungie.net
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AeroLeads found 1 current-domain work email signal for Kevin Yanes. Compare company email patterns before reaching out.

Profile bio

About Kevin Yanes

Goals: - Melt faces with design and development excellence.

Listed skills include Game Development, Game Design, Video Games, Perforce, and 18 others.

Current workplace

Kevin Yanes's current company

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Bungie
Bungie
Runner Gameplay Lead
AeroLeads page
14 roles · 6 years

Kevin Yanes work experience

A career timeline built from the work history available for this profile.

Senior Design Lead

Current

Bellevue, WA, US

Marathon:Lead the Runner team and work with the larger gameplay group to define and execute on core mechanics, behaviors, and systems that make up the action game for players.Destiny 2:Work with Combat Systems Area Lead to provide goals and direction to combat feature teams. Concept long tail road maps for future releases with corresponding feature.

Feb 2023 - Present

Combat Systems Design Lead

Bellevue, WA, US

Work with Combat Systems Area Lead to provide goals and direction to combat feature teams. Concept long tail road maps for future releases with corresponding feature leads.

Jun 2022 - Feb 2023

Sandbox Discipline Lead

Bellevue, WA, US

Leading the abilities team while ensuring cohesion in the Destiny sandbox and helping guide sandbox hiring at Bungie to continue our pursuit of excellent action game design.

2020 - Jan 2023

Design Lead

Bellevue, WA, US

Lead the Combat Systems Gameplay team in building, extending, and sustaining the Abilities and Player Systems of Destiny.

Jun 2020 - Jun 2022

Senior Combat Systems Designer

Bellevue, WA, US

Help lead the Combat Systems - Gameplay team in making new systems and abilities for Destiny releases and patches.

Aug 2019 - Jun 2020

Senior World Systems Designer

Bellevue, WA, US

Help design and maintain systems for Destiny

Sep 2018 - Aug 2019

Senior Multiplayer Designer

Bellevue, WA, US

--Multiplayer Designer @ BungieProjects:Destiny 2: *Destiny 2: Curse of Osiris *Destiny 2: Warmind *1.1.4 March Update *Season 3 Crucible RanksDestiny 1: *Destiny: The Dark Below *Destiny: The House of Wolves *Destiny: The Taken KingCurrently working with the Competitive team to make amazing new competitive experiences Previously lead a small RnD team to.

Aug 2016 - Sep 2018

Multiplayer Designer

Bellevue, WA, US

--Multiplayer Designer @ BungieProjects:*Destiny: The Dark Below*Destiny: The House of Wolves*Destiny: The Taken KingCurrently leading some small team RnD projects to help make Destiny competitive better. Most of these are heavy script related tasks. These projects were done mainly in script by me with some backend feature requests from programming. Two.

Jul 2014 - Aug 2016

Production Engineer

Bellevue, WA, US

--Production Engineer @ BungieProject: *DestinyHelped with technical content iteration and workflow issues.

Jun 2013 - Jul 2014

Technical Designer

Champaign, IL, US

2012 - Saints Row IV:Design, Implement, and iterate on content.:DTechnical Design:Acted as Technical Design point-man on new scripting system. Designed work flows, tools, and pipelines for this new system. Worked closely with design, programming, and management to make sure this new system got delivered on time.Activities Design:Outlined a few mission.

Sep 2010 - Sep 2012

Student

Winter Park, FL, US

Studied the dark arts of Game Development here. Mainly focused on programming but tried to hone my skills in design as well.

Sep 2008 - Aug 2010

Rendering Lead

Avant-Garde (Student Group Project)

- Avant-Garde was a thirteen person team consisting of six programmers, five artists, and two producers. - Sci-Fi Action RPG.- Acted as Rendering Lead and UI programmer. - Worked closely with the art team to accommodate their needs with our technology. - Created easy to use render engine allowing the entire team to focus on gameplay.- Worked with DirectX.

Mar 2010 - Jul 2010

Tech Lead

Team Synesthesia (Student Group)

- Tainted Ink (Team Synesthesia):- Team Synesthesia was a four person team consisting of all programmers.- Action/adventure platformer that was created over the course of two months. - Acted as Tech Lead, creating the World Engine, Dialogue Engine, and World Editor.- The Tainted Ink world editor/engine was created for end users who had no knowledge of the.

Aug 2009 - Sep 2009

Programmer/Designer

World On Fire 6.9-2: Revenge Ex Neoblood Hyper Turbo (Student Project)

- World on fire: 6.9-2 Revenge EX NeoBlood Hyper Turbo (Self):- One person project over two weeks.- Side scrolling arcade space shooter. - Focused on creating professional looking menus and gameplay. - Visual aesthetic was a main focus point. - Implemented 2D mathematics for enemy "flocking" artificial intelligence.- Built using DirectX API, FMOD API, and.

Jul 2009 - Jul 2009
1 education record

Kevin Yanes education

  • Full Sail University
    Full Sail University
    Game Development
FAQ

Frequently asked questions about Kevin Yanes

Quick answers generated from the profile data available on this page.

What company does Kevin Yanes work for?

Kevin Yanes works for Bungie.

What is Kevin Yanes's role at Bungie?

Kevin Yanes is listed as Runner Gameplay Lead at Bungie.

What is Kevin Yanes's email address?

AeroLeads has found 1 work email signal at @bungie.net for Kevin Yanes at Bungie.

What is Kevin Yanes's phone number?

AeroLeads has found 2 phone signal(s) with area code 425 for Kevin Yanes at Bungie.

Where is Kevin Yanes based?

Kevin Yanes is based in Greater Seattle Area, United States, United States while working with Bungie.

What companies has Kevin Yanes worked for?

Kevin Yanes has worked for Bungie, Volition, Full Sail University, Avant-Garde (Student Group Project), and Team Synesthesia (Student Group).

How can I contact Kevin Yanes?

You can use AeroLeads to view verified contact signals for Kevin Yanes at Bungie, including work email, phone, and LinkedIn data when available.

What schools did Kevin Yanes attend?

Kevin Yanes holds Bachelor Of Science, Game Development from Full Sail University.

What skills is Kevin Yanes known for?

Kevin Yanes is listed with skills including Game Development, Game Design, Video Games, Perforce, Gameplay, Lua, Directx, and Opengl.

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