Beatriz Nascimento Martins
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Beatriz Nascimento Martins Email & Phone Number

Game Designer at Mad Mimic | Game Researcher at Mad Mimic
Location: São Paulo, São Paulo, Brazil 1 work role 1 school
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✓ Verified Jun 2026 3 data sources Profile completeness 86%

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Current company
Role
Game Designer at Mad Mimic | Game Researcher
Location
São Paulo, São Paulo, Brazil
Company size

Who is Beatriz Nascimento Martins? Overview

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Quick answer

Beatriz Nascimento Martins is listed as Game Designer at Mad Mimic | Game Researcher at Mad Mimic, a company with 13 employees, based in São Paulo, São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Beatriz Nascimento Martins.

Beatriz Nascimento Martins previously worked as Game Designer at Mad Mimic. Beatriz Nascimento Martins holds Tecnólogo, Computer Games And Programming Skills from Faculdade Méliès.

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Email format at Mad Mimic

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Mad Mimic

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Profile bio

About Beatriz Nascimento Martins

I'm a Game Designer with a technical degree in Digital Games. I'm passionate about games, and my work involves developing ideas, mechanics, and pitches. I'm constantly looking for new challenges to create emerging and creative gameplay that captivates players.I also write articles about the gaming industry, deconstructing titles and analyzing the mechanics that make them up, exploring why and how they work together.

Current workplace

Beatriz Nascimento Martins's current company

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Mad Mimic
Mad Mimic
Game Designer at Mad Mimic | Game Researcher
sao paulo, sao paulo, brazil
Website
Employees
13
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1 role

Beatriz Nascimento Martins work experience

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  • Mad Mimic
    Game Designer
    Oct 2022 - Present - São Paulo, Brasil
    * Game Mechanics: Creating and prototyping mechanics for single-player and multiplayer projects* Pitching: Creating ideas for new games and pitches to present those ideas to co-workers, company founders, and potential investors.* GDDs (Game Design Documents): Creating game design documents, providing a clear and structured overview of game concepts, mechanics, and technical requirements using tools such as Figma, Whimsical, and Spreadsheets.* Level Design: Construction of levels to guide players through the mechanics, creating puzzles/challenges that are difficult in the right way, and giving space to certain assets that need to be highlighted.* Balancing: Fine-tune the game's balance to ensure that all elements are harmonized to provide a fair and fun experience. The Machinations tool was used to simulate the chances of certain elements.* Testing: Testing builds to identify and resolve bugs, gameplay issues, and user frustration points.
Team & coworkers

Colleagues at Mad Mimic

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1 education record

Beatriz Nascimento Martins education

FAQ

Frequently asked questions about Beatriz Nascimento Martins

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What company does Beatriz Nascimento Martins work for?

Beatriz Nascimento Martins works for Mad Mimic.

What is Beatriz Nascimento Martins's role at Mad Mimic?

Beatriz Nascimento Martins is listed as Game Designer at Mad Mimic | Game Researcher at Mad Mimic.

Where is Beatriz Nascimento Martins based?

Beatriz Nascimento Martins is based in São Paulo, São Paulo, Brazil while working with Mad Mimic.

What companies has Beatriz Nascimento Martins worked for?

Beatriz Nascimento Martins has worked for Mad Mimic.

Who are Beatriz Nascimento Martins's colleagues at Mad Mimic?

Beatriz Nascimento Martins's colleagues at Mad Mimic include Poliana Rezende Chagas, Suelem Suemi Kuniyoshi, Felipe K., Felipe Carmona, and João Paulo Zaneti Cruz.

How can I contact Beatriz Nascimento Martins?

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What schools did Beatriz Nascimento Martins attend?

Beatriz Nascimento Martins holds Tecnólogo, Computer Games And Programming Skills from Faculdade Méliès.

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